biwa
3218218dcc
Fixed a crash when trying to load files that do not exist
2020-09-13 10:45:30 +02:00
Magnus Norddahl
626af9e85e
Merge pull request #448 from Talon1024/fix/UnixCaseSensitivity
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Attempt to improve Unix filesystem support
2020-09-12 15:42:29 +02:00
alexey.lysiuk
a5672c19c5
Fix compilation error of Windows targets
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General\General.cs(70,58): error CS0234: The type or namespace name 'Form' does not exist in the namespace 'System.Windows' (are you missing an assembly reference?)
2020-09-12 12:14:06 +03:00
Kevin Caccamo
71f86980fd
Handle multiple entries with the same name but different case
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This is done so that entries whose keys have a higher ordinal value (lowercase) will replace entries whose keys have a lower ordinal value. This is based on how I've seen GZDoom handle this sort of situation.
2020-09-11 22:24:43 -04:00
Magnus Norddahl
30c2ad22ea
Workaround groups Enabled flag not getting applied in mono winforms implementation
2020-09-12 02:15:21 +02:00
Magnus Norddahl
efec88994b
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
Magnus Norddahl
ccf2191f10
Add workaround for broken View.List implementation in mono's winforms
2020-09-12 01:25:59 +02:00
Magnus Norddahl
87fe50df56
Write replacements for the unimplemented native calls for unix
2020-09-11 23:17:30 +02:00
Magnus Norddahl
0d07050bcb
Remove the need for ZeroMemory
2020-09-11 22:39:18 +02:00
Magnus Norddahl
e62c8bdad4
Fallback C# implementation for when rawmouse is not present
2020-09-11 22:22:36 +02:00
Kevin Caccamo
2f48255ddf
Remove GetCorrectCaseForFile call in GetFileAtPath
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It's redundant because GetCorrectCaseForFile is called in DirectoryReader.LoadFile, and UDB will change all filenames in a PK3 to lowercase when it loads a PK3 into memory.
2020-07-29 17:30:17 -04:00
biwa
6a926d337e
Some cleanup, added some comments.
2020-07-29 22:05:12 +02:00
Kevin Caccamo
42be899204
Attempt to improve Unix filesystem support
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Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path.
Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading.
I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well.
2020-07-29 04:14:37 -04:00
biwa
8aa7462993
Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442
2020-07-25 18:42:07 +02:00
Kevin Caccamo
96208f7166
Fix directory separators
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Path.DirectorySeparatorChar is a forward slash on Linux/Unix, so it ended up preventing DECORATE and ZSCRIPT code from being loaded on Linux.
2020-07-20 04:20:03 -04:00
ZZYZX
4202b3ea58
Add new random quote to exception dialog
2020-07-08 18:25:22 +03:00
ZZYZX
0aaef4980b
Fix exception caused by horizontal mouse wheel ( resolves #409 reported by ioan-chera, reported by KanaiZo)
2020-07-07 13:56:42 +03:00
biwa
2813a392e7
Force HiRes replacements to always use worldpanning. Fixes #432
2020-07-05 09:20:08 +02:00
biwa
9185a48445
Removed some more forced conversions to float
2020-06-22 16:37:32 +02:00
biwa
5ddbd73916
Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps
2020-06-21 12:52:36 +02:00
biwa
f2840e9a7b
Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429 .
2020-06-20 15:13:49 +02:00
biwa
233153cdb5
Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double.
2020-06-20 01:21:17 +02:00
biwa
22d00763a9
The script editor is now only shown if the current game configuration supports scripts. Resolves #427 .
2020-06-19 23:30:01 +02:00
biwa
ea31f495d7
Fixed a problem where textures for OBJ models were flipped vertically
2020-06-19 12:22:57 +02:00
biwa
b3d817f053
Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425 .
