codeimp
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97735e5764
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working on visual mode
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2008-12-24 18:27:13 +00:00 |
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codeimp
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5032c58797
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working on visual mode
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2008-12-24 14:21:54 +00:00 |
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codeimp
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83c4524ce7
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drawing optimization added
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2008-12-23 06:50:49 +00:00 |
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codeimp
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21819e8010
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keep the loading sprite in visual things square
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2008-12-20 10:30:18 +00:00 |
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codeimp
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5b223fc3df
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drag texture offsets in visual mode
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2008-12-17 19:35:00 +00:00 |
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codeimp
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8192c3c058
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working on visual mode
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2008-12-17 15:30:50 +00:00 |
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codeimp
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04faf905c1
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things that 'hang from ceiling' now correctly displayed in visual mode
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2008-12-17 10:58:57 +00:00 |
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codeimp
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94d538434c
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starting draw mode with right-click now also snaps to the grid or geometry (unless shift or control is used)
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2008-12-16 15:10:40 +00:00 |
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codeimp
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43754e3671
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Visual Mode button now behaves as in DB1: It disables the other editing mode buttons and pressing the Visual Mode button again will go back to the previous classic editing mode (and re-enables all editing mode buttons)
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2008-12-16 14:33:41 +00:00 |
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codeimp
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44e2103397
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added action to toggle visual things on, off and uncaged
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2008-12-15 22:13:24 +00:00 |
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codeimp
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83a4123dba
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2008-12-15 19:05:21 +00:00 |
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codeimp
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b88b09229c
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changed inheritance to use an interface that defines the events (this was required to support the same events for visual things)
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2008-12-15 18:32:36 +00:00 |
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codeimp
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ea7feec9e5
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things included in visual mode object picking
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2008-12-15 15:54:22 +00:00 |
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codeimp
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63197548a9
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swapped floor height and ceiling height input fields on sector properties dialog
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2008-12-15 06:53:08 +00:00 |
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codeimp
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e09736a2e9
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working on visual mode
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2008-12-14 23:36:24 +00:00 |
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codeimp
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27f4acac04
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thing in cages
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2008-12-14 23:24:40 +00:00 |
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codeimp
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4aa53860c6
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added Sprites subdirectory to setup installer
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2008-12-14 20:59:58 +00:00 |
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codeimp
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93522a1461
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sprite icons
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2008-12-11 10:59:35 +00:00 |
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codeimp
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e5fb08adb4
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2008-12-11 09:36:44 +00:00 |
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codeimp
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8e66a0ce61
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sprite icons
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2008-12-11 06:52:49 +00:00 |
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codeimp
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53a1f085ab
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happy birthday doom!
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2008-12-10 22:58:58 +00:00 |
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codeimp
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5db0757020
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working on visual mode
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2008-12-10 16:00:34 +00:00 |
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codeimp
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22d5b88baf
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working on visual mode
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2008-12-09 22:51:27 +00:00 |
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codeimp
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fe5d5a2001
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working on visual mode
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2008-12-09 15:45:24 +00:00 |
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codeimp
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71282714ac
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better fix for lost key input after testing map
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2008-12-08 06:29:30 +00:00 |
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codeimp
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1a50bc16ba
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fixed lost key input after testing map
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2008-12-07 18:09:46 +00:00 |
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codeimp
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5dd57082b5
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adjusted allowed thing stuck distance
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2008-12-07 17:35:34 +00:00 |
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codeimp
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3daf9307e9
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- created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
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2008-12-06 13:20:47 +00:00 |
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codeimp
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9d8060be0c
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working on visual mode
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2008-12-06 00:28:49 +00:00 |
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codeimp
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0102cf3166
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working on visual mode
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2008-12-05 15:38:50 +00:00 |
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codeimp
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fdd817f292
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fixed crash when minimized
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2008-12-05 08:13:39 +00:00 |
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codeimp
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4481b60b55
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working on visual mode
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2008-12-05 06:52:20 +00:00 |
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codeimp
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569c95064c
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working on visual mode
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2008-12-05 06:23:24 +00:00 |
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codeimp
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7a081986f2
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merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin.
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2008-12-04 23:01:52 +00:00 |
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codeimp
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c987240b5e
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added a small layer of fog to the far plane (looks nicer than just cutting off the geometry)
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2008-12-04 22:35:45 +00:00 |
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codeimp
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136413d29a
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fixed a bug that caused the object picking to be very inaccurate
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2008-12-04 21:37:44 +00:00 |
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codeimp
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4b81abdb17
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fixed crosshair in visual mode
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2008-12-04 17:59:34 +00:00 |
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codeimp
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95f6dcee6a
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working on visual mode
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2008-12-03 07:04:57 +00:00 |
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codeimp
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04b86253e4
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working on visual mode
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2008-12-02 15:47:06 +00:00 |
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codeimp
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1336103adc
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working on visual mode
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2008-12-02 06:53:24 +00:00 |
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codeimp
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e0539e626b
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added le plane
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2008-12-01 14:21:48 +00:00 |
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codeimp
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69376ee5e0
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working on visual mode
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2008-12-01 06:51:00 +00:00 |
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codeimp
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e68c6d234b
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meh, we may need this
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2008-11-30 22:32:37 +00:00 |
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codeimp
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858e36acef
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added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily
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2008-11-30 22:04:30 +00:00 |
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codeimp
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9513eabd58
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textures now properly aligned in visual mode
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2008-11-30 20:46:39 +00:00 |
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codeimp
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a2407ebc3b
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optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches)
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2008-11-30 11:23:20 +00:00 |
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codeimp
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43a0e69de7
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visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
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2008-11-30 02:17:19 +00:00 |
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codeimp
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5dcc9d584d
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this doesn't work right, i'll have to think of something better
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2008-11-28 06:50:32 +00:00 |
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codeimp
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e135c279eb
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more on selectable editing modes
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2008-11-27 19:25:13 +00:00 |
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codeimp
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6e67dba0d4
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alphabetically sort editing modes list in game configuration
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2008-11-27 15:01:19 +00:00 |
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