spherallic
3726bb5a3b
Merge remote-tracking branch 'udb/master'
2024-01-28 22:36:53 +01:00
ZZYZX
0a3cda013a
Internal: Add BccCompiler.cs to BuilderMono.csproj
2024-01-28 02:40:15 +02:00
spherallic
b5f482e9dc
Merge remote-tracking branch 'udb/master'
2024-01-09 14:06:45 +01:00
biwa
957bec7f43
Autosave map functionality ( #995 )
...
Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
2023-12-15 22:49:28 +01:00
spherallic
aea6808cee
Merge remote-tracking branch 'udb/master'
2023-10-24 16:28:55 +02:00
biwa
0a74ca24b6
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations ( #953 )
2023-10-24 15:51:49 +02:00
spherallic
867d5f3e0e
Include SOC-related files in BuilderMono project
2023-10-12 14:45:16 +02:00
SteelT
8003061534
Fix building the mono version
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diff --git a/Source/Core/BuilderMono.csproj b/Source/Core/BuilderMono.csproj
index 980fed4b..2419a7b0 100644
--- a/Source/Core/BuilderMono.csproj
+++ b/Source/Core/BuilderMono.csproj
@@ -304,6 +304,8 @@
<Compile Include="Rendering\Vector4.cs" />
<Compile Include="Rendering\VertexBuffer.cs" />
<Compile Include="Rendering\VisualSlopeHandle.cs" />
+ <Compile Include="SRB2\LuaMobjStructure.cs" />
+ <Compile Include="SRB2\LuaParser.cs" />
<Compile Include="VisualModes\VisualSlope.cs" />
<Compile Include="Windows\ILinedefEditForm.cs" />
<Compile Include="Windows\ISectorEditForm.cs" />
2023-09-15 16:10:23 -04:00
spherallic
464a6eba9f
Update BuilderMono to use UZB icon
2023-09-08 19:35:42 +02:00
spherallic
778cf4be7c
Merge remote-tracking branch 'udb/master'
2023-07-14 00:19:00 +02:00
Magnus Norddahl
192b69c8af
Added support for models in IQM format
2023-06-29 20:37:47 +02:00
spherallic
841467cf9b
Merge remote-tracking branch 'udb/master'
2023-05-24 12:55:08 +02:00
biwa
13a6f1b24d
Added the Unity port IWADs (and some others) to the list of known official IWADs
2023-05-21 09:54:55 +02:00
spherallic
087b1c8e8f
Merge remote-tracking branch 'udb/master' into udbmerge202304
2023-05-12 13:45:56 +02:00
MascaraSnake
54e3b4ff3f
Implement thing edit form
2022-12-30 17:53:17 +01:00
MascaraSnake
164c3aa9b1
Add unfinished SRB2 sector edit form
2022-12-29 22:43:45 +01:00
MascaraSnake
c5d91d15fc
Began implementing linedef edit form for SRB2
2022-12-29 21:02:53 +01:00
MascaraSnake
51d56016f3
Refactor the code that open edit forms, to make it easier to add different forms in the future
2022-12-28 13:10:04 +01:00
biwa
204982e5f8
Add support for toasts ( #817 )
...
Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
ZZYZX
7de0c65b61
Fixed threading and Mono issues in resource check
2022-09-26 23:45:19 +03:00
ZZYZX
ca5c77251e
Fixed Mono build
2022-09-18 21:27:32 +03:00
ZZYZX
692ceb719b
Internal: fixed Linux and Mac build
2022-08-07 22:48:23 +03:00
biwa
4f526dc57f
Toolbar buttons now show their assigned shortcut key in their tool tip
2022-05-28 16:19:01 +02:00
biwa
9c7526a80c
Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555
2022-04-09 11:10:41 +02:00
biwa
78ded20481
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode ( #680 )
...
Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
biwa
54b99ee710
Added missing source file for placeholder tool strip text box
2021-12-14 18:19:47 +01:00
biwa
d68f41a2a3
IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653
2021-12-10 11:10:42 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB ( #656 )
...
Added map scripting capabilities to UDB (#656 ). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
b0cfc8ef26
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
biwa
e362df1d98
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer ( #546 )
...
https://doomwiki.org/wiki/Static_limits
The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.
The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
biwa
722c79d894
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
2020-10-11 22:36:07 +02:00
Magnus Norddahl
a091225483
Update project file
2020-10-02 00:46:08 +02:00
Magnus Norddahl
f3dea17d1c
Case sensitivity for the loss!
2020-10-02 00:37:06 +02:00
Magnus Norddahl
e390bce8f6
Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without
2020-09-30 03:34:11 +02:00
Magnus Norddahl
ccf2191f10
Add workaround for broken View.List implementation in mono's winforms
2020-09-12 01:25:59 +02:00
biwa
999d5ade9e
More BuilderMono.csproj fixes
2020-04-10 11:20:19 +02:00
biwa
ca4dc1958c
Hopefully fixed BuilderMono.csproj to compile for Mac and Linux again.
2020-04-10 10:57:38 +02:00
Magnus Norddahl
e19b2912f3
Update mono project file
2020-03-17 21:07:51 +01:00
Magnus Norddahl
5363fe0717
Produce release build
...
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
2020-01-06 08:52:59 +01:00
Magnus Norddahl
20f5f01b84
Unix build fixes
2020-01-06 08:07:52 +01:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Magnus Norddahl
7f6ff8929d
Move the shaders to C# resources
2019-12-21 01:26:58 +01:00
Kevin Caccamo
b5ad511671
Enable DevIL on Linux
...
Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
2019-09-03 22:47:59 -04:00
Magnus Norddahl
51fabae1e7
Turn off updater with mono as it won't work without additional work
2019-08-29 21:45:58 +02:00
Magnus Norddahl
4cfe80f33a
GZDB can now boot using mono
2019-08-29 21:04:50 +02:00
Magnus Norddahl
159a2e6d38
Build using msbuild on mono to fix issues with resources and such
2019-08-29 20:24:22 +02:00
Magnus Norddahl
9b300126e9
Disable DEVIL and create build solution specifically for mono
2019-08-29 17:56:12 +02:00