Commit graph

497 commits

Author SHA1 Message Date
codeimp
b88b09229c changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00
codeimp
ea7feec9e5 things included in visual mode object picking 2008-12-15 15:54:22 +00:00
codeimp
63197548a9 swapped floor height and ceiling height input fields on sector properties dialog 2008-12-15 06:53:08 +00:00
codeimp
e09736a2e9 working on visual mode 2008-12-14 23:36:24 +00:00
codeimp
27f4acac04 thing in cages 2008-12-14 23:24:40 +00:00
codeimp
93522a1461 sprite icons 2008-12-11 10:59:35 +00:00
codeimp
53a1f085ab happy birthday doom! 2008-12-10 22:58:58 +00:00
codeimp
5db0757020 working on visual mode 2008-12-10 16:00:34 +00:00
codeimp
22d5b88baf working on visual mode 2008-12-09 22:51:27 +00:00
codeimp
fe5d5a2001 working on visual mode 2008-12-09 15:45:24 +00:00
codeimp
71282714ac better fix for lost key input after testing map 2008-12-08 06:29:30 +00:00
codeimp
1a50bc16ba fixed lost key input after testing map 2008-12-07 18:09:46 +00:00
codeimp
5dd57082b5 adjusted allowed thing stuck distance 2008-12-07 17:35:34 +00:00
codeimp
3daf9307e9 - created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
9d8060be0c working on visual mode 2008-12-06 00:28:49 +00:00
codeimp
0102cf3166 working on visual mode 2008-12-05 15:38:50 +00:00
codeimp
fdd817f292 fixed crash when minimized 2008-12-05 08:13:39 +00:00
codeimp
4481b60b55 working on visual mode 2008-12-05 06:52:20 +00:00
codeimp
569c95064c working on visual mode 2008-12-05 06:23:24 +00:00
codeimp
7a081986f2 merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin. 2008-12-04 23:01:52 +00:00
codeimp
c987240b5e added a small layer of fog to the far plane (looks nicer than just cutting off the geometry) 2008-12-04 22:35:45 +00:00
codeimp
136413d29a fixed a bug that caused the object picking to be very inaccurate 2008-12-04 21:37:44 +00:00
codeimp
4b81abdb17 fixed crosshair in visual mode 2008-12-04 17:59:34 +00:00
codeimp
95f6dcee6a working on visual mode 2008-12-03 07:04:57 +00:00
codeimp
04b86253e4 working on visual mode 2008-12-02 15:47:06 +00:00
codeimp
1336103adc working on visual mode 2008-12-02 06:53:24 +00:00
codeimp
e0539e626b added le plane 2008-12-01 14:21:48 +00:00
codeimp
69376ee5e0 working on visual mode 2008-12-01 06:51:00 +00:00
codeimp
e68c6d234b meh, we may need this 2008-11-30 22:32:37 +00:00
codeimp
858e36acef added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily 2008-11-30 22:04:30 +00:00
codeimp
9513eabd58 textures now properly aligned in visual mode 2008-11-30 20:46:39 +00:00
codeimp
a2407ebc3b optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
codeimp
43a0e69de7 visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
codeimp
5dcc9d584d this doesn't work right, i'll have to think of something better 2008-11-28 06:50:32 +00:00
codeimp
e135c279eb more on selectable editing modes 2008-11-27 19:25:13 +00:00
codeimp
6e67dba0d4 alphabetically sort editing modes list in game configuration 2008-11-27 15:01:19 +00:00
codeimp
ff4d7dae16 fixed hiding of the toolbar seperator next to editing mode buttons 2008-11-27 14:03:27 +00:00
codeimp
d49b31dfc0 miauw 2008-11-27 13:42:18 +00:00
codeimp
bc465effea moo 2008-11-27 12:37:20 +00:00
codeimp
580fe3f181 oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924 - refactored all editing mode management into the EditingManager
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
af509c3682 - some optimizations to visual mode
- changed timing to use double
- added delta time as parameter in OnProcess event
2008-11-27 06:53:38 +00:00
codeimp
b31fe3d9a7 working on visual mode 2008-11-26 22:56:53 +00:00
codeimp
ca5a2d3813 - correction in EarClipPolygon Intersect method
- Intersect method in Sector (could be useful)
2008-11-26 14:52:39 +00:00
codeimp
0fee24865c working on visual mode 2008-11-25 21:54:50 +00:00
codeimp
a3e9e54b74 working on visual mode 2008-11-20 21:32:23 +00:00
codeimp
eee46b13f2 working on visual mode 2008-11-19 16:18:36 +00:00
codeimp
308b68c506 fixed bilinear texture filter with low-quality display setting 2008-11-18 15:37:33 +00:00
codeimp
ce456494b8 texture post-filtering quality now depends on display quality set in preferences 2008-11-18 14:20:49 +00:00
codeimp
659a3df7be - implemented esselfortium's idea to highlight the original sector(s) in Make Sector mode when move the mouse over potential sector areas.
- replaced direct thread-to-thread invocations with messages through the windows message pump (this solves deadlocks)
- delay-update the display when in-map images are loaded by the background thread (results in smoother performance while background loading)
- fixed enabling/disabling some menu items
2008-11-18 13:05:04 +00:00