Commit graph

153 commits

Author SHA1 Message Date
MaxED
295c9bc35c Fixed, ACC compiler: in some cases ACC errors were ignored.
Fixed, Script Editor, cosmetic: we should not show error line number when we don't have one.
ZDoom acc.exe: several error types now output more detailed info.
Fixed, Visual mode: UDMF thing alpha property was applied only when UDMF renderstyle property was also set (should also be applied when renderstyle property is set in the DECORATE actor definition).
Game configurations, ZDoom family: Pistol and Gold Wand actors now use internal sprites.
Updated ZDoom ACC and ZDoom_ACS.cfg (PickActor flags).
2015-11-24 10:46:49 +00:00
MaxED
fc30082dc7 Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
Edit Action window: Actions list is now automatically focused on mouse over. When Actions list is focused, you can now start typing to change the Filter.
Edit Effect window: Effects list is now automatically focused on mouse over. When Effects list is focused, you can now start typing to change the Filter.
Game Configurations: added "Gold Wand" to all ZDoom-based Heretic configurations (also a couple of cosmetic tweaks).
Game Configurations: changed "Pistol" display sprite to the one provided with (G)ZDoom.
2015-11-16 21:10:11 +00:00
MaxED
19c84692ad Fixed, Map Analysis mode: in some cases "Check stuck things" check didn't work properly.
Fixed: only one test engine should be launched from the editor at any given time.
Changed: SVN builds now include debug symbols.
Internal: VersionFromSVN.exe can now work from a network drive.
Updated ZDoom ACC to git rev. 3071c32.
Updated ZDoom_DECORATE.cfg ("A_Warp").
2015-10-26 11:58:33 +00:00
MaxED
3fb5679a9a Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display.
Changed, Sectors mode: number of selected things is now displayed in the info panel.
Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button.
Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in.
Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color.
Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only).
Game configurations: classic game configurations now use "-warp" command to load the map.
Game configurations: factorized testing parameters into "Includes\Test_params.cfg".
Added internal functions to Hexen acs scripting configuration.
Updated documentation ("Game Configuration - Basic Settings" topic).
2015-10-23 12:01:27 +00:00
MaxED
a182a5098d Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. 
Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string.
Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. 
Fixed a crash when pasting linedef/thing properties in Hexen map format.
Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen.
Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler.
Fixed, New Map Options window: default map name was not updated when switching game configurations.
Fixed: copied map element properties were not reset after switching to another map.
Fixed: stored textures for "Make Door" action were not reset after switching to another map.
Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. 
Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list.
Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
MaxED
942c8a3276 Fixed, UDMF: we should fail map loading if there were TEXTMAP parsing errors.
Fixed, UDMF parser: parser failed to parse decimals stored using scientific notation (like "1E-06").
Fixed, UDMF parser: incorrect line numbers were shown when displaying errors.
Changed, UDMF parser: many error descriptions are now more detailed.
Updated ZDoom ACC to Git rev. ae5f036.
2015-10-01 21:35:52 +00:00
MaxED
07b4a7a9cd Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported.
Added, Visual mode, DECORATE: +BRIGHT flag is now supported.
Added, Visual mode, UDMF: "Alpha" thing property is now supported.
Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported.
Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported.
Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties.
Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions.
DECORATE parser: added a warning when unable to find actor's parent class.
Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties.
Updated documentation ("Game Configuration - Things Settings" page).
2015-09-28 14:57:48 +00:00
MaxED
c3800fcf9c Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
Fixed, Numeric textbox: incorrect character was treated as decimal separator character was used when using certain Windows regional settings.
Changed, Edit Things window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Sector Effects browser window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Edit Things window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Things list.
Changed, Sector Effects Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Effects list.
Changed, Linedef Action Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Actions list.
Configurations, Doom map format thing flags: changed "Multiplayer" flag name to "Multiplayer only".
2015-09-23 11:04:12 +00:00
MaxED
008846539b Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available.
Fixed, Edit Selection mode: sector highlight was not updated when switching from Edit Selection to Sectors mode.
Fixed, Edit Selection mode, UDMF: in some cases texture scale Y was flipped when applying/canceling changes made in the mode.
Probably fixed a crash caused by uninitialized Association when highlighting map elements.
Fixed, Comments Panel plugin: selection info was not updated when selecting map elements in the side panel.
Fixed, Tag Explorer plugin: selection info was not updated when selecting map elements in the side panel.
Fixed a typo in Hexen_things.cfg.
