Commit graph

3152 commits

Author SHA1 Message Date
Magnus Norddahl
6492a2b3ff Merge branch 'nodevil' 2020-03-17 21:06:10 +01:00
alexey.lysiuk
127aff5cc4
Fixes for non-Windows platforms (#371 by alexey-lysiuk) 2020-03-17 21:37:58 +02:00
Magnus Norddahl
29b30a3dcc This joke isn't funny when half the racists in the US is saying this 2020-03-17 20:09:34 +01:00
biwa
0282f34324 3D Floor Mode: Don't set valid plane equation when the the surface isn't sloped 2020-03-15 10:39:26 +01:00
biwa
4ae5f32004 3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes 2020-03-14 21:31:24 +01:00
biwa
c34b6e310a Rotating sectors with plane equation slopes in Edit Selection Mode works properly now 2020-03-14 20:06:30 +01:00
biwa
e8cc2f9801 Self-inheritance of ZScript classes is now considered an error and not a warning 2020-03-14 15:46:00 +01:00
biwa
d3b90f4f50 Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop) 2020-03-14 13:18:45 +01:00
biwa
e798450abd The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected. 2020-02-24 13:57:26 +01:00
biwa
afef349220 - Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
2020-02-24 12:54:59 +01:00
biwa
37e8154556 - Some refactoring
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
2020-02-23 12:44:59 +01:00
biwa
915d83c92a - If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
73e8d5440f Fixed a problem where slope handles could be picked through other geometry 2020-02-23 01:07:40 +01:00
biwa
631ccc12af Slope handles can now be set as pivot while other surfaces are selected 2020-02-23 00:48:47 +01:00
biwa
fd2b11505c Removed remnants of holding Alt to interact with slope handles 2020-02-23 00:14:43 +01:00
biwa
9c3d8d46ba It's not possible to have a slope handle be selected and set as pivot at the same time 2020-02-23 00:09:57 +01:00
biwa
f606f3bd7c Drawing slope handles works correctly now 2020-02-22 19:45:12 +01:00
biwa
1b79d9f6c4 Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?) 2020-02-19 23:03:32 +01:00
biwa
50a73b6af2 Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed) 2020-02-19 22:43:41 +01:00
biwa
e4644b7cab The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore) 2020-02-19 22:14:29 +01:00
biwa
21c8379904 Added action to toggle between picking slope handles or other map elements 2020-02-19 21:59:42 +01:00
biwa
7154dec8c7 Code cleanup, added some comments 2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86 Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
Magnus Norddahl
c943b07bd0 Fix broken patch loading 2020-02-16 18:57:19 +01:00
Magnus Norddahl
4d3fea0088 Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have) 2020-02-16 17:10:57 +01:00
Magnus Norddahl
c1130b4c62 Merge remote-tracking branch 'origin/master' into nodevil 2020-02-16 16:48:49 +01:00
ZZYZX
ec9765f004 Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal' 2020-01-25 23:28:27 +02:00
biwa
d9cfc04e2e More trying to get it to work... 2020-01-18 21:10:21 +01:00
ZZYZX
973a4b1447 Fixed: CalculateArea was doing some weird shit (resolves #372) 2020-01-18 22:08:48 +02:00
Magnus Norddahl
6e4a02fb2b Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
Magnus Norddahl
afb79e80d5 Implement tga image loader 2020-01-14 20:39:46 +01:00
Magnus Norddahl
0372b75eea Fix offsetting bug 2020-01-14 18:57:50 +01:00
Magnus Norddahl
4e86765f2a Implement pcx loader (I can't believe I wrote this in 2020...) 2020-01-14 18:49:45 +01:00
Magnus Norddahl
e908ec72e9 Add missing try/catch 2020-01-14 17:29:13 +01:00
Magnus Norddahl
3bbe76b225 Remove DevIL dependency
Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00
ZZYZX
42aa6c8832 Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken 2020-01-14 11:09:33 +02:00
Magnus Norddahl
7ea64f910b Fatal crash (Texture name input) #367 2020-01-13 19:11:10 +01:00
