biwa
8b98ce09c1
- Added 3D Floor Mode plugin
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- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog
@ fixed all compiler warnings in 3D Floor Mode plugin
2019-10-23 20:55:41 +02:00
biwa
05a64b4ab8
- Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305.
2019-10-19 20:58:30 +02:00
biwa
4b86f5458f
- Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
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@ Improved performance of VisualBlockMap.GetFrustumRange so that high view distances is actually usable. This does not do anything to the rendering speed, so that's still slow
2019-10-19 16:52:02 +02:00
biwa
560d23894d
- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps
2019-10-19 00:29:14 +02:00
biwa
ba6dc546ba
- (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version
...
@ This is a workaround for #295 .
2019-10-13 13:47:29 +02:00
biwa
4089ff10d9
- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically
2019-10-07 19:13:43 +02:00
biwa
8fe66886b8
- The Updater is now x64 in the x64 build and can update the x64 version of GZDB-BF
2019-10-07 19:07:22 +02:00
biwa
c255a6e957
- Fixed several issues where slopes were not shown correctly in visual mode
2019-10-06 21:56:55 +02:00
biwa
6aa82e2ad9
- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
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- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
2019-09-21 14:03:30 +02:00
biwa
67a6818632
- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299 .
2019-09-20 23:14:53 +02:00
mykola-ambar
c6b879bb1a
Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar)
2019-09-20 21:49:30 +03:00
biwa
6e0acdf789
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
2019-09-17 20:23:28 +02:00
biwa
e799d882a9
Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag
2019-09-17 20:22:51 +02:00
Xabis
399e527b5c
Support for RenderRadius (PR#297 by Xabis)
2019-09-05 13:37:31 +03:00
DoomKrawa
a8ef8d526c
ZDaemon sprites (PR#282 by Krawa)
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* Flags and Railgun taken from zdaemon.wad.
Thanks to ZDaemon team for the sprites.
* ZDaemon Flags and Railgun.
2019-09-03 11:57:44 +03:00
biwa
64c04f4246
- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294 .
2019-08-24 12:45:55 +02:00
biwa
b603cb35c7
- Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269 )
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@ Refactored texture error checks to reuse code
2019-08-08 15:06:10 +02:00
biwa
c00a8995aa
- Fixed a crash when loading OBJ models with faces without normals
2019-08-08 12:17:49 +02:00
biwa
d2452abe5c
- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
2019-07-16 20:46:38 +02:00
biwa
363a07c609
- Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275 .
2019-07-16 20:37:18 +02:00
biwa
2516b97cee
- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
2019-06-20 15:38:41 +02:00
biwa
8d75bfc3d2
- The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269
2019-06-20 14:53:51 +02:00
biwa
a2567e4df5
- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
2019-06-18 21:20:14 +02:00
biwa
57054c132f
- Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270
2019-06-16 20:14:10 +02:00
biwa
34f2c308bd
- More model texture loading weirdness is now regarded
2019-06-16 19:31:44 +02:00
biwa
c2b18a913e
- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
2019-06-16 18:40:10 +02:00
biwa
70b2be5e73
- Fixed a crash that happened when there were OBJ elements without parameters
2019-06-16 12:05:03 +02:00
biwa
dc74617820
- Fixed a problem with OBJ models being flipped
2019-06-16 00:03:37 +02:00
biwa
97d4fdd78a
@Fixed some compiler warnings
2019-06-15 21:26:43 +02:00
biwa
dde8742ff2
- Added support for Wavefront OBJ models
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- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
2019-06-15 17:44:02 +02:00
biwa
44745bdbc8
- More speed improvements to the texture browser
2019-05-31 23:11:17 +02:00
biwa
48af52afcf
- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
2019-05-31 00:20:12 +02:00
biwa
22df516e11
- Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110 .
2019-04-20 16:55:20 +02:00
biwa
fbf4b259d6
- Fixed a freeze in the Tag Range plug-in when using the "relative" and "skip used tags" options. Fixes #125 .
2019-04-20 13:22:35 +02:00
biwa
36361de889
- Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161 .
2019-04-19 19:58:41 +02:00
biwa
b5e950df89
- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
2019-04-19 16:14:30 +02:00
biwa
aafe42c88d
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263 .
2019-04-16 18:05:21 +02:00
biwa
03cb5249af
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
2019-04-14 18:27:34 +02:00
biwa
f2a343e118
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
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- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
95a9d28798
Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
2019-03-29 20:41:01 +02:00
biwa
3d156a3be8
3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250 .
2019-03-27 21:47:47 +01:00
biwa
b9459419b2
Visplane Explorer is now working in the x64 version
2019-03-27 20:23:17 +01:00
davidxn
838d04e9c7
Missing Activation map check (PR#260 by davidxn)
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* Adding check for missing activations on lines that have an activation-requiring action
* Adding skip check if the map isn't UDMF
* Oops, typo in name of check
2019-02-27 19:12:15 +02:00
DoomKrawa
227a0402f4
New defines for GetPlayerInfo (ZDaemon 1.10.07) (PR#257 by Krawa)
2019-02-14 11:59:11 +02:00
volte
821016760b
Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte)
2019-01-28 01:27:14 +02:00
ZZYZX
5c42035731
Fixed unused variable warnings; fixed compilation error in Renderer2D
2019-01-19 10:02:54 +02:00
biwa
eaebf7ec1a
Added paint selecting to visual mode (PR#248 by biwa)
2019-01-19 09:56:13 +02:00
volte
5157dafd6a
Various fixes for rotated grid functionality (PR#253 by Volte)
2019-01-16 08:44:38 +02:00
volte
a1d28e1e56
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
ZZYZX
e1b9f31525
Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
2018-12-02 17:51:54 +02:00