Magnus Norddahl
|
9f2c9e00d7
|
Add mono makefile
|
2019-08-29 16:30:49 +02:00 |
|
Magnus Norddahl
|
c2157ee24e
|
- fix field of view
|
2019-08-22 23:28:26 +02:00 |
|
Magnus Norddahl
|
9d02676f8f
|
- fix wrong uniform state
|
2019-08-22 22:59:27 +02:00 |
|
Magnus Norddahl
|
64cc7d2bc2
|
- implement the fixed function fog
|
2019-08-22 18:43:54 +02:00 |
|
Magnus Norddahl
|
808d644c0b
|
- fix visual mode movement not working
|
2019-08-22 16:26:22 +02:00 |
|
Magnus Norddahl
|
7abcb2a328
|
- remove unsafe keyword from functions no longer needing it
|
2019-08-22 15:52:17 +02:00 |
|
Magnus Norddahl
|
1ef7d4a267
|
- improve performance
|
2019-08-22 15:46:24 +02:00 |
|
Magnus Norddahl
|
0562dac685
|
- fix screenverts math and some line drawing bugs
|
2019-08-20 12:45:23 +02:00 |
|
Magnus Norddahl
|
4c0e6e8fcc
|
- implement plotter as a shader
|
2019-08-20 11:00:24 +02:00 |
|
Magnus Norddahl
|
e5500f7190
|
- don't update the texture unless something was drawn
|
2019-08-18 08:14:14 +02:00 |
|
Magnus Norddahl
|
9b0b6d2687
|
- clear command list once drawn
|
2019-08-18 08:11:09 +02:00 |
|
Magnus Norddahl
|
b51270fdfa
|
- Delay plotter drawing until DrawContents is called
|
2019-08-18 08:07:28 +02:00 |
|
Magnus Norddahl
|
3142437444
|
- move plotter texture into plotter
|
2019-08-18 07:43:46 +02:00 |
|
Magnus Norddahl
|
3b2d50cce0
|
- add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation
|
2019-08-18 06:04:15 +02:00 |
|
Magnus Norddahl
|
ebba32e7ba
|
- add the appropriate ifdefs for an unix build
|
2019-08-18 03:29:33 +02:00 |
|
Magnus Norddahl
|
5ccc225fa8
|
- fix light pass
|
2019-08-17 05:21:28 +02:00 |
|
Magnus Norddahl
|
6c9f9b9247
|
- remove unused code
|
2019-08-17 03:58:07 +02:00 |
|
Magnus Norddahl
|
c914aadcaa
|
- simplify texture binding
|
2019-08-17 03:21:11 +02:00 |
|
Magnus Norddahl
|
c88b94e1c9
|
- render to texture bug fixes
|
2019-08-17 03:08:34 +02:00 |
|
Magnus Norddahl
|
cea032e025
|
- remove unused code
|
2019-08-16 14:06:03 +02:00 |
|
Magnus Norddahl
|
0542bd25ec
|
- convert texturefactor to uniform
|
2019-08-16 14:01:27 +02:00 |
|
Magnus Norddahl
|
3968206199
|
- Sending data to Direct3D 9 just to retrieve it is stupid
|
2019-08-16 13:38:53 +02:00 |
|
Magnus Norddahl
|
149012e8b3
|
- simplify buffer indexing
|
2019-08-16 13:23:25 +02:00 |
|
Magnus Norddahl
|
9b53939f0c
|
- simplify vertex buffer and vertex format
|
2019-08-16 13:07:57 +02:00 |
|
Magnus Norddahl
|
d701987fb4
|
- don't pass sizes into VertexBuffer and IndexBuffer constructors
- CopyTexture bug fixes
|
2019-08-16 11:24:22 +02:00 |
|
Magnus Norddahl
|
fb137d46db
|
- draw streamed vertices
|
2019-08-16 07:45:34 +02:00 |
|
Magnus Norddahl
|
dc3bd6cb9c
|
- ignore release build files
|
2019-08-16 07:44:48 +02:00 |
|
Magnus Norddahl
|
edecd3f7aa
|
- rename draw functions
|
2019-08-16 07:12:26 +02:00 |
|
Magnus Norddahl
|
5604685770
|
- remove old fixed function shader as it isn't used
|
2019-08-16 07:10:46 +02:00 |
|
Magnus Norddahl
|
55c404e689
|
- add raw mouse input
|
2019-08-16 06:39:18 +02:00 |
|
Magnus Norddahl
|
e035ff8113
|
- fix alpha ending up in red channel
|
2019-08-16 05:37:03 +02:00 |
|
Magnus Norddahl
|
c4dafbedc1
|
- implement alpha test
|
2019-08-16 04:10:03 +02:00 |
|
Magnus Norddahl
|
8ea439a5c2
|
- fix some rendering problems in visual mode
|
2019-08-15 14:49:49 +02:00 |
|
Magnus Norddahl
|
a292300eaa
|
- use some more sane values for the frame buffer
|
2019-08-15 09:49:36 +02:00 |
|
Magnus Norddahl
|
e6731115ed
|
- and we have visuals!
|
2019-08-15 09:40:49 +02:00 |
|
Magnus Norddahl
|
10c06cc662
|
- minor bug fix
|
2019-08-15 02:57:09 +02:00 |
|
Magnus Norddahl
|
a542385cd7
|
- force texture and buffer updating to go through RenderDevice
|
2019-08-15 02:52:21 +02:00 |
|
Magnus Norddahl
|
b41cb07eaa
|
- Hook up texture creation and binding
|
2019-08-14 13:51:05 +02:00 |
|
Magnus Norddahl
|
1d09a0f86a
|
- implement ApplyUniforms
|
2019-08-14 12:36:33 +02:00 |
|
Magnus Norddahl
|
3c44f77b60
|
- port all the direct3d shaders to glsl
|
2019-08-14 07:55:21 +02:00 |
|
Magnus Norddahl
|
14fd3c96e1
|
- remove Things2DShader, World3DShader, Effect and EffectShader
|
2019-08-13 04:12:04 +02:00 |
|
Magnus Norddahl
|
0b3725e2fa
|
- remove Display2DShader class
|
2019-08-13 02:43:01 +02:00 |
|
Magnus Norddahl
|
2eaf323ad0
|
- fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
|
2019-08-12 08:33:40 +02:00 |
|
Magnus Norddahl
|
fd37c455d2
|
- Upload and apply vertex buffers, index bufers and vertex declarations
|
2019-08-10 07:46:29 +02:00 |
|
Magnus Norddahl
|
d48f032b71
|
- create OpenGL context
|
2019-08-10 02:32:08 +02:00 |
|
Magnus Norddahl
|
3fae1e9ef3
|
- add RenderDevice bindings
|
2019-08-10 00:46:51 +02:00 |
|
Magnus Norddahl
|
e3740033fc
|
- rename classes with D3D in them
|
2019-08-09 23:22:16 +02:00 |
|
Magnus Norddahl
|
8ada3862e4
|
- rename files
|
2019-08-09 23:20:36 +02:00 |
|
Magnus Norddahl
|
407cc703b8
|
- implement enough of BuilderNative for GZDB to successfully run without crashing
|
2019-08-09 23:15:48 +02:00 |
|
Magnus Norddahl
|
37876f6d8a
|
- add BuilderNative library that does the actual rendering
|
2019-08-09 06:18:08 +02:00 |
|