Commit graph

368 commits

Author SHA1 Message Date
biwa
915d83c92a - If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
631ccc12af Slope handles can now be set as pivot while other surfaces are selected 2020-02-23 00:48:47 +01:00
biwa
9c3d8d46ba It's not possible to have a slope handle be selected and set as pivot at the same time 2020-02-23 00:09:57 +01:00
biwa
1b79d9f6c4 Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?) 2020-02-19 23:03:32 +01:00
biwa
50a73b6af2 Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed) 2020-02-19 22:43:41 +01:00
biwa
e4644b7cab The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore) 2020-02-19 22:14:29 +01:00
biwa
21c8379904 Added action to toggle between picking slope handles or other map elements 2020-02-19 21:59:42 +01:00
biwa
7154dec8c7 Code cleanup, added some comments 2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86 Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
biwa
d9cfc04e2e More trying to get it to work... 2020-01-18 21:10:21 +01:00
biwa
2c9235e4ea Trying to figure out matrix black magic 2020-01-07 21:27:37 +01:00
biwa
8aee7fc550 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-04 22:15:13 +01:00
biwa
0efb786a97 Slopes in 3D floors work again 2020-01-03 01:11:23 +01:00
biwa
7e84883125 Some cleanups 2020-01-02 20:32:37 +01:00
biwa
e4e05542ec Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning 2020-01-02 01:32:55 +01:00
biwa
55135f2982 - Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
biwa
4bfbe567c1 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2019-12-31 23:46:56 +01:00
Magnus Norddahl
a18e165d99 Fix geometry constantly being rebuilt in some situations 2019-12-31 03:44:36 +01:00
biwa
ba713f7a25 Ported visual sloping to UDB 2019-12-31 00:08:17 +01:00
Magnus Norddahl
03e50615f6 Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
ZZYZX
58d2d67e77 Do not try to continuously reload failed textures 2019-12-29 14:25:53 +02:00
biwa
0ebba7bdb9 Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338. 2019-12-27 18:49:12 +01:00
biwa
9b256efdbb Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337. 2019-12-27 17:00:13 +01:00
ZZYZX
cbe8abbc9a Fixed: 3D mode linedefs were completely broken -- reverted 718405b580 2019-12-26 10:08:11 +02:00
Magnus Norddahl
9d5f8ec7c1 Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
Magnus Norddahl
718405b580 Remove the remaining dictionary lookups when culling 2019-12-25 18:57:39 +01:00
Magnus Norddahl
11aa31452b Remove more dictionaries from the render loop 2019-12-21 05:43:16 +01:00
biwa
ceb4555d6c - Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309. 2019-11-01 17:23:41 +01:00
biwa
560d23894d - Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps 2019-10-19 00:29:14 +02:00
biwa
c255a6e957 - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
biwa
6aa82e2ad9 - Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
2019-09-21 14:03:30 +02:00
biwa
2516b97cee - Added option to enable additive paint selecting without holding shift independently from regular additive selecting 2019-06-20 15:38:41 +02:00
biwa
a2567e4df5 - Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271 2019-06-18 21:20:14 +02:00
biwa
f2a343e118 - Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
biwa
3d156a3be8 3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250. 2019-03-27 21:47:47 +01:00
biwa
eaebf7ec1a Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
JakeSmokie
6768bc7f37 Added sector raise/lower by 128mp (PR #215 by JakeSmokie) 2018-06-07 11:32:36 +03:00
ZZYZX
9742a9f7bb Added UDMF desaturation preview in visual modes 2018-04-10 19:41:44 +03:00
ZZYZX
8375ece252 Fixed collection modification inside foreach. (reported by Lud) 2018-01-22 13:20:12 +02:00
ZZYZX
b8e68083c0 Fixed: BaseVisualMode object was used before fully initialized (reported by Martix10) 2017-08-24 16:24:42 +03:00
biwa
131c51d7d2 Added improvements to the "Fit Texture" action: (#124) (by biwa)
- Dialog can't be resized anymore
- Dialog can be canceled by pressing the escape key
- Changed input boxes to the appropriate GZDB version, so steps and modifier key work correctly
- Added checkboxes to automatically fit the textures optimally based on the width/height of the line(s) in respect to the width/height of the texture
- Added input boxes to manually set a width/height pattern size of the texture that will be used when automatically fitting textures
2017-07-18 14:56:27 +03:00
ZZYZX
04324cd140 Fixed (?) cross-thread bitmap usage. (reported by Xane123) 2017-05-09 06:06:21 +03:00
ZZYZX
10aa7e9493 Fixed translucent sprites. Added visual stencil color preview. (reported by Lud) 2017-03-25 05:19:42 +02:00
ZZYZX
480a11529c Fixed: 3D floor with translucent texture but 255 alpha was rendered opaque. 2017-03-19 18:19:14 +02:00
ZZYZX
dceeed6bee Fixed: removing a thing should also remove it from the visible things list. (reported by DOOMGABR) 2017-03-13 03:26:50 +02:00
ZZYZX
35f8c5e10e Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR) 2017-03-13 03:10:07 +02:00
ZZYZX
717e48edbb Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667) 2017-03-07 03:06:15 +02:00
ZZYZX
d47dd9a533 Fixed: slightly incorrect texture name offsets in classic view in the texture browser 2017-02-09 15:45:50 +02:00
ZZYZX
fbbfaad579 Fixed: changing brightness of upper/lower/middle sidedef did not update the whole sidedef brightness until 3D mode restart 2017-02-09 15:20:39 +02:00
ZZYZX
7e502a1fa2 Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00