ZZYZX
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8c36eafbff
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Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
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2017-03-04 16:50:46 +02:00 |
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ZZYZX
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522c1e3ff9
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Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
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2017-03-04 02:25:10 +02:00 |
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ZZYZX
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4b1a31c3ca
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
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ZZYZX
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52e771fe1d
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Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass
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2017-03-02 00:57:29 +02:00 |
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ZZYZX
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61085027c2
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Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)
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2017-03-02 00:36:33 +02:00 |
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ZZYZX
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748fe9e2e5
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Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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2017-03-02 00:21:08 +02:00 |
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ZZYZX
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125844b308
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Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
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2017-03-01 18:35:15 +02:00 |
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ZZYZX
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6661ed44e3
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Fixed: saving a script would reset scrolling to the top
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2017-02-26 12:03:39 +02:00 |
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ZZYZX
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72352792c9
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Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown.
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2017-02-25 11:08:27 +02:00 |
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ZZYZX
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1a8b9d404f
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Added: search&replace support for non-script arg0str
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2017-02-25 10:31:25 +02:00 |
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ZZYZX
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e7ed533e3a
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Added: arg0str for non-script specials in Search (only output, matching and replacement not work yet)
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2017-02-23 15:10:08 +02:00 |
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ZZYZX
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3748ea6398
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Fixed: handling of arg0str in non-script specials in info panel; default arg0str.
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2017-02-23 15:01:36 +02:00 |
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ZZYZX
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3ac39598db
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Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
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2017-02-23 13:54:42 +02:00 |
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ZZYZX
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1cb3682c6b
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Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
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2017-02-20 13:42:12 +02:00 |
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ZZYZX
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e2fa70cd0f
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Internal: Oops: removed debug logging
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2017-02-20 08:21:56 +02:00 |
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ZZYZX
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dba7088681
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Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
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2017-02-20 08:14:07 +02:00 |
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ZZYZX
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6988bae720
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Fixed: check for mathing argument lists was doing god-knows-what. Should now be ok.
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2017-02-20 07:30:00 +02:00 |
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ZZYZX
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679f2eec62
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Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly
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2017-02-20 07:26:59 +02:00 |
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ZZYZX
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271df46f2a
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Added: script editor will now automatically trim trailing whitespace on save.
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2017-02-20 07:07:44 +02:00 |
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ZZYZX
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bd00eef8de
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Fixed: preferences window size was off
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2017-02-19 08:40:30 +02:00 |
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Xabis
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a886a53e75
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* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
* Added interpolation and patrol point specials to the persistent event line processing
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2017-02-14 12:33:50 -05:00 |
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ZZYZX
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4a62478545
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Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
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2017-02-14 17:48:31 +02:00 |
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ZZYZX
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780482f429
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Fixed: consequential duplicate maps weren't handled properly
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2017-02-14 15:39:35 +02:00 |
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ZZYZX
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d9eecbdc5e
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Internal: reverted mysterious MaxED edit in map saving functions
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2017-02-14 12:13:53 +02:00 |
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ZZYZX
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b996d8a380
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Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
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2017-02-14 11:56:38 +02:00 |
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ZZYZX
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db1db76b4b
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Fixed: Doom64 lighting was not displayed in 2D modes
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2017-02-13 02:06:29 +02:00 |
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ZZYZX
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6bb79c1c8b
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Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project
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2017-02-13 00:23:26 +02:00 |
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ZZYZX
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946e805138
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
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ZZYZX
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bffb499ffb
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Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px
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2017-02-12 18:35:11 +02:00 |
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ZZYZX
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251c89f3e9
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Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
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2017-02-11 17:47:07 +02:00 |
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ZZYZX
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02d5ce4c3b
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Internal: Oops: missing files
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2017-02-10 12:32:35 +02:00 |
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ZZYZX
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db9bb4f4fd
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Info panel might work a bit faster now
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2017-02-09 19:14:05 +02:00 |
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ZZYZX
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e3ebe7dcdf
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Fixed: additive-translucent geometry should not be lit
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2017-02-09 16:49:58 +02:00 |
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ZZYZX
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d47dd9a533
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Fixed: slightly incorrect texture name offsets in classic view in the texture browser
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2017-02-09 15:45:50 +02:00 |
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ZZYZX
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fbbfaad579
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Fixed: changing brightness of upper/lower/middle sidedef did not update the whole sidedef brightness until 3D mode restart
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2017-02-09 15:20:39 +02:00 |
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ZZYZX
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2b69b38e18
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Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights.
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2017-02-09 13:28:55 +02:00 |
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ZZYZX
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e62bbba9ff
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Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
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2017-02-09 04:07:27 +02:00 |
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ZZYZX
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7f2f51d48d
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Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
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2017-02-09 02:26:25 +02:00 |
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ZZYZX
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1382d144fe
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Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
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2017-02-08 23:55:38 +02:00 |
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ZZYZX
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09b8c27dab
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Merge anotak's optimizations - stage 1
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2017-02-08 14:18:01 +02:00 |
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ZZYZX
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34d1af9446
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Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely
|
2017-02-07 20:02:31 +02:00 |
|
anotak
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b5f7db1d50
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Speedup on opening properties windows
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2017-02-06 22:53:00 -06:00 |
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ZZYZX
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6971f6dfaf
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Internal: ~ConfigurationInfo destructor might be called before full construction took place
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2017-02-04 22:03:32 +02:00 |
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ZZYZX
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5a5c6d0467
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Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
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2017-02-04 17:25:48 +02:00 |
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ZZYZX
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e6ca49581a
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Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
Fixed: ZScript parser should no more crash on severely invalid code.
|
2017-02-03 09:15:54 +02:00 |
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ZZYZX
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7e502a1fa2
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
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ZZYZX
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cb8473fa09
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Added: 3D floor should be affected by control sector's color_floor and color_ceiling.
|
2017-02-01 20:16:42 +02:00 |
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ZZYZX
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76b2b1be10
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Added: an option to display image sizes below names, not over texture previews
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2017-02-01 19:10:22 +02:00 |
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ZZYZX
|
71440fb21e
|
Implemented more reliable dynlight-surface angle clip threshold
|
2017-02-01 17:29:08 +02:00 |
|
ZZYZX
|
fc7b9ec9a8
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Removed dynlight-surface angle clip threshold - it didn't work properly anyway
|
2017-02-01 16:53:19 +02:00 |
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