codeimp
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67751b0808
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implemented Invert Y Axis mouse option and Fixed 4:3 Aspect option (but I have my doubt about the fixed aspect, is it correct? is it useful?)
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2009-01-12 15:45:55 +00:00 |
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codeimp
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94c62a34a2
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fixed Visual Mode camera placement with shortcut and changed camera-from-thing positioning logic a bit
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2009-01-10 01:35:11 +00:00 |
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codeimp
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a67727fe46
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removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact)
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2009-01-10 00:26:24 +00:00 |
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codeimp
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2448d401d7
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some fixing of some things
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2009-01-04 00:01:59 +00:00 |
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codeimp
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3dcf1c5268
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performance optimization for loading of things in visual mode
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2009-01-03 20:54:12 +00:00 |
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codeimp
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28bb966a12
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added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes.
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2008-12-31 00:44:04 +00:00 |
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codeimp
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5032c58797
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working on visual mode
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2008-12-24 14:21:54 +00:00 |
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codeimp
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5b223fc3df
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drag texture offsets in visual mode
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2008-12-17 19:35:00 +00:00 |
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codeimp
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8192c3c058
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working on visual mode
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2008-12-17 15:30:50 +00:00 |
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codeimp
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44e2103397
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added action to toggle visual things on, off and uncaged
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2008-12-15 22:13:24 +00:00 |
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codeimp
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ea7feec9e5
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things included in visual mode object picking
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2008-12-15 15:54:22 +00:00 |
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codeimp
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27f4acac04
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thing in cages
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2008-12-14 23:24:40 +00:00 |
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codeimp
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53a1f085ab
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happy birthday doom!
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2008-12-10 22:58:58 +00:00 |
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codeimp
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5db0757020
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working on visual mode
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2008-12-10 16:00:34 +00:00 |
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codeimp
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22d5b88baf
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working on visual mode
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2008-12-09 22:51:27 +00:00 |
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codeimp
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fe5d5a2001
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working on visual mode
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2008-12-09 15:45:24 +00:00 |
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codeimp
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71282714ac
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better fix for lost key input after testing map
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2008-12-08 06:29:30 +00:00 |
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codeimp
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3daf9307e9
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- created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
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2008-12-06 13:20:47 +00:00 |
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codeimp
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9d8060be0c
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working on visual mode
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2008-12-06 00:28:49 +00:00 |
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codeimp
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0102cf3166
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working on visual mode
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2008-12-05 15:38:50 +00:00 |
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codeimp
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569c95064c
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working on visual mode
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2008-12-05 06:23:24 +00:00 |
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codeimp
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7a081986f2
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merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin.
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2008-12-04 23:01:52 +00:00 |
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codeimp
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136413d29a
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fixed a bug that caused the object picking to be very inaccurate
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2008-12-04 21:37:44 +00:00 |
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codeimp
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04b86253e4
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working on visual mode
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2008-12-02 15:47:06 +00:00 |
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codeimp
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1336103adc
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working on visual mode
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2008-12-02 06:53:24 +00:00 |
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codeimp
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69376ee5e0
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working on visual mode
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2008-12-01 06:51:00 +00:00 |
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codeimp
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e68c6d234b
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meh, we may need this
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2008-11-30 22:32:37 +00:00 |
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codeimp
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858e36acef
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added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily
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2008-11-30 22:04:30 +00:00 |
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codeimp
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a2407ebc3b
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optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches)
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2008-11-30 11:23:20 +00:00 |
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codeimp
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43a0e69de7
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visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
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2008-11-30 02:17:19 +00:00 |
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codeimp
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5dcc9d584d
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this doesn't work right, i'll have to think of something better
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2008-11-28 06:50:32 +00:00 |
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codeimp
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af509c3682
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- some optimizations to visual mode
- changed timing to use double
- added delta time as parameter in OnProcess event
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2008-11-27 06:53:38 +00:00 |
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codeimp
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b31fe3d9a7
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working on visual mode
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2008-11-26 22:56:53 +00:00 |
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codeimp
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0fee24865c
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working on visual mode
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2008-11-25 21:54:50 +00:00 |
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codeimp
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a3e9e54b74
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working on visual mode
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2008-11-20 21:32:23 +00:00 |
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codeimp
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eee46b13f2
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working on visual mode
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2008-11-19 16:18:36 +00:00 |
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