Commit graph

1884 commits

Author SHA1 Message Date
MaxED
2598389d6b Sector Info panel now shows how many sidedefs highlighted sector has.
Snap Map Elements to Grid mode now works much faster and shows a message when completed.
Forced default textures are now only used in drawing modes.
Exception Dialog: long error descriptions were breaking window layout.
Map will no longer be shown in Open Map form if unrelated data is encountered inside of map namespace.
2013-09-09 14:03:02 +00:00
MaxED
0469592bf5 "Copy Texture Offsets" and "Paste Texture Offsets" actions now work in Doom and Hexen map formats. 2013-09-06 07:55:02 +00:00
MaxED
0fe02bd3d3 Visual mode: fixed a couple of bugs in Visual vertex logic. 2013-09-05 13:30:59 +00:00
MaxED
b80bc3f811 Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
Manual linedef splitting: "Duplicate texture coordinates" and "Reset X coordinate, copy Y coordinate" settings now affect UDMF texture offsets.
2013-09-05 13:03:17 +00:00
MaxED
e04105dcde Updated documentation. 2013-09-03 10:32:15 +00:00
MaxED
cd9be560d8 Updated FAQ section of documentation. 2013-09-03 10:20:12 +00:00
MaxED
8a0ca0e650 Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
2013-09-03 09:34:28 +00:00
MaxED
0ea1056b44 Error Checking: renamed "Check unclosed sectors" to "Check invalid sectors". Now it also finds sectors with less than 3 sidedefs and sectors, which area is 0. 2013-08-30 15:00:44 +00:00
MaxED
c6170f644b Changed the way sector bounding box is calculated. This fixes major slowdowns when a sector with invalid geometry (e.g. without triangulation) is highlighted in Classic modes and a crash in Visual mode when such sector is rendered. 2013-08-29 12:07:54 +00:00
MaxED
6f23311167 Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
MaxED
4b9f2d886c Visual mode: vertical texture offsets of double sided middle textures are no longer clamped.
Visual mode: fixed a crash when trying to move texture offsets of invisible sidedef.
2013-08-28 14:53:21 +00:00
MaxED
b84b613d4b Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
MaxED
a6ee7a5ca2 Copy/Paste logic was broken in Doom and Hexen map formats since r1758... 2013-08-27 14:22:19 +00:00
MaxED
25c0f0dd1f Classic modes: missing floor/ceiling textures are now rendered using proper texture.
Sector Info panel: in soma cases texture size was shown for unknown/missing textures.
2013-08-26 11:09:37 +00:00
MaxED
04ee4717b4 Set Default Textures: empty textures can now be used as default ones.
Sector Edit forms: floor/ceiling textures can be cleared with right-click on texture selectors.
2013-08-26 10:51:33 +00:00
MaxED
3e11ae734d Vertices mode: fixed an exception when "DeleteItem" action tried to delete already deleted vertex.
Renamed "Set current textures" to "Set default textures" (I hope that makes more sense now).
Fixed and updated documentation.
2013-08-26 09:31:43 +00:00
MaxED
e1050775b3 Error Checks mode: connected lines with decimal positions were reported as overlapping in some cases. 2013-08-23 14:22:40 +00:00
MaxED
71b0d0754d Fixed: acs script was not complied when the map was located in the root directory.
Fixed "Snap Map Element to Grid" documentation.
2013-08-23 13:28:55 +00:00
MaxED
9080f8885c "Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
Edit forms: some realtime controls were applying relative values incorrectly.
2013-08-22 15:30:50 +00:00
MaxED
710a1227ce Updated documentation (thanks to Kappes Buur for proofreading/fixing it). 2013-08-22 11:17:09 +00:00
MaxED
14910efce9 Replaced editor sprite for "Teleport (Z Height and Gravity)" and "Teleport (Z Height)" things with internal one, because old sprite was Doom-specific and was not shown properly in other game configurations. 2013-08-21 15:01:56 +00:00
MaxED
97b4150c7c Fixed 2 non existent sprites in ZDoom_things.cfg (yay previous commit is working :) ). 2013-08-21 12:09:40 +00:00
MaxED
a8aa277faa Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes).
Updated documentation.
2013-08-21 11:20:00 +00:00
MaxED
7ba352216d Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE.
MissingThing icon is now used when the editor is unable to load thing sprite.
An error is added to error logger when the editor is unable to load thing sprite.
2013-08-21 10:45:54 +00:00
MaxED
2b14e5b8d0 Preferences form: script font preview now works. 2013-08-20 10:20:48 +00:00
MaxED
76dc4574ab Linedef and Thing arguments are new set to 0 when converting a map to Doom map format.
Fixed a crash when executing "Toggle Geometry Effects" (Tab).
