Commit graph

2223 commits

Author SHA1 Message Date
biwa
fd68806dc6 Texture set definitions can now be imported/exported to/from game configurations using configuration files 2022-07-13 23:13:48 +02:00
biwa
cb12c83877 Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature. 2022-07-03 15:22:33 +02:00
biwa
a269b13a2d ZScript: fixed an issue where user default variables from class extensions were not applied 2022-06-12 20:24:30 +02:00
biwa
d46dc1413b Things: fixed an issue where inserting a new thing would not immediately apply ZScript user variables 2022-06-12 20:07:41 +02:00
biwa
5dc8d1eda0 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2022-06-11 13:16:14 +02:00
biwa
0f7d6c6062 CVARINFO: fixed a problem parvins CVARs with incompatible flags. Fixes #748 2022-06-11 13:14:38 +02:00
biwa
21e89cf975
Added support for ZDRay static light things 2022-06-02 20:18:35 +02:00
biwa
90cdb7db55 More fixes related to crashes when running actions when no map is opened 2022-05-29 17:30:54 +02:00
biwa
59de9762ad Fixed two crashes that happened when trying to reset the grid transform, or toggling the grid visibility while no map was opened 2022-05-29 10:47:00 +02:00
biwa
4f526dc57f Toolbar buttons now show their assigned shortcut key in their tool tip 2022-05-28 16:19:01 +02:00
biwa
57b796e87d Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736 2022-05-27 15:52:53 +02:00
biwa
7e3dbdefac DeHackEd: editor keys are once again recognized 2022-05-15 00:38:36 +02:00
biwa
df29245a59 DeHackEd: fixed and issue where the "#" in "ID #" fields was erroneously interpreted as a comment. Fixes #735 2022-05-15 00:32:21 +02:00
biwa
d08bc4438b DECORATE/ZScript: fixed an crash introduced in 070aa9f36f that happened when a base actor didn't have a thing type info 2022-05-14 18:07:50 +02:00
biwa
070aa9f36f DECORATE/ZScript: fixed an issue where setting the thing category using the editor key didn't work for replaced actors. Fixes #729 2022-05-14 17:10:49 +02:00
biwa
183af344e6 DeHackEd: made reading comments in unexpected places more robust. Fixes #732 2022-05-11 23:28:50 +02:00
biwa
3cda0e53d1 Fixed an issue that prevented models from being loaded correctly when some model indices in MODELDEF were unused. Fixes #727 2022-04-23 17:23:22 +02:00
biwa
ddd68de72e Command line arguments:
- using "-map" with lower case parameter doesn't crash anymore
 - using "-cfg"/"-config" with a non-existing configuration file doesn't crash anymore
2022-04-17 18:09:29 +02:00
biwa
ac57fecf0c Fixed an issue where "WallTextures" from the TEXTURES lump were not loaded correctly. Fixes #719 2022-04-15 00:19:16 +02:00
biwa
5cb40a23c2 ZScript: fixed an issue where #include files were not parsed when the parent file had a //$GZDB_Skip comment. Fixes #716 2022-04-09 17:00:49 +02:00
biwa
9c7526a80c Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555 2022-04-09 11:10:41 +02:00
biwa
91d79e12be Moved some custom scaling code for MainForm from the designed file to code file 2022-03-20 16:17:00 +01:00
biwa
f8bb87e143 Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
biwa
2dfe043e1e UDMF: fixed an issue where user variables with default values were not saved when their value was equal to the type's default value. Fixes #709 2022-02-26 16:21:59 +01:00
biwa
1f13839dbd Added event handler for when values change to ArgumentBox control 2022-02-19 11:21:28 +01:00
biwa
2a1d595173 Fixed a problem where the display was desaturated in certain situations in classic modes when wireframe rendering was enabled when exiting Visual Mode. Fixes #619
Fixed a problem where sectors were not desaturated correctly in classic modes on map load
2022-02-12 12:14:50 +01:00
biwa
6c2ad3efaf Linedefs Mode: further speed improvements related to sector labels 2022-02-08 21:30:54 +01:00
volte
be06471f52
Vertex rendering options (#701)
* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
biwa
484b0817bd Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid 2022-02-03 19:35:10 +01:00
volte
d37e2400bc
Made classic rendererer respect per-surface light levels (#698) 2022-01-31 19:49:26 +01:00
MascaraSnake
5ed59088fc Add support for Peg Midtexture flag 2022-01-30 08:39:16 +01:00
biwa
