ZZYZX
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8c36eafbff
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Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
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2017-03-04 16:50:46 +02:00 |
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ZZYZX
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522c1e3ff9
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Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
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2017-03-04 02:25:10 +02:00 |
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ZZYZX
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4b1a31c3ca
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
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ZZYZX
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52e771fe1d
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Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass
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2017-03-02 00:57:29 +02:00 |
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ZZYZX
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61085027c2
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Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)
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2017-03-02 00:36:33 +02:00 |
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ZZYZX
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125844b308
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Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
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2017-03-01 18:35:15 +02:00 |
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ZZYZX
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6661ed44e3
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Fixed: saving a script would reset scrolling to the top
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2017-02-26 12:03:39 +02:00 |
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ZZYZX
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72352792c9
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Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown.
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2017-02-25 11:08:27 +02:00 |
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ZZYZX
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1a8b9d404f
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Added: search&replace support for non-script arg0str
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2017-02-25 10:31:25 +02:00 |
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ZZYZX
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3748ea6398
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Fixed: handling of arg0str in non-script specials in info panel; default arg0str.
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2017-02-23 15:01:36 +02:00 |
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ZZYZX
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3ac39598db
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Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
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2017-02-23 13:54:42 +02:00 |
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ZZYZX
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1cb3682c6b
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Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
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2017-02-20 13:42:12 +02:00 |
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ZZYZX
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e2fa70cd0f
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Internal: Oops: removed debug logging
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2017-02-20 08:21:56 +02:00 |
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ZZYZX
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dba7088681
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Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
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2017-02-20 08:14:07 +02:00 |
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ZZYZX
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6988bae720
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Fixed: check for mathing argument lists was doing god-knows-what. Should now be ok.
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2017-02-20 07:30:00 +02:00 |
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ZZYZX
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679f2eec62
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Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly
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2017-02-20 07:26:59 +02:00 |
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ZZYZX
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271df46f2a
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Added: script editor will now automatically trim trailing whitespace on save.
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2017-02-20 07:07:44 +02:00 |
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ZZYZX
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bd00eef8de
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Fixed: preferences window size was off
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2017-02-19 08:40:30 +02:00 |
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ZZYZX
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4a62478545
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Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
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2017-02-14 17:48:31 +02:00 |
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ZZYZX
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780482f429
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Fixed: consequential duplicate maps weren't handled properly
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2017-02-14 15:39:35 +02:00 |
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ZZYZX
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d9eecbdc5e
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Internal: reverted mysterious MaxED edit in map saving functions
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2017-02-14 12:13:53 +02:00 |
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ZZYZX
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b996d8a380
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Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
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2017-02-14 11:56:38 +02:00 |
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ZZYZX
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6bb79c1c8b
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Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project
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2017-02-13 00:23:26 +02:00 |
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ZZYZX
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946e805138
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
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ZZYZX
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bffb499ffb
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Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px
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2017-02-12 18:35:11 +02:00 |
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ZZYZX
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251c89f3e9
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Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
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2017-02-11 17:47:07 +02:00 |
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ZZYZX
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02d5ce4c3b
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Internal: Oops: missing files
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2017-02-10 12:32:35 +02:00 |
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ZZYZX
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db9bb4f4fd
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Info panel might work a bit faster now
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2017-02-09 19:14:05 +02:00 |
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ZZYZX
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e3ebe7dcdf
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Fixed: additive-translucent geometry should not be lit
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2017-02-09 16:49:58 +02:00 |
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ZZYZX
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2b69b38e18
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Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights.
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2017-02-09 13:28:55 +02:00 |
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ZZYZX
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e62bbba9ff
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Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
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2017-02-09 04:07:27 +02:00 |
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ZZYZX
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7f2f51d48d
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Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
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2017-02-09 02:26:25 +02:00 |
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ZZYZX
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1382d144fe
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Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
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2017-02-08 23:55:38 +02:00 |
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ZZYZX
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09b8c27dab
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Merge anotak's optimizations - stage 1
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2017-02-08 14:18:01 +02:00 |
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ZZYZX
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34d1af9446
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Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely
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2017-02-07 20:02:31 +02:00 |
|
anotak
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b5f7db1d50
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Speedup on opening properties windows
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2017-02-06 22:53:00 -06:00 |
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ZZYZX
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6971f6dfaf
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Internal: ~ConfigurationInfo destructor might be called before full construction took place
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2017-02-04 22:03:32 +02:00 |
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ZZYZX
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5a5c6d0467
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Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
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2017-02-04 17:25:48 +02:00 |
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ZZYZX
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e6ca49581a
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Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
Fixed: ZScript parser should no more crash on severely invalid code.
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2017-02-03 09:15:54 +02:00 |
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ZZYZX
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7e502a1fa2
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
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ZZYZX
|
cb8473fa09
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Added: 3D floor should be affected by control sector's color_floor and color_ceiling.
|
2017-02-01 20:16:42 +02:00 |
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ZZYZX
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76b2b1be10
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Added: an option to display image sizes below names, not over texture previews
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2017-02-01 19:10:22 +02:00 |
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ZZYZX
|
71440fb21e
|
Implemented more reliable dynlight-surface angle clip threshold
|
2017-02-01 17:29:08 +02:00 |
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ZZYZX
|
fc7b9ec9a8
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Removed dynlight-surface angle clip threshold - it didn't work properly anyway
|
2017-02-01 16:53:19 +02:00 |
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ZZYZX
|
469942d263
|
Fixed: glow should apply before Doom64 coloring
|
2017-02-01 09:57:00 +02:00 |
|
ZZYZX
|
b80ead1202
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Added custom fields for Doom64 lighting in the ZDoom configuration
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2017-02-01 08:29:14 +02:00 |
|
ZZYZX
|
24c8b0497c
|
fixed: First and last texture entires could never be selected using up/down controls
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2017-01-30 06:20:48 +02:00 |
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ZZYZX
|
f4947a20be
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Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
|
2017-01-26 15:33:07 +02:00 |
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ZZYZX
|
dd48b5edfd
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Fixed: internal images were a bit broken by the previous commit
|
2017-01-26 12:01:11 +02:00 |
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ZZYZX
|
7de5d10c0f
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Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)
|
2017-01-26 09:09:22 +02:00 |
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