Magnus Norddahl
a2b18f1893 Fix load bug where exactly one image per thread would not get loaded 2020-01-12 23:35:20 +01:00
Magnus Norddahl
fc7093b959 Load images when they accessed
Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
acfd4f5283 LoadImage should not be virtual 2020-01-12 21:12:56 +01:00
Magnus Norddahl
db747d022b Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them. 2020-01-12 20:17:18 +01:00
Magnus Norddahl
21d19e2804 Only use GetBitmap for the alpha test 2020-01-12 19:53:50 +01:00
Magnus Norddahl
0abaeaf758 Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData 2020-01-12 19:37:27 +01:00
biwa
247d3e7a97 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-09 20:05:34 +01:00
biwa
a14fc7cafd Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling 2020-01-07 22:26:21 +01:00
biwa
2c9235e4ea Trying to figure out matrix black magic 2020-01-07 21:27:37 +01:00
Magnus Norddahl
5363fe0717 Produce release build
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
2020-01-06 08:52:59 +01:00
Magnus Norddahl
20f5f01b84 Unix build fixes 2020-01-06 08:07:52 +01:00
biwa
01ccfa56f3 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-05 14:27:47 +01:00
biwa
b415046694 Fixed nonsensical values being returned when using +++/--- in many fields. 2020-01-04 23:29:35 +01:00
biwa
8aee7fc550 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-04 22:15:13 +01:00
ZZYZX
0e7875e0ad Fixed: light clipping on back faces was gone 2020-01-03 03:55:34 +02:00
ZZYZX
044dbbcfd0 Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
biwa
0efb786a97 Slopes in 3D floors work again 2020-01-03 01:11:23 +01:00
Magnus Norddahl
54fb563a9a Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2020-01-02 20:35:20 +01:00
Magnus Norddahl
c10f70d595 Fix glError returning a null pointer 2020-01-02 20:34:55 +01:00
biwa
7e84883125 Some cleanups 2020-01-02 20:32:37 +01:00
ZZYZX
7b5d4a03e9 Write uniform data into separate structures 2020-01-02 21:32:08 +02:00
Magnus Norddahl
10702928ae Only call seterror if the context creation fails 2020-01-02 20:21:38 +01:00
Magnus Norddahl
6450bdcc67 Improve error message if OpenGL context creation fails 2020-01-02 19:45:45 +01:00
ZZYZX
0ba5870dfc Merge branch 'shadercompiler' 2020-01-02 20:22:49 +02:00
Magnus Norddahl
d71da60c40 Lower depth bits requirement 2020-01-02 19:07:31 +01:00
Magnus Norddahl
82db74b17a Fix profile not being used 2020-01-02 18:55:53 +01:00
Magnus Norddahl
d49a6e228b Work a little harder to find an usable OpenGL version 2020-01-02 18:53:37 +01:00
ZZYZX
0fbebbe759 Allow functions block in a shader, error out on duplicate functions 2020-01-02 02:56:27 +02:00
biwa
e4e05542ec Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning 2020-01-02 01:32:55 +01:00
ZZYZX
e015cc6fb1 Fixed token position for named tokens 2020-01-02 01:51:54 +02:00
biwa
55135f2982 - Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
ZZYZX
6374b498ab Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Magnus Norddahl
73364a130e Remove UTF-8 BOM if found 2020-01-01 09:21:41 +01:00
biwa
4bfbe567c1 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2019-12-31 23:46:56 +01:00
ZZYZX
7b5506363e Fixed F10 key focusing the menu on key release 2019-12-31 15:32:57 +02:00
ZZYZX
c00e2a8074 Fixed F10 key focusing the menu instead of opening the script editor as intended 2019-12-31 14:57:29 +02:00
ZZYZX
e092235262 Removed the remains of resource editing 2019-12-31 14:16:13 +02:00
ZZYZX
961b5fdb33 Actually fixed PK3 synchronization 2019-12-31 13:46:30 +02:00
ZZYZX
fa053bc097 Prevent closing the PK3 stream before read operation has completed 2019-12-31 13:35:43 +02:00
ZZYZX
e61937c7b7 Removed the capability to open any file from the script editor 2019-12-31 13:18:39 +02:00
biwa
d7e259bc7e Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers 2019-12-31 10:57:29 +01:00