6f8d617347 Fixed typos introduced in 78ded20481. 2022-01-29 18:59:24 +01:00
biwa
78ded20481 GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694 2022-01-29 14:48:41 +01:00
biwa
e0313a18bb DeHackEd: fixed a problem where patches with things without names resulted in an parsing error 2022-01-28 00:59:48 +01:00
biwa
a86fce577e Game configurations: added ability to show certain UDMF fields on specific thing types only 2022-01-27 19:34:28 +01:00
biwa
8536eb1d95 Game configuration: fixed a crash when using enums for universal field definitions
GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
2022-01-23 19:02:45 +01:00
biwa
afa09e6c64 Fixed a problem where polyobject numbers where not sorted correctly in the editing dialogs. Fixes #690 2022-01-22 11:06:13 +01:00
volte
910bd0fb22
Made the classic renderer ignore texture brightening settings (#687) 2022-01-19 17:58:12 +01:00
biwa
6d70c70fdc ZScript: user variables from mixins now show up in the "custom" tab of the edit thing dialog 2022-01-16 20:27:18 +01:00
volte
69cac01827
Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685) 2022-01-08 10:48:16 +01:00
biwa
92fefb766a UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields 2022-01-07 11:45:13 +01:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode (#680)
Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
volte
90896acd43
Additional camera movement actions in visual mode (#682)
Added "Orbit" and "Move Camera to Cursor" visual mode actions (not bound by default)
2022-01-03 15:46:00 +01:00
biwa
e2374102ee
UDBScript asynchronous execution (#684)
Script run by UDBScript are now executed asynchronously
2022-01-03 14:33:34 +01:00
biwa
0bb555622e Fixed a crash with Mono that happened because of the placeholder text in the "additional parameters" text box in the testing drop down menu. Fixes #677 2021-12-27 01:51:10 +01:00
biwa
5c61600d0f Removed some debugging code 2021-12-26 15:36:00 +01:00
biwa
69a3194d69 Fixes for Mono in the ScriptEditorPanel 2021-12-26 13:21:54 +01:00
biwa
288de511e4 DECALDEF: fixed a bug where the drop down list of available decals was empty. Fixes #678 2021-12-26 13:11:00 +01:00
biwa
ca7b9e8b7e DeHackEd: fixed a crash with malformed patches. Fixes #673 2021-12-23 12:48:04 +01:00
biwa
0f51f23360 Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration) 2021-12-17 16:33:42 +01:00
biwa
54b99ee710 Added missing source file for placeholder tool strip text box 2021-12-14 18:19:47 +01:00
biwa
a5df323717 Added option to enter additional parameters when testing a map. Resolves #646 2021-12-14 18:15:23 +01:00
biwa
9f85f70deb When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626 2021-12-11 12:43:33 +01:00
biwa
a75249b315 ACS parser: fixed problem when trying to include files that contain invalid characters. Fixes #664 2021-12-11 11:27:29 +01:00
biwa
6cad9218f0 Script editor: Reverted to an old version of ScriptEditorPanel 2021-12-10 18:18:25 +01:00
biwa
a69141c3d0 Script editor: made the fix for #663 a bit cleaner 2021-12-10 18:13:16 +01:00
biwa
0945875bd6 Script editor: fixed a crash when opening the script editor. Fixes #663 2021-12-10 17:58:03 +01:00
biwa
d68f41a2a3 IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653 2021-12-10 11:10:42 +01:00
biwa
8157c0a6bd ZScript: user variables of parent actors were not displayed in the custom tab of the thing editing dialog. Fixes #649 2021-11-29 00:35:57 +01:00
biwa
686cebd64d DeHackEd: fixed a problem where only the last DEHACKED lump was parsed. Fixes #657 2021-11-28 18:20:46 +01:00
biwa
a9284f0cc6 Fixed a problem where DeHackEd lumps failed to parse when their header wasn't at the beginning of the file. Fixes #647 2021-11-28 18:02:35 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB (#656)
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
b8892f7edb ZScript parser: fixed a bug where trying to parse the undocumented alternative array declaration syntax failed. Fixes #645 2021-10-26 23:50:34 +02:00
biwa
bd887c1f27 Fixed an issue where thing positions were modified even when the new position was the same as the old one. Fixes #644 2021-10-25 00:32:10 +02:00
biwa
