biwa
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a86fce577e
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Game configurations: added ability to show certain UDMF fields on specific thing types only
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2022-01-27 19:34:28 +01:00 |
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biwa
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8536eb1d95
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Game configuration: fixed a crash when using enums for universal field definitions
GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
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2022-01-23 19:02:45 +01:00 |
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biwa
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afa09e6c64
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Fixed a problem where polyobject numbers where not sorted correctly in the editing dialogs. Fixes #690
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2022-01-22 11:06:13 +01:00 |
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volte
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910bd0fb22
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Made the classic renderer ignore texture brightening settings (#687)
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2022-01-19 17:58:12 +01:00 |
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biwa
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6d70c70fdc
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ZScript: user variables from mixins now show up in the "custom" tab of the edit thing dialog
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2022-01-16 20:27:18 +01:00 |
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volte
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69cac01827
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Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685)
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2022-01-08 10:48:16 +01:00 |
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biwa
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92fefb766a
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UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields
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2022-01-07 11:45:13 +01:00 |
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volte
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7fbd07e586
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New feature: classic lighting renderer for visual mode (#680)
Added classic rendering mode to closer emulate software renderer visuals in visual mode
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2022-01-04 20:17:12 +01:00 |
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volte
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90896acd43
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Additional camera movement actions in visual mode (#682)
Added "Orbit" and "Move Camera to Cursor" visual mode actions (not bound by default)
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2022-01-03 15:46:00 +01:00 |
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biwa
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e2374102ee
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UDBScript asynchronous execution (#684)
Script run by UDBScript are now executed asynchronously
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2022-01-03 14:33:34 +01:00 |
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biwa
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0bb555622e
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Fixed a crash with Mono that happened because of the placeholder text in the "additional parameters" text box in the testing drop down menu. Fixes #677
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2021-12-27 01:51:10 +01:00 |
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biwa
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5c61600d0f
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Removed some debugging code
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2021-12-26 15:36:00 +01:00 |
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biwa
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69a3194d69
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Fixes for Mono in the ScriptEditorPanel
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2021-12-26 13:21:54 +01:00 |
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biwa
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288de511e4
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DECALDEF: fixed a bug where the drop down list of available decals was empty. Fixes #678
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2021-12-26 13:11:00 +01:00 |
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biwa
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ca7b9e8b7e
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DeHackEd: fixed a crash with malformed patches. Fixes #673
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2021-12-23 12:48:04 +01:00 |
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biwa
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0f51f23360
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Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration)
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2021-12-17 16:33:42 +01:00 |
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biwa
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54b99ee710
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Added missing source file for placeholder tool strip text box
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2021-12-14 18:19:47 +01:00 |
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biwa
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a5df323717
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Added option to enter additional parameters when testing a map. Resolves #646
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2021-12-14 18:15:23 +01:00 |
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biwa
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9f85f70deb
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When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626
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2021-12-11 12:43:33 +01:00 |
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biwa
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a75249b315
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ACS parser: fixed problem when trying to include files that contain invalid characters. Fixes #664
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2021-12-11 11:27:29 +01:00 |
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biwa
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6cad9218f0
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Script editor: Reverted to an old version of ScriptEditorPanel
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2021-12-10 18:18:25 +01:00 |
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biwa
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a69141c3d0
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Script editor: made the fix for #663 a bit cleaner
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2021-12-10 18:13:16 +01:00 |
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biwa
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0945875bd6
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Script editor: fixed a crash when opening the script editor. Fixes #663
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2021-12-10 17:58:03 +01:00 |
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biwa
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d68f41a2a3
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IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653
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2021-12-10 11:10:42 +01:00 |
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biwa
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8157c0a6bd
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ZScript: user variables of parent actors were not displayed in the custom tab of the thing editing dialog. Fixes #649
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2021-11-29 00:35:57 +01:00 |
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biwa
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686cebd64d
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DeHackEd: fixed a problem where only the last DEHACKED lump was parsed. Fixes #657
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2021-11-28 18:20:46 +01:00 |
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biwa
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a9284f0cc6
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Fixed a problem where DeHackEd lumps failed to parse when their header wasn't at the beginning of the file. Fixes #647
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2021-11-28 18:02:35 +01:00 |
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biwa
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5eb438e3ba
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Add map scripting capabilities to UDB (#656)
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
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2021-11-28 14:00:24 +01:00 |
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biwa
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b8892f7edb
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ZScript parser: fixed a bug where trying to parse the undocumented alternative array declaration syntax failed. Fixes #645
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2021-10-26 23:50:34 +02:00 |
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biwa
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bd887c1f27
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Fixed an issue where thing positions were modified even when the new position was the same as the old one. Fixes #644
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2021-10-25 00:32:10 +02:00 |
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biwa
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161e5ed5b5
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ZScript parser: fixed a bug where included files where parsed when the #include directive was encountered, and not after the rest of the file was parsed. Fixes #641
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2021-10-23 20:02:40 +02:00 |
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biwa
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c2e7ac9b6b
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Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636
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2021-10-15 23:38:52 +02:00 |
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biwa
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8f70ab66f2
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ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631
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2021-10-11 21:34:26 +02:00 |
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biwa
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80e56310a3
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UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627
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2021-10-03 21:04:38 +02:00 |
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biwa
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ff96a669e0
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Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623
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2021-09-28 17:36:16 +02:00 |
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biwa
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ef18385ee7
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Fixed a problem in the UDMF parser that could cause data loss. Fixes #622
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2021-09-28 16:02:46 +02:00 |
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biwa
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b0cfc8ef26
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
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biwa
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0039945086
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Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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2021-09-13 21:19:48 +02:00 |
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biwa
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05939279dc
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Dehacked: fixed a crash when loading data from a directory that didn't contain a Dehacked patch
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2021-09-11 22:47:52 +02:00 |
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biwa
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fca82f5c91
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Dehacked: added support for editor keys
Dehacked: Dehacked files are now properly loaded from directories
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2021-09-11 22:11:07 +02:00 |
|
Derek MacDonald
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4b1e5d8e22
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Avoid infinite recursion in script editor's Find/Replace All (#615)
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2021-09-11 12:30:08 +02:00 |
|
biwa
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0b70b08bd8
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Fixed some compiler warnings
|
2021-09-06 23:43:30 +02:00 |
|
biwa
|
21471a45f9
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Dehacked: fixed warning about unsupported patch version 19
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2021-09-06 23:27:07 +02:00 |
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biwa
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da52f71154
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Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
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2021-09-06 23:05:58 +02:00 |
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biwa
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d766f27e75
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Fixed a bug with generalized options introduced in ea37ed1
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2021-09-05 16:42:27 +02:00 |
|
biwa
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e362df1d98
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
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biwa
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dd7d109e2b
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
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biwa
|
ea37ed18fc
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Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects)
|
2021-09-04 09:12:16 +02:00 |
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biwa
|
2abd39fa97
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Texture Browser: fixed a problem where cycling through the width and height jumped to 196 instead of 192. Fixes #613
|
2021-09-04 08:58:00 +02:00 |
|
Derek MacDonald
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d7a4e2bf8b
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
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