Magnus Norddahl
a18e165d99 Fix geometry constantly being rebuilt in some situations 2019-12-31 03:44:36 +01:00
biwa
ba713f7a25 Ported visual sloping to UDB 2019-12-31 00:08:17 +01:00
biwa
1e90500a3f Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized 2019-12-30 11:28:08 +01:00
Magnus Norddahl
f6dd787f0d Present maps slightly faster to the user 2019-12-30 06:41:52 +01:00
Magnus Norddahl
c95e5af46d Reduce memory usage during preview image loading 2019-12-30 06:22:32 +01:00
Magnus Norddahl
65fdafafd8 Fix TransformPatch using bitmap from the main thread 2019-12-29 23:24:08 +01:00
Magnus Norddahl
03e50615f6 Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1 Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
biwa
a024ac9f47 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2019-12-29 19:05:26 +01:00
biwa
c46e548a73 - Fixed vertical grid lines being 1 pixel off in their horizontal position
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
2019-12-29 19:04:33 +01:00
ZZYZX
5dc2ab7b28 Supposedly fixed sprites not loading if reloaded resources from visual mode 2019-12-29 19:59:52 +02:00
Magnus Norddahl
ca3fa76e32 Rename the sampler filters so that they use the same naming convention as modern graphics APIs 2019-12-29 18:54:22 +01:00
ZZYZX
12fd006c61 Removed dynamic resource reloading for resource writing 2019-12-29 16:38:53 +02:00
ZZYZX
8990cc57b0 Fixed code folding in script editor 2019-12-29 15:58:53 +02:00
ZZYZX
87f74cb9c3 Trashed embedded resource editing UI 2019-12-29 15:27:29 +02:00
ZZYZX
58d2d67e77 Do not try to continuously reload failed textures 2019-12-29 14:25:53 +02:00
biwa
30819b3b0c Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2019-12-29 13:01:25 +01:00
biwa
1786ab525e Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow 2019-12-29 13:00:10 +01:00
ZZYZX
62cddff505 Use nearest filtering if nearest is specified 2019-12-29 13:02:03 +02:00
biwa
8f9d840aeb Use map boundaries defined in the game's config instead of static values in VisualBlockMap 2019-12-29 11:03:42 +01:00
Magnus Norddahl
5082d7c308 Alter the nearest filter to not have noise in it 2019-12-29 06:52:39 +01:00
Magnus Norddahl
d46c72b04a Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ZZYZX
f41c5bdd6f Used slightly better approach for executing stuff in the main thread 2019-12-28 22:01:57 +02:00
ZZYZX
bd811aac7d Fixed deadlock caused by errors displayed by texture loading 2019-12-28 21:37:05 +02:00
ZZYZX
78fe6c306e Fixed UI thread becoming unresponsible in case of missing textures 2019-12-28 20:12:22 +02:00
ZZYZX
866facf80b Fixed: not all cases of static FontFamily were addressed 2019-12-28 10:22:32 +02:00
Magnus Norddahl
3cae8740ef Prevent Image.FromStream from closing the stream if the image isn't recognized 2019-12-28 05:34:38 +01:00
biwa
0ebba7bdb9 Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338. 2019-12-27 18:49:12 +01:00
biwa
9b256efdbb Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337. 2019-12-27 17:00:13 +01:00
ZZYZX
197f96a059 Unfix MaxED's TGA fix 2019-12-27 12:43:06 +02:00
Magnus Norddahl
af3d74d186 Fix DevIL crash by protecting it with a mutex lock
Use the .net framework image loaders if they work. They do for the sane formats (PNG and JPEG) and they are faster, too.
Enable usage of multiple threads for resource loading now that it no longer crashes
2019-12-27 07:45:44 +01:00
Magnus Norddahl
11b5cb4e8f Fix crash if entering 3D mode early
Remove thread priority settings (this is not the right way to do it)
Stop brain dead busy looping and use Monitor.Wait + Monitor.Pulse
Only call Control.Invoke if its a worker thread calling RunOnUIThread
Add the code for running multiple background threads (unfortunately blocked by DevIL apparently not being thread safe, gg!)
