biwa
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d8bd7165a7
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Visplane Explorer: fixed a bug where changing the settings after re-entering the mode would result in a crash. Fixes #624
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2021-10-01 23:38:59 +02:00 |
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biwa
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ff96a669e0
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Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623
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2021-09-28 17:36:16 +02:00 |
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biwa
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ef18385ee7
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Fixed a problem in the UDMF parser that could cause data loss. Fixes #622
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2021-09-28 16:02:46 +02:00 |
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biwa
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b0cfc8ef26
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
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biwa
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a53198f44e
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Find And Replace Mode: fixed a bug where searching for UDMF fields in a selection would crash
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2021-09-19 22:45:55 +02:00 |
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biwa
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0039945086
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Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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2021-09-13 21:19:48 +02:00 |
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biwa
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05939279dc
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Dehacked: fixed a crash when loading data from a directory that didn't contain a Dehacked patch
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2021-09-11 22:47:52 +02:00 |
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biwa
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fca82f5c91
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Dehacked: added support for editor keys
Dehacked: Dehacked files are now properly loaded from directories
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2021-09-11 22:11:07 +02:00 |
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Derek MacDonald
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4b1e5d8e22
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Avoid infinite recursion in script editor's Find/Replace All (#615)
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2021-09-11 12:30:08 +02:00 |
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biwa
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0b70b08bd8
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Fixed some compiler warnings
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2021-09-06 23:43:30 +02:00 |
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biwa
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21471a45f9
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Dehacked: fixed warning about unsupported patch version 19
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2021-09-06 23:27:07 +02:00 |
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biwa
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da52f71154
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Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
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2021-09-06 23:05:58 +02:00 |
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biwa
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d766f27e75
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Fixed a bug with generalized options introduced in ea37ed1
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2021-09-05 16:42:27 +02:00 |
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biwa
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e362df1d98
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
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biwa
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5a19e70c05
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Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614
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2021-09-05 11:06:50 +02:00 |
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biwa
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fa36bf48aa
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3D Floor Mode: improved usability in Window's high contrast mode
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2021-09-04 12:37:27 +02:00 |
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biwa
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dd7d109e2b
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
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biwa
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ea37ed18fc
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Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects)
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2021-09-04 09:12:16 +02:00 |
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biwa
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2abd39fa97
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Texture Browser: fixed a problem where cycling through the width and height jumped to 196 instead of 192. Fixes #613
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2021-09-04 08:58:00 +02:00 |
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biwa
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e281cfc93e
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3D Floor Mode: fixed some problems when relocating control sectors that contain things
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2021-09-03 20:00:14 +02:00 |
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biwa
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d05ab0bb8b
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3D Floor Mode: relocating control sectors now also moves the things inside the control sectors
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2021-09-03 19:11:12 +02:00 |
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Derek MacDonald
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d7a4e2bf8b
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
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biwa
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9743916894
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Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format.
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2021-08-26 22:30:01 +02:00 |
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biwa
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9c8a6e9e34
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Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606
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2021-08-26 20:28:08 +02:00 |
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Derek MacDonald
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e75dc2c746
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Draws vector arrow between Doom format line-to-line specials (#602)
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2021-08-25 20:31:28 +02:00 |
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Derek MacDonald
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edfd1fcae8
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Cursor position playtest: stop always marking map changed (#605)
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2021-08-25 19:28:20 +02:00 |
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Derek MacDonald
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f652678f35
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Cursor position playtest: Fix spawning sector height check (#604)
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2021-08-25 19:25:03 +02:00 |
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biwa
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0fb187fcbe
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Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode
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2021-08-24 22:21:14 +02:00 |
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biwa
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c047998501
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Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
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2021-08-24 21:33:57 +02:00 |
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biwa
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b77bb9fe6f
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Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
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2021-08-24 20:25:36 +02:00 |
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biwa
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19f1cf64cd
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3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sector
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2021-08-23 22:32:13 +02:00 |
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biwa
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45dc796dca
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ZScript: added support for extending classes. Resolves #597
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2021-08-21 20:42:06 +02:00 |
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Derek MacDonald
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be84f19da1
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
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Derek MacDonald
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1db8885c85
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Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599)
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2021-08-18 16:20:27 +02:00 |
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Derek MacDonald
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73b7eac30c
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Improve game detection in "Open Map" modal dialog (#595)
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2021-08-14 11:40:09 +02:00 |
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Derek MacDonald
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166e3281d2
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
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Derek MacDonald
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6622c6f516
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Skip validating unchecked game config resources (#593)
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2021-08-12 12:54:41 +02:00 |
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biwa
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ce42935863
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Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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2021-08-09 16:41:34 +02:00 |
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biwa
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e3d9cb8926
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Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
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2021-08-03 20:14:06 +02:00 |
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biwa
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82a4182242
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The deprecated Slope Mode can not be selected as the default mode when opening a map anymore
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2021-08-01 17:42:25 +02:00 |
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biwa
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3ade52303d
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Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
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2021-08-01 11:10:51 +02:00 |
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biwa
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80a3237cc7
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Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
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2021-07-31 23:51:47 +02:00 |
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biwa
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9944748cbf
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Fixed a bug that could cause a crash when going over the maximum linedef limit
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2021-07-16 17:56:55 +02:00 |
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biwa
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e0515c3209
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Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
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2021-07-04 10:51:05 +02:00 |
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biwa
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62d9da0e73
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Fixed a rare crash when pasting a thing that has a model assigned to another map
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2021-06-26 22:20:39 +02:00 |
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biwa
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70f0c22f72
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Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps
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2021-06-24 20:14:56 +02:00 |
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biwa
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98321b6f40
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Image exporter: sector colors are now taken into account
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2021-06-24 19:58:26 +02:00 |
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biwa
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a86a596e00
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OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals
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2021-06-24 18:07:05 +02:00 |
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biwa
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2407b2d1f3
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MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578
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2021-06-24 17:45:02 +02:00 |
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biwa
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9055170a61
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DECALDEF parser: fixed a crash when decal numbers were reused
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2021-06-06 18:13:23 +02:00 |
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