MaxED
8aa355bafe
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
2016-09-10 11:24:03 +00:00
MaxED
85a817f649
Fixed, Sector Edit and Linedef Edit windows: "Clear" button behavior was broken in r2515.
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+A couple of cosmetic tweaks and fixes.
Updated ZDoom_DECORATE.cfg.
2016-02-25 19:24:25 +00:00
MaxED
386b74d2ba
Fixed a couple of incorrect argument types in ZDoom_linedefs.cfg.
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Fixed apply/cancel buttons positions in Randomize Sectors/Things/Vertices windows.
2015-02-24 07:51:21 +00:00
MaxED
321a56a850
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
MaxED
86031291dc
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
MaxED
42fc2d8c2e
Changed: reorganized controls in Thing Edit forms.
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Changed: thing sprite is now displayed in ThingBrowserControl.
2014-11-06 12:56:47 +00:00
MaxED
3e4fe14fbe
Randomize Sectors form: floor/ceiling height controls now have "Offset mode" drop-downs. Available modes are "Raise and lower" (default), "Raise only" and "Lower only".
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Consistency, Randomize Sectors form: persistent settings are now saved only when applying changes done in the form (e.g. in the same conditions as in Randomize Things / Vertices forms).
2014-10-29 14:51:30 +00:00
MaxED
5eba596a02
Randomize Sectors form: added "Use vertex heights" check-boxes. When enabled and used on triangular sectors, it can be used to create a terrain-like look.
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Updated ZDoom_DECORATE.cfg.
Updated documentation, rearranged contents a bit.
2014-10-28 14:35:59 +00:00
MaxED
558cd6f23e
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
MaxED
cf4b2d1935
Renamed Jitter mode to Randomize mode.
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Randomize mode: randomized pitch, roll and scale can now be applied to things.
Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it.
Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle.
Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll.
Updated documentation.
2014-05-03 14:44:59 +00:00
MaxED
fc57c3e331
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
MaxED
591f92cce6
Moving to new SVN...
2013-03-18 13:52:27 +00:00