Commit graph

116 commits

Author SHA1 Message Date
codeimp
f8574ace7a removing a vertex that has exactly 2 linedefs attached now leaves one linedef connected to the other linedef's vertex. also removed some unneeded template code. 2009-01-04 09:54:15 +00:00
codeimp
0581b119d0 another fix 2009-01-03 23:11:29 +00:00
codeimp
75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
d174544cd6 several fixes 2009-01-03 22:18:59 +00:00
codeimp
4ce26ad8fa linedefs with backsides only after removing a sector will now be correctly flipped 2009-01-03 14:27:51 +00:00
codeimp
4b068e93fe fixed undo level when pasting or inserting a prefab 2009-01-03 11:35:12 +00:00
codeimp
a0fa6601ce linedefs will now be correctly flipped when the selection is mirrored 2009-01-03 11:02:51 +00:00
codeimp
42fc938b77 drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry 2008-12-31 11:52:58 +00:00
codeimp
97735e5764 working on visual mode 2008-12-24 18:27:13 +00:00
codeimp
94d538434c starting draw mode with right-click now also snaps to the grid or geometry (unless shift or control is used) 2008-12-16 15:10:40 +00:00
codeimp
43a0e69de7 visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
codeimp
e135c279eb more on selectable editing modes 2008-11-27 19:25:13 +00:00
codeimp
580fe3f181 oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924 - refactored all editing mode management into the EditingManager
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
af509c3682 - some optimizations to visual mode
- changed timing to use double
- added delta time as parameter in OnProcess event
2008-11-27 06:53:38 +00:00
codeimp
659a3df7be - implemented esselfortium's idea to highlight the original sector(s) in Make Sector mode when move the mouse over potential sector areas.
- replaced direct thread-to-thread invocations with messages through the windows message pump (this solves deadlocks)
- delay-update the display when in-map images are loaded by the background thread (results in smoother performance while background loading)
- fixed enabling/disabling some menu items
2008-11-18 13:05:04 +00:00
codeimp
f5c635a998 added settings and view menu and more stuff 2008-11-17 00:41:52 +00:00
codeimp
d514c8837a fixed crash in Make Sector mode on empty map 2008-10-28 10:38:31 +00:00
codeimp
b4fcd78897 moved intuitive line drawing code to doom builder core 2008-10-26 09:49:06 +00:00
codeimp
46434b8b7c working on map analysis mode 2008-10-24 05:50:37 +00:00
codeimp
27e05b7f1b moo 2008-10-23 22:01:07 +00:00
codeimp
cc292c9c40 more work on error checking 2008-10-23 19:08:55 +00:00
codeimp
ed5bb35c7c more work on error checking 2008-10-23 11:36:00 +00:00
codeimp
28172b94bb working on map analysis mode 2008-10-23 05:53:34 +00:00
codeimp
3773dbdbd4 right mousebutton inserts new thing in things mode 2008-10-20 05:44:07 +00:00
codeimp
f2c08e64a5 improved the make door feature 2008-10-19 09:42:18 +00:00
codeimp
96dc652632 create undo snapshot before actually making the door! 2008-10-17 09:44:10 +00:00
codeimp
38f1cb6c3a make door feature added 2008-10-17 09:39:07 +00:00
codeimp
1bf3ab747c changed the make sector mode to work properly with the new view modes 2008-10-15 18:15:23 +00:00
codeimp
02573549f0 changed the brightness mode to work properly with the new view modes 2008-10-15 18:09:56 +00:00
codeimp
b120c567bc generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
codeimp
0fd6efb82f renamed events OnEndSelect to OnSelectEnd and OnEndEdit to OnEditEnd for naming consistency 2008-10-08 14:24:21 +00:00
codeimp
8b6a6754ab renamed events OnSelect to OnSelectBegin and OnEdit to OnEditBegin for naming consistency 2008-10-08 14:19:09 +00:00
codeimp
53ff1e1fa1 - undo/redo support in brightness mode
- added OnUndoEnd and OnRedoEnd events to editing modes
2008-10-08 13:57:43 +00:00
codeimp
07c45ff90f - userfriendlyness additions in brightness mode
- gradient feature working in brightness mode
- fixed bug in tags renaming when adding button to form (buttons where ignored because the function unnecessarily checked for menu items)
2008-10-08 12:56:12 +00:00
codeimp
e8b9cb3a30 - tweaked the font
- fixed bugs in sectors mode
- worked on brightness mode
2008-10-08 12:32:08 +00:00
codeimp
1a6641f46b working on the brightness mode 2008-10-08 05:45:24 +00:00
codeimp
3117725c15 labels in brightness mode 2008-10-07 15:19:55 +00:00
codeimp
ae79633c39 cleaning up 2008-10-07 14:46:36 +00:00
codeimp
5a0ef82fec 2008-10-07 07:42:55 +00:00
codeimp
6af1a93695 2008-10-07 07:34:51 +00:00
codeimp
46935a6132 sector triangulator changes 2008-10-07 05:50:39 +00:00
codeimp
2dd337cffa renamed SectorTools to Tools and removed useless Polygon class (methods are in Tools now) 2008-10-06 19:33:13 +00:00
codeimp
15693e1ca8 moo 2008-09-24 12:00:55 +00:00
codeimp
dcda9cdab3 - added automatic heights adjustments when pasting geometry
- fixed a merging bug
2008-09-24 11:26:23 +00:00
codeimp
4fe3645740 smalled grab handles and no immediate dragging after pasting 2008-09-24 09:26:26 +00:00
codeimp
2228a6b7f7 better merging with pasted geometry 2008-09-24 05:51:28 +00:00
codeimp
2964b1fea9 fixed two bugs in copy/paste 2008-09-23 20:33:56 +00:00
codeimp
8d3d00372b even better copy/pasting 2008-09-23 17:46:34 +00:00
codeimp
5a47093999 bug fixes in pasted geometry merging 2008-09-23 10:12:39 +00:00