Commit graph

1895 commits

Author SHA1 Message Date
MaxED
aee55d497b Visual mode, 3d floors: fixed broken 3d floor visibility detection (which failed in some cases when real floor or ceiling was sloped). 2014-08-25 09:41:21 +00:00
MaxED
4f0cfb1eb5 Map Analysis form: fixed a bug related to window resizing introduced in r2002. 2014-08-19 21:58:53 +00:00
MaxED
bce651348a "Fatal Non-UI Error" message was shown incorrectly. 2014-08-12 22:43:17 +00:00
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be12251c2f Tag Range plugin: 0 should not be considered as "used tag" 2014-08-12 09:06:10 +00:00
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18dea2d7da Tag Range plugin: tags of selected map elements should not be considered as "already used". 2014-08-12 08:30:19 +00:00
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9802b653d8 Tag Range plugin: custom increment can now be set.
Tag Range plugin: tags can be set in relative mode (when this mode is enabled, generated values are added to existing tags instead of replacing them).
Updated documentation.
2014-08-12 08:13:46 +00:00
MaxED
2a880920d9 Map Analysis Mode: made several error descriptions more... descriptive.
Map Analysis form is now resize-able.
Map Analysis form: number of found errors is now shown in the form's title.
2014-08-11 10:30:52 +00:00
MaxED
780ccae41a Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
Thing Type Info: errorcheck is now set to THING_ERROR_INSIDE_STUCK for blocking DECORATE things.
2014-08-11 09:39:21 +00:00
MaxED
450ee02e49 Tag Selector, changed: tag ranges are now set using ">=N" and "<=N" syntax.
Tag Selector: tags can now be set relatively using "++N" and "--N" syntax.
2014-08-11 08:35:39 +00:00
MaxED
a07a5c1b37 Some more updates to ZDoom_DECORATE.cfg and ZDoom_ACS.cfg 2014-08-08 12:35:59 +00:00
MaxED
dc36abb010 Updated ZDoom_DECORATE.cfg 2014-08-08 11:49:05 +00:00
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ae0fc036da ACC: Added GetArmorInfo() and several missing constants to ZDoom_ACC.cfg
ACC: Also updated zdefs.acs and zspecial.acs
2014-08-08 11:00:49 +00:00
MaxED
6e46203b38 Screenshots Folder can now be set in the Preferences.
Added custom icons for ZDoom's Decal and Sparkle things.
2014-08-07 10:20:35 +00:00
MaxED
948dda0406 Revision number is now also added to screenshot's filename.
Fixed a typo in the Preferences form.
2014-08-06 14:48:25 +00:00
MaxED
95a57dc72a Revision number is now printed on screenshots. 2014-08-06 14:24:23 +00:00
MaxED
47717e937e Linedef Edit Form: fixed a crash when setting a flag to "indeterminate" state when said flag was not present in a linedef's Flags dictionary.
CheckboxArrayControl's OnValueChanged event was not fired if a check-box was in the ThreeState mode.
Minor fixes in the documentation.
2014-08-06 10:21:12 +00:00
MaxED
9446de2d87 Sector Edit Form: negative brightness can now be entered.
Doom_misc.cfg, ZDoom_misc.cfg: changed the highest "sectorbrightness" value to 256 (was 255).
2014-08-06 08:17:39 +00:00
MaxED
7916cb6bbb Some game configuration settings were not removed from GZBuilder.cfg after removing them in the Game Configurations form (namely, deletion of texture sets, test engines or linedef color presets was not actually removing them from the config file). 2014-08-05 14:27:26 +00:00
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bed613694d Sector, Linedef, Thing Edit forms: when several map elements are selected, you can set a tag range by entering "++N" or "--N" as a tag. 2014-08-05 11:03:55 +00:00
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566ff2855e Thing, Linedef, Sector Edit forms: in some cases flags were set to "enabled" state when they should have been set to "mixed" state when editing multiple map elements. 2014-08-05 08:22:49 +00:00
MaxED
a29cfe5a53 Prefabs parsing was broken. 2014-08-04 10:02:42 +00:00
MaxED
9c17aa4fe8 Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar.
Sectors mode: changed Alt-key handling. Now it only enables "snap to grid increment" mode.
Things mode: "snap to grid increment" mode now works in this mode.
Updated documentation.
2014-07-18 15:11:37 +00:00
MaxED
3d7cceaae4 Visual mode: some parts of 3d floor were shown even when it was above real ceiling/below real floor.
Visual mode: real floor was colored by 3d floor's color even when it was below real floor.
Action Browser form: keyboard focus is now set to Filter text box by default.
2014-07-18 11:25:08 +00:00
MaxED
4cb81b8025 Added "Reset" button to Tag selector control. 2014-07-18 10:50:31 +00:00
MaxED
dbe3fc9e1a Updated Zandronum compiler
MapSet: should probably clamp parsed selection group, because you never know...
2014-07-17 09:01:56 +00:00
MaxED
8b429ca43b Updated Zandronum compiler 2014-07-17 08:49:37 +00:00
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542d3bbfcf Visual mode: unrelated sidedefs were selected when trying to select empty texture using "Select with the same textures" action. 2014-07-17 08:15:06 +00:00
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d2b1351a4c Game Configurations form: game configurations can now be copied and pasted (a context menu is now available in the game configurations list).
