MaxED
993328b57b
Textures with names starting with "-" were not processed correctly.
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Textures were not loaded properly from PK3/PK7 archives.
Visual mode: restored ability to remove textures using Delete action.
Visual mode: fixed several bugs in Cut/Copy/Paste things actions.
Visual mode: vavoom style 3d floors were not displayed properly.
Visual mode, 3d floors: added support for "RestrictLighting" (2) flag.
Visual mode, 3d floors: inner sides of 3d floors with "swimmable"/"render inside" flags used incorrect brightness value.
2013-07-31 12:38:47 +00:00
MaxED
12d9e1b08f
Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources.
2013-07-30 09:25:27 +00:00
MaxED
bafb8ed511
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
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Texture scale controls now have "Link" button.
Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode.
Some more fixes in Edit form realtime update stuff.
Removed some unused variables and functions.
2013-07-19 15:30:58 +00:00
MaxED
fd0a5d0f87
Rewrote VerticesMode.DeleteItem function. It was still not working properly after previous commit (proper vertex deletion can become surprisingly complicated in some cases)...
2013-07-05 09:07:49 +00:00
MaxED
8cf9e651cc
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MaxED
8f47c316b9
Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
MaxED
27f90d079d
Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one.
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Fixed a typo in documentation.
Fixed a typo in actions description.
2013-04-08 09:01:27 +00:00
MaxED
60682dab1c
Some more changes in auto texture alignment of newly drawn lines.
2013-04-02 13:42:55 +00:00
MaxED
4a6897a6ed
Visual Mode: added "Lower Floor/Ceiling to adjacent sector" and "Raise Floor/Ceiling to adjacent sector" actions.
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UDMF texture offsets are now used when splitting a linedef in UDMF map format.
Some changes in auto texture alignment of newly drawn lines.
2013-04-02 12:19:25 +00:00
MaxED
4abcca3cf8
Fixed incorrect behavior when sector had 2 or less sidedefs after vertices or linedefs removal.
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Fixed incorrect behavior when 2 linedefs are merged into one after deleting a vertex, when a newly created linedef overlaps existing geometry.
Visual Vertex handles were not updated when sector's floor or ceiling height was changed.
2013-03-22 12:53:34 +00:00
MaxED
591f92cce6
Moving to new SVN...
2013-03-18 13:52:27 +00:00
MaxED
a3f28cfe94
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
2012-11-27 21:12:20 +00:00
codeimp
7f685b4c77
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
boris_i
72d688f8d0
Added actions to move the camera up and down in 3D visual modes (no default keys bound)
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@ more fixes for auto-aligning hi-res textures: now takes the WorldPanning flag into account
2010-05-08 13:14:48 +00:00
codeimp
2d73b1163a
@ fixed some incorrect code (what happened there?!)
2010-01-30 22:20:18 +00:00
codeimp
35268f8e3c
@ exported Hermite spline functions for use by plugins
2010-01-30 20:46:51 +00:00
boris_i
52b791d188
Fixed auto alignment of scaled textures that retain precision of their unscaled dimension
2010-01-09 11:56:52 +00:00
codeimp
ed9f393fb1
- Tools.DrawLines no longer snaps the geometry to map format accuracy. Use General.Map.Map.SnapAllToAccuracy() to compensate.
2010-01-02 21:28:18 +00:00
codeimp
ee8d88c3dc
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
codeimp
13a47b93df
Fixed texture alignment wrapping to work only for the alignment axis.
2009-07-02 08:18:52 +00:00
codeimp
55e640b6e1
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
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- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
2009-06-11 21:21:20 +00:00
codeimp
f09bfff419
@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
2009-06-05 19:03:56 +00:00
codeimp
18dccfd87f
Fixed a minor drawing behavior bug
2009-05-13 20:51:03 +00:00
codeimp
848fd9e72e
Fixed a bug in the drawing behavior when splitting sectors
2009-05-13 20:07:33 +00:00
codeimp
9b8e06299a
Some changes to the drawing behavior to minimize the chance it will fix self-referencing sectors
2009-05-09 06:49:01 +00:00
codeimp
91b76bcb5b
Changed drawing behavior so that drawn lines are not corrected to clockwise orientation
2009-05-06 14:50:17 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00