2015-09-04 12:44:09 +00:00
MaxED
c0fbf5e71e Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly.
Changed, General interface: all main menu toolbars are now visible when starting the editor for the first time.
Changed, General interface: "Prefabs" and "Edit" menus are now hidden when no map is loaded.
Changed, General interface: moved "Dynamic Grid Size" menu item to the "Edit" menu, also moved the button to the matching position on the toolbar.
Changed, General interface: changed "Show Comments" menu item position in the "View" menu, also moved the button to the matching position on the toolbar.
Game configurations: removed "gamedetect" block, because it was unused by the editor.
Updated documentation ("Map Format Settings" page).
2015-08-23 23:32:12 +00:00
MaxED
415a3644c7 Changed, curved event lines, Visual mode: associated lines were not rendered as curved when the control object was not on screen [Xabis' patch #3].
Game configurations: removed "GZDoom only" from FraggleScript actions (because FraggleScript can be used in ZDoon).
Internal: fixed a couple of bugs in DebugConsole.StopTimer();
2015-08-16 23:42:57 +00:00
MaxED
5cd998b1fc Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
Changed, Linedef/Thing Info panel: when displaying a linedef/thing with an ACS special, which uses a script with arguments, appropriate action argument names are replaced with script argument names.
Changed, Sector/Linedef/Thing Edit windows, Comments tab: window is no longer closed when pressing Enter while editing a comment. Newline is inserted instead.
Changed: Script Editor window is now toggled to normal state when pressing "Show Script Editor" button if said window was already open, but minimized.
Fixed: in some cases action arguments were not cleared during setup when displaying multiple map elements with mixed argument values.
Internal: added ArgumentsControl.
2015-07-27 09:02:28 +00:00
MaxED
c6f9146b8b Fixed, DECORATE parser: enums were not handled properly.
General interface: selection info is now always displayed.
Visual mode: you can now hold Alt-Shift or Ctrl-Alt while selecting sidedefs to stop selecting connected sidedefs when already (un)selected sidedef is encountered.
Added, Numeric Textbox: you can now use "+++" and "---" prefixes to incrementally increase or decrease result values by given value.
Fixed, Numeric Textbox: fixed a potential divide by zero exception when using "/" prefix in numeric textboxes with decimal input enabled.
Fixed, Thing Info panel: relative z position of things with "+SPAWNCEILING" flag was incorrect.
Changed: Update checker now displays messages using MessageBoxes when called manually.
Map Analysis: changed result descriptions for Unknown Texture and Missing Texture checks.
Doom map format: renamed "Secret" linedef flag to "Shown as 1-sided on automap".
Updated ZDoom_DECORATE.cfg (A_RadiusGive stuff).
2015-07-26 23:18:13 +00:00
MaxED
f832fb85f9 DECORATE: added "//$ArgNType" special comment. It can be used to specify argument type.
DECORATE: added "//$ArgNEnum" special comment. It can be used to specify an enum to use with the argument.
Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
2015-05-30 12:42:55 +00:00
MaxED
35cd4068ff Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes.
Game Configurations: updated things in ZDoom "Bridges" category to use argument types 23 and 24.
Documentation: added "Action Argument Settings" page, updated "Basic Settings", "Map Format Settings", "Linedefs Settings" and "Things Settings" pages in Configurations -> Game Configurations group.
Documentation: updated "DECORATE keys" page.
2015-05-30 10:26:16 +00:00
MaxED
981a4f8830 Fixed, ZDoom_things.cfg: most of Bridge actors had incorrect size/missing settings. 2015-05-12 23:13:37 +00:00
MaxED
930e8f54d9 Sectors mode, "Raise/Lower Sector Brightness" actions: we should display the actual increment instead of "8".
UDMF: changed the name of "midtex3dimpassible" flag.
Updated ZDoom_DECORATE.cfg.
2015-05-11 20:17:50 +00:00
MaxED
806a71fec2 Game configurations, Strife: added sprites and proper heights to all strife things.
Game configurations, Strife, Doom map format: several thing flags were named incorrectly.
Game configurations, Strife, Doom map format: several linedef flags were listed as "Unknown".
Edit Selection mode: 15-degree rotation steps require more precision...
2015-04-27 14:56:25 +00:00
MaxED
76559ae881 Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support.
MAPINFO: added "#include" directive support.
MAPINFO: added "$gzdb_skip" special comment support.
DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property.
Game configurations: added "class" property to the most of ZDoom things.
Actions: removed "Reload MAPINFO" action.
Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
2015-04-14 11:33:57 +00:00
MaxED
07525e5ed0 Game configurations: "Make Door" action's close delay argument had incorrect value (3 -> 34).
Game configurations, Hexen things: added "Spawn Fly" (112) actor definition.
2015-04-04 22:36:11 +00:00
MaxED
5fe89efc7c Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
Visual mode: added support for "Transfer Floor Brightness" (210) effect.
Visual mode: added support for "Transfer Ceiling Brightness" (211) effect.
Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now.
Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height.
Cosmetic fix in ZDoom_linedefs.cfg.
2015-04-01 12:51:26 +00:00
MaxED
c742684bf8 Fixed documentation typos reported by Overwatch-C-17.
A couple of cosmetic fixes in ZDoom_linedefs.cfg.
2015-03-31 18:39:49 +00:00
MaxED
791914a5db Game configurations: added "locksprite" thing property.
Updated documentation.
2015-03-30 14:29:15 +00:00
MaxED
0359974e0f Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
Fixed, Cosmetic, Script Editor: fixed a typo.
Internal, ImageBrowserControl: removed now unused KeyDown event.
Updated documentation.
2015-03-26 11:30:36 +00:00
MaxED
dd5689766d Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
Changed, Numeric textboxes: trailing zeros are no longer displayed to reduce visual noise.
Fixed, paired numeric controls: in some cases culture-specific decimal separator was not used.
Fixed, map loading: inability to initialize D3D device is now handled a bit more gracefully.
Fixed, main toolbar context menu: we should suppress context menu closing only when user clicks on a menu item while holding Shift key.
Fixed, Game configurations: several Skulltag things were not included in many Zandronum game configurations.
2015-03-23 14:19:23 +00:00
MaxED
fa4dd4e399 Added, Thing Edit form: thing class is now displayed.
Added, Game configurations: added "thingclasshelp" property. It's used to open a website when thing class name is clicked in the Thing Edit form.
Changed, "Raise/Lower sector to nearest" action: 3d floors are now taken into account when using the action on things.
Updated documentation.
2015-03-17 12:28:42 +00:00
MaxED
4bac3eb95a Updated ZDoom_ACS.cfg.
+ a couple of cosmetic changes.
2015-03-10 22:35:45 +00:00
MaxED
bdadc36347 Added, Thing Edit Form (UDMF): added random angle/pitch/roll checkboxes.
Changed, Thing Edit Form (UDMF): rearranged Action and Identification groups to match the rest of the Edit forms. 
Changed: Classic Thing Edit form no longer has tabs.
2015-02-27 10:55:18 +00:00
MaxED
386b74d2ba Fixed a couple of incorrect argument types in ZDoom_linedefs.cfg.
Fixed apply/cancel buttons positions in Randomize Sectors/Things/Vertices windows.
2015-02-24 07:51:21 +00:00
MaxED
133e1367d8 Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
Visual mode: when "Synch camera position" setting is enabled, and the cursor was outside of a sector when entering Visual mode, camera height is now adjusted based on nearest sector (previously the height was adjusted only when the cursor was inside of a sector).  
"Auto-align textures X", "Auto-align textures X and Y" actions, UDMF: alignment source sidedef part's horizontal scale is now applied to all aligned sidedefs.
Visual mode, UDMF: 'lightfog' flag is now automatically updated when changing sidedef brightness or using "Match Brightness" action. 
Linedefs mode: added "Update 'lightfog' flag" menu item.
Game configurations: cosmetic changes in UDMF linedef flag names.
Updated ZDoom_DECORATE.cfg.
2015-02-12 22:04:49 +00:00
MaxED
54fccb73e7 Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
Fixed, long texture names support: in some cases long texture names were not processed correctly when pasting map geometry.
Fixed, Visual mode: in some cases combined sidedef brightness was calculated incorrectly. Also, MAPINFO FadeColor and OutsideFogColor properties are now taken into account.
Hexen_linedefs.cfg: "Door Raise" and "Door Locked Raise" used incorrect enums for "Close Delay".
2015-02-06 09:01:33 +00:00
MaxED
dc6076496a Linedefs mode, UDMF: added "Apply 'lightfog' flag" action.
ZDoom_linedefs.cfg: "Plane" actions don't require activation.
2015-02-01 18:44:30 +00:00
MaxED
b047dc4ae1 Changed, UDMF: rearranged linedef activation flags to make their order more logical.
Linedef/Thing Edit forms: cosmetic changes to named/numbered script drop-down locations.