161e5ed5b5 ZScript parser: fixed a bug where included files where parsed when the #include directive was encountered, and not after the rest of the file was parsed. Fixes #641 2021-10-23 20:02:40 +02:00
biwa
c2e7ac9b6b Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636 2021-10-15 23:38:52 +02:00
biwa
8f70ab66f2 ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631 2021-10-11 21:34:26 +02:00
biwa
80e56310a3 UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627 2021-10-03 21:04:38 +02:00
biwa
ff96a669e0 Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623 2021-09-28 17:36:16 +02:00
biwa
ef18385ee7 Fixed a problem in the UDMF parser that could cause data loss. Fixes #622 2021-09-28 16:02:46 +02:00
biwa
b0cfc8ef26 Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
biwa
0039945086 Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness 2021-09-13 21:19:48 +02:00
biwa
05939279dc Dehacked: fixed a crash when loading data from a directory that didn't contain a Dehacked patch 2021-09-11 22:47:52 +02:00
biwa
fca82f5c91 Dehacked: added support for editor keys
Dehacked: Dehacked files are now properly loaded from directories
2021-09-11 22:11:07 +02:00
Derek MacDonald
4b1e5d8e22
Avoid infinite recursion in script editor's Find/Replace All (#615) 2021-09-11 12:30:08 +02:00
biwa
0b70b08bd8 Fixed some compiler warnings 2021-09-06 23:43:30 +02:00
biwa
21471a45f9 Dehacked: fixed warning about unsupported patch version 19 2021-09-06 23:27:07 +02:00
biwa
da52f71154 Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618 2021-09-06 23:05:58 +02:00
biwa
d766f27e75 Fixed a bug with generalized options introduced in ea37ed1 2021-09-05 16:42:27 +02:00
biwa
e362df1d98
Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
biwa
dd7d109e2b Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
biwa
ea37ed18fc Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects) 2021-09-04 09:12:16 +02:00
biwa
2abd39fa97 Texture Browser: fixed a problem where cycling through the width and height jumped to 196 instead of 192. Fixes #613 2021-09-04 08:58:00 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials (#602) 2021-08-25 20:31:28 +02:00
Derek MacDonald
edfd1fcae8
Cursor position playtest: stop always marking map changed (#605) 2021-08-25 19:28:20 +02:00
Derek MacDonald
f652678f35
Cursor position playtest: Fix spawning sector height check (#604) 2021-08-25 19:25:03 +02:00
biwa
c047998501 Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603 2021-08-24 21:33:57 +02:00
biwa
45dc796dca ZScript: added support for extending classes. Resolves #597 2021-08-21 20:42:06 +02:00
Derek MacDonald
be84f19da1
Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
Derek MacDonald
166e3281d2
Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
Derek MacDonald
6622c6f516
Skip validating unchecked game config resources (#593) 2021-08-12 12:54:41 +02:00
biwa
3ade52303d Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead 2021-08-01 11:10:51 +02:00
biwa
80a3237cc7 Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589 2021-07-31 23:51:47 +02:00
biwa
9944748cbf Fixed a bug that could cause a crash when going over the maximum linedef limit 2021-07-16 17:56:55 +02:00
biwa
62d9da0e73 Fixed a rare crash when pasting a thing that has a model assigned to another map 2021-06-26 22:20:39 +02:00
biwa
a86a596e00 OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals 2021-06-24 18:07:05 +02:00
biwa
2407b2d1f3 MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578 2021-06-24 17:45:02 +02:00
biwa
9055170a61 DECALDEF parser: fixed a crash when decal numbers were reused 2021-06-06 18:13:23 +02:00
biwa
102e251fda Improved solution for issue #573 to not destroy the undo history when no player start is present 2021-06-03 12:02:51 +02:00
biwa
c35a409f54 Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573 2021-06-02 20:06:19 +02:00
biwa
3e9d86e4b3 Fixed a crash when textures contain non-existing patches 2021-05-29 19:40:39 +02:00
biwa
e980523843 Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559 2021-05-29 12:04:32 +02:00
biwa
793643b20d Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567 2021-05-29 11:43:06 +02:00
biwa
839eb843bb Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566 2021-05-29 11:21:40 +02:00
biwa
