Commit graph

61 commits

Author SHA1 Message Date
MaxED
942c8a3276 Fixed, UDMF: we should fail map loading if there were TEXTMAP parsing errors.
Fixed, UDMF parser: parser failed to parse decimals stored using scientific notation (like "1E-06").
Fixed, UDMF parser: incorrect line numbers were shown when displaying errors.
Changed, UDMF parser: many error descriptions are now more detailed.
Updated ZDoom ACC to Git rev. ae5f036.
2015-10-01 21:35:52 +00:00
MaxED
980fc2f4c8 Classic modes: added "Dynamic grid size" option (available in the View menu and on the main toolbar). When enabled, grid size will be automatically adjusted based on current zoom level.
Updated ZDoom ACC to rev. 19995bb.
Updated ZDoom_ACS.cfg and ZDoom_DECORATE.cfg.
2015-08-20 14:09:28 +00:00
MaxED
8643d2dd82 Added, Internal, Sidedef: LowRequired() and HighRequired() checks now take UDMF slopes into account.
Updated ZDoom ACC.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2015-03-17 14:54:49 +00:00
MaxED
bb68e1fe43 Fixed, Fit Textures action: fixed a crash when trying to use the action on a 3d floor side.
Added, Fit Textures action: the action now takes 3d floor's control side texture offsets into account when used on 3d floor sides.
Updated ZDoom ACC.
2015-03-10 18:49:29 +00:00
MaxED
3c9ea89d4d Changed ZDoom/GZDoom/Zandronum configuration names to avoid confusion. 2015-01-29 08:00:41 +00:00
MaxED
deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00
MaxED
e6e74478db Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword.
Updated ZDoom ACC.
Updated ZDoom_things.cfg.
Updated documentation.
2014-12-10 08:21:15 +00:00
MaxED
62e5f0b762 Updated ZDoom ACC.
More changes in ZDoom_linedefs.cfg.
2014-09-23 08:33:42 +00:00
MaxED
33ec020dca Game Configurations: added "requiresactivation" linedef property (defaults to "true").
Linedef Edit Form, UDMF: missing activation flags warning is now displayed only for linedef actions with "requiresactivation" property set in a game configuration.
Game configurations: fixed a couple of property names, added more enums & default values.
Updated BCC compiler to rev. 20140818r2.
2014-09-15 23:37:55 +00:00
MaxED
ae0fc036da ACC: Added GetArmorInfo() and several missing constants to ZDoom_ACC.cfg
ACC: Also updated zdefs.acs and zspecial.acs
2014-08-08 11:00:49 +00:00
MaxED
dbe3fc9e1a Updated Zandronum compiler
MapSet: should probably clamp parsed selection group, because you never know...
2014-07-17 09:01:56 +00:00
MaxED
8b429ca43b Updated Zandronum compiler 2014-07-17 08:49:37 +00:00
MaxED
00688d4c7c Script type can now be chosen when creating a new map and changed in Map Options form.
BCC script compiler (https://github.com/wormt/bcc/) is now bundled with GZDB.
Main Form, "File" menu: only existing files are now added to the "recent files" list.
2014-07-11 10:13:26 +00:00
MaxED
2787034d1d Updated zdefs.acs and ZDoom_ACS.cfg. GetLineActivation and SetLineActivation action specials should work now.
Made hints group higher in Draw Grid mode's side panel.
2014-02-07 12:07:23 +00:00
MaxED
48fef89ed7 Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
Map Analysis mode: "Check overlapping lines" now finds duplicate linedefs (e.g. when 2 lines have the same start and end positions).
Map Analysis mode: added "Check overlapping vertices" check. This will check if a vertex is on top of a linedef or another vertex.
Some cosmetic changes in Tools and BaseVisualMode.
Updated zspecial.acs
2014-02-07 09:10:55 +00:00
MaxED
2f2f74c231 Updated ACS (this adds support for "DropItem" and "CheckFlag" ACS and DECORATE functions).
Updated ACS and DECORATE script configurations.
2013-12-04 09:28:10 +00:00
MaxED
5c659cf7c3 Updated ZDoom ACC to 1.54 2013-06-27 09:45:51 +00:00
MaxED
38fc9d1414 Updated ACS configurations. 2013-06-03 12:58:27 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
ad46513126 Added "Apply to all errors of this type" checkbox to Map Analysis window.
