Commit graph

671 commits

Author SHA1 Message Date
ZZYZX
a2a6004a61 Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection 2018-04-15 01:59:58 +03:00
ZZYZX
d9dfab64a0 Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
ZZYZX
0a5a2e81e0 Updated ZDoom ACC to the latest dev build (reported by printz) 2018-04-10 21:07:55 +03:00
ZZYZX
e91fe94794 Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ZZYZX
6565b83a0e Moved spotlights to separate directory; fixed parameter names; added animated spotlights to game configurations 2018-02-04 04:27:05 +02:00
ZZYZX
d8bee559dc Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now) 2018-02-03 22:31:43 +02:00
Anthony M. Cook
d428272fe1 The indoor lightning descriptions were reversed. (#164) (by acook) 2017-11-08 05:37:36 +02:00
Ioan Chera
113d86a511 Add the fields new to Eternity 3.42.03 (#135) (by printz)
* Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor.

* Added the new fields of Eternity 3.42.03
2017-08-05 09:53:47 +03:00
ZZYZX
0e43985f65 Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Ioan Chera
b4d38e3d4a Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. (#101 by printz) 2017-04-14 21:58:57 -04:00
ZZYZX
0c4051a5a0 Fixed 0.5/1.0 second sector light blinking specials (reported by printz) 2017-04-11 04:45:04 +03:00
ZZYZX
6f1b6c7278 Fixed: forgot to add ZDDomPoint sprites... 2017-03-15 10:29:59 +02:00
Ioan Chera
bbeadf6533 Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera) 2017-03-13 02:45:36 +02:00
ZZYZX
9bd51a0186 Updated ZDoom ACS compiler 2017-03-12 13:26:28 +02:00
ZZYZX
ee28f1d094 Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
ZZYZX
589b674656 Fixed: returned accidentally lost Skulltag thing types 2017-03-09 18:24:59 +02:00
ZZYZX
4f8f39072e Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul) 2017-03-09 17:58:46 +02:00
ZZYZX
d8701b7a3a Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation). 2017-03-09 01:00:20 +02:00
ZZYZX
748fe9e2e5 Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments. 2017-03-02 00:21:08 +02:00
ZZYZX
5ff54ab319 Added: arg0str in non-script specials. Kinda. 2017-02-23 14:19:07 +02:00
ZZYZX
3ac39598db Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts 2017-02-23 13:54:42 +02:00
ZZYZX
1cb3682c6b Updated ZDaemon configuration and related files (13.02.2017 by Krawa) 2017-02-20 13:42:12 +02:00
Xabis
a886a53e75 * A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
* Added interpolation and patrol point specials to the persistent event line processing
2017-02-14 12:33:50 -05:00
ZZYZX
946e805138 Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ZZYZX
6f76b53883 Added very basic ZDaemon configuration 2017-02-11 03:27:56 +02:00
ZZYZX
7f2f51d48d Added: primitive support for ZScript in the script editor (all classes in the current file are listed) 2017-02-09 02:26:25 +02:00
ZZYZX
7e502a1fa2 Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
ZZYZX
b80ead1202 Added custom fields for Doom64 lighting in the ZDoom configuration 2017-02-01 08:29:14 +02:00
ZZYZX
5ebdbd12d5 Fixed: 65:Plat_UpByValue had incorrect argument description 2017-01-25 17:31:03 +02:00
ZZYZX
30a5edfdfe Added: attenuated dynamic light support 2017-01-20 00:17:43 +02:00
ZZYZX
e0fb41d37f Changed ZDoom/GitHub links so that people can report issues to the correct page 2017-01-15 06:30:53 +02:00
ZZYZX
9843233944 Funny commit to make it increment the revision number. Also, edited Updater.ini. 2017-01-15 03:00:40 +02:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Ioan Chera
ae11b16916 Eternity config: add thing class1 class2 class3 (#5)
* Updated the EE config linedefs, fixing stuff around
* Added back the class definitions for the Eternity namespace
The only namespaces where they're unneeded are the vanilla games. Otherwise it's safe and important to keep class1, class2, class3 in case Hexen pops up
* Added new special (273) to UDMF Eternity linedefs
* Added special 140 to the Eternity linedefs
2017-01-08 22:06:28 +03:00
Ioan Chera
9dc31afa18 Updated the EE config linedefs, fixing stuff around (#4) 2017-01-08 01:56:28 +03:00
m-x-d
a41058bef9 Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error.
Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command.
Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg.
Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1).
2017-01-07 23:53:13 +03:00
MaxED
cd854779e8 Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
Max Waine
bd74d1d35e Added Plane_Copy to Eternity config (#2) 2017-01-05 22:58:24 +03:00
Ioan Chera
92cc013398 Eternity config (#1)
Updated the Eternity UDMF configurations with the latest items.
2016-12-29 20:58:41 +03:00
MaxED
a9c19754ce Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
Updated ZDoom ACC.
2016-12-29 18:15:35 +03:00
MaxED
9f4e700c56 Updated Eternity game configurations with the ones provided by printz.
Internal: renamed several build batch files, updated relevant info in the documentation.
2016-12-28 14:32:16 +03:00
MaxED