2019-12-27 07:21:43 +01:00
Magnus Norddahl
7e0ea54254 Don't use SendMessage when the built-in Invoke function does the same 2019-12-27 04:37:10 +01:00
ZZYZX
24e4c55ed0 Fixed logos in the About form 2019-12-26 15:15:13 +02:00
ZZYZX
624c5ea1d3 Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build) 2019-12-26 14:33:23 +02:00
ZZYZX
cbe8abbc9a Fixed: 3D mode linedefs were completely broken -- reverted 718405b580 2019-12-26 10:08:11 +02:00
ZZYZX
3491bdccea Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331) 2019-12-26 08:16:38 +02:00
ZZYZX
1cbfddd367 Oops. 2019-12-26 07:10:01 +02:00
ZZYZX
607ac7751e Fixed: use application default font family for rendered labels if user-selected font is not available 2019-12-26 07:09:28 +02:00
ZZYZX
76bfd79bd6 Merged remote... 2019-12-26 04:17:24 +02:00
ZZYZX
8320402201 Fixed background in About form for larger fonts 2019-12-26 04:16:23 +02:00
Magnus Norddahl
b466035bc8 Fix wrong mipmapping filtering and missing anisotropy 2019-12-26 02:02:53 +01:00
Magnus Norddahl
061fa30a45 Improve camera sector search somewhat 2019-12-26 01:10:00 +01:00
Magnus Norddahl
459742c840 Fix double delete bug 2019-12-26 01:09:31 +01:00
Magnus Norddahl
e68da4331a Also clean up textures not created by SetPixels 2019-12-26 00:46:05 +01:00
Magnus Norddahl
9d5f8ec7c1 Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
Magnus Norddahl
994eda4852 Fix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the building 2019-12-26 00:37:47 +01:00
Magnus Norddahl
718405b580 Remove the remaining dictionary lookups when culling 2019-12-25 18:57:39 +01:00
NickZ
1aa020b2d0 Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
* Add Linux Path option to test config

* make shortpaths and linuxpaths mutually exclusive
2019-12-25 19:45:19 +02:00
ZZYZX
734157256e Improved memory usage by loading textures directly into OpenGL 2019-12-25 19:08:57 +02:00
ZZYZX
60d836dc85 Fixed: redraw grid after window size changes 2019-12-25 17:26:30 +02:00
ZZYZX
a34055a0d3 Fixed: do a bit less radical deallocation in cube textures 2019-12-25 13:43:55 +02:00
ZZYZX
d57d73ce78 Fixed: memory buffer was not cleared after successfully transferring texture data to OpenGL (resolves #327) 2019-12-25 13:39:55 +02:00
ZZYZX
054a30dd1b Fixed: textures of null size should not be allowed (resolves #324) 2019-12-25 13:32:11 +02:00
biwa
33b888e5d2 Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325. 2019-12-25 01:54:05 +01:00
ZZYZX
d559ba30d7 Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
ZZYZX
842d4a6668 Fixed: full sector highlight would not show in 2D mode 2019-12-24 23:06:13 +02:00
ZZYZX
96f2b4e94e Fixed TGA texture loading 2019-12-24 21:33:16 +02:00
ZZYZX
99b1770004 Fixed references to GZDB in the setup 2019-12-24 20:43:55 +02:00
ZZYZX
f3c60ac5e5 Corrected Git Issues link for error dialog 2019-12-24 20:13:18 +02:00
ZZYZX
61c6903b98 Fixed wrong icon in Updater 2019-12-24 20:06:31 +02:00
ZZYZX
8b682a658c Fixed wrong icon in auto-update Newsflash 2019-12-24 20:04:20 +02:00
ZZYZX
6419cc04b0 Merged OpenGL UDB dev branch 2019-12-24 19:49:43 +02:00
ZZYZX
e1f3dfda87 Changed link to UDB 2019-12-24 19:47:07 +02:00
ZZYZX
81df5e858f Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
biwa
37c52b4d70 Code folding in the script editor works again. Fixes #115. 2019-12-24 15:58:20 +01:00
ZZYZX
4b86389a5c Clarified credits a bit 2019-12-24 15:28:31 +02:00
ZZYZX
cd9da4b4a1 Changed splash image and icons 2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc Rebranding 2019-12-24 09:14:28 +02:00
Magnus Norddahl
ef6d217623 Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
Magnus Norddahl
84efdad49e Add the license that applies to BuilderNative 2019-12-23 00:13:09 +01:00
Magnus Norddahl
e1ff5fc0da Implement resource cleanup for all resource types 2019-12-22 23:44:58 +01:00
Magnus Norddahl
11aa31452b Remove more dictionaries from the render loop 2019-12-21 05:43:16 +01:00
Magnus Norddahl
848ff8e771 Fix typo 2019-12-21 03:32:59 +01:00
