https://doomwiki.org/wiki/Static_limits
The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.
The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command.
Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg.
Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1).
Fixed, Game Configurations window: map resources were not marked for reloading after pasting resources to currently used game configuration.
Fixed, Game configurations: "Platform Generic Change" action's arg2 value must be in octics.
Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources.
Updated: sector triangulation logic now works ~20% faster.
Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error.
Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors).
Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location.
Updated documentation.
Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed.
Game configurations: added "internalsoundnames" property.
Updated documentation ("Game Configuration - Basic Settings" page).
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
Updated documentation ("Game Configuration - Basic Settings" page).
Changed, Map Analysis mode: some checks are now available only under certain conditions (for example, "Check polyobjects" is now available only when the map is in Hexen or UDMF map format).
Updated documentation ("Game Configuration - Basic Settings" page).
Fixed: in some cases generalized sector effect detection logic failed to detect a valid generalized effect.
Fixed, Action selector control: action label was not updated when changing action number from one generalized effect to another.
Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used.
Added, Edit Effect window: normal and generalized effects can now be set at the same time.
Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed.
Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed.
Fixed, Select Similar window: Tab control was incorrectly anchored.
Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format.
Fixed: HiRes textures, which didn't override any texture or flat were not loaded.
Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used.
Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
Added "Toggle sky rendering" action and toolbar button.
Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes.
Changed, Things mode: lowered the opacity of dynamic light radii.
Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.
Updated ZDoom ACC.
Updated zdbsp to 1.19.
Updated documentation.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display.
Changed, Sectors mode: number of selected things is now displayed in the info panel.
Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button.
Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in.
Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color.
Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only).
Game configurations: classic game configurations now use "-warp" command to load the map.
Game configurations: factorized testing parameters into "Includes\Test_params.cfg".
Added internal functions to Hexen acs scripting configuration.
Updated documentation ("Game Configuration - Basic Settings" topic).