2020-06-17 23:38:26 +02:00
biwa
08636d1b18
Enabled PDB generation for all plugins in x64 release mode
2020-06-17 22:57:49 +02:00
biwa
4a693a5a5d
Vertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed grid
2020-06-15 00:41:22 +02:00
biwa
57b184a9e6
Merged master into duplicate-3d-floors branch
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Added some error handling to duplicating 3D floors
2020-06-13 17:00:12 +02:00
biwa
565f1f885b
Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode)
2020-06-13 15:56:16 +02:00
biwa
14c65dae5b
- Only allow Edit Selection Mode to be cancelled once
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- Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors
2020-06-13 15:35:20 +02:00
biwa
4fbcc11418
Added functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned
2020-06-13 00:24:24 +02:00
biwa
6e4bb04516
Merge remote-tracking branch 'origin/master' into arching
2020-06-08 20:58:45 +02:00
biwa
cdf745745a
Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
2020-06-04 16:16:09 +02:00
biwa
17987918de
Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420 .
2020-06-01 11:12:52 +02:00
biwa
aecb1e67b7
Preliminary code for arching
2020-06-01 09:50:35 +02:00
biwa
10ceef6715
Fixed jittery camera when being far away from the map origin
2020-05-24 11:35:53 +02:00
biwa
342ea4f518
Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet)
2020-05-23 10:37:42 +02:00
biwa
bdc6a23934
Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
2020-05-23 10:01:52 +02:00
biwa
abb61f1f09
Possible fixed a crash in LinedefInfoPanel.SetPairedUDMFFieldsLabel
2020-05-23 01:37:14 +02:00
biwa
9338d1221f
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
2020-05-22 22:30:32 +02:00
biwa
ab81b17554
More conversion from float to double. Doesn't seem to crash anymore.
2020-05-22 21:39:18 +02:00
biwa
91cbcde1eb
It's compiling!
2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168
Started conversion from float to double
2020-05-18 18:14:54 +02:00
biwa
f0bfc74702
Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead)
2020-05-16 10:40:24 +02:00
biwa
7114d17eeb
Texture browser: input boxes don't lose focus anymore when the mouse is moved into the texture list area. Fixes #369 .
2020-04-28 23:35:36 +02:00
biwa
9cadd378bc
Changed the ambient sound drop down menu of ambient sound things to natural sort order. Resolves #406 .
2020-04-28 22:48:00 +02:00
biwa
594fe0403d
Removed DebugConsole functionality in non-debug builds
2020-04-26 00:58:42 +02:00
biwa
f15c0e0eb1
Fixed a crash that happened when the script window is opened but minimized, the script has syntax errors, and then the map is saved. Fixes #402 .
2020-04-25 17:43:14 +02:00
Magnus Norddahl
db44d411c7
Fix black output from visplane explorer
2020-04-19 14:19:18 +02:00
biwa
f4e9556262
Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400 .
2020-04-19 11:58:55 +02:00
biwa
308e8fe4cb
Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374 .
2020-04-11 18:46:45 +02:00
biwa
138c96bb13
Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex
2020-04-11 10:42:41 +02:00
biwa
12b3906470
Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound.
2020-04-10 13:40:30 +02:00
biwa
999d5ade9e
More BuilderMono.csproj fixes
2020-04-10 11:20:19 +02:00
biwa
ca4dc1958c
Hopefully fixed BuilderMono.csproj to compile for Mac and Linux again.
2020-04-10 10:57:38 +02:00
biwa
58d5bfd59b
Merge branch 'visual-slope2'
2020-04-10 10:40:42 +02:00
biwa
895053ec26
Fixed indentation in ImageBrowserItem
2020-04-05 20:21:35 +02:00
volte
9693321590
Further performance improvement to image browser
2020-04-05 11:40:14 -04:00
volte
b1f4cdcd1c
Fixed slowdown in ImageBrowser due to repeated queries for system font
2020-04-05 09:15:34 -04:00
biwa
a3ce81dc2b
Merge branch 'master' into visual-slope2
2020-04-04 13:12:20 +02:00
biwa
8115d12b6c
Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now)
2020-03-29 21:44:29 +02:00
biwa
1fc503fa24
Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393 .
2020-03-29 17:31:20 +02:00
biwa
e07a3170ac
Made drop down items for ambient sounds more descriptive
2020-03-29 16:29:53 +02:00
biwa
1d5867333c
There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390 .