Magnus Norddahl
b0538ac3c8 Move matrix functions to its own file 2019-12-21 03:31:44 +01:00
Magnus Norddahl
28406cf1a7 Declare the uniform variables in C# 2019-12-21 02:14:42 +01:00
Magnus Norddahl
a21edf78da Misc adjustments to make the cherry-picked 'C# shader resources' commit work 2019-12-21 01:47:27 +01:00
Magnus Norddahl
236ddd14eb Remove shader references from BuilderNative.vcxproj 2019-12-21 01:36:31 +01:00
Magnus Norddahl
3de2427e7c Removed -f suffixes for floats (not supported on AMD) 2019-12-21 01:34:51 +01:00
Magnus Norddahl
7f6ff8929d Move the shaders to C# resources 2019-12-21 01:26:58 +01:00
ZZYZX
da57945db7 Merge branch 'master' into slimgl_merge 2019-12-20 16:41:38 +02:00
ZZYZX
e187872553 Add fps counter in visual mode 2019-12-20 16:39:01 +02:00
ZZYZX
5d3e78ad8f Add FPS counter for visual mode 2019-12-20 16:17:32 +02:00
Magnus Norddahl
5c5633c1e7 Clearing the current active OpenGL context is apparently very expensive. Only do it if we're destroying an OpenGL context. 2019-12-20 05:30:27 +01:00
Magnus Norddahl
c8237b0e64 Speed up linedef processing by not relying on a hashmap 2019-12-20 05:12:39 +01:00
Magnus Norddahl
28f01517d3 Trade some memory for speed 2019-12-20 04:50:43 +01:00
Magnus Norddahl
80f815cad9 Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail 2019-12-20 03:39:06 +01:00
biwa
9c8f8916e6 Fixed a crash that would happen in the texture set editor when double-clicking on the last texture 2019-12-19 15:46:02 +01:00
Magnus Norddahl
4274ee2893 Use C++ and SSE code to do matrix math
Avoid copying by passing matrices by reference to RenderDevice
Use fasttrig from GZDoom for faster cos/sin
Don't set matrices unless they changed. Even though the memcmp prevents it from being pushed to OpenGL it is still a waste.
2019-12-19 03:12:44 +01:00
ZZYZX
2bce3f06a4 Flip GDI bitmap in model loading before feeding it to OpenGL 2019-12-18 21:27:09 +02:00
ZZYZX
4de0d96d13 Only set uniform for world matrix if it was the only one that changed 2019-12-18 15:24:54 +02:00
Magnus Norddahl
b19ce39abc Only set uniforms if they changed 2019-12-18 04:22:47 +01:00
Magnus Norddahl
de2e336cb1 Use OpenGL sampler objects 2019-12-18 03:24:09 +01:00
Magnus Norddahl
b70b114a6b Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame 2019-12-18 02:27:49 +01:00
ZZYZX
b3a4f563e9 Call wglMakeCurrent before SwapBuffers in Windows context implementation 2019-12-18 00:36:13 +02:00
ZZYZX
bd967138f2 Return old code for grid drawing on the renderer side 2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45 Use PBO to stream texture data for software rendering 2019-12-16 06:54:44 +02:00
ZZYZX
5fbedaf8fc Fixed: don't reduce alpha twice in 2D render layers 2019-12-16 04:52:42 +02:00
ZZYZX
19718cd464 Fixed: skybox generated from Doom texture was misplaced 2019-12-16 04:18:19 +02:00
ZZYZX
8ac7e40754 Returned CodeImp's software renderer for line plotting 2019-12-16 04:15:53 +02:00
ZZYZX
2433b8eb0d Removed -f suffixes for floats (not supported on AMD) 2019-12-16 01:17:41 +02:00
ZZYZX
81c8cdeec6 Added credit to Talon1024 & dpJ 2019-12-16 00:27:29 +02:00
ZZYZX
bd6d21773e Deleted SlimDX; returned pre-build event to copy appropriate DevIL version 2019-12-16 00:20:48 +02:00
ZZYZX
eafce14a9a Merge remote-tracking branch 'origin/master' into slimgl_merge 2019-12-16 00:00:01 +02:00
ZZYZX
502b641967 Improved error reporting 2019-12-15 23:53:33 +02:00
ZZYZX
7f09dd2aec Reenabled point filtering in visual mode 2019-12-15 22:47:06 +02:00
biwa
4febbdadf6 Zscript bool user variables are now treated as bool instead of int
Added support for int8, int16, uint, uint8, and uint16 user variables
2019-12-15 20:31:13 +01:00
ZZYZX
99a90512f1 Fixed: depth tested FBO did not work 2019-12-15 18:48:38 +02:00
ZZYZX
6f122d28c3 Fixed: alpha in the plotter was applied twice 2019-12-15 08:09:41 +02:00
ZZYZX
d1ff6bcc36 Fixed: line can be either dotted or smoothed 2019-12-15 07:20:54 +02:00
ZZYZX
