Commit graph

39 commits

Author SHA1 Message Date
Magnus Norddahl
f97f2d36b1 Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
Kevin Caccamo
6e4298660f Fix crash when adding a new sector with the same number of vertices as another
I think it happened because set.buffers[bufferindex] was null.

Fixes #2
2019-09-10 00:17:53 -04:00
Magnus Norddahl
c914aadcaa - simplify texture binding 2019-08-17 03:21:11 +02:00
Magnus Norddahl
149012e8b3 - simplify buffer indexing 2019-08-16 13:23:25 +02:00
Magnus Norddahl
9b53939f0c - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
Magnus Norddahl
d701987fb4 - don't pass sizes into VertexBuffer and IndexBuffer constructors
- CopyTexture bug fixes
2019-08-16 11:24:22 +02:00
Magnus Norddahl
edecd3f7aa - rename draw functions 2019-08-16 07:12:26 +02:00
Magnus Norddahl
a542385cd7 - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Magnus Norddahl
b41cb07eaa - Hook up texture creation and binding 2019-08-14 13:51:05 +02:00
Magnus Norddahl
1d09a0f86a - implement ApplyUniforms 2019-08-14 12:36:33 +02:00
Magnus Norddahl
14fd3c96e1 - remove Things2DShader, World3DShader, Effect and EffectShader 2019-08-13 04:12:04 +02:00
Magnus Norddahl
0b3725e2fa - remove Display2DShader class 2019-08-13 02:43:01 +02:00
Magnus Norddahl
3fae1e9ef3 - add RenderDevice bindings 2019-08-10 00:46:51 +02:00
Magnus Norddahl
e3740033fc - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Magnus Norddahl
690a4d2e83 - remove DataStream class 2019-08-08 20:06:35 +02:00
Magnus Norddahl
c665bfca86 - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Magnus Norddahl
8f15e8d5e7 - Simplify code 2019-08-08 07:10:35 +02:00
Magnus Norddahl
3cff90d716 - remove SlimDX.Direct3D9 namespace 2019-08-08 03:51:21 +02:00
Magnus Norddahl
1be047d316 - Simplify D3DDevice 2019-08-08 03:19:11 +02:00
ZZYZX
5344700f77 Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MaxED
6b25086795 Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
MaxED
ada38c4454 Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
Fixed, Visual mode: aspect ratio was not updated when render area was resized.
Fixed, Visual mode: vertex handles were disappearing after using Reload Resources (F8) action.
Changed, internal: removed most of the fixed pipeline rendering code. The editor can no longer be used on a video card without Shader Model 2.0 support.
2016-01-14 22:15:54 +00:00
MaxED
1c769eec3f Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
Sound Environment Mode: sound environments can now be picked by editing sound environment things.
Sound Environment Mode: detected sound environments names are now used as item names in the tree view.
Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199).
Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy...
Updated ZDoom_DECORATE.cfg.
2015-01-25 23:22:42 +00:00
MaxED
43d4f80ba3 Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this).
Removed unused references from all projects.
2015-01-23 21:51:11 +00:00
MaxED
99f3ba2844 Changed long texture names handling. Texture names conversion is no longer required.
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names.
Texture browser form: added "Show image size" check-box.
Texture browser form: image size is now shown differently.
Image Selector: added a button to toggle between long and short texture name.
Linedef info panel: long texture names are now displayed properly.
Sector info panel: long texture names are now displayed properly.
Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open.
Fixed: used textures should be always updated after using "Change map in current WAD" action.
Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path.
Updated ZDoom_ACS.cfg.
2014-12-03 09:06:05 +00:00
MaxED
9a50b38f78 Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
Added "Make Door" menu item to "Sectors" menu.
A warning is now displayed when "Make Door" action is called without a selection.
2014-03-03 09:52:55 +00:00
MaxED
25c0f0dd1f Classic modes: missing floor/ceiling textures are now rendered using proper texture.
Sector Info panel: in soma cases texture size was shown for unknown/missing textures.
2013-08-26 11:09:37 +00:00
MaxED
640b874bd3 "Toggle Full Brightness" action now works in Classic modes. 2013-06-13 11:32:00 +00:00
MaxED
8cf9e651cc Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
codeimp
89bf322a74 Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
codeimp
8625573ca2 @ Removed some console output code that was used for testing
@ Gave the ThingTypeInfo a string representation (ToString)
2010-08-18 08:52:18 +00:00
codeimp
32d42e7e56 Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations) 2010-08-14 09:30:54 +00:00
codeimp
704a7a120a @ UnlockBuffers() added to Sector.UpdateCache() and some additional vertex buffer usage flag changes. Also added a note that some DirectX warnings can't easily be fixed, so we'll live with that (they are harmless, just not nice to see). 2010-08-01 16:02:00 +00:00
codeimp
83bfd9935c Fixed DirectX surface buffer creation parameters (thanks tom_seddon) 2010-08-01 12:56:40 +00:00
codeimp
442bf3c278 @ commented out a piece of code that was for testing only
Fixed a bug that crashes the SurfaceManager sometimes
2009-06-19 07:53:39 +00:00
codeimp
0a10e5bfef Fixed a crash when minimizing during resources loading 2009-06-16 17:29:00 +00:00
codeimp
45ad5f5943 @ major change in the way sector surfaces are allocated and rendered for optimization
@ white texture has been moved to the DataManager and is now also available to plugins
2009-06-04 20:21:31 +00:00