2020-03-29 11:53:12 +02:00
biwa
a4466ba01b
Added support for helper messages in version/deprecated modifier in ZScript
2020-03-19 20:14:57 +01:00
Magnus Norddahl
3346c00fab
Keep stream open so that the image loaders can be chained
2020-03-19 19:54:54 +01:00
Magnus Norddahl
44d972c876
Fix crash when tga image loader succeeds in loading a 0x0 image
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Copy resource bitmaps before using them on a worker thread
2020-03-19 15:46:04 +01:00
biwa
7b0adadbfb
Merge branch 'master' into visual-slope2
2020-03-17 22:10:04 +01:00
Magnus Norddahl
e19b2912f3
Update mono project file
2020-03-17 21:07:51 +01:00
Magnus Norddahl
6492a2b3ff
Merge branch 'nodevil'
2020-03-17 21:06:10 +01:00
Magnus Norddahl
29b30a3dcc
This joke isn't funny when half the racists in the US is saying this
2020-03-17 20:09:34 +01:00
biwa
e8cc2f9801
Self-inheritance of ZScript classes is now considered an error and not a warning
2020-03-14 15:46:00 +01:00
biwa
d3b90f4f50
Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
2020-03-14 13:18:45 +01:00
biwa
afef349220
- Slope handles are not shown anymore when showing selection is disabled
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- Smart pivot handles are now shown for the highlighted slope handle
2020-02-24 12:54:59 +01:00
biwa
915d83c92a
- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
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- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
73e8d5440f
Fixed a problem where slope handles could be picked through other geometry
2020-02-23 01:07:40 +01:00
biwa
fd2b11505c
Removed remnants of holding Alt to interact with slope handles
2020-02-23 00:14:43 +01:00
biwa
f606f3bd7c
Drawing slope handles works correctly now
2020-02-22 19:45:12 +01:00
biwa
21c8379904
Added action to toggle between picking slope handles or other map elements
2020-02-19 21:59:42 +01:00
biwa
7154dec8c7
Code cleanup, added some comments
2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86
Drawing visual slope handles is (mostly) working now
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Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
Magnus Norddahl
c943b07bd0
Fix broken patch loading
2020-02-16 18:57:19 +01:00
Magnus Norddahl
4d3fea0088
Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
2020-02-16 17:10:57 +01:00
Magnus Norddahl
c1130b4c62
Merge remote-tracking branch 'origin/master' into nodevil
2020-02-16 16:48:49 +01:00
ZZYZX
ec9765f004
Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
2020-01-25 23:28:27 +02:00
biwa
d9cfc04e2e
More trying to get it to work...
2020-01-18 21:10:21 +01:00
ZZYZX
973a4b1447
Fixed: CalculateArea was doing some weird shit ( resolves #372 )
2020-01-18 22:08:48 +02:00
Magnus Norddahl
6e4a02fb2b
Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
2020-01-15 23:28:17 +01:00
Magnus Norddahl
afb79e80d5
Implement tga image loader
2020-01-14 20:39:46 +01:00
Magnus Norddahl
0372b75eea
Fix offsetting bug
2020-01-14 18:57:50 +01:00
Magnus Norddahl
4e86765f2a
Implement pcx loader (I can't believe I wrote this in 2020...)
2020-01-14 18:49:45 +01:00
Magnus Norddahl
e908ec72e9
Add missing try/catch
2020-01-14 17:29:13 +01:00
Magnus Norddahl
3bbe76b225
Remove DevIL dependency
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Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00
ZZYZX
42aa6c8832
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
2020-01-14 11:09:33 +02:00
Magnus Norddahl
7ea64f910b
Fatal crash (Texture name input) #367
2020-01-13 19:11:10 +01:00
Magnus Norddahl
a2b18f1893
Fix load bug where exactly one image per thread would not get loaded
2020-01-12 23:35:20 +01:00
Magnus Norddahl
fc7093b959
Load images when they accessed
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Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
acfd4f5283
LoadImage should not be virtual
2020-01-12 21:12:56 +01:00
Magnus Norddahl
db747d022b
Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
2020-01-12 20:17:18 +01:00
Magnus Norddahl
21d19e2804
Only use GetBitmap for the alpha test
2020-01-12 19:53:50 +01:00