d3205d4557 UDMF: ceiling plane equation fields are not rounded anymore 2021-05-28 18:56:50 +02:00
biwa
307c319375 Grid transform actions can now be assigned to special keys 2021-05-27 19:45:13 +02:00
biwa
369403c7de Action browser form: fixed a visual glitch with action ids that have more than 3 digits 2021-05-24 22:26:01 +02:00
biwa
0817ea2de6 Generalized options in game configurations can now optionally define a name 2021-05-24 21:37:23 +02:00
ZZYZX
9fcb45e1b1 Fixed: a single selected linedef was deselected after flipping it 2021-05-19 12:59:24 +03:00
biwa
ea15732e8d Vertical patch offsets for masked patches are now handled correctly based on the game configuration 2021-05-16 22:48:45 +02:00
biwa
5191e9822a Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561 2021-05-16 16:47:42 +02:00
biwa
898fe21f75 TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled 2021-05-13 21:36:29 +02:00
biwa
0d78a48bd5 Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines 2021-05-13 14:44:15 +02:00
biwa
3ae5b1e27d Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore) 2021-04-27 20:12:46 +02:00
biwa
23c4325f96 Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lump 2021-04-23 18:46:09 +02:00
biwa
a790f224db Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556 2021-04-21 22:24:10 +02:00
biwa
7d67ec2be9 Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height 2021-04-18 21:16:28 +02:00
biwa
871d46e50c Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats 2021-04-15 22:06:49 +02:00
biwa
37ef0ed868 Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498 2021-04-10 19:45:57 +02:00
biwa
ba497f1c45 Fixed some problems with determining which sector a thing is in 2021-04-10 11:31:36 +02:00
biwa
6b9565604d Sector Edit Form UDMF: fixed a bug where resetting a slope when the sectors doesn't have a slope resulted in a nonsensical sector height 2021-04-09 19:48:38 +02:00
biwa
f1bf6a6803 Fixed a crash that happened when a thing isn't inside a sector. Fixes #548 2021-04-09 07:26:15 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer (#546)
https://doomwiki.org/wiki/Static_limits

The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.

The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
Derek MacDonald
bef514fabb
Ignore texture patch negative vertical offset (#544)
https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches

BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain
negative Y-offsets some a patch but instead the
renderer defaults to Y-offset value of 0.

This stops UDB's 3D visual mode from using the
negative value - change it to 0 to match the game
renderer. (G)ZDoom behaves the same as vanilla.
2021-04-06 21:16:50 +02:00
Derek MacDonald
f693959df4
Unchanged script editor skips implicit save (#543)
Stop calling ScriptFileDocumentTab.RemoveTrailingWhitespace()
on a text editor that has unchanged text. This causes the
currently-opened map to be marked 'isChanged == true' when
nothing is modified.
2021-04-06 20:38:48 +02:00
biwa
6c8a3cb50b Visual Mode: things inside self-referencing sectors are now displayed at the correct height 2021-04-05 19:15:14 +02:00
biwa
fe71e53edc Game configurations are now saved as soon as the configuration dialog is closed
Program preferences are now saved as soon as the configuration dialog is closed
Recent files are now saved as soon as an existing map is loaded
2021-04-02 12:13:22 +02:00
biwa
95f5c719b7 Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2021-04-01 23:31:52 +02:00
biwa
6de1d10065 Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392 2021-03-22 12:11:25 +01:00
biwa
6917ded506 Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation 2021-03-22 10:56:31 +01:00
biwa
85b8b41580 Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1 Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
biwa
58c476f4e5 Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog 2021-03-21 21:19:14 +01:00
biwa
2ef76c39d0 Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly 2021-03-21 17:38:43 +01:00
biwa
2abcbfffab Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536 2021-03-14 16:40:55 +01:00
James R
feef304423
Ignore Keys.None event (#537)
Such an event invokes every unbound action.
