codeimp
b88b09229c
changed inheritance to use an interface that defines the events (this was required to support the same events for visual things)
2008-12-15 18:32:36 +00:00
codeimp
ea7feec9e5
things included in visual mode object picking
2008-12-15 15:54:22 +00:00
codeimp
63197548a9
swapped floor height and ceiling height input fields on sector properties dialog
2008-12-15 06:53:08 +00:00
codeimp
e09736a2e9
working on visual mode
2008-12-14 23:36:24 +00:00
codeimp
27f4acac04
thing in cages
2008-12-14 23:24:40 +00:00
codeimp
93522a1461
sprite icons
2008-12-11 10:59:35 +00:00
codeimp
53a1f085ab
happy birthday doom!
2008-12-10 22:58:58 +00:00
codeimp
5db0757020
working on visual mode
2008-12-10 16:00:34 +00:00
codeimp
22d5b88baf
working on visual mode
2008-12-09 22:51:27 +00:00
codeimp
fe5d5a2001
working on visual mode
2008-12-09 15:45:24 +00:00
codeimp
71282714ac
better fix for lost key input after testing map
2008-12-08 06:29:30 +00:00
codeimp
1a50bc16ba
fixed lost key input after testing map
2008-12-07 18:09:46 +00:00
codeimp
5dd57082b5
adjusted allowed thing stuck distance
2008-12-07 17:35:34 +00:00
codeimp
3daf9307e9
- created MapSet serialization system for undo/redo
...
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
9d8060be0c
working on visual mode
2008-12-06 00:28:49 +00:00
codeimp
0102cf3166
working on visual mode
2008-12-05 15:38:50 +00:00
codeimp
fdd817f292
fixed crash when minimized
2008-12-05 08:13:39 +00:00
codeimp
4481b60b55
working on visual mode
2008-12-05 06:52:20 +00:00
codeimp
569c95064c
working on visual mode
2008-12-05 06:23:24 +00:00
codeimp
7a081986f2
merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin.
2008-12-04 23:01:52 +00:00
codeimp
c987240b5e
added a small layer of fog to the far plane (looks nicer than just cutting off the geometry)
2008-12-04 22:35:45 +00:00
codeimp
136413d29a
fixed a bug that caused the object picking to be very inaccurate
2008-12-04 21:37:44 +00:00
codeimp
4b81abdb17
fixed crosshair in visual mode
2008-12-04 17:59:34 +00:00
codeimp
95f6dcee6a
working on visual mode
2008-12-03 07:04:57 +00:00
codeimp
04b86253e4
working on visual mode
2008-12-02 15:47:06 +00:00
codeimp
1336103adc
working on visual mode
2008-12-02 06:53:24 +00:00
codeimp
e0539e626b
added le plane
2008-12-01 14:21:48 +00:00
codeimp
69376ee5e0
working on visual mode
2008-12-01 06:51:00 +00:00
codeimp
e68c6d234b
meh, we may need this
2008-11-30 22:32:37 +00:00
codeimp
858e36acef
added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily
2008-11-30 22:04:30 +00:00
codeimp
9513eabd58
textures now properly aligned in visual mode
2008-11-30 20:46:39 +00:00
codeimp
a2407ebc3b
optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches)
2008-11-30 11:23:20 +00:00
codeimp
43a0e69de7
visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
2008-11-30 02:17:19 +00:00
codeimp
5dcc9d584d
this doesn't work right, i'll have to think of something better
2008-11-28 06:50:32 +00:00
codeimp
e135c279eb
more on selectable editing modes
2008-11-27 19:25:13 +00:00
codeimp
6e67dba0d4
alphabetically sort editing modes list in game configuration
2008-11-27 15:01:19 +00:00
codeimp
ff4d7dae16
fixed hiding of the toolbar seperator next to editing mode buttons
2008-11-27 14:03:27 +00:00
codeimp
d49b31dfc0
miauw
2008-11-27 13:42:18 +00:00
codeimp
bc465effea
moo
2008-11-27 12:37:20 +00:00
codeimp
580fe3f181
oops, the EditingManager should be a general manager, not depending on the loaded map
2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924
- refactored all editing mode management into the EditingManager
...
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
af509c3682
- some optimizations to visual mode
...
- changed timing to use double
- added delta time as parameter in OnProcess event
2008-11-27 06:53:38 +00:00
codeimp
b31fe3d9a7
working on visual mode
2008-11-26 22:56:53 +00:00
codeimp
ca5a2d3813
- correction in EarClipPolygon Intersect method
...
- Intersect method in Sector (could be useful)
2008-11-26 14:52:39 +00:00
codeimp
0fee24865c
working on visual mode
2008-11-25 21:54:50 +00:00
codeimp
a3e9e54b74
working on visual mode
2008-11-20 21:32:23 +00:00
codeimp
eee46b13f2
working on visual mode
2008-11-19 16:18:36 +00:00
codeimp
308b68c506
fixed bilinear texture filter with low-quality display setting
2008-11-18 15:37:33 +00:00
codeimp
ce456494b8
texture post-filtering quality now depends on display quality set in preferences
2008-11-18 14:20:49 +00:00
codeimp
659a3df7be
- implemented esselfortium's idea to highlight the original sector(s) in Make Sector mode when move the mouse over potential sector areas.
...
- replaced direct thread-to-thread invocations with messages through the windows message pump (this solves deadlocks)
- delay-update the display when in-map images are loaded by the background thread (results in smoother performance while background loading)
- fixed enabling/disabling some menu items
2008-11-18 13:05:04 +00:00