ca75897bc5 Make grid dotted again 2019-12-15 03:45:21 +02:00
ZZYZX
d843a61d61 Replaced line intersection with something that does not cause infinite loops 2019-12-15 02:32:02 +02:00
ZZYZX
554ccc442f Fixed plotting from plugins, fixed transformed grid 2019-12-15 01:58:11 +02:00
ZZYZX
24c28e921f Fixed untransformed grid being Y-inverted 2019-12-15 01:16:04 +02:00
biwa
8472e0d07a Draw slope mode: by default slope vertices are now placed with the left mouse button, and drawing a slope is finished with the right mouse button 2019-12-14 23:40:20 +01:00
ZZYZX
83d3796da3 Fixed assembly reference issues in 3DFloorMode 2019-12-15 00:11:15 +02:00
ZZYZX
714bb84204 Implemented alternate fix for Linux paths (2) 2019-12-14 23:52:12 +02:00
ZZYZX
f0aee1e174 Merge branch 'master' into slimgl_merge 2019-12-14 23:50:40 +02:00
ZZYZX
5295f7f590 Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later) 2019-12-14 23:43:20 +02:00
ZZYZX
2c3013f74c Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
biwa
3f8da3fc70 Stair sector builder: renamen "Single sectors" option to "Single steps". Added option to keep distinct sectors when using single steps 2019-12-14 14:32:33 +01:00
biwa
ee4ac1e4a6 Stair sector builder: prefabs can now be loaded by double-clicking them 2019-12-14 12:18:17 +01:00
biwa
31eaf98cbe Using --- and +++ now also works correctly for the height offset in the edit sector properties dialog 2019-12-14 11:52:46 +01:00
biwa
c9e7551ca3 Added ZScript mixin class support 2019-12-08 01:14:21 +01:00
biwa
2699f5793b Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning 2019-12-03 15:23:49 +01:00
biwa
8824a2bb94 Fixed a bug where the wrong texture/flat with the same name would be displayed in the texture browser when they were loaded from a PK3 or directory 2019-11-30 17:49:21 +01:00
biwa
cbaa0c030c Long names can now used for flats (again) 2019-11-30 17:05:00 +01:00
biwa
490fa56749 - 3D Floor Mode: fixed a bug where orphaned managed control sectors would be overwritten by relocating the control sectors 2019-11-15 22:34:39 +01:00
biwa
e09cf546da - 3D Floor Mode: mode is now only available in Hexen format and UDMF
- 3D Floor Mode: removed non-functional "Spline" checkbox from the Edit Slope Vertex dialog
2019-11-15 21:56:25 +01:00
biwa
af3286031c - Added online help for 3D Floor Mode, Draw Slope Mode, and Slope Mode 2019-11-02 14:50:52 +01:00
biwa
9c900ac363 - Fixed a crash when dragging the mouse in 3D floor mode. Fixes #311. 2019-11-02 12:48:29 +01:00
biwa
ceb4555d6c - Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309. 2019-11-01 17:23:41 +01:00
biwa
6c05f1daf0 - Fixed a problem in the 3D floor mode plugin that caused an exception when saving the program preferences. Fixes #310. 2019-11-01 00:21:02 +01:00
biwa
75d6214db5 @ Added some missing files for the tools 2019-10-31 21:34:23 +01:00
biwa
7c7d3cbea4 @ Cleaned up some annoying debug messages in 3D Floor Mode 2019-10-31 21:29:55 +01:00
biwa
7dc01a9497 - Updated tools to use .Net 4.6.1 to be in line with GZDB-BF 2019-10-31 21:23:54 +01:00
biwa
b94dd31fdb - Fixed a bug where the wrong sectors and linedefs were highlighted in UDMF under certain conditions. Fixes #307. 2019-10-31 21:16:59 +01:00
biwa
8b98ce09c1 - Added 3D Floor Mode plugin
- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog
@ fixed all compiler warnings in 3D Floor Mode plugin
2019-10-23 20:55:41 +02:00
biwa
05a64b4ab8 - Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305. 2019-10-19 20:58:30 +02:00
biwa
4b86f5458f - Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
@ Improved performance of VisualBlockMap.GetFrustumRange so that high view distances is actually usable. This does not do anything to the rendering speed, so that's still slow
2019-10-19 16:52:02 +02:00
biwa
560d23894d - Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps 2019-10-19 00:29:14 +02:00
biwa
ba6dc546ba - (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version
@ This is a workaround for #295.
