biwa
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895053ec26
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Fixed indentation in ImageBrowserItem
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2020-04-05 20:21:35 +02:00 |
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volte
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9693321590
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Further performance improvement to image browser
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2020-04-05 11:40:14 -04:00 |
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volte
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b1f4cdcd1c
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Fixed slowdown in ImageBrowser due to repeated queries for system font
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2020-04-05 09:15:34 -04:00 |
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biwa
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8115d12b6c
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Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now)
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2020-03-29 21:44:29 +02:00 |
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biwa
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1fc503fa24
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Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393.
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2020-03-29 17:31:20 +02:00 |
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biwa
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e07a3170ac
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Made drop down items for ambient sounds more descriptive
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2020-03-29 16:29:53 +02:00 |
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biwa
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1d5867333c
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There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390.
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2020-03-29 11:53:12 +02:00 |
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biwa
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a4466ba01b
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Added support for helper messages in version/deprecated modifier in ZScript
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2020-03-19 20:14:57 +01:00 |
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Magnus Norddahl
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3346c00fab
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Keep stream open so that the image loaders can be chained
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2020-03-19 19:54:54 +01:00 |
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Magnus Norddahl
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44d972c876
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Fix crash when tga image loader succeeds in loading a 0x0 image
Copy resource bitmaps before using them on a worker thread
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2020-03-19 15:46:04 +01:00 |
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Magnus Norddahl
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e19b2912f3
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Update mono project file
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2020-03-17 21:07:51 +01:00 |
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Magnus Norddahl
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6492a2b3ff
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Merge branch 'nodevil'
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2020-03-17 21:06:10 +01:00 |
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Magnus Norddahl
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29b30a3dcc
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This joke isn't funny when half the racists in the US is saying this
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2020-03-17 20:09:34 +01:00 |
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biwa
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e8cc2f9801
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Self-inheritance of ZScript classes is now considered an error and not a warning
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2020-03-14 15:46:00 +01:00 |
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biwa
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d3b90f4f50
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Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
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2020-03-14 13:18:45 +01:00 |
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Magnus Norddahl
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c943b07bd0
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Fix broken patch loading
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2020-02-16 18:57:19 +01:00 |
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Magnus Norddahl
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4d3fea0088
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Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
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2020-02-16 17:10:57 +01:00 |
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Magnus Norddahl
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c1130b4c62
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Merge remote-tracking branch 'origin/master' into nodevil
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2020-02-16 16:48:49 +01:00 |
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ZZYZX
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ec9765f004
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Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
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2020-01-25 23:28:27 +02:00 |
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ZZYZX
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973a4b1447
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Fixed: CalculateArea was doing some weird shit (resolves #372)
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2020-01-18 22:08:48 +02:00 |
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Magnus Norddahl
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6e4a02fb2b
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Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
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2020-01-15 23:28:17 +01:00 |
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Magnus Norddahl
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afb79e80d5
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Implement tga image loader
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2020-01-14 20:39:46 +01:00 |
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Magnus Norddahl
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0372b75eea
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Fix offsetting bug
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2020-01-14 18:57:50 +01:00 |
|
Magnus Norddahl
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4e86765f2a
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Implement pcx loader (I can't believe I wrote this in 2020...)
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2020-01-14 18:49:45 +01:00 |
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Magnus Norddahl
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e908ec72e9
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Add missing try/catch
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2020-01-14 17:29:13 +01:00 |
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Magnus Norddahl
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3bbe76b225
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Remove DevIL dependency
Remove IImageLoader code duplication
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2020-01-14 17:25:35 +01:00 |
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ZZYZX
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42aa6c8832
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Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
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2020-01-14 11:09:33 +02:00 |
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Magnus Norddahl
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7ea64f910b
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Fatal crash (Texture name input) #367
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2020-01-13 19:11:10 +01:00 |
|
Magnus Norddahl
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a2b18f1893
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Fix load bug where exactly one image per thread would not get loaded
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2020-01-12 23:35:20 +01:00 |
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Magnus Norddahl
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fc7093b959
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Load images when they accessed
Load previews when they are accessed
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2020-01-12 23:10:57 +01:00 |
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Magnus Norddahl
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acfd4f5283
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LoadImage should not be virtual
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2020-01-12 21:12:56 +01:00 |
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Magnus Norddahl
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db747d022b
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Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
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2020-01-12 20:17:18 +01:00 |
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Magnus Norddahl
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21d19e2804
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Only use GetBitmap for the alpha test
|
2020-01-12 19:53:50 +01:00 |
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Magnus Norddahl
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0abaeaf758
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Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
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2020-01-12 19:37:27 +01:00 |
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biwa
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a14fc7cafd
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Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
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2020-01-07 22:26:21 +01:00 |
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Magnus Norddahl
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5363fe0717
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Produce release build
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
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2020-01-06 08:52:59 +01:00 |
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Magnus Norddahl
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20f5f01b84
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Unix build fixes
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2020-01-06 08:07:52 +01:00 |
|
biwa
|
b415046694
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Fixed nonsensical values being returned when using +++/--- in many fields.
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2020-01-04 23:29:35 +01:00 |
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ZZYZX
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0e7875e0ad
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Fixed: light clipping on back faces was gone
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2020-01-03 03:55:34 +02:00 |
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ZZYZX
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044dbbcfd0
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
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ZZYZX
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7b5d4a03e9
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Write uniform data into separate structures
|
2020-01-02 21:32:08 +02:00 |
|
Magnus Norddahl
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6450bdcc67
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Improve error message if OpenGL context creation fails
|
2020-01-02 19:45:45 +01:00 |
|
ZZYZX
|
0ba5870dfc
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Merge branch 'shadercompiler'
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2020-01-02 20:22:49 +02:00 |
|
ZZYZX
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0fbebbe759
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Allow functions block in a shader, error out on duplicate functions
|
2020-01-02 02:56:27 +02:00 |
|
biwa
|
e4e05542ec
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Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
|
2020-01-02 01:32:55 +01:00 |
|
ZZYZX
|
e015cc6fb1
|
Fixed token position for named tokens
|
2020-01-02 01:51:54 +02:00 |
|
ZZYZX
|
6374b498ab
|
Added GLSL shader preprocessor
|
2020-01-01 22:41:04 +02:00 |
|
Magnus Norddahl
|
73364a130e
|
Remove UTF-8 BOM if found
|
2020-01-01 09:21:41 +01:00 |
|
ZZYZX
|
7b5506363e
|
Fixed F10 key focusing the menu on key release
|
2019-12-31 15:32:57 +02:00 |
|
ZZYZX
|
c00e2a8074
|
Fixed F10 key focusing the menu instead of opening the script editor as intended
|
2019-12-31 14:57:29 +02:00 |
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