Commit graph

4020 commits

Author SHA1 Message Date
biwa
ba3e0437b3 Fixed missing files in installer script 2022-11-13 11:56:02 +01:00
biwa
5b2b149b40
UDBScript version 5 (#819)
Improved UDBScript to version 5:

- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
  - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
204982e5f8
Add support for toasts (#817)
Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
biwa
13e53ece53 3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum) 2022-11-04 19:49:53 +01:00
biwa
d30347b81b Game Configuration dialog: fixed an crash related to required resource checks when switching through the game configurations too quickly. Fixes #813 2022-10-29 11:14:10 +02:00
biwa
86b86ac67a MODELDEF: added support for the rotation-center command. Resolves #796 2022-10-21 20:29:30 +02:00
biwa
497edfff07 Reverted change that stopped thing angles to clamp to 45° in binary Doom map format. Fixes #794 2022-10-20 21:23:01 +02:00
biwa
df6ea3ebcd Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806 2022-10-20 20:40:07 +02:00
biwa
27cc74a440 Fixed a potential crash when adding DECORATE files to game configurations that check for required resources. Fixes #808 2022-10-20 20:10:30 +02:00
biwa
c751ad5a97 Things Mode: fixed an issue where the thing info panel did not show enum values for the first argument. Fixes #804 2022-10-20 20:00:28 +02:00
biwa
c6982ee2e1 Boom game configuration: fixed description for generalized sector specials 12 and 13 2022-10-03 12:50:12 +02:00
biwa
9e5a6b5377 Tag Range plugin: fixed a problem where the new tags were not displayed in Sectors Mode when selection numbering was disabled. Fixes #795 2022-10-03 11:29:31 +02:00
biwa
2d7aebbe31 Boom game configuration: added missing lighting effects to the generalized sector specials. Fixes #799 2022-10-03 10:43:45 +02:00
ZZYZX
7de0c65b61 Fixed threading and Mono issues in resource check 2022-09-26 23:45:19 +03:00
ZZYZX
1174d1ac10 Fixed a possible cause for infinite resource check loader 2022-09-25 20:41:19 +03:00
biwa
9c4c63a749 Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793 2022-09-21 21:05:30 +02:00
biwa
fa5c741b76 Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791 2022-09-20 23:52:41 +02:00
ZZYZX
e7ccffa498 Fixed regression in resource list editor where it'd get fucked if the user has non-standard UI scaling enabled 2022-09-19 12:26:26 +03:00
ZZYZX
85a4c3a651 Fixed: Map options form window would become squished if the starting game configuration is invalid 2022-09-19 10:13:27 +03:00
ZZYZX
ca5c77251e Fixed Mono build 2022-09-18 21:27:32 +03:00
ZZYZX
4fd97fec9c Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
biwa
8808d5ce3c Right-clicking the angle wheel in the thing editing dialog will not clamp to 45° angles in binary map format game configurations anymore. Fixes #788 2022-09-18 17:00:26 +02:00
biwa
179f72068f Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works:
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
- dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
- dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
  - dragging a highlighted, not selected thing will not select it after dragging
- dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
2022-09-18 16:54:09 +02:00
biwa
7f09ac752b UDBScript: fixed a crash when the UDBScript folder was missing or empty. Fixes #789 2022-09-17 13:53:02 +02:00
Joshua Fern
419e86d9ca
Search the user's PATH to find the bash binary (#786) 2022-09-17 13:36:39 +02:00
JaedenDuhreis
82f1ee09bc
Added parsing of relative includes in ZScript (PR#787 by JaedenDuhreis) 2022-09-15 19:04:07 +03:00
ZZYZX
aee47aacb0 Improved error reporting for invalid ZScript input 2022-09-15 03:12:27 +03:00
Boondorl
5f677e9ad6
Fixed BCS importing and added missing sector actions (#785) 2022-09-13 19:49:48 +02:00
biwa
d16ffe135a Added some explanatory comments to source code 2022-09-13 19:45:27 +02:00
biwa
b24a2dda84 Visual Mode: fixed an issue where the crosshair was distorted after the viewport was resized. Fixes #321. Fixes #777 2022-09-03 13:07:16 +02:00
biwa
3fd7f99ba2 Fixed an issue where textures OBJ models with w components in their texture coordinates were not displayed correctly. Fixes #775 2022-09-03 12:25:26 +02:00
biwa
450198cfe7 Fixed a crash when trying to create the screenshot folder failed. Fixes #774 2022-09-03 11:12:37 +02:00
biwa
d2967e7a78 Linedefs Mode: fixed a problem where the "Select Single-sided only" and "Select Double-sided only" actions would still display the selection numbers of deselected linedefs 2022-08-28 18:25:50 +02:00
biwa
ce6b8de4fd Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772 2022-08-28 16:43:16 +02:00
biwa
bacaff5b6b - Sector Color Picker: fixed a problem where the dialog could not be closed using the "enter" or "ESC" buttons
- Light/Sector Color Picker: fixed a problem where closing the dialog would result in a flicker
- Light Color Picker: fixed a problem where canceling the dialog would not revert the color settings
2022-08-23 14:41:03 +02:00
Alison Watson
6b0b047c57
Added support for some niche ZScript and MODELDEF syntax. Resolves #747 2022-08-23 13:37:58 +02:00
biwa
c1e69eb548 Fixed a problem where grid transform didn't work when the new origin had an x value of 0. Fixes #769 2022-08-21 12:18:13 +02:00
biwa
d597c11e1f Added "-debugrenderdevice" command line argument to write a logfile for the render device 2022-08-18 10:18:16 +02:00
biwa
91010eb92f Nodes Viewer Mode: fixed a crash when the NODES lump contains unsupported ZDBSP nodes. Fixes #766 2022-08-16 14:34:52 +02:00
biwa
c1e401013b Fixed a problem where IWADINFO lumps with properties without values failed for parse. Fixes #760 2022-08-13 13:48:59 +02:00
ZZYZX
692ceb719b Internal: fixed Linux and Mac build 2022-08-07 22:48:23 +03:00
ZZYZX
f11127ca71 Made non-existent ZScript classes a fatal error.
Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.

Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
biwa
39ec35984d Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
biwa
27ba367174 OBJ Models: fixed a crash that occurred when the usemtl directive had the texture to use in quotes. Fixes #758 2022-07-13 23:25:10 +02:00
biwa
fd68806dc6 Texture set definitions can now be imported/exported to/from game configurations using configuration files 2022-07-13 23:13:48 +02:00
biwa
cb12c83877 Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature. 2022-07-03 15:22:33 +02:00
biwa
cdce5c0a8b Sound Environment Mode: fixed an issue that caused building sound environments to fail when the arguments of the Sound Environment thing had unexpected values. 2022-07-02 23:28:07 +02:00
biwa
751439ed0e Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2022-07-02 19:26:41 +02:00
biwa
59757c3be5 Sound Environment Mode: fixed a crash that happened when exiting Draw Lines Mode with the "edit" action and returning to Sound Environment Mode. Fixes #755 2022-07-02 19:25:10 +02:00
Nash Muhandes
490cb7844e
Update ZDRay stuff (#750)
- Removed surface lights
- Move ZDRayInfo stuff back to UDMF keys
- Add per-surface sampling distance UDMF keys to lines and sectors
- Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
2022-07-02 10:50:18 +02:00