Commit graph

23 commits

Author SHA1 Message Date
MaxED
39beaf2cdb Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
Linedef Color Presets: Linedef Color Presets can now be disabled.
Things Filters window: a warning icon is now displayed near the filter name in the filters list when the filter has no usable settings.
Change Map in Current WAD window: keyboard focus was not set to initially selected item.
Changed the default wad filename from "unnamed.wad" to "[map name].wad".
Updated documentation ("Custom linedef colors" page).
2015-07-30 23:48:16 +00:00
MaxED
28f306489a Fixed, Game Configurations window: current configuration was not marked as changed when changing nodebuilders or engine test parameters.
Fixed, Game Configurations window: current map is marked as changed when applying changes done in the window.
Changed, UDMF saving: removed extra line break between map elements.
2015-05-26 21:08:12 +00:00
MaxED
123170a85e Fixed, Game Configurations window: fixed a crash when manually entering test engine name then choosing it's location. 2015-03-24 14:21:38 +00:00
MaxED
deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00
MaxED
a94829b78e Added "Use long texture names" check-box to Map Options and Open Map Options windows.
Resource List Editor: not existing resources are now shown using different color. 
Map Options, Open Map Options, Game Configurations windows: a warning is now shown when a map resource doesn't exist.
Some minor fixes to Resource List Editor's context menu.
Updated ZDoom_DECORATE.cfg.
2014-12-16 09:01:52 +00:00
MaxED
15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00
MaxED
1521f9ba20 Linedef Edit Form, UDMF: a waring is now shown when trying to apply a non-zero action without any activation flags.
Program Configuration: selected test engine index was not saved when applying the form.
Program Configuration: selected test engine index was not pasted when pasting a game configuration or test engines.
Program Configuration: in some cases current test engine name was not saved when applying the form.
Program Configuration: fixed broken logic when trying to add a test engine with the same file name as already existing one.
2014-09-08 21:26:30 +00:00
MaxED
697069e27b Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration).
Texture Browser Form: don't save current texture group when the form was canceled.
Keyboard Shortcut Reference export: generated html will now be saved to program configuration folder if working folder is write-protected.
Internal: added SupportedMapFormats property to EditModeAttribute. A mode with this property specified will be available only in specified map formats.
Interface: Ceiling Align Mode and Floor Align Mode are now enabled by default.
Interface: Ceiling Align Mode and Floor Align Mode are now only available in UDMF map format.
Interface: Visplane Explorer Mode is now available only in Doom map format.
2014-09-08 13:09:14 +00:00
MaxED
d2b1351a4c Game Configurations form: game configurations can now be copied and pasted (a context menu is now available in the game configurations list).
Updated documentation.
2014-07-16 13:40:42 +00:00
MaxED
8555d75cd2 A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
Also made a bunch of methods static.
2014-05-20 09:09:28 +00:00
MaxED
7faf6bc13e Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions. 
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
2014-03-05 09:21:28 +00:00
MaxED
c04a2e7c11 Game Configurations window: "enabled" status was not saved if the configuration was not changed.
When no configuration is enabled, a message was supposed to be shown after startup. Now it actually shows up.
Several configurations were missing from the "Configurations" folder.
2014-02-19 09:55:05 +00:00
MaxED
592887a086 Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
2014-02-18 14:04:14 +00:00
MaxED
013865e27d Voxels can now be loaded from WAD resources.
Reverted "Delete Item" action to the way it worked in DB2.
Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB.
Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted.
Draw Settings panel: upper/lower texture overrides can now be used.
Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection.
Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged.
Redesigned hints system. They are now shown in a side panel.
Edit area auto-focusing is now disabled when script editor is open.
Texture Browser form: no texture group was selected when opening the form in some cases.
Fixed several strange/misleading text messages.
2014-01-08 09:46:57 +00:00
MaxED
261811cc57 Fixed a crash when updating engine selector dropdown after removing engines when selected engine index was greater than engines count.
Some code simplifications in MapinfoParser, also it can now read fade/outsidefog color defined as "XXXXXX"
2013-09-12 09:51:56 +00:00
MaxED
fc57c3e331 Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MaxED
f419db1518 DECORATE Scale actor property is now taken into account when rendering models.
Fixed several bugs in Engine selector dialog ("Game configurations -> Testing").
2013-06-14 11:40:18 +00:00
MaxED
8cf9e651cc Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
6b62b4f3d2 Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00
codeimp
85fcc2bd25 Added default start mode option to configuration dialog (see Modes tab) 2009-07-09 15:15:49 +00:00
codeimp
9b446458c4 Resources are now only reloaded when needed due to changing resource related settings on the Game Configurations dialog 2009-05-13 22:46:03 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00