Commit graph

4388 commits

Author SHA1 Message Date
spherallic
9ac8360fab Fix Visual Mode handling of flipped/hanging things with absolute Z 2024-02-07 18:49:13 +01:00
spherallic
0ea7cdc429 Fix some SOC parsing bugs, use MT_ constant as default name if no object name is provided 2024-02-07 18:28:12 +01:00
spherallic
d5d1593a6a Lower minimum sprite radius 2024-02-05 01:47:00 +01:00
spherallic
5f93c570df Further improve fracunit parsing (it still sucks) 2024-01-31 22:33:47 +01:00
spherallic
cde9ac0cfd Apparently FU is a valid constant 2024-01-31 22:08:30 +01:00
spherallic
96028766f8 Merge branch 'master' of git.do.srb2.org:STJr/UltimateZoneBuilder 2024-01-29 13:33:32 +01:00
spherallic
c65806da72 Make "OK" the initally highlighted option again when pasting properties 2024-01-29 13:32:36 +01:00
spherallic
3726bb5a3b Merge remote-tracking branch 'udb/master' 2024-01-28 22:36:53 +01:00
sphere
741666b912 Merge branch 'srb2ci' into 'master'
Use srb2ci image

See merge request STJr/UltimateZoneBuilder!17
2024-01-28 21:33:36 +00:00
Alam Ed Arias
f72fef247f Use srb2ci image 2024-01-28 21:33:35 +00:00
biwa
a83b92fbdd GZDoom game configuration: added UDMF sidedef fields for wall colors 2024-01-28 18:40:39 +01:00
ZZYZX
0a3cda013a Internal: Add BccCompiler.cs to BuilderMono.csproj 2024-01-28 02:40:15 +02:00
ZZYZX
4e34897ac1 Fixed BCS compiler error reporting 2024-01-28 02:16:42 +02:00
biwa
14a494078a Text parser: fixed a problem where the stream's position was not set correctly when checking the next token. Fixes #1010 2024-01-14 20:29:18 +01:00
biwa
66a0618e83 DECORATE parser: fixed a problem where parsing would fail when there was no space between the "States" label and the following curly brace 2024-01-14 15:14:41 +01:00
biwa
ce961501b9 Fixed a crash when trying to load a map from the command line and specifying a non-existent map using the -map parameter. Fixes 934
Fixed a crash when trying to load a map from the command line when the game configuration specified in the DBS file does not exist
2024-01-13 20:20:30 +01:00
biwa
6fcb5d2f57 DECORATE parser: fixed an issue where state block cast types were not recognized. Fixes #977 2024-01-13 19:18:52 +01:00
biwa
fcc5a0b2f8 Fixed a problem where the tag and high tag arguments of line actions 121 and 160 were not pasted correctly in Hexen format. Fixes #987 2024-01-12 15:56:50 +01:00
biwa
77ed089917 Linedefs Mode: fixed an issue where aligning flats to lines through the "Linedefs" menu would round the offsets to whole numbers. Now it rounds to 6 decimal places, which is in line with aligning flats in Visual Mode 2024-01-12 14:14:38 +01:00
biwa
d5a6d7f242 Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986 2024-01-11 17:45:31 +01:00
biwa
f7deef9ca3 UDMF map element editing forms: fixed a problem where some fields were rounded to two decimal places (they are not rounded anymore). Fixes #1004 2024-01-11 16:07:02 +01:00
biwa
f63be092dc Improved error message when a CVAR used for actor distance check is not of type int. Fixes #1008 2024-01-11 12:03:18 +01:00
spherallic
b5f482e9dc Merge remote-tracking branch 'udb/master' 2024-01-09 14:06:45 +01:00
biwa
5ff0bc76db Sectors Mode: fixed a problem where dragging a single highlighted sector did not move the things in the sector when synchronized things editing was enabled 2024-01-06 15:15:39 +01:00
ZZYZX
cff1d000b7 Update Updater to work with the new URL (actually) 2023-12-30 21:59:35 +02:00
ZZYZX
5df832585b Update Updater to work with the new URL 2023-12-30 21:49:58 +02:00
spherallic
3846f15d32 Show light & fade alpha values in sector info panel 2023-12-28 15:16:34 +01:00
spherallic
5e330496ad Fix small error in light/fade alpha and fade end field handling 2023-12-22 11:42:28 +01:00
spherallic
1691b4a395 More light/fade alpha & start/end fixes:
- Prevent from showing up in Custom tab
- Make sure their sectors are updated upon value changes
2023-12-17 19:18:26 +01:00
biwa
39be7a722c Preferences dialog: made tabs multiline. Fixed some panel sizes. 2023-12-15 23:01:06 +01:00
biwa
957bec7f43
Autosave map functionality (#995)
Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
2023-12-15 22:49:28 +01:00
spherallic
a13329e7a0 Fix light/fade color and fade start/end not being editable 2023-12-12 01:44:34 +01:00
spherallic
63bb82a1d7 Apparently VertexDecimals affects every single numeric field, so revert its change 2023-12-09 14:23:09 +01:00
sphere
0f874f4da7 Merge branch 'gitlab-ci' into 'master'
Mingw32 support