Updated ZDoom ACC to r3889.
2012-11-30 14:43:11 +00:00
MaxED
566edbc08e Updated ZDoom ACC to 1.53
Added several new icons for ZDoom things
2012-08-30 23:28:45 +00:00
MaxED
ce60749092 GZDoom Builder 1.10:
Finished Tag Explorer plugin.
Added "ZDBSP - UDMF Normal (no reject)", "ZDBSP - UDMF Normal (zero reject)" and "ZDBSP - Compress nodes (UDMF)" nodebuilder configurations.
2012-07-02 23:20:56 +00:00
MaxED
4c54ed8cce GZDoom Builder 1.07a:
Updated to Doom Builder 2 SVN rev. 1554
Updated ZDoom ACC to SVN rev. 3428, updated ZDoom_ACS.cfg and Game configs accordingly.
2012-06-03 01:10:29 +00:00
MaxED
20bb7fd119 GZDoom Builder 1.07
Updated to Doom Builder 2 SVN rev. 1549.
2012-06-01 19:53:14 +00:00
codeimp
a8f155dd29 Added the DeepBSP nodebuilder. 2011-12-02 21:48:07 +00:00
codeimp
7ad72cd817 Updated ZDBSP nodebuilder to latest version (1.17) 2010-08-29 08:28:25 +00:00
codeimp
6119a7b94c Reverted ZDBSP nodebuilder to latest stable version (1.13) 2010-08-28 16:27:10 +00:00
codeimp
d84312ea92 Added separate compiler for Hexen (with correct includes).
Added separate Script Configuration so that only the available function and constants are shown in the editor.
2010-08-24 19:55:44 +00:00
codeimp
97b96df5dc Removed Hexen compiler and using the ZDoom ACC compiler to compile for Hexen
Removed Eternity UDMF game configuration, because Eternity still doesn't have UDMF support
2010-08-21 09:46:16 +00:00
codeimp
84521fa4b6 Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
codeimp
e2a0034971 Added ZDBSP nodebuilder profile that compresses nodes 2009-07-10 08:47:19 +00:00
codeimp
9ef6ef5f6e Updated ZDBSP nodebuilder version 2009-07-04 08:23:25 +00:00
codeimp
1a2d335e4d - Updated ZDBSP nodebuilder version 1.12
- Re-enabled UDMF comments for element indices (should work with ZDBSP now)
@ Added test case for triangulation
2009-06-23 16:35:13 +00:00
codeimp
3fcc618180 Included Skulltag ACC compiler package made by Xenaero 2009-03-29 00:34:25 +00:00
codeimp
15573e0fb1 Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files 2009-03-28 10:22:53 +00:00
codeimp
6c9b2b0eaf - Added new version of ZDBSP nodebuilder
@ working on the reference manual
2009-03-23 06:27:20 +00:00
codeimp
576f61e2ef - all game configurations now have default nodebuilder settings (only applies to new users)
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
142877f5dc added latest official ACS compiler 2009-01-04 21:57:27 +00:00
codeimp
c79ad3fa55 added nodebuilder configurations and fixed some nodebuilding behavior 2009-01-04 11:35:05 +00:00
codeimp
624270de64 latest acs compiler 2008-11-16 22:25:00 +00:00
codeimp
746fe86aea script editor roughly finished 2008-11-15 13:12:09 +00:00
codeimp
fdb004d7c3 working on generalized compiler interfacing (nodebuilders work again, now through a generalized compiler interface) 2008-11-14 10:44:03 +00:00
codeimp
ed50a992ad working on generalized compiler interfacing (note: nodebuilder temporarely out of order) 2008-11-13 23:05:16 +00:00
codeimp
d2553534cb working on script editor 2008-11-13 16:21:11 +00:00
codeimp
3b871bbd09 working on script editor 2008-11-11 16:19:50 +00:00
codeimp
1c42184989 configuration settings clarification 2008-10-26 21:54:28 +00:00
codeimp
425847b9f6 updated acc compiler 2008-10-26 21:50:41 +00:00
codeimp
db0092f108 re-added compilers executables from original source 2008-05-24 08:07:49 +00:00
codeimp
e75722c63c removed compilers exe files from repository 2008-05-24 07:52:08 +00:00
codeimp
567c35f2ad replaced broken bsp-w32.exe and updated acc.exe 2008-04-06 10:16:34 +00:00