spherallic
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560d8fca57
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Improve mobjscale handling & show it in classic editing modes
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2024-05-08 15:39:20 +02:00 |
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spherallic
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7fda81ac57
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Rotate wallsprite objects 90 degrees to match SRB2's papersprite behavior
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2023-11-07 16:38:34 +01:00 |
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spherallic
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f4506b22dc
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Merge remote-tracking branch 'udb/master'
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2023-10-10 14:23:59 +02:00 |
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biwa
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10c7594c63
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Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things
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2023-09-29 21:19:18 +02:00 |
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spherallic
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82ef2ab3de
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Display mobjscale for things in Visual Mode
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2023-09-23 00:29:33 +02:00 |
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spherallic
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b56ca5e018
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Merge remote-tracking branch 'udb/master'
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2023-08-21 20:41:15 +02:00 |
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biwa
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1d0430d48e
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Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
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2023-08-12 16:43:07 +02:00 |
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spherallic
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778cf4be7c
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Merge remote-tracking branch 'udb/master'
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2023-07-14 00:19:00 +02:00 |
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biwa
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9c35a8f65d
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Eternity Engine: added support for texture skewing in Visual Mode (#930)
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2023-07-08 22:39:50 +02:00 |
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Magnus Norddahl
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192b69c8af
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Added support for models in IQM format
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2023-06-29 20:37:47 +02:00 |
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spherallic
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ba4fca0861
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Add centerhitbox thing property
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2023-06-10 01:13:54 +02:00 |
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spherallic
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8bbf6b716a
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Fix testing from cursor/camera position for SRB2
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2023-05-26 14:20:25 +02:00 |
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biwa
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204982e5f8
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Add support for toasts (#817)
Behavior can be configured in the "Toasts" tab in the preferences.
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2022-11-06 15:08:22 +01:00 |
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biwa
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21e89cf975
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Added support for ZDRay static light things
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2022-06-02 20:18:35 +02:00 |
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volte
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90896acd43
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Additional camera movement actions in visual mode (#682)
Added "Orbit" and "Move Camera to Cursor" visual mode actions (not bound by default)
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2022-01-03 15:46:00 +01:00 |
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biwa
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5eb438e3ba
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Add map scripting capabilities to UDB (#656)
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
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2021-11-28 14:00:24 +01:00 |
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biwa
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6c8a3cb50b
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Visual Mode: things inside self-referencing sectors are now displayed at the correct height
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2021-04-05 19:15:14 +02:00 |
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biwa
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b70970ebcf
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Some refactoring related to visual sloping
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2021-02-13 09:57:09 +01:00 |
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biwa
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0911a3a9a4
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Some more performance improvements related to visual sloping
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2021-02-07 16:44:12 +01:00 |
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biwa
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5ed77c5d05
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Improved performance in visual mode related to visual slopes
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2021-02-06 14:51:00 +01:00 |
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biwa
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5d1492c5c2
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Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
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2021-01-30 22:01:55 +01:00 |
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biwa
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931bd1e225
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Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode
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2020-12-12 11:48:46 +01:00 |
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Kevin Caccamo
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0b4b781980
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Check whether geobuffers is null before indexing it
This is an attempt to fix #474
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2020-09-24 20:52:33 -04:00 |
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biwa
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10ceef6715
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Fixed jittery camera when being far away from the map origin
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2020-05-24 11:35:53 +02:00 |
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biwa
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342ea4f518
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Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet)
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2020-05-23 10:37:42 +02:00 |
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biwa
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9338d1221f
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
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biwa
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ab81b17554
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |
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biwa
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91cbcde1eb
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
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biwa
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fb3c9e7168
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Started conversion from float to double
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2020-05-18 18:14:54 +02:00 |
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biwa
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73e8d5440f
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Fixed a problem where slope handles could be picked through other geometry
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2020-02-23 01:07:40 +01:00 |
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biwa
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fd2b11505c
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Removed remnants of holding Alt to interact with slope handles
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2020-02-23 00:14:43 +01:00 |
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biwa
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f606f3bd7c
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Drawing slope handles works correctly now
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2020-02-22 19:45:12 +01:00 |
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biwa
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21c8379904
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Added action to toggle between picking slope handles or other map elements
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2020-02-19 21:59:42 +01:00 |
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biwa
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7154dec8c7
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Code cleanup, added some comments
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2020-02-16 22:07:20 +01:00 |
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biwa
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ff1ea95d86
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Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
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2020-02-16 20:51:16 +01:00 |
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biwa
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d9cfc04e2e
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More trying to get it to work...
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2020-01-18 21:10:21 +01:00 |
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biwa
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2c9235e4ea
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Trying to figure out matrix black magic
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2020-01-07 21:27:37 +01:00 |
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biwa
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8aee7fc550
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-04 22:15:13 +01:00 |
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ZZYZX
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044dbbcfd0
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
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biwa
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55135f2982
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- Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
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2020-01-01 21:47:33 +01:00 |
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biwa
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4bfbe567c1
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2019-12-31 23:46:56 +01:00 |
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Magnus Norddahl
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a18e165d99
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Fix geometry constantly being rebuilt in some situations
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2019-12-31 03:44:36 +01:00 |
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biwa
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ba713f7a25
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Ported visual sloping to UDB
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2019-12-31 00:08:17 +01:00 |
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biwa
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8f9d840aeb
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Use map boundaries defined in the game's config instead of static values in VisualBlockMap
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2019-12-29 11:03:42 +01:00 |
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ZZYZX
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cbe8abbc9a
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Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
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2019-12-26 10:08:11 +02:00 |
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Magnus Norddahl
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061fa30a45
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Improve camera sector search somewhat
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2019-12-26 01:10:00 +01:00 |
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Magnus Norddahl
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9d5f8ec7c1
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Rewrite VisualBlockMap to use a quad tree
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2019-12-26 00:39:15 +01:00 |
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Magnus Norddahl
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718405b580
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Remove the remaining dictionary lookups when culling
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2019-12-25 18:57:39 +01:00 |
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Magnus Norddahl
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11aa31452b
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Remove more dictionaries from the render loop
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2019-12-21 05:43:16 +01:00 |
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Magnus Norddahl
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c8237b0e64
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Speed up linedef processing by not relying on a hashmap
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2019-12-20 05:12:39 +01:00 |
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