ZZYZX
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a196457f83
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Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
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2018-07-16 17:06:49 +03:00 |
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ZZYZX
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20f96cd115
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Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
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2018-07-13 08:20:45 +03:00 |
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ZZYZX
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1933b0b6de
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Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
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2018-07-13 07:56:13 +03:00 |
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Marisa Kirisame
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afd710801f
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Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame)
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2018-07-05 12:50:03 +03:00 |
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ZZYZX
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50d458f764
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Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
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2018-06-23 19:20:39 +03:00 |
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ZZYZX
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b026e58a89
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Added: MODELDEF #include support
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2018-06-09 17:26:03 +03:00 |
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ZZYZX
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3c433cfcb8
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Fixed scalar in UE1 model reader (was 127, should be 128)
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2018-06-07 11:59:52 +03:00 |
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JakeSmokie
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6768bc7f37
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Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
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2018-06-07 11:32:36 +03:00 |
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ZZYZX
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0f469e90ad
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Updated Unreal model loading to the fixed behavior (only this time really fixed)
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2018-05-28 11:12:04 +03:00 |
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ZZYZX
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320b5f017f
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Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
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2018-05-28 11:00:57 +03:00 |
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ZZYZX
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8af4a46c5b
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Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
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2018-05-28 04:06:21 +03:00 |
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ZZYZX
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260ffbe57b
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Fixed skin remapping method
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2018-05-27 23:25:17 +03:00 |
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ZZYZX
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85f00ab9d7
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Added multiple texture support for Unreal models
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2018-05-27 21:05:57 +03:00 |
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ZZYZX
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634ba5486a
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Update zspecial.acs for ZDoom, revert ACC to 1.56
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2018-05-27 09:00:58 +03:00 |
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ZZYZX
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4213be1c7a
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Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
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2018-05-27 08:53:54 +03:00 |
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ZZYZX
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d6e1b815c3
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Added platform information to application log
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2018-05-27 04:25:16 +03:00 |
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ZZYZX
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db36293462
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Added platform information to the saved error report
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2018-04-16 03:22:24 +03:00 |
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ZZYZX
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e9c83d0646
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Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
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2018-04-16 01:51:57 +03:00 |
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ZZYZX
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1e129ba2c3
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Fixed: 64-bit updater had wrong path and would not update
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2018-04-15 02:11:01 +03:00 |
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ZZYZX
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a2a6004a61
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Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
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2018-04-15 01:59:58 +03:00 |
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ZZYZX
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000ecfbab0
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Made GZDB output 64-bit in the title
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2018-04-14 18:15:11 +03:00 |
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ZZYZX
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d9dfab64a0
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Made some edits to the build scripts and auto-update routine to support 64-bit updating
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2018-04-14 18:11:40 +03:00 |
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jewalky
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0b14bdeec1
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GZDB native 64-bit binary support (PR#197 by StrikerMan780)
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2018-04-14 16:55:21 +03:00 |
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ZZYZX
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0a5a2e81e0
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Updated ZDoom ACC to the latest dev build (reported by printz)
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2018-04-10 21:07:55 +03:00 |
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ZZYZX
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5344700f77
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Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
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ZZYZX
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9742a9f7bb
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Added UDMF desaturation preview in visual modes
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2018-04-10 19:41:44 +03:00 |
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ZZYZX
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88d98acd49
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Fixed: zero-radius point lights would crash upon entering things mode (reported by blood)
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2018-03-31 14:13:35 +03:00 |
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ZZYZX
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10167038ae
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Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
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2018-03-31 14:01:36 +03:00 |
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ZZYZX
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f7c2a577e4
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Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
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2018-03-31 13:38:30 +03:00 |
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ZZYZX
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abdacb32df
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Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
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2018-03-31 13:07:41 +03:00 |
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ZZYZX
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995e23f290
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Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
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2018-03-25 01:40:31 +02:00 |
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ZZYZX
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efd2ded0b3
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Made 2D spotlight projection even more accurate (reported by Gutawer)
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2018-02-04 13:20:11 +02:00 |
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ZZYZX
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a0ef5209b7
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Fixed light color picker to work with spotlights
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2018-02-04 09:18:02 +02:00 |
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ZZYZX
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f97b0b2ee8
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Made 2D spotlight projection more accurate
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2018-02-04 07:28:41 +02:00 |
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ZZYZX
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4462224aaa
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Oops quickfix: inherited generic lights did not work
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2018-02-04 06:30:50 +02:00 |
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ZZYZX
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5791171851
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Added proper spotlight preview in 2D mode
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2018-02-04 06:16:46 +02:00 |
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ZZYZX
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e91fe94794
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
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ZZYZX
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6565b83a0e
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Moved spotlights to separate directory; fixed parameter names; added animated spotlights to game configurations
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2018-02-04 04:27:05 +02:00 |
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ZZYZX
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184982dc67
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Added spotlight preview in visual mode
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2018-02-04 04:18:59 +02:00 |
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ZZYZX
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089906bac0
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Removed leftovers of default string value implementation
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2018-02-04 02:50:46 +02:00 |
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ZZYZX
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d8bee559dc
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Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
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2018-02-03 22:31:43 +02:00 |
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ZZYZX
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8375ece252
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Fixed collection modification inside foreach. (reported by Lud)
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2018-01-22 13:20:12 +02:00 |
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ZZYZX
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1d36d3fe6e
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Updated ZScript parser for const array definition support (reported by SanyaWaffles)
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2017-12-25 02:45:21 +02:00 |
|
Anthony M. Cook
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d428272fe1
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The indoor lightning descriptions were reversed. (#164) (by acook)
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2017-11-08 05:37:36 +02:00 |
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ZZYZX
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f0364c15a5
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Fixed one-line issue in model lighting pipeline (reported by everyone)
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2017-10-25 07:58:48 +03:00 |
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ZZYZX
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3f35731914
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Fixed: allow dotted identifier in array dimensions
|
2017-09-06 18:57:25 +03:00 |
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ZZYZX
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e7328e4caa
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Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
|
2017-08-27 08:10:22 +03:00 |
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ZZYZX
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b8e68083c0
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Fixed: BaseVisualMode object was used before fully initialized (reported by Martix10)
|
2017-08-24 16:24:42 +03:00 |
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Mistranger
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7168ad2095
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Add "Mouse selection threshold" option (#141 by Mistranger)
* Mouse selection threshold
* Cleanup
* Fix selection bug
|
2017-08-24 16:24:03 +03:00 |
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ZZYZX
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c9162c6f26
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Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+)
|
2017-08-10 16:01:22 +03:00 |
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