See merge request STJr/UltimateZoneBuilder!15
2023-12-09 12:46:21 +00:00
sphere
d337096132 Merge branch 'fix-gplusplus-name-mangling' into 'master'
Fix symbol lookup error caused by GL_GetProcAddress name being mangled by g++

See merge request STJr/UltimateZoneBuilder!16
2023-12-09 12:46:15 +00:00
spherallic
2df910f915 Merge remote-tracking branch 'udb/master' 2023-12-06 14:22:37 +01:00
biwa
6d5098a075 3D Floor Mode: fixed a problem where the previous state of linedef arguments were not preserved for undo snapshots. Fixes #967 2023-12-02 22:16:12 +01:00
biwa
124d87129d Script Editor: fixed a crash when the find/replace dialog was opened and the previously selected script tabs do not exist anymore. Fixes #993 2023-12-02 16:18:41 +01:00
biwa
53c4952986 Sound Propagation Mode: fixed a problem where removed sector geometry was still shown when undoing/redoing. Fixes #992 2023-12-02 15:20:50 +01:00
Indev
1999799d65 Fix symbol lookup error caused by GL_GetProcAddress name being mangled by g++ 2023-11-26 17:15:24 +03:00
biwa
0d4778be40 Fixed a problem where portal render style could not be set for the Eternity Engine game configuration 2023-11-22 21:28:12 +01:00
biwa
6e08cc8e68 Visual Mode: more skewing fixes 2023-11-19 16:56:13 +01:00
biwa
f7373f7534 Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985 2023-11-19 16:53:36 +01:00
Alam Ed Arias
34792d7047 Clang: remove unused private fields 2023-11-12 14:48:36 -05:00
Alam Ed Arias
0adccb89a6 Makefile: shared flag is only for the linker 2023-11-12 14:46:25 -05:00
Alam Ed Arias
6746084c7b Update .gitlab-ci.yml file
fixup on removing COMMONENV
2023-11-12 19:26:22 +00:00
Alam Ed Arias
2e15760e7f Matrix: disable SSE for non i386, x86_64, include ARM and ARM64 but not for ARM64EC 2023-11-12 14:22:07 -05:00
Alam Ed Arias
40c897cf0a Makefile: error on warnings 2023-11-12 13:31:26 -05:00
Alam Ed Arias
df95bdc398 Native: fix support for Linux/GNU 2023-11-12 13:18:25 -05:00
Alam Ed Arias
37f55485f8 Update fasttrig.h
FORCEINLINE is not a _WIN32 thing
It is a compiler attribute
use always_inline for GCC
__forceinline for MSVC
and plain inline for others
2023-11-08 08:44:08 -05:00