2021-03-14 16:26:09 +01:00
biwa
5addd6508c Started to add support for arbitrary UDMF field associations (#401) 2021-03-14 15:58:40 +01:00
biwa
122784f739 Removed limitation of 4 models per frame as this limitation is lifted in GZDoom 2021-03-11 21:06:34 +01:00
biwa
b1583060b6 CVARINFO: added support for "nosave" scope 2021-03-06 23:07:04 +01:00
biwa
0264224e6e CVARINFO: added support for "cheat" and "latch" flags. Fixes #535 2021-03-06 22:51:22 +01:00
biwa
f0c985385a Added portal options to the sector edit form for the Eternity Engine UDMF configuration 2021-03-06 21:28:00 +01:00
biwa
677473fce8 Small cleanups to the build process 2021-02-28 11:30:13 +01:00
biwa
46c577b9e1 Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531 2021-02-27 17:47:37 +01:00
biwa
7d2e3db982 Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height 2021-02-20 16:17:32 +01:00
biwa
93cc15640f Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518 2021-02-20 15:04:47 +01:00
biwa
b168570241 Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529. 2021-02-20 13:11:03 +01:00
biwa
cbedfb24b5 DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error 2021-02-14 23:17:16 +01:00
biwa
18d56c6e04 Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122 2021-02-13 15:12:49 +01:00
biwa
b70970ebcf Some refactoring related to visual sloping 2021-02-13 09:57:09 +01:00
biwa
0911a3a9a4 Some more performance improvements related to visual sloping 2021-02-07 16:44:12 +01:00
biwa
c4c2f4b3fe Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid 2021-02-06 15:09:16 +01:00
biwa
5ed77c5d05 Improved performance in visual mode related to visual slopes 2021-02-06 14:51:00 +01:00
biwa
2b6c7b44c2 Fixed a problem where the last line of UDMF maps were not parsed correctly 2021-01-31 18:11:10 +01:00
biwa
4f9111d075 Textures with whitespace at the beginning or end are now handled correctly. Fixes #522 2021-01-30 23:44:42 +01:00
biwa
4eb223b3f0 Added support for "abstract" ZScript functions. Fixes #523 2021-01-30 23:08:41 +01:00
biwa
5d1492c5c2 Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking) 2021-01-30 22:01:55 +01:00
biwa
7cec462a15 Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values 2021-01-04 13:28:45 +01:00
biwa
46962aac89 Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
biwa
9090642d4e Fixed a problem where custom boolean UDMF fields could not set be to false 2020-12-28 20:22:04 +01:00
ZZYZX
eaa5227dc8 Slightly tweaked size of Controls list. Added 'Reset plane slope' action. 2020-12-28 00:13:56 +02:00
biwa
d8d03916ea Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514. 2020-12-23 16:43:59 +01:00
biwa
7b42ba622f The docker is now expanded by default so that users actually realize that it exists (new installations only) 2020-12-23 11:49:51 +01:00
biwa
9f58a545f6 Fixed a crash that could happen when the blockmap was too small because of off-grid vertices 2020-12-13 14:03:53 +01:00
biwa
931bd1e225 Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode 2020-12-12 11:48:46 +01:00
biwa
c5054c5449 Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors 2020-11-21 22:38:16 +01:00
biwa
0f3e979fa9 Color picker dialog: custom colors are now saved 2020-11-21 13:12:01 +01:00
biwa
82af8bfe56 Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value 2020-11-19 22:14:19 +01:00
biwa
c7b383595a MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size 2020-11-15 13:59:04 +01:00
Magnus Norddahl
49edfed449 Fix MakeAlphaTestImage performance issue 2020-11-15 03:20:41 +01:00
biwa
9c85635ff0 More renaming GZDB Visual Mode to just Visual Mode
The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
15772da839 Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default) 2020-11-01 18:21:22 +01:00
biwa
eab7de4f9e New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually 2020-11-01 11:57:53 +01:00
biwa
5a1ceb2a9c Linedef edit form (UDMF): fixed a problem where the first argument was set to 0 instead left blank when multiple lines with script execution actions were being edited 2020-10-31 23:40:12 +01:00
biwa
d831d22217 Visual Mode: fixed a problem where wide classic skies were not rendered with the correct orientation 2020-10-29 20:21:42 +01:00
biwa
bb5780cf28 Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493. 2020-10-25 01:52:49 +02:00
biwa
8330c70a41 Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers 2020-10-24 23:27:04 +02:00
biwa
0fc2296ce9 ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment 2020-10-24 21:23:06 +02:00
biwa
ee6aad4150 Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483. 2020-10-23 23:30:07 +02:00
biwa
09e40d2bae DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files 2020-10-23 21:04:49 +02:00
biwa
9c10069d58 Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485 2020-10-19 21:42:34 +02:00
biwa
79a507a8a7 DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files 2020-10-17 23:11:44 +02:00
biwa
722c79d894 Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00
biwa
3af704b7a6 Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0) 2020-10-11 13:18:08 +02:00
biwa
