biwa
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931bd1e225
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Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode
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2020-12-12 11:48:46 +01:00 |
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biwa
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8064bc63b7
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Added option in Preferences -> Appearance -> Rendering to toggle showing of the FPS counter in Visual Mode (disabled by default)
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2020-09-26 18:15:01 +02:00 |
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biwa
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bdc6a23934
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Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
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2020-05-23 10:01:52 +02:00 |
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biwa
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9338d1221f
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
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biwa
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91cbcde1eb
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
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biwa
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fb3c9e7168
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Started conversion from float to double
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2020-05-18 18:14:54 +02:00 |
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biwa
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a3ce81dc2b
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Merge branch 'master' into visual-slope2
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2020-04-04 13:12:20 +02:00 |
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biwa
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1fc503fa24
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Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393.
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2020-03-29 17:31:20 +02:00 |
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biwa
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7b0adadbfb
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Merge branch 'master' into visual-slope2
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2020-03-17 22:10:04 +01:00 |
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biwa
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afef349220
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- Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
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2020-02-24 12:54:59 +01:00 |
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biwa
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915d83c92a
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- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
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2020-02-23 11:17:14 +01:00 |
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biwa
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f606f3bd7c
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Drawing slope handles works correctly now
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2020-02-22 19:45:12 +01:00 |
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biwa
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7154dec8c7
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Code cleanup, added some comments
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2020-02-16 22:07:20 +01:00 |
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biwa
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ff1ea95d86
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Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
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2020-02-16 20:51:16 +01:00 |
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biwa
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d9cfc04e2e
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More trying to get it to work...
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2020-01-18 21:10:21 +01:00 |
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Magnus Norddahl
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6e4a02fb2b
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Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
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2020-01-15 23:28:17 +01:00 |
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ZZYZX
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42aa6c8832
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Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
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2020-01-14 11:09:33 +02:00 |
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Magnus Norddahl
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fc7093b959
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Load images when they accessed
Load previews when they are accessed
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2020-01-12 23:10:57 +01:00 |
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biwa
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247d3e7a97
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-09 20:05:34 +01:00 |
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biwa
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a14fc7cafd
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Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
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2020-01-07 22:26:21 +01:00 |
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biwa
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2c9235e4ea
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Trying to figure out matrix black magic
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2020-01-07 21:27:37 +01:00 |
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biwa
|
8aee7fc550
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-04 22:15:13 +01:00 |
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ZZYZX
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0e7875e0ad
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Fixed: light clipping on back faces was gone
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2020-01-03 03:55:34 +02:00 |
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ZZYZX
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044dbbcfd0
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
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biwa
|
7e84883125
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Some cleanups
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2020-01-02 20:32:37 +01:00 |
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ZZYZX
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7b5d4a03e9
|
Write uniform data into separate structures
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2020-01-02 21:32:08 +02:00 |
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Magnus Norddahl
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6450bdcc67
|
Improve error message if OpenGL context creation fails
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2020-01-02 19:45:45 +01:00 |
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ZZYZX
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0fbebbe759
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Allow functions block in a shader, error out on duplicate functions
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2020-01-02 02:56:27 +02:00 |
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ZZYZX
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e015cc6fb1
|
Fixed token position for named tokens
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2020-01-02 01:51:54 +02:00 |
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biwa
|
55135f2982
|
- Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
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2020-01-01 21:47:33 +01:00 |
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ZZYZX
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6374b498ab
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Added GLSL shader preprocessor
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2020-01-01 22:41:04 +02:00 |
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Magnus Norddahl
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73364a130e
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Remove UTF-8 BOM if found
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2020-01-01 09:21:41 +01:00 |
|
biwa
|
4bfbe567c1
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2019-12-31 23:46:56 +01:00 |
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biwa
|
d7e259bc7e
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Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
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2019-12-31 10:57:29 +01:00 |
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biwa
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ba713f7a25
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Ported visual sloping to UDB
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2019-12-31 00:08:17 +01:00 |
|
Magnus Norddahl
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03e50615f6
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Remove explicit image unloading and fix previews
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2019-12-29 22:59:57 +01:00 |
|
Magnus Norddahl
|
f97f2d36b1
|
Remove preview manager and remove CreateTexture
|
2019-12-29 20:48:11 +01:00 |
|
biwa
|
a024ac9f47
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2019-12-29 19:05:26 +01:00 |
|
biwa
|
c46e548a73
|
- Fixed vertical grid lines being 1 pixel off in their horizontal position
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
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2019-12-29 19:04:33 +01:00 |
|
Magnus Norddahl
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ca3fa76e32
|
Rename the sampler filters so that they use the same naming convention as modern graphics APIs
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2019-12-29 18:54:22 +01:00 |
|
biwa
|
30819b3b0c
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2019-12-29 13:01:25 +01:00 |
|
biwa
|
1786ab525e
|
Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow
|
2019-12-29 13:00:10 +01:00 |
|
ZZYZX
|
62cddff505
|
Use nearest filtering if nearest is specified
|
2019-12-29 13:02:03 +02:00 |
|
Magnus Norddahl
|
5082d7c308
|
Alter the nearest filter to not have noise in it
|
2019-12-29 06:52:39 +01:00 |
|
ZZYZX
|
f41c5bdd6f
|
Used slightly better approach for executing stuff in the main thread
|
2019-12-28 22:01:57 +02:00 |
|
ZZYZX
|
866facf80b
|
Fixed: not all cases of static FontFamily were addressed
|
2019-12-28 10:22:32 +02:00 |
|
ZZYZX
|
624c5ea1d3
|
Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
|
2019-12-26 14:33:23 +02:00 |
|
ZZYZX
|
3491bdccea
|
Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331)
|
2019-12-26 08:16:38 +02:00 |
|
ZZYZX
|
1cbfddd367
|
Oops.
|
2019-12-26 07:10:01 +02:00 |
|
ZZYZX
|
607ac7751e
|
Fixed: use application default font family for rendered labels if user-selected font is not available
|
2019-12-26 07:09:28 +02:00 |
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