biwa
957bec7f43
Autosave map functionality ( #995 )
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Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
2023-12-15 22:49:28 +01:00
biwa
6d5098a075
3D Floor Mode: fixed a problem where the previous state of linedef arguments were not preserved for undo snapshots. Fixes #967
2023-12-02 22:16:12 +01:00
biwa
124d87129d
Script Editor: fixed a crash when the find/replace dialog was opened and the previously selected script tabs do not exist anymore. Fixes #993
2023-12-02 16:18:41 +01:00
biwa
53c4952986
Sound Propagation Mode: fixed a problem where removed sector geometry was still shown when undoing/redoing. Fixes #992
2023-12-02 15:20:50 +01:00
biwa
0d4778be40
Fixed a problem where portal render style could not be set for the Eternity Engine game configuration
2023-11-22 21:28:12 +01:00
biwa
6e08cc8e68
Visual Mode: more skewing fixes
2023-11-19 16:56:13 +01:00
biwa
f7373f7534
Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985
2023-11-19 16:53:36 +01:00
biwa
501c2f952d
Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
2023-11-05 20:21:04 +01:00
biwa
28630b9777
Game Configurations: added texture skewing options to the GZDoom game configurations
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Visual Mode: added support for GZDoom style texture skewing
2023-11-04 21:43:09 +01:00
biwa
55725bd2bb
Sound Propagation Mode: fixed a crash when things were outside the map's geometry bounding box. Fixes #975
2023-10-25 20:38:52 +02:00
biwa
af44086979
Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
2023-10-24 20:43:15 +02:00
biwa
0a74ca24b6
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations ( #953 )
2023-10-24 15:51:49 +02:00
Derek MacDonald
7536ea0f9d
Fix sidedef "compresion" error message typo ( #973 )
2023-10-22 08:37:49 +02:00
biwa
728eea84b2
Visual Mode: the effect of slope things are now only applied if they are specified in the game configuration
2023-10-21 16:11:35 +02:00
biwa
807df65279
Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations
2023-10-21 14:45:42 +02:00
biwa
ca6769b715
Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
2023-10-14 22:30:29 +02:00
biwa
1f21b797cf
UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly
2023-10-14 15:16:29 +02:00
biwa
e97aa905eb
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
2023-10-14 14:24:09 +02:00
biwa
1f1f9937ae
ZScript parser: added support for #region and #endregion. Fixes #958
2023-10-07 17:51:07 +02:00
biwa
432be2a061
Text file parser: fixed a problem where parsing could fail if the file ended with a comment without an trailing newline
2023-10-07 15:31:21 +02:00
biwa
6e7eaf0359
Game Configurations: fixed a crash when no default values for UDMF integer or floating point fields are set
2023-10-07 09:24:29 +02:00
biwa
682c4b92bf
Game Configurations: UDMF integer and floating point fields can now have default values other than 0
2023-10-06 21:05:57 +02:00
biwa
9d8ddfad35
OBJ Exporter: fixed a problem where the wrong textures were used on 3D floors when they have the "use upper/lower texture" flag set
2023-10-03 19:23:03 +02:00
biwa
7834bd1f15
OBJ Exporter: fixed a problem where 3D floor sides were not exported correctly. Fixes #963
2023-10-03 19:18:33 +02:00
biwa
10c7594c63
Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things
2023-09-29 21:19:18 +02:00
biwa
2b40a08f13
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
2023-09-29 20:44:04 +02:00
biwa
0a9837050a
Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fields
2023-09-23 20:21:19 +02:00
biwa
efcce48953
Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
2023-09-17 17:23:27 +02:00
biwa
59197fdfe0
Visual Mode: fixed a problem where scaled sprites were shown with the wrong offset
2023-09-17 17:03:58 +02:00
wisselstem
63010d871a
Draw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry ( #956 )
2023-09-17 15:39:19 +02:00
wisselstem
01bcdc01b2
Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting ( #957 )
2023-09-17 13:06:57 +02:00
biwa
ed93c4d69b
Visual Mode: looking through selection now applies the thing's pitch to the camera
2023-09-17 13:05:50 +02:00
biwa
1d6c2a1c13
Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955
2023-09-17 12:40:28 +02:00
biwa
5ce1b3a799
Fixed an issue where the "exclude from testing" option was not read from the .dbs file. Fixes #947
2023-09-09 13:49:38 +02:00
wisselstem
32cfe294e2
Things Mode: update things filter when clone-dragging things ( #951 )
2023-09-08 19:19:57 +02:00
biwa
809bb24ae0
Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash
2023-09-06 19:20:12 +02:00
biwa
3a7d926704
Image Exporter: added support for transparency
2023-09-03 15:39:34 +02:00
wisselstem
edc4c2bd16
Visual Mode: prevent crash if no potential slope handles are found ( #949 )
2023-09-02 14:21:40 +02:00
biwa
5c76efb8c0
Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled
2023-08-26 13:49:00 +02:00
biwa
1fca52ef08
3D Floor Mode: fixed a problem where creating 3D floors failed. Fixes #945
2023-08-15 20:45:30 +02:00
biwa
fbfd4dc0af
Fixed line endings of ControlSectorArea.cs
2023-08-15 20:01:06 +02:00
biwa
7e29ba3099
3D Floor Mode: fixed an issue where new control sectors could not be created if any sector's bounding box completely encompassed the Control Sector Area
2023-08-14 23:00:42 +02:00
biwa
882744593d
Sound Propagation Mode: added missing hints file
2023-08-13 21:24:03 +02:00
biwa
4389870162
Sound Propagation Mode: added sound leak finder ( #944 )
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In Sound Propagation Mode you can set the start (default: Shift+S) and end (default: Shift+E) sectors between which a path the sound can travel will be found and displayed.
2023-08-13 21:19:25 +02:00
biwa
1d0430d48e
Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
2023-08-12 16:43:07 +02:00
biwa
1a116574b9
Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940
2023-08-12 11:15:13 +02:00
samwiddowson
19b8bd1e6c
Edit Selection Mode: Fix Ceiling/Floor transforms when pinned ( #943 )
2023-08-11 18:25:49 +02:00
biwa
8f1d645e81
Fixed an issue where hires replacement sprites did not have the correct offset. Fixes #939 .
2023-08-05 13:14:04 +02:00
biwa
f56ae2e0c9
Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset
2023-08-02 20:39:28 +02:00
biwa
085df399f5
Fixed an issue where sprite offsets defined in TEXTURES were not used
2023-07-29 13:32:42 +02:00