2013-08-20 08:21:20 +00:00
MaxED
d09c7b3944 Documentation: fixed broken link; borders of empty cells were not shown in Action table. 2013-08-19 12:22:26 +00:00
MaxED
5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00
MaxED
1e9a08fc96 Removed newly created sectors coloring (because it was more slow than helpful).
Some cosmetic changes in Linedef Edit form.
Link, Unlink and Reset icons can now be properly seen on dark backgrounds.
2013-08-14 09:02:37 +00:00
MaxED
53b13a4096 Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry.
Jitter mode: view was not updated when "Relative" option was toggled.
2013-08-13 09:49:29 +00:00
MaxED
3e31c39c20 Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option.
Some cosmetic changes in uifields management.
2013-08-12 10:15:08 +00:00
MaxED
4dc80538ec Sector Edit form, UDMF: sector flags were not shown properly.
Color picked plugin: plugin used incorrect default "lightcolor" value after r1758.
2013-08-10 11:42:18 +00:00
MaxED
6ce9043ff6 Removed UDMFControls plugin.
UDMF fields, handled by UI, had broken field types after r1758.
Removed some redundant type casts.
2013-08-10 11:28:51 +00:00
MaxED
0123e8df6e UDMF: added "waterzone" sector flag.
UDMF: added "gravity" thing property to UI.
MAPINFO parser: removed unneeded error notification.
2013-08-10 09:06:24 +00:00
MaxED
1eb9807ee2 Err... wrong flag name. 2013-08-10 08:02:17 +00:00
MaxED
0f878a905c UDMF: added "blockhitscan" linedef flag. 2013-08-10 07:58:12 +00:00
MaxED
a347afaf66 Made map detection logic a bit more strict. If BEHAVIOUR lump is present, a map can no longer be detected as a map in Doom map format. 2013-08-09 08:39:45 +00:00
MaxED
457cfc8221 "Look Through Selection" action: InterpolationPoint can be handled the same way as SecurityCamera or AimingCamera. 2013-08-08 11:31:06 +00:00
MaxED
724709e435 Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
Script editor: pressing "F1" now opens keyword help instead of program manual.
Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
Thing info panel: thing arguments now have proper labels.
Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
2013-08-08 11:04:13 +00:00
MaxED
0a5ff0bdaf Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs.
ACS support: script numbers/names without space between them and script arguments (like 'script 999(void)' or 'script "test"(void)') were not parsed.
2013-08-07 09:25:37 +00:00
MaxED
f35e39de01 Linedef info panel: texture preview was not updated in some cases.
Visual mode: fixed major slowdowns and possible out of memory exceptions when viewing a map with lots of missing textures.
2013-08-05 13:46:43 +00:00
MaxED
3890c4a7c8 Fixed a crash when reloading resources after removing a resource.
Visual mode: rendering was broken on video cards without Shader Model 2.0 support.
Engines list was not updated after changing engine in Test button's drop down.
2013-08-05 13:03:08 +00:00
MaxED
82722e546c Visual mode: fixed incorrect sidedef texture mouse dragging when texture was scaled in TEXTURES.
Visual mode: texture offsets are now clamped to texture size when dragging textures with mouse.
Visual mode, UDMF: when gravity is enabled, sector gravity now affects camera movement.
2013-08-02 12:50:53 +00:00
MaxED
b39dcdcb9a Main form, warnings indicator: fixed a redraw bug when showing more than 999 errors/warnings.
Sector/Linedef edit form: float values were incorrectly formatted in some cases.
2013-07-31 13:57:02 +00:00
MaxED
993328b57b Textures with names starting with "-" were not processed correctly.
Textures were not loaded properly from PK3/PK7 archives.
Visual mode: restored ability to remove textures using Delete action.
Visual mode: fixed several bugs in Cut/Copy/Paste things actions.
Visual mode: vavoom style 3d floors were not displayed properly.
Visual mode, 3d floors: added support for "RestrictLighting" (2) flag.
Visual mode, 3d floors: inner sides of 3d floors with "swimmable"/"render inside" flags used incorrect brightness value.
2013-07-31 12:38:47 +00:00
MaxED
12d9e1b08f Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources. 2013-07-30 09:25:27 +00:00
MaxED
e0b7af81a4 Visual mode: fixed a crash while changing 3d floor texture offsets when visual sector was not created for 3d floor's control sector.
Visual mode: Info/Warning/Error status messages were not displayed properly when nothing was selected.
Sector Edit form, UDMF: Reset and Link buttons were overlapped in Floor/Ceiling scale controls.
2013-07-29 12:01:06 +00:00
MaxED
ca49587ed1 Err... Forgot to add this 2013-07-29 09:01:02 +00:00
MaxED
cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
MaxED
b3713489d3 Fixed a compilation error in MapManager.cs when building solution in Release mode. 2013-07-26 09:36:32 +00:00