Magnus Norddahl
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6e4a02fb2b
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Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
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2020-01-15 23:28:17 +01:00 |
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biwa
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a14fc7cafd
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Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
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2020-01-07 22:26:21 +01:00 |
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ZZYZX
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044dbbcfd0
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
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Magnus Norddahl
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03e50615f6
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Remove explicit image unloading and fix previews
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2019-12-29 22:59:57 +01:00 |
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Magnus Norddahl
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f97f2d36b1
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Remove preview manager and remove CreateTexture
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2019-12-29 20:48:11 +01:00 |
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biwa
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a024ac9f47
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2019-12-29 19:05:26 +01:00 |
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biwa
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c46e548a73
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- Fixed vertical grid lines being 1 pixel off in their horizontal position
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
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2019-12-29 19:04:33 +01:00 |
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Magnus Norddahl
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ca3fa76e32
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Rename the sampler filters so that they use the same naming convention as modern graphics APIs
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2019-12-29 18:54:22 +01:00 |
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ZZYZX
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624c5ea1d3
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Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
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2019-12-26 14:33:23 +02:00 |
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ZZYZX
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60d836dc85
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Fixed: redraw grid after window size changes
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2019-12-25 17:26:30 +02:00 |
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biwa
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33b888e5d2
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Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325.
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2019-12-25 01:54:05 +01:00 |
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Magnus Norddahl
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80f815cad9
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Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail
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2019-12-20 03:39:06 +01:00 |
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ZZYZX
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bd967138f2
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Return old code for grid drawing on the renderer side
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2019-12-16 08:32:01 +02:00 |
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ZZYZX
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4cb6d68c45
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Use PBO to stream texture data for software rendering
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2019-12-16 06:54:44 +02:00 |
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ZZYZX
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5fbedaf8fc
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Fixed: don't reduce alpha twice in 2D render layers
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2019-12-16 04:52:42 +02:00 |
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ZZYZX
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8ac7e40754
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Returned CodeImp's software renderer for line plotting
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2019-12-16 04:15:53 +02:00 |
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ZZYZX
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554ccc442f
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Fixed plotting from plugins, fixed transformed grid
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2019-12-15 01:58:11 +02:00 |
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ZZYZX
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24c28e921f
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Fixed untransformed grid being Y-inverted
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2019-12-15 01:16:04 +02:00 |
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Kevin Caccamo
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b5bd90c0ce
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Attempt to fix grid being vertically inverted
I don't know exactly where the root cause of the problem lies, but this solution works for me, even if it is a bit of a hack.
Fixes #1
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2019-09-10 19:28:43 -04:00 |
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Kevin Caccamo
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7d3379c6ce
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Fix textures in 2D mode being clamped
I have no idea why the textures in 2D more ended up being clamped to begin with, but this should fix that.
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2019-09-03 22:55:54 -04:00 |
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Magnus Norddahl
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64cc7d2bc2
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- implement the fixed function fog
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2019-08-22 18:43:54 +02:00 |
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Magnus Norddahl
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7abcb2a328
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- remove unsafe keyword from functions no longer needing it
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2019-08-22 15:52:17 +02:00 |
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Magnus Norddahl
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0562dac685
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- fix screenverts math and some line drawing bugs
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2019-08-20 12:45:23 +02:00 |
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Magnus Norddahl
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4c0e6e8fcc
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- implement plotter as a shader
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2019-08-20 11:00:24 +02:00 |
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Magnus Norddahl
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b51270fdfa
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- Delay plotter drawing until DrawContents is called
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2019-08-18 08:07:28 +02:00 |
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Magnus Norddahl
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3142437444
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- move plotter texture into plotter
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2019-08-18 07:43:46 +02:00 |
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Magnus Norddahl
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c914aadcaa
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- simplify texture binding
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2019-08-17 03:21:11 +02:00 |
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Magnus Norddahl
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c88b94e1c9
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- render to texture bug fixes
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2019-08-17 03:08:34 +02:00 |
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Magnus Norddahl
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0542bd25ec
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- convert texturefactor to uniform
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2019-08-16 14:01:27 +02:00 |
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Magnus Norddahl
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3968206199
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- Sending data to Direct3D 9 just to retrieve it is stupid
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2019-08-16 13:38:53 +02:00 |
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Magnus Norddahl
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149012e8b3
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- simplify buffer indexing
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2019-08-16 13:23:25 +02:00 |
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Magnus Norddahl
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9b53939f0c
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- simplify vertex buffer and vertex format
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2019-08-16 13:07:57 +02:00 |
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Magnus Norddahl
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d701987fb4
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- don't pass sizes into VertexBuffer and IndexBuffer constructors
- CopyTexture bug fixes
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2019-08-16 11:24:22 +02:00 |
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Magnus Norddahl
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edecd3f7aa
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- rename draw functions
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2019-08-16 07:12:26 +02:00 |
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Magnus Norddahl
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e035ff8113
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- fix alpha ending up in red channel
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2019-08-16 05:37:03 +02:00 |
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Magnus Norddahl
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a542385cd7
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
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Magnus Norddahl
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b41cb07eaa
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- Hook up texture creation and binding
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2019-08-14 13:51:05 +02:00 |
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Magnus Norddahl
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1d09a0f86a
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- implement ApplyUniforms
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2019-08-14 12:36:33 +02:00 |
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Magnus Norddahl
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14fd3c96e1
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- remove Things2DShader, World3DShader, Effect and EffectShader
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2019-08-13 04:12:04 +02:00 |
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Magnus Norddahl
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0b3725e2fa
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- remove Display2DShader class
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2019-08-13 02:43:01 +02:00 |
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Magnus Norddahl
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3fae1e9ef3
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- add RenderDevice bindings
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2019-08-10 00:46:51 +02:00 |
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Magnus Norddahl
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e3740033fc
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
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Magnus Norddahl
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407cc703b8
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- implement enough of BuilderNative for GZDB to successfully run without crashing
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2019-08-09 23:15:48 +02:00 |
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Magnus Norddahl
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690a4d2e83
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- remove DataStream class
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2019-08-08 20:06:35 +02:00 |
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Magnus Norddahl
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c665bfca86
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
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Magnus Norddahl
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8f15e8d5e7
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- Simplify code
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2019-08-08 07:10:35 +02:00 |
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Magnus Norddahl
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3cff90d716
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- remove SlimDX.Direct3D9 namespace
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2019-08-08 03:51:21 +02:00 |
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Magnus Norddahl
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1be047d316
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- Simplify D3DDevice
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2019-08-08 03:19:11 +02:00 |
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volte
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821016760b
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Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte)
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2019-01-28 01:27:14 +02:00 |
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ZZYZX
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5c42035731
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Fixed unused variable warnings; fixed compilation error in Renderer2D
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2019-01-19 10:02:54 +02:00 |
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