biwa
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6c8a3cb50b
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Visual Mode: things inside self-referencing sectors are now displayed at the correct height
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2021-04-05 19:15:14 +02:00 |
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biwa
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fe71e53edc
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Game configurations are now saved as soon as the configuration dialog is closed
Program preferences are now saved as soon as the configuration dialog is closed
Recent files are now saved as soon as an existing map is loaded
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2021-04-02 12:13:22 +02:00 |
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biwa
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95f5c719b7
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Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
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2021-04-01 23:31:52 +02:00 |
|
biwa
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c748209eba
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Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse
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2021-04-01 21:44:49 +02:00 |
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biwa
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7dd0a0a4af
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OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files
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2021-04-01 21:12:34 +02:00 |
|
DoomKrawa
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e8c3a41a47
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Update ZDaemon_ACS.cfg (#542)
Updated ZDaemon ACS configuration (thanks to DoomKrawa)
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2021-04-01 20:33:28 +02:00 |
|
DoomKrawa
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4e579a53ed
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Update zdaemon.acs (#541)
Several new ZDaemon ACS function added (thanks to DoomKrawa).
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2021-04-01 20:32:38 +02:00 |
|
biwa
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0bd049b29b
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Sectors Mode: fixed a crash when joining sectors. Fixes #539
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2021-03-22 22:01:55 +01:00 |
|
biwa
|
ccfafec7d8
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OBJ Exporter: fixed problem where parts of the dialog would be erroneously enabled or disabled
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2021-03-22 18:14:05 +01:00 |
|
biwa
|
a771de1848
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OBJ Exporter: once again trying to fix normals
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2021-03-22 17:54:20 +01:00 |
|
biwa
|
72ff5ecf24
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OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249
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2021-03-22 16:16:34 +01:00 |
|
biwa
|
6de1d10065
|
Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392
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2021-03-22 12:11:25 +01:00 |
|
biwa
|
6917ded506
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Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation
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2021-03-22 10:56:31 +01:00 |
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biwa
|
85b8b41580
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
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2021-03-22 10:41:21 +01:00 |
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biwa
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6c003f1cb1
|
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
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2021-03-21 22:58:06 +01:00 |
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biwa
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58c476f4e5
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Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog
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2021-03-21 21:19:14 +01:00 |
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biwa
|
72085284fe
|
3D Floor Mode: added option to use Synchronized Things Editing when (de)selecting sectors. Resolves #443
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2021-03-21 19:42:43 +01:00 |
|
biwa
|
2ef76c39d0
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Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly
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2021-03-21 17:38:43 +01:00 |
|
biwa
|
8e95b074ec
|
Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled
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2021-03-17 20:04:10 +01:00 |
|
biwa
|
a99d5c239b
|
Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
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2021-03-16 21:44:12 +01:00 |
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biwa
|
2abcbfffab
|
Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536
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2021-03-14 16:40:55 +01:00 |
|
James R
|
feef304423
|
Ignore Keys.None event (#537)
Such an event invokes every unbound action.
|
2021-03-14 16:26:09 +01:00 |
|
biwa
|
5addd6508c
|
Started to add support for arbitrary UDMF field associations (#401)
|
2021-03-14 15:58:40 +01:00 |
|
biwa
|
608d1e6ca2
|
Fixed some visual issues with the OBJ export dialog
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2021-03-11 21:56:12 +01:00 |
|
biwa
|
a2b007b9ae
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OBJ model export: added option to disable generating ZScript/DECORATE and/or MODELDEF
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2021-03-11 21:54:48 +01:00 |
|
biwa
|
122784f739
|
Removed limitation of 4 models per frame as this limitation is lifted in GZDoom
|
2021-03-11 21:06:34 +01:00 |
|
biwa
|
250b89dc4e
|
Find And Replace Mode: added options to search for UDMF fields
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2021-03-07 14:27:23 +01:00 |
|
biwa
|
b1583060b6
|
CVARINFO: added support for "nosave" scope
|
2021-03-06 23:07:04 +01:00 |
|
biwa
|
0264224e6e
|
CVARINFO: added support for "cheat" and "latch" flags. Fixes #535
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2021-03-06 22:51:22 +01:00 |
|
biwa
|
9de8202aa4
|
Added correct Eternity_misc.cfg
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2021-03-06 21:45:14 +01:00 |
|
biwa
|
ee869629fb
|
Eternity Engine configuration: moved portal related sector flags to the portals tab of the sector edit form
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2021-03-06 21:42:35 +01:00 |
|
biwa
|
f0c985385a
|
Added portal options to the sector edit form for the Eternity Engine UDMF configuration
|
2021-03-06 21:28:00 +01:00 |
|
biwa
|
677473fce8
|
Small cleanups to the build process
|
2021-02-28 11:30:13 +01:00 |
|
biwa
|
5534a93051
|
Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
|
2021-02-28 01:44:38 +01:00 |
|
biwa
|
46c577b9e1
|
Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
|
2021-02-27 17:47:37 +01:00 |
|
biwa
|
d3a578c6cc
|
Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533
|
2021-02-23 16:26:31 +01:00 |
|
biwa
|
1e3cf5ccec
|
Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
|
2021-02-20 16:26:35 +01:00 |
|
biwa
|
7d2e3db982
|
Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height
|
2021-02-20 16:17:32 +01:00 |
|
biwa
|
93cc15640f
|
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
|
2021-02-20 15:04:47 +01:00 |
|
biwa
|
f8c3768f33
|
Added missing "noattack" GZDoom UDMF sector flag. Resolves #530
|
2021-02-20 13:26:41 +01:00 |
|
biwa
|
b168570241
|
Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529.
|
2021-02-20 13:11:03 +01:00 |
|
biwa
|
467f791bd3
|
Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528
|
2021-02-20 12:29:35 +01:00 |
|
biwa
|
cbedfb24b5
|
DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error
|
2021-02-14 23:17:16 +01:00 |
|
biwa
|
3fbad3c8ac
|
More fixes for erroneously being able to select object multiple times when paint selecting
|
2021-02-13 22:59:06 +01:00 |
|
biwa
|
18d56c6e04
|
Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122
|
2021-02-13 15:12:49 +01:00 |
|
biwa
|
3c7811de5e
|
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
|
2021-02-13 12:03:37 +01:00 |
|
biwa
|
b70970ebcf
|
Some refactoring related to visual sloping
|
2021-02-13 09:57:09 +01:00 |
|
biwa
|
41e1652bfc
|
Successfully exporting as OBJ doesn't show up as a warning anymore
|
2021-02-07 16:50:42 +01:00 |
|
biwa
|
f80159d528
|
Toggling visual sloping is now only possible in UDMF
|
2021-02-07 16:48:45 +01:00 |
|
biwa
|
0911a3a9a4
|
Some more performance improvements related to visual sloping
|
2021-02-07 16:44:12 +01:00 |
|