50c00991d3 Fixed typo. 2020-10-11 01:07:36 +02:00
biwa
c0984c8b67 When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog. 2020-10-11 00:31:55 +02:00
biwa
a2c87358ea Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2020-10-04 10:21:35 +02:00
biwa
22f7e99803 Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things 2020-10-04 10:21:13 +02:00
Magnus Norddahl
a66d4e72f2 Oops, forgot one flipped #if while testing 2020-10-03 23:34:07 +02:00
Magnus Norddahl
a608ad71fa For mono, put clipboard data in text/base64 form instead of relying on a memory stream 2020-10-03 23:33:04 +02:00
Magnus Norddahl
275b841e31 Merge branch 'texteditor' 2020-10-02 01:37:33 +02:00
Magnus Norddahl
160882a962 Fix null pointer that builds in Windows apparently didn't care about 2020-10-02 01:35:44 +02:00
Magnus Norddahl
61788e2be2 TabControlEX doesn't work with mono (why am I not surprised? xamarin, I want my money back!!) 2020-10-02 01:09:06 +02:00
Magnus Norddahl
a091225483 Update project file 2020-10-02 00:46:08 +02:00
Magnus Norddahl
3cdfc99f8e Remove NoScintilla.cs as it is no longer needed 2020-10-02 00:41:48 +02:00
Magnus Norddahl
f3dea17d1c Case sensitivity for the loss! 2020-10-02 00:37:06 +02:00
Magnus Norddahl
b330e61512 Create a minimal text editor implementation for mono where scintilla isn't available 2020-10-02 00:20:23 +02:00
Magnus Norddahl
e390bce8f6 Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without 2020-09-30 03:34:11 +02:00
Magnus Norddahl
d919570818 Workaround mono winforms clipboard bug 2020-09-29 23:41:45 +02:00
biwa
8e043aa875
Added support for loading PK3s in read-only mode (#477) 2020-09-27 15:05:27 +02:00
biwa
8064bc63b7 Added option in Preferences -> Appearance -> Rendering to toggle showing of the FPS counter in Visual Mode (disabled by default) 2020-09-26 18:15:01 +02:00
Kevin Caccamo
0b4b781980
Check whether geobuffers is null before indexing it
This is an attempt to fix #474
2020-09-24 20:52:33 -04:00
biwa
cd8d73d4cb Fixed problem when #include'ing files from a directory structure and using different directory path separators than the current OS's ones. Fixes #470. 2020-09-19 20:34:32 +02:00
biwa
3626d5d6ca Reverted changes from be1fab9f65 because it severely broke the additional mode buttons in the main menu. 2020-09-19 08:59:19 +02:00
Magnus Norddahl
be1fab9f65 Fix layout issue with the menu in mono winforms 2020-09-15 00:46:41 +02:00
Magnus Norddahl
353c714efc A few more hacks for the wonderful mono implementation of winforms 2020-09-15 00:41:53 +02:00
Magnus Norddahl
90831bd630 Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Magnus Norddahl
b740cadc13 Fix menubar getting the focus all the time on Linux 2020-09-13 23:01:38 +02:00
Kevin Caccamo
fdfeba1731
Fix some input issues on non-Windows systems (PR#467 by Talon1024)
* Fix some input issues on non-Windows systems

Disable the main menu bar when the 3D view is active.
Disable mouse input processing and "exclusive mouse input" until each editing dialog closes.

* Enable front/backgroup in LinedefEditForm{,UDMF} in the Setup method

The Setup method is called to specify which linedefs are being edited by the LinedefEditForm, and set up the dialog appropriately, so the front/backgroup should be enabled in the Setup method, at the same time the front/backside check boxes are checked or unchecked.
2020-09-13 19:40:09 +03:00
biwa
3218218dcc Fixed a crash when trying to load files that do not exist 2020-09-13 10:45:30 +02:00
Magnus Norddahl
626af9e85e
Merge pull request #448 from Talon1024/fix/UnixCaseSensitivity
Attempt to improve Unix filesystem support
2020-09-12 15:42:29 +02:00
alexey.lysiuk
a5672c19c5 Fix compilation error of Windows targets
General\General.cs(70,58): error CS0234: The type or namespace name 'Form' does not exist in the namespace 'System.Windows' (are you missing an assembly reference?)
2020-09-12 12:14:06 +03:00
Kevin Caccamo
71f86980fd
Handle multiple entries with the same name but different case
This is done so that entries whose keys have a higher ordinal value (lowercase) will replace entries whose keys have a lower ordinal value. This is based on how I've seen GZDoom handle this sort of situation.
2020-09-11 22:24:43 -04:00
Magnus Norddahl
30c2ad22ea Workaround groups Enabled flag not getting applied in mono winforms implementation 2020-09-12 02:15:21 +02:00
Magnus Norddahl
efec88994b Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
Magnus Norddahl
ccf2191f10 Add workaround for broken View.List implementation in mono's winforms 2020-09-12 01:25:59 +02:00
Magnus Norddahl
87fe50df56 Write replacements for the unimplemented native calls for unix 2020-09-11 23:17:30 +02:00
Magnus Norddahl
0d07050bcb Remove the need for ZeroMemory 2020-09-11 22:39:18 +02:00
Magnus Norddahl
e62c8bdad4 Fallback C# implementation for when rawmouse is not present 2020-09-11 22:22:36 +02:00
Kevin Caccamo
2f48255ddf
Remove GetCorrectCaseForFile call in GetFileAtPath
It's redundant because GetCorrectCaseForFile is called in DirectoryReader.LoadFile, and UDB will change all filenames in a PK3 to lowercase when it loads a PK3 into memory.