2015-01-26 09:45:27 +00:00
MaxED
1f3ebad9b7 UDMF: rearranged linedef flags to make their order more logical.
Fixed, Thing Browser Control: "Multiple Things" icon was assigned to BackgroundImage instead if Image.
Updated ZDoom_DECORATE.cfg.
2015-01-23 12:02:35 +00:00
MaxED
7c0711f21e Thing Info panel: sprite preview image is no longer smoothed.
PK3Reader: probably fixed a random sharpcompress crash when trying to access a closed file (totally unsure, need more testing).
ZDoom_linedefs.cfg: fixed a typo.
2015-01-18 19:51:36 +00:00
MaxED
8e61edcad2 ZDoom_misc.cfg: added an empty "spawn_projectile" enumeration to prevent warnings when game-specific enums group doesn't contain this enum.
Game_Chex.cfg was misplaced.
2015-01-17 20:32:45 +00:00
MaxED
b8c871916b Sectors mode: added "Light and Fade" brightness gradient mode.
Sectors mode: "Gradient Interpolation Mode" toolbar menu.
Internal: extracted easing functions from Bridge Mode into InterpolationTools class.
+a couple of cosmetic changes.
2015-01-16 21:38:42 +00:00
MaxED
297d7d281b Map Analysis mode: added "Browse Texture" fix to "Missing Texture" and "Unknown Texture" error results.
Map Analysis mode: added "Browse Flat" fix to "Missing Flat" and "Unknown Flat" error results.
Fixed several typos in ZDoom_misc.cfg.
2015-01-07 18:32:48 +00:00
MaxED
4f7e2298f4 Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt). It is used when changing map format form Hexen to UDMF and from UDMF to Hexen.
Game configurations, Line Identification action: added "Front side only" (128) flag to arg1.
Game configurations, Line Identification action: renamed arg1 flags to match corresponding UDMF flag names.
Updated udmf_zdoom.txt.
2014-12-29 09:19:20 +00:00
MaxED
deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00
MaxED
e6e74478db Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword.
Updated ZDoom ACC.
Updated ZDoom_things.cfg.
Updated documentation.
2014-12-10 08:21:15 +00:00
MaxED
f9b5399a39 Added AngleByteHandler (type 22).
Bit Flags form now changes width to show flags with long names without scrolling.
Bit Flags form: flag numbers are now shown as well as names.
Game configurations: updated Hexen and ZDoom linedef definitions. Now they (hopefully) fully match ZDoom ones. 
Action Selector Control: fixed a crash when trying to increase action above maximum value using mouse wheel.
Sector/Linedef/Thing tag lists are now handled by corresponding TypeHandlers (and not by dirty hacks as before).
Linedef info panel: line peggedness labels were obscured by effect label in Doom/Hexen map formats.
2014-12-08 21:06:08 +00:00
MaxED
3f7392b5ef Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
Game configurations: removed some irrelevant info.
2014-12-05 19:42:31 +00:00
MaxED
a0898c4e95 Thing/Linedef/Sector Edit forms: added help button to action special selector.
Cosmetic changes in Sector Info Panel and Thing Browser Control.
ArgumentInfo: fixed a crash when enum specified in a game configuration doesn't exist.
Updated Hexen and ZDoom linedef configs.
Updated ZDoom_DECORATE.cfg
2014-12-05 14:33:31 +00:00
MaxED
6b765f5a27 Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00
MaxED
ecc4cd9281 Game configurations: fixed "Door Generic (202)" movement speed, type and delay, fixed "Door Close Wait Open (249)" movement speed and delay. 2014-11-22 20:56:48 +00:00
MaxED
f986f5c98d Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.
Fixed, Thing edit form: implemented overcomplicated required flags check (which should work as expected this time. probably.).
2014-11-03 13:02:59 +00:00
MaxED
601280bb64 Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
Linedef Edit form: resized controls to show all flags without scrolling.
Updated ACS and DECOTARE ZDoom configurations.
2014-10-28 09:31:37 +00:00
MaxED
badd7dcea8 Fixed: undo list must be cleared during "Switch map in current wad" action.
Fixed incorrect non-UDMF <-> UDMF skills translations in Strife_misc.cfg.
2014-10-23 08:18:14 +00:00
MaxED
1ae9481a03 Fixed: regular and block comment parsing was broken in TEXTMAP parser.
Updated MissingThing icon.
More changes in ZDoom_linedefs.cfg and Hexen_linedefs.cfg.
2014-10-21 13:35:44 +00:00