Updated documentation.
2014-07-16 13:40:42 +00:00
MaxED
4a1dacc11a Script Editor: functions are now shown in the script selector drop-down. 2014-07-16 09:47:23 +00:00
MaxED
7cce80f030 Selection groups are now stored in the map's .dbs file.
Rewritten Add to/Select/Clear group Edit menu handling.
2014-07-16 09:45:04 +00:00
MaxED
f3f6d62081 ImageBrowserControl was not shown in Visual Studio's Designer view.
Redesigned Texture Set Form a bit.
2014-07-15 08:50:52 +00:00
MaxED
8bfa9a8944 Updated ZDoom_ACS.cfg and BCC.cfg: more info is now shown in helper popups for all ACS functions (not Action specials). Also, 3 functions (namely SpawnDecal, GetActorPowerupTics and CheckFont) were missing form these configs.
Image Browser control: item selection event was triggered twice.
2014-07-15 08:22:45 +00:00
MaxED
c462eb7bfd Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
"Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a TEXTURE1/2 texture contains a patch with the same name as the texture.
2014-07-15 08:08:57 +00:00
MaxED
f2ba13d509 Fixed 2 bugs introduced in r1970:
Script names/numbers cache was not updated (no scripts were shown in the drop downs when using script setting actions).
SCRIPTS lump was not saved when saving a map.
2014-07-14 08:33:03 +00:00
MaxED
85e2f81f28 Updated MakeSVNRelease.bat 2014-07-12 13:22:25 +00:00
MaxED
c8510b7b0f Script type can now be chosen when opening a map.
Updated documentation.
2014-07-12 13:10:41 +00:00
MaxED
a485b40bee "Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a texture contains a patch with the same name as the texture. 2014-07-11 11:00:24 +00:00
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f2c0d0a4c8 Classic modes: you can now hold ALT key while dragging map items to lock movement to grid increments relative to initial position. 2014-07-11 10:46:10 +00:00
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00688d4c7c Script type can now be chosen when creating a new map and changed in Map Options form.
BCC script compiler (https://github.com/wormt/bcc/) is now bundled with GZDB.
Main Form, "File" menu: only existing files are now added to the "recent files" list.
2014-07-11 10:13:26 +00:00
MaxED
755a554964 When "MixTexturesFlats" flag is set in a game configuration, textures defined in TEXTURES or placed between TX_START and TX_END markers must override "regular" flats (ZDoom behavior).
Updated documentation.
2014-07-07 14:48:29 +00:00
MaxED
c9cb4ad11f Linedefs Mode: "Flip Sidedefs" action will no longer flip one-sided lines.
Linedefs Mode: "Flip Linedefs" action now tries to align linedefs, so their front (or back) point towards the same sector.
Sectors Mode: "Flip Linedefs" action is now available form this mode, and it will also try to align linedefs, so their front (or back) point towards the same sector.
2014-07-07 14:17:49 +00:00
MaxED
cee185c757 When "MixTexturesFlats" flag is set in a game configuration, textures defined in TEXTURE[S|x] must override "regular" flats (ZDoom behavior). 2014-07-07 08:42:46 +00:00
MaxED
7254c62ee0 Draw Rectangle mode, Draw Ellipse mode: fixed a possible crash when restoring bevel/subdivisions values.
Draw Curve mode: added "Reset" button to the toolbar.
Draw Rectangle/Ellipse/Grid modes: "Reset" toolbar buttons didn't have a proper tooltip.
2014-07-02 10:12:53 +00:00
MaxED
17c793f17d "File -> Save Map Into" command: a map with previously used map name was deleted from the target wad if the command was used after changing current map name.
"File -> Save Map Into" command: added a confirmation dialog when a map with the same name already exists in the target wad.
2014-06-30 13:42:45 +00:00
MaxED
3309a804a2 Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
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dacd6d2abb Map Analysis mode: "Check overlapping vertices" was setting incorrect total progress value, which could cause a crash in some cases. 2014-05-27 09:22:44 +00:00
MaxED
8ba1d9c3a7 Visual mode: middle sidedef geometry of single-sided linedefs was rendered differently than in (G)ZDoom in some cases. 2014-05-21 09:22:37 +00:00
MaxED
8555d75cd2 A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
Also made a bunch of methods static.
2014-05-20 09:09:28 +00:00
MaxED
e6204be571 UDMF sector slopes: looks like 4-th parameter is used in GZDoom after all :) 2014-05-20 07:45:19 +00:00
MaxED
a61bba2536 UDMF map format: increased maximum supported texture name length to 2048.
Preferences: added "Capitalize texture names" option (located in Preferences -> Appearance -> Additional options). When disabled, the casing of displayed texture names will match filenames for textures loaded form TEXTURES or pk3/pk7/folder resources.
Textures Browser: added support for displaying long texture names.
Errors list is now cleared when reloading resources.
Visual mode: added basic support for sector slopes (no UI for that feature yet).
2014-05-19 13:33:38 +00:00