2020-07-29 17:30:17 -04:00
biwa
6a926d337e Some cleanup, added some comments. 2020-07-29 22:05:12 +02:00
Kevin Caccamo
42be899204
Attempt to improve Unix filesystem support
Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path.
Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading.

I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well.
2020-07-29 04:14:37 -04:00
biwa
8aa7462993 Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442 2020-07-25 18:42:07 +02:00
Kevin Caccamo
96208f7166
Fix directory separators
Path.DirectorySeparatorChar is a forward slash on Linux/Unix, so it ended up preventing DECORATE and ZSCRIPT code from being loaded on Linux.
2020-07-20 04:20:03 -04:00
ZZYZX
4202b3ea58 Add new random quote to exception dialog 2020-07-08 18:25:22 +03:00
ZZYZX
0aaef4980b Fix exception caused by horizontal mouse wheel (resolves #409 reported by ioan-chera, reported by KanaiZo) 2020-07-07 13:56:42 +03:00
biwa
2813a392e7 Force HiRes replacements to always use worldpanning. Fixes #432 2020-07-05 09:20:08 +02:00
biwa
9185a48445 Removed some more forced conversions to float 2020-06-22 16:37:32 +02:00
biwa
5ddbd73916 Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps 2020-06-21 12:52:36 +02:00
biwa
f2840e9a7b Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429. 2020-06-20 15:13:49 +02:00
biwa
233153cdb5 Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double. 2020-06-20 01:21:17 +02:00
biwa
22d00763a9 The script editor is now only shown if the current game configuration supports scripts. Resolves #427. 2020-06-19 23:30:01 +02:00
biwa
ea31f495d7 Fixed a problem where textures for OBJ models were flipped vertically 2020-06-19 12:22:57 +02:00
biwa
b3d817f053 Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425. 2020-06-17 23:38:26 +02:00
biwa
08636d1b18 Enabled PDB generation for all plugins in x64 release mode 2020-06-17 22:57:49 +02:00
biwa
4a693a5a5d Vertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed grid 2020-06-15 00:41:22 +02:00
biwa
57b184a9e6 Merged master into duplicate-3d-floors branch
Added some error handling to duplicating 3D floors
2020-06-13 17:00:12 +02:00
biwa
565f1f885b Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode) 2020-06-13 15:56:16 +02:00
biwa
14c65dae5b - Only allow Edit Selection Mode to be cancelled once
- Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors
2020-06-13 15:35:20 +02:00
biwa
4fbcc11418 Added functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned 2020-06-13 00:24:24 +02:00
biwa
6e4bb04516 Merge remote-tracking branch 'origin/master' into arching 2020-06-08 20:58:45 +02:00
biwa
cdf745745a Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name) 2020-06-04 16:16:09 +02:00
biwa
17987918de Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420. 2020-06-01 11:12:52 +02:00
biwa
aecb1e67b7 Preliminary code for arching 2020-06-01 09:50:35 +02:00
biwa
10ceef6715 Fixed jittery camera when being far away from the map origin 2020-05-24 11:35:53 +02:00
biwa
342ea4f518 Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet) 2020-05-23 10:37:42 +02:00
biwa
bdc6a23934 Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
biwa
abb61f1f09 Possible fixed a crash in LinedefInfoPanel.SetPairedUDMFFieldsLabel 2020-05-23 01:37:14 +02:00
biwa
9338d1221f Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
biwa
ab81b17554 More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
biwa
91cbcde1eb It's compiling! 2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168 Started conversion from float to double 2020-05-18 18:14:54 +02:00
biwa
f0bfc74702 Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead) 2020-05-16 10:40:24 +02:00
biwa
7114d17eeb Texture browser: input boxes don't lose focus anymore when the mouse is moved into the texture list area. Fixes #369. 2020-04-28 23:35:36 +02:00
biwa
9cadd378bc Changed the ambient sound drop down menu of ambient sound things to natural sort order. Resolves #406. 2020-04-28 22:48:00 +02:00
biwa
594fe0403d Removed DebugConsole functionality in non-debug builds 2020-04-26 00:58:42 +02:00
biwa
f15c0e0eb1 Fixed a crash that happened when the script window is opened but minimized, the script has syntax errors, and then the map is saved. Fixes #402. 2020-04-25 17:43:14 +02:00
