codeimp
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7f685b4c77
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
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codeimp
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34bd24505d
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Added some missing things in ZDoom game configurations
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
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2010-08-15 13:45:43 +00:00 |
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codeimp
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e7d011068e
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Fixed an accuracy problem that caused incorrect drawings near the edge of the grid.
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2010-08-13 18:19:49 +00:00 |
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codeimp
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c043d9d336
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@ This seems to fix some geometry merging issues (mainly when pasting geometry) but it needs testing.
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2010-08-13 12:03:25 +00:00 |
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codeimp
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704a7a120a
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@ UnlockBuffers() added to Sector.UpdateCache() and some additional vertex buffer usage flag changes. Also added a note that some DirectX warnings can't easily be fixed, so we'll live with that (they are harmless, just not nice to see).
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2010-08-01 16:02:00 +00:00 |
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codeimp
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837c725395
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- Optimized compressing sidedefs
@ Added triangulation test case
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2010-01-09 19:23:54 +00:00 |
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boris_i
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244249b9b8
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Compressing sidedefs doesn't crash anymore
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2010-01-09 19:07:56 +00:00 |
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codeimp
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d75bd6be69
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@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
@ Added BlockMapMode as an example to show how the BlockMap class behaves
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2009-08-14 10:45:22 +00:00 |
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codeimp
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9d6d86936d
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@ Fixed a bug in the BlockMap class that prevented some lines/things from being added to the blockmap
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2009-08-14 07:31:07 +00:00 |
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codeimp
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72741d82bf
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@ Fixed a bug in the BlockMap class that prevented some lines/things from being added to the blockmap
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2009-08-14 07:23:10 +00:00 |
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codeimp
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6661d8fb81
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Exposed MapOptions for plugins and added funtions to read and write settings in the map options (dbs file)
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2009-07-29 17:15:48 +00:00 |
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codeimp
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c2d5729644
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@ Added sidedef functions to get the heights of high/mid/low wall parts
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2009-07-29 16:34:17 +00:00 |
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codeimp
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d593294304
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Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
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2009-07-12 09:58:05 +00:00 |
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codeimp
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89f8b3542e
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- Added some error handling for invalid wad files
- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
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2009-07-10 08:25:04 +00:00 |
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codeimp
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ee8d88c3dc
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Added options for pasting and inserting prefabs
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2009-07-09 14:03:47 +00:00 |
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boris_i
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6eb77d0bc0
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Fixed a bug where flipping a line resulted in a crash, if its start vertex did not belong to any other line
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2009-06-28 14:47:21 +00:00 |
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codeimp
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d45b61f041
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Fixed a bug that sometimes caused a crash on undo
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2009-06-19 07:59:38 +00:00 |
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codeimp
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0a10e5bfef
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Fixed a crash when minimizing during resources loading
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2009-06-16 17:29:00 +00:00 |
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codeimp
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656edc7f13
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Some undo/redo system optimizations in Visual Mode
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2009-06-16 08:49:14 +00:00 |
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codeimp
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1edd6284bc
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@ fixed a bug in the undo/redo system related to removing sectors
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2009-06-15 17:38:02 +00:00 |
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codeimp
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be6545e8de
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@ fixed a bug that caused saving maps to be very slow
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2009-06-12 08:02:47 +00:00 |
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codeimp
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55e640b6e1
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- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
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2009-06-11 21:21:20 +00:00 |
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codeimp
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84a3069926
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@ added internal option to prevent automatic removal of unreferenced elements when other elements are removed
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2009-06-07 10:26:06 +00:00 |
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codeimp
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1e9cc18730
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@ Added Create* functions in the MapSet that allows specifying the index (element at existing index will move to the end of the array instead of the newly created element).
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2009-06-07 09:00:14 +00:00 |
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codeimp
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f09bfff419
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@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
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2009-06-05 19:03:56 +00:00 |
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codeimp
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45ad5f5943
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@ major change in the way sector surfaces are allocated and rendered for optimization
@ white texture has been moved to the DataManager and is now also available to plugins
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2009-06-04 20:21:31 +00:00 |
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codeimp
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67c16f555e
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@ some intellisense documentation
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2009-05-21 08:18:34 +00:00 |
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codeimp
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b28dc6253b
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@ Added IntelliSense documentation for the MapSet class
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2009-05-19 09:59:19 +00:00 |
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codeimp
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79116a2a42
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- Added check for unused sectors and automatic removal when opening a map
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2009-05-17 14:37:34 +00:00 |
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codeimp
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777de39cad
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Fixed a bug in the drawing behavior that caused CCW drawn sectors to sometimes create a sector on the wrong side
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2009-05-14 07:43:42 +00:00 |
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codeimp
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5bebe5087f
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- Fixed update of geometry surfaces in Edit Selection mode on paste and flip
- Little optimization in MarkSelected... functions
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2009-05-13 09:35:13 +00:00 |
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codeimp
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0dc2bed6d1
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Fixed behavior of drawing over old lines (orientation of old lines is now preserved)
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2009-05-12 11:36:52 +00:00 |
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codeimp
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db132c30e8
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Fixed the "within current selection" option in Find & Replace mode
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2009-05-09 11:37:55 +00:00 |
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codeimp
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a4dedc56a3
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- Sector splitting fix
- Adjusted vertical line spacing to text in script editor for readability
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2009-05-06 20:41:12 +00:00 |
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codeimp
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91b76bcb5b
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Changed drawing behavior so that drawn lines are not corrected to clockwise orientation
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2009-05-06 14:50:17 +00:00 |
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codeimp
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65521d1ea6
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Some drawing/merging behavior cosmetics
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2009-05-06 10:06:45 +00:00 |
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codeimp
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abfb16c35d
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Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides)
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2009-05-06 07:26:12 +00:00 |
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codeimp
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7e7f24e965
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
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