spherallic
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a27edb384f
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Update version number to 0.9
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2024-06-25 16:19:22 +02:00 |
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spherallic
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a807c1f1c4
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Update version number to 0.8
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2024-05-29 17:28:09 +02:00 |
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spherallic
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85bc168377
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Update version number to 0.7
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2024-02-09 02:41:26 +01:00 |
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spherallic
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87069be13b
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Update version number to 0.6
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2023-09-15 21:48:26 +02:00 |
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spherallic
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388e206d03
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v0.5: Update version number and revision
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2023-09-11 03:09:30 +02:00 |
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spherallic
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0f1c06d44b
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v0.4: Update version number and installer script
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2023-09-08 13:35:37 +02:00 |
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spherallic
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cf8fbd2260
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Update version number to v0.3
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2023-06-29 17:39:00 +02:00 |
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spherallic
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31bb3ebac0
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Update revision number to match latest UDB merge
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2023-06-27 21:08:06 +02:00 |
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spherallic
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6ca071a6cc
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Update revision number to match latest UDB merge
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2023-06-20 09:59:25 +02:00 |
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spherallic
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ba064bae3e
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Update revision number to match latest UDB merge
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2023-06-11 00:59:51 +02:00 |
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spherallic
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069d143e06
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Update version number to v0.2, update installer and rename default config
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2023-06-04 22:41:53 +02:00 |
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spherallic
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b6779c4c8d
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Add menu & toolbar toggles for NiGHTS, zoom tube and polyobject rendering
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2023-06-04 02:11:51 +02:00 |
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spherallic
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a962eed418
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Update revision number to reflect latest UDB merge
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2023-05-29 11:06:02 +02:00 |
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spherallic
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d08b4b6638
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Start UZB version numbering with v0.1
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2023-05-26 18:21:31 +02:00 |
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spherallic
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78dc4e5c1e
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Update git revision in assembly version
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2023-05-26 16:59:12 +02:00 |
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spherallic
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3aad6d2bb7
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Rebrand UDB to UZB
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2023-05-26 16:55:19 +02:00 |
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ZZYZX
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4fd97fec9c
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
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volte
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7fbd07e586
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New feature: classic lighting renderer for visual mode (#680)
Added classic rendering mode to closer emulate software renderer visuals in visual mode
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2022-01-04 20:17:12 +01:00 |
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ZZYZX
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6374b498ab
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Added GLSL shader preprocessor
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2020-01-01 22:41:04 +02:00 |
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ZZYZX
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624c5ea1d3
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Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
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2019-12-26 14:33:23 +02:00 |
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ZZYZX
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3491bdccea
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Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331)
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2019-12-26 08:16:38 +02:00 |
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ZZYZX
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607ac7751e
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Fixed: use application default font family for rendered labels if user-selected font is not available
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2019-12-26 07:09:28 +02:00 |
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ZZYZX
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96f2b4e94e
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Fixed TGA texture loading
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2019-12-24 21:33:16 +02:00 |
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ZZYZX
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99b1770004
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Fixed references to GZDB in the setup
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2019-12-24 20:43:55 +02:00 |
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ZZYZX
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81df5e858f
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Removed remaining DirectX references, fixed setup
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2019-12-24 19:45:23 +02:00 |
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ZZYZX
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cd9da4b4a1
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Changed splash image and icons
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2019-12-24 11:59:58 +02:00 |
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ZZYZX
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d995f983fc
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Rebranding
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2019-12-24 09:14:28 +02:00 |
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Magnus Norddahl
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7f6ff8929d
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Move the shaders to C# resources
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2019-12-21 01:26:58 +01:00 |
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Magnus Norddahl
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90b5c41517
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- update solution to .net framework 4.7.2 and add build output files to .gitignore
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2019-08-08 00:18:44 +02:00 |
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ZZYZX
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95a9d28798
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Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
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2019-03-29 20:41:01 +02:00 |
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ZZYZX
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5c42035731
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Fixed unused variable warnings; fixed compilation error in Renderer2D
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2019-01-19 10:02:54 +02:00 |
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ZZYZX
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6fc15a179f
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Fixed crash while trying to reference nonexistent vertices in Unreal models
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2018-07-25 16:03:41 +03:00 |
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ZZYZX
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80b7d86cd8
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Added: color user variable, //$UserReinterpret for color control on integer user variable
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2018-07-24 11:35:52 +03:00 |
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ZZYZX
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04dc210db5
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Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
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2018-07-24 10:27:29 +03:00 |
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ZZYZX
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74e31b658b
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Fixed Builder.exe.config, only this time properly
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2018-07-16 21:33:22 +03:00 |
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ZZYZX
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a196457f83
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Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
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2018-07-16 17:06:49 +03:00 |
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ZZYZX
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1933b0b6de
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Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
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2018-07-13 07:56:13 +03:00 |
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ZZYZX
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50d458f764
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Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
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2018-06-23 19:20:39 +03:00 |
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ZZYZX
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b026e58a89
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Added: MODELDEF #include support
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2018-06-09 17:26:03 +03:00 |
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ZZYZX
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3c433cfcb8
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Fixed scalar in UE1 model reader (was 127, should be 128)
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2018-06-07 11:59:52 +03:00 |
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ZZYZX
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320b5f017f
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Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
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2018-05-28 11:00:57 +03:00 |
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ZZYZX
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8af4a46c5b
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Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
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2018-05-28 04:06:21 +03:00 |
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ZZYZX
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260ffbe57b
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Fixed skin remapping method
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2018-05-27 23:25:17 +03:00 |
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ZZYZX
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85f00ab9d7
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Added multiple texture support for Unreal models
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2018-05-27 21:05:57 +03:00 |
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ZZYZX
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db36293462
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Added platform information to the saved error report
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2018-04-16 03:22:24 +03:00 |
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ZZYZX
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e9c83d0646
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Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
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2018-04-16 01:51:57 +03:00 |
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ZZYZX
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a2a6004a61
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Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
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2018-04-15 01:59:58 +03:00 |
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ZZYZX
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d9dfab64a0
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Made some edits to the build scripts and auto-update routine to support 64-bit updating
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2018-04-14 18:11:40 +03:00 |
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jewalky
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0b14bdeec1
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GZDB native 64-bit binary support (PR#197 by StrikerMan780)
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2018-04-14 16:55:21 +03:00 |
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ZZYZX
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0a5a2e81e0
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Updated ZDoom ACC to the latest dev build (reported by printz)
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2018-04-10 21:07:55 +03:00 |
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