Magnus Norddahl
db44d411c7 Fix black output from visplane explorer 2020-04-19 14:19:18 +02:00
biwa
f4e9556262 Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400. 2020-04-19 11:58:55 +02:00
biwa
308e8fe4cb Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374. 2020-04-11 18:46:45 +02:00
biwa
138c96bb13 Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex 2020-04-11 10:42:41 +02:00
biwa
12b3906470 Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound. 2020-04-10 13:40:30 +02:00
biwa
999d5ade9e More BuilderMono.csproj fixes 2020-04-10 11:20:19 +02:00
biwa
ca4dc1958c Hopefully fixed BuilderMono.csproj to compile for Mac and Linux again. 2020-04-10 10:57:38 +02:00
biwa
58d5bfd59b Merge branch 'visual-slope2' 2020-04-10 10:40:42 +02:00
biwa
895053ec26 Fixed indentation in ImageBrowserItem 2020-04-05 20:21:35 +02:00
volte
9693321590 Further performance improvement to image browser 2020-04-05 11:40:14 -04:00
volte
b1f4cdcd1c Fixed slowdown in ImageBrowser due to repeated queries for system font 2020-04-05 09:15:34 -04:00
biwa
a3ce81dc2b Merge branch 'master' into visual-slope2 2020-04-04 13:12:20 +02:00
biwa
8115d12b6c Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now) 2020-03-29 21:44:29 +02:00
biwa
1fc503fa24 Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393. 2020-03-29 17:31:20 +02:00
biwa
e07a3170ac Made drop down items for ambient sounds more descriptive 2020-03-29 16:29:53 +02:00
biwa
1d5867333c There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390. 2020-03-29 11:53:12 +02:00
biwa
a4466ba01b Added support for helper messages in version/deprecated modifier in ZScript 2020-03-19 20:14:57 +01:00
Magnus Norddahl
3346c00fab Keep stream open so that the image loaders can be chained 2020-03-19 19:54:54 +01:00
Magnus Norddahl
44d972c876 Fix crash when tga image loader succeeds in loading a 0x0 image
Copy resource bitmaps before using them on a worker thread
2020-03-19 15:46:04 +01:00
biwa
7b0adadbfb Merge branch 'master' into visual-slope2 2020-03-17 22:10:04 +01:00
Magnus Norddahl
e19b2912f3 Update mono project file 2020-03-17 21:07:51 +01:00
Magnus Norddahl
6492a2b3ff Merge branch 'nodevil' 2020-03-17 21:06:10 +01:00
Magnus Norddahl
29b30a3dcc This joke isn't funny when half the racists in the US is saying this 2020-03-17 20:09:34 +01:00
biwa
e8cc2f9801 Self-inheritance of ZScript classes is now considered an error and not a warning 2020-03-14 15:46:00 +01:00
biwa
d3b90f4f50 Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop) 2020-03-14 13:18:45 +01:00
biwa
afef349220 - Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
2020-02-24 12:54:59 +01:00
biwa
915d83c92a - If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
73e8d5440f Fixed a problem where slope handles could be picked through other geometry 2020-02-23 01:07:40 +01:00
biwa
fd2b11505c Removed remnants of holding Alt to interact with slope handles 2020-02-23 00:14:43 +01:00
biwa
f606f3bd7c Drawing slope handles works correctly now 2020-02-22 19:45:12 +01:00
biwa
21c8379904 Added action to toggle between picking slope handles or other map elements 2020-02-19 21:59:42 +01:00
biwa
7154dec8c7 Code cleanup, added some comments 2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86 Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
Magnus Norddahl
c943b07bd0 Fix broken patch loading 2020-02-16 18:57:19 +01:00
Magnus Norddahl
4d3fea0088 Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have) 2020-02-16 17:10:57 +01:00
Magnus Norddahl
c1130b4c62 Merge remote-tracking branch 'origin/master' into nodevil 2020-02-16 16:48:49 +01:00
ZZYZX
ec9765f004 Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal' 2020-01-25 23:28:27 +02:00
biwa
d9cfc04e2e More trying to get it to work... 2020-01-18 21:10:21 +01:00
ZZYZX
973a4b1447 Fixed: CalculateArea was doing some weird shit (resolves #372) 2020-01-18 22:08:48 +02:00
Magnus Norddahl
6e4a02fb2b Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
Magnus Norddahl
afb79e80d5 Implement tga image loader 2020-01-14 20:39:46 +01:00
Magnus Norddahl
0372b75eea Fix offsetting bug 2020-01-14 18:57:50 +01:00