Magnus Norddahl
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dc3bd6cb9c
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- ignore release build files
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2019-08-16 07:44:48 +02:00 |
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Magnus Norddahl
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edecd3f7aa
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- rename draw functions
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2019-08-16 07:12:26 +02:00 |
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Magnus Norddahl
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5604685770
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- remove old fixed function shader as it isn't used
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2019-08-16 07:10:46 +02:00 |
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Magnus Norddahl
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55c404e689
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- add raw mouse input
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2019-08-16 06:39:18 +02:00 |
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Magnus Norddahl
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e035ff8113
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- fix alpha ending up in red channel
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2019-08-16 05:37:03 +02:00 |
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Magnus Norddahl
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c4dafbedc1
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- implement alpha test
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2019-08-16 04:10:03 +02:00 |
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Magnus Norddahl
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8ea439a5c2
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- fix some rendering problems in visual mode
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2019-08-15 14:49:49 +02:00 |
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Magnus Norddahl
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a292300eaa
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- use some more sane values for the frame buffer
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2019-08-15 09:49:36 +02:00 |
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Magnus Norddahl
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e6731115ed
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- and we have visuals!
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2019-08-15 09:40:49 +02:00 |
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Magnus Norddahl
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10c06cc662
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- minor bug fix
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2019-08-15 02:57:09 +02:00 |
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Magnus Norddahl
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a542385cd7
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
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Magnus Norddahl
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b41cb07eaa
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- Hook up texture creation and binding
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2019-08-14 13:51:05 +02:00 |
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Magnus Norddahl
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1d09a0f86a
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- implement ApplyUniforms
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2019-08-14 12:36:33 +02:00 |
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Magnus Norddahl
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3c44f77b60
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- port all the direct3d shaders to glsl
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2019-08-14 07:55:21 +02:00 |
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Magnus Norddahl
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14fd3c96e1
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- remove Things2DShader, World3DShader, Effect and EffectShader
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2019-08-13 04:12:04 +02:00 |
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Magnus Norddahl
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0b3725e2fa
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- remove Display2DShader class
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2019-08-13 02:43:01 +02:00 |
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Magnus Norddahl
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2eaf323ad0
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- fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
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2019-08-12 08:33:40 +02:00 |
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Magnus Norddahl
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fd37c455d2
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- Upload and apply vertex buffers, index bufers and vertex declarations
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2019-08-10 07:46:29 +02:00 |
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Magnus Norddahl
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d48f032b71
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- create OpenGL context
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2019-08-10 02:32:08 +02:00 |
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Magnus Norddahl
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3fae1e9ef3
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- add RenderDevice bindings
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2019-08-10 00:46:51 +02:00 |
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Magnus Norddahl
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e3740033fc
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
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Magnus Norddahl
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8ada3862e4
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- rename files
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2019-08-09 23:20:36 +02:00 |
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Magnus Norddahl
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407cc703b8
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- implement enough of BuilderNative for GZDB to successfully run without crashing
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2019-08-09 23:15:48 +02:00 |
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Magnus Norddahl
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37876f6d8a
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |
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Magnus Norddahl
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690a4d2e83
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- remove DataStream class
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2019-08-08 20:06:35 +02:00 |
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Magnus Norddahl
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c665bfca86
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
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biwa
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b603cb35c7
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- Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269)
@ Refactored texture error checks to reuse code
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2019-08-08 15:06:10 +02:00 |
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biwa
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c00a8995aa
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- Fixed a crash when loading OBJ models with faces without normals
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2019-08-08 12:17:49 +02:00 |
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Magnus Norddahl
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8f15e8d5e7
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- Simplify code
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2019-08-08 07:10:35 +02:00 |
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Magnus Norddahl
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e4b257a89a
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- remove SlimDX.DirectInput namespace
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2019-08-08 04:21:57 +02:00 |
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Magnus Norddahl
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21b46010c1
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Merge remote-tracking branch 'origin/master' into slimgl
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2019-08-08 04:07:00 +02:00 |
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Magnus Norddahl
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c8845ae559
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- remove SlimDX Stopwatch
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2019-08-08 04:02:00 +02:00 |
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Magnus Norddahl
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3cff90d716
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- remove SlimDX.Direct3D9 namespace
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2019-08-08 03:51:21 +02:00 |
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Magnus Norddahl
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1be047d316
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- Simplify D3DDevice
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2019-08-08 03:19:11 +02:00 |
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Magnus Norddahl
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90b5c41517
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- update solution to .net framework 4.7.2 and add build output files to .gitignore
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2019-08-08 00:18:44 +02:00 |
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Magnus Norddahl
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4cec56b5d6
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- remove SlimDX dependency
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2019-08-08 00:05:21 +02:00 |
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biwa
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d2452abe5c
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- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
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2019-07-16 20:46:38 +02:00 |
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biwa
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363a07c609
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- Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275.
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2019-07-16 20:37:18 +02:00 |
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biwa
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2516b97cee
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- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
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2019-06-20 15:38:41 +02:00 |
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biwa
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8d75bfc3d2
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- The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269
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2019-06-20 14:53:51 +02:00 |
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biwa
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a2567e4df5
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- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
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2019-06-18 21:20:14 +02:00 |
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biwa
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57054c132f
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- Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270
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2019-06-16 20:14:10 +02:00 |
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biwa
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34f2c308bd
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- More model texture loading weirdness is now regarded
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2019-06-16 19:31:44 +02:00 |
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biwa
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c2b18a913e
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- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
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2019-06-16 18:40:10 +02:00 |
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biwa
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70b2be5e73
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- Fixed a crash that happened when there were OBJ elements without parameters
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2019-06-16 12:05:03 +02:00 |
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biwa
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dc74617820
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- Fixed a problem with OBJ models being flipped
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2019-06-16 00:03:37 +02:00 |
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biwa
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97d4fdd78a
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@Fixed some compiler warnings
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2019-06-15 21:26:43 +02:00 |
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biwa
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dde8742ff2
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- Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
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2019-06-15 17:44:02 +02:00 |
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biwa
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44745bdbc8
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- More speed improvements to the texture browser
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2019-05-31 23:11:17 +02:00 |
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biwa
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48af52afcf
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- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
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2019-05-31 00:20:12 +02:00 |
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