Commit graph

228 commits

Author SHA1 Message Date
ZZYZX
cbe8abbc9a Fixed: 3D mode linedefs were completely broken -- reverted 718405b580 2019-12-26 10:08:11 +02:00
Magnus Norddahl
9d5f8ec7c1 Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
Magnus Norddahl
718405b580 Remove the remaining dictionary lookups when culling 2019-12-25 18:57:39 +01:00
Magnus Norddahl
11aa31452b Remove more dictionaries from the render loop 2019-12-21 05:43:16 +01:00
Magnus Norddahl
c8237b0e64 Speed up linedef processing by not relying on a hashmap 2019-12-20 05:12:39 +01:00
ZZYZX
f0aee1e174 Merge branch 'master' into slimgl_merge 2019-12-14 23:50:40 +02:00
biwa
b94dd31fdb - Fixed a bug where the wrong sectors and linedefs were highlighted in UDMF under certain conditions. Fixes #307. 2019-10-31 21:16:59 +01:00
biwa
67a6818632 - UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299. 2019-09-20 23:14:53 +02:00
Xabis
399e527b5c Support for RenderRadius (PR#297 by Xabis) 2019-09-05 13:37:31 +03:00
Magnus Norddahl
c665bfca86 - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
volte
a1d28e1e56 Grid rotation and alignment functionality (PR#252 by Volte) 2019-01-14 20:07:08 +02:00
ZZYZX
5344700f77 Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
ZZYZX
9742a9f7bb Added UDMF desaturation preview in visual modes 2018-04-10 19:41:44 +03:00
ZZYZX
995e23f290 Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map 2018-03-25 01:40:31 +02:00
ZZYZX
d8bee559dc Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now) 2018-02-03 22:31:43 +02:00
ZZYZX
7603e5fa30 Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv) 2017-05-29 06:38:11 +03:00
ZZYZX
d9d8c352a0 Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81) 2017-05-10 22:53:30 +03:00
ZZYZX
0e43985f65 Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
ZZYZX
983dea1b8a Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps 2017-04-04 14:06:08 +03:00
ZZYZX
8dbe5f7a7b Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3) 2017-04-04 14:04:29 +03:00
ZZYZX
a2c9de393e Fixed: changing flat names around is wrong... (reported by Lud) 2017-04-03 20:40:51 +03:00
ZZYZX
aff6998dbd Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide) 2017-03-25 04:15:50 +02:00
ZZYZX
4b1a31c3ca Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
ZZYZX
748fe9e2e5 Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments. 2017-03-02 00:21:08 +02:00
ZZYZX
0ec1824253 Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'. 2017-02-20 09:13:35 +02:00
ZZYZX
e2fa70cd0f Internal: Oops: removed debug logging 2017-02-20 08:21:56 +02:00
ZZYZX
dba7088681 Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt. 2017-02-20 08:14:07 +02:00
ZZYZX
09b8c27dab Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MaxED
cd854779e8 Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
MaxED
be7ba0a05d Added: minimum grid size is now 0.125 instead of 1. 2016-12-27 16:59:20 +03:00
MaxED
cfc92d9075 Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area.
Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode.
Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
2016-12-16 21:23:37 +00:00
MaxED
aecd017b19 Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
2016-11-26 00:02:56 +00:00
MaxED
894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00
MaxED
9534a20eb3 Optimized map geometry merging performance when creating drawn lines.
Optimized map geometry merging performance when pasting map geometry.
Added, Curve Linedefs mode: added "Flip Curve" button.
Updater: partially rewrote fix from the previous commit.
2016-10-31 18:52:29 +00:00
MaxED
5ece55a657 Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.
Updated, Visual mode: unflipped FLATSPRITEs.
Updated, DECORATE parser: added duplicate actor definition check.
2016-10-04 21:02:43 +00:00
MaxED
9403028903 Fixed, Linedefs mode: linedef selection labels must be updated when performing undo/redo.
Fixed, Things mode: thing selection labels must be updated when performing undo/redo.
Fixed another case of invalid sectors being created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes.
2016-09-18 23:46:24 +00:00
MaxED
b177615591 Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode.
Fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area.
Fixed a crash after drawing lines over a sector with unclosed/invalid boundaries.
Fixed(?): probably fixed a crash when closing Script Editor with an unsaved file during program termination.
2016-09-10 20:45:41 +00:00
MaxED
5baa770d24 Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth. 2016-09-05 18:36:22 +00:00
MaxED
f9b5597951 Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures. 2016-09-02 19:18:37 +00:00
MaxED
dbe05d594e Fixed: in some cases dragging lines shorter than 1 mu or vertices belonging to such lines resulted in an infinite loop. 2016-08-14 16:59:36 +00:00
MaxED
7641b58164 Fixed, map element dragging: in some cases sector properties copied from incorrect sectors were assigned to new sectors when using "Merge Dragged Geometry" mode. 2016-08-05 14:30:10 +00:00
MaxED
68c5ed1747 Fixed a crash when trying to set pitch of a non-model thing (was introduced in R2678). 2016-07-17 23:07:58 +00:00
MaxED
94dedf9aa9 Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
Changed: LOKCDEFS keys are now sorted alphabetically.
Fixed, MAPINFO parser: blocks inside map definition block were parsed incorrectly when using new MAPINFO format.
Fixed, rendering: custom MODELDEF scale was applied incorrectly when "Stretched view in visual modes" option was enabled.
Updated ZDoom_DECORATE.cfg.
Updated GZDoom_MODELDEF.cfg.
2016-07-17 00:00:29 +00:00
MaxED
13068b1137 Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation.
Fixed, DECORATE support: the editor was unable to determine actor sprite when the actor itself had no sprites defined and the actor it inherited from was only defined in the game configuration.
Fixed, Drag geometry modes: linedefs without both sides were removed after dragging them when "Replace with Dragged Geometry" mode was active.
Updated ZDoom_DECORATE.cfg.
2016-07-13 21:53:48 +00:00
MaxED
ec9c3a71f9 Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things.
Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0.
Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-07-11 22:13:43 +00:00
MaxED
ba80c7d173 Fixed several cases when sector/linedef tag changes were incorrectly recorded by undo system. 2016-07-06 00:15:19 +00:00
MaxED
04de976acf Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
Changed, "Align Things to Nearest Linedef" action: the action can now also align things with FLATSPRITE and WALLSPRITE flags (previously only things with attached models were aligned).
Changed, "Align Things to Nearest Linedef" action: the action can now align things to the middle part of double-sided linedef, if it has a middle texture assigned.
2016-07-04 18:25:47 +00:00
MaxED
7ab0a86a92 Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
Changed, Sound Environments mode: the mode is now available only in UDMF map format.
Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
Fixed a crash caused by eventual GDI font objects overflow.
2016-07-02 22:27:20 +00:00
MaxED
3c62e89ded Reverted some older changes to Linedef.Join(), which were made for older version of "enhanced" map element merging logic and in some cases were causing incorrect geometry to be created when using current merging logic. 2016-06-24 22:25:12 +00:00