2019-10-13 13:47:29 +02:00
biwa
8fe66886b8 - The Updater is now x64 in the x64 build and can update the x64 version of GZDB-BF 2019-10-07 19:07:22 +02:00
biwa
c255a6e957 - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
biwa
6aa82e2ad9 - Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
2019-09-21 14:03:30 +02:00
biwa
67a6818632 - UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299. 2019-09-20 23:14:53 +02:00
mykola-ambar
c6b879bb1a Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar) 2019-09-20 21:49:30 +03:00
biwa
6e0acdf789 Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix 2019-09-17 20:23:28 +02:00
biwa
e799d882a9 Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag 2019-09-17 20:22:51 +02:00
Kevin Caccamo
b5bd90c0ce Attempt to fix grid being vertically inverted
I don't know exactly where the root cause of the problem lies, but this solution works for me, even if it is a bit of a hack.

Fixes #1
2019-09-10 19:28:43 -04:00
Kevin Caccamo
6e4298660f Fix crash when adding a new sector with the same number of vertices as another
I think it happened because set.buffers[bufferindex] was null.

Fixes #2
2019-09-10 00:17:53 -04:00
Xabis
399e527b5c Support for RenderRadius (PR#297 by Xabis) 2019-09-05 13:37:31 +03:00
Kevin Caccamo
7d3379c6ce Fix textures in 2D mode being clamped
I have no idea why the textures in 2D more ended up being clamped to begin with, but this should fix that.
2019-09-03 22:55:54 -04:00
Kevin Caccamo
b5ad511671 Enable DevIL on Linux
Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
2019-09-03 22:47:59 -04:00
Magnus Norddahl
15a7f02617 Create mono projects for all the plugins 2019-08-31 14:14:25 +02:00
Magnus Norddahl
03e9da365e Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
Magnus Norddahl
3cd96fc788 Fix linux compile errors and build the BuilderNative.so library 2019-08-30 08:45:14 +02:00
Magnus Norddahl
51fabae1e7 Turn off updater with mono as it won't work without additional work 2019-08-29 21:45:58 +02:00
Magnus Norddahl
4cfe80f33a GZDB can now boot using mono 2019-08-29 21:04:50 +02:00
Magnus Norddahl
159a2e6d38 Build using msbuild on mono to fix issues with resources and such 2019-08-29 20:24:22 +02:00
Magnus Norddahl
9b300126e9 Disable DEVIL and create build solution specifically for mono 2019-08-29 17:56:12 +02:00
Magnus Norddahl
9f2c9e00d7 Add mono makefile 2019-08-29 16:30:49 +02:00
biwa
64c04f4246 - Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294. 2019-08-24 12:45:55 +02:00
Magnus Norddahl
c2157ee24e - fix field of view 2019-08-22 23:28:26 +02:00
Magnus Norddahl
9d02676f8f - fix wrong uniform state 2019-08-22 22:59:27 +02:00
Magnus Norddahl
64cc7d2bc2 - implement the fixed function fog 2019-08-22 18:43:54 +02:00
Magnus Norddahl
808d644c0b - fix visual mode movement not working 2019-08-22 16:26:22 +02:00
Magnus Norddahl
7abcb2a328 - remove unsafe keyword from functions no longer needing it 2019-08-22 15:52:17 +02:00
Magnus Norddahl
1ef7d4a267 - improve performance 2019-08-22 15:46:24 +02:00
Magnus Norddahl
0562dac685 - fix screenverts math and some line drawing bugs 2019-08-20 12:45:23 +02:00
Magnus Norddahl
4c0e6e8fcc - implement plotter as a shader 2019-08-20 11:00:24 +02:00
Magnus Norddahl
e5500f7190 - don't update the texture unless something was drawn 2019-08-18 08:14:14 +02:00