b37bc84fff Fixed, Script Editor: fixed incorrect function calltip position when the cursor was positioned in a wrapped part of a wrapped line.
Updated ZDoom_DECORATE.cfg.
2016-12-25 21:00:41 +00:00
MaxED
447851e457 Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00
MaxED
cfc92d9075 Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area.
Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode.
Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
2016-12-16 21:23:37 +00:00
MaxED
45c3cbaae3 Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
Fixed, "Open Map Options" and "Change Map" windows: fixed incorrect size of the items in the maps list when using high-DPI scaling.
Updated ZDoom_DECORATE.cfg and ZDoom_MAPINFO.cfg.
2016-12-12 12:35:18 +00:00
MaxED
88363a1a66 Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window).
Added, Script Editor: double-clicking text resource tab header now shows the corresponding resource in the Resources tree.
Updated, Game configurations, UDMF: added several missing Thing renderstyles.
2016-12-08 12:10:43 +00:00
MaxED
894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00
MaxED
21cab1d134 Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
2016-11-21 13:03:19 +00:00
MaxED
c0b46bc6a5 Added, Game configurations, ZDoom: added Line_SetBlocking (55) linedef action.
Fixed, Draw Rectangle mode: fixed a crash caused by incorrectly changing text labels array when accepting the drawing.
Fixed, "Check unknown ACS scripts" error check: named scripts check was performed incorrectly causing it to fail on script names containing uppercase letters.
2016-11-18 17:34:49 +00:00
MaxED
fb937b9e61 Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
Updated ZDoom ACC.
Updated ZDoom_ACS.cfg.
2016-11-16 20:31:04 +00:00
MaxED
7d3a0c779d Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.
Fixed, Game Configurations window: map resources were not marked for reloading after pasting resources to currently used game configuration.
Fixed, Game configurations: "Platform Generic Change" action's arg2 value must be in octics.
2016-11-14 10:22:24 +00:00
MaxED
fc9d18b9bc Added high-DPI support to Updater. 2016-11-08 09:09:24 +00:00
MaxED
aa7abbf629 Updater: replaced "The editor needs to be closed" message with a custom window. 2016-11-04 12:41:50 +00:00
MaxED
5f2454230a Added script editor configurations for the most of ZDoom text lumps.
A minor code refactoring.
2016-11-04 09:48:51 +00:00
MaxED
9534a20eb3 Optimized map geometry merging performance when creating drawn lines.
Optimized map geometry merging performance when pasting map geometry.
Added, Curve Linedefs mode: added "Flip Curve" button.
Updater: partially rewrote fix from the previous commit.
2016-10-31 18:52:29 +00:00
MaxED
80761dbcde Updater: fixed a crash when trying to set taskbar progress on Windows XP. 2016-10-31 14:49:08 +00:00
MaxED
3e132f1cf2 Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts.
Changed, Curve Linedefs mode: curve vertices are now drawn.
Updated ZDoom_DECORATE.cfg.
2016-10-26 22:33:36 +00:00
MaxED
9908e41197 Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources.
Updated: sector triangulation logic now works ~20% faster.
Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error.
Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors).
Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location.
Updated documentation.
2016-10-24 19:19:11 +00:00
MaxED
0b853c9d30 Actually, removing Updater.exe from version control was not such a bright idea... 2016-10-14 18:08:42 +00:00
MaxED
ebb372bc27 Updater: moved SharpCompress code into a separate embedded library. Seems to stop some anti-viruses detecting it as a trojan/virus.
Updated ZDoom_DECORATE.cfg (A_SetInventory).
2016-10-14 18:01:58 +00:00
MaxED
70d35bf1d6 Added, Edit Sectors window: added UI for floor/ceiling portals.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Sectors Settings" page).
2016-10-11 12:58:35 +00:00
MaxED
fe5302c735 Updater was using incorrect icon... 2016-10-08 21:36:51 +00:00
MaxED
2c0f530ba5 Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag.
Changed the way editor is closed during the update process (updater now asks to close the editor after downloading the update package).
Added write access check before performing the update.
The editor can now update the updater.
Updater: merged relevant parts of SharpCompress into the updater source, reducing updater file size from 900 kb to 150 kb.
Updated ZDoom_DECORATE.cfg.
2016-10-08 21:09:55 +00:00
MaxED
a716d295b1 Updater: added write access check/warning.
Updater: error messages now display more info.
Updater: editor closing step is now performed after downloading the update.
Updater: added taskbar progress indication.
NOTICE: to obtain the updated updater, you'll need to download GZDB manually from http://devbuilds.drdteam.org/doombuilder2-gzdb/, because the updater can't update itself.
Added Updater source.
2016-10-06 14:30:24 +00:00
MaxED
53a317c0dd Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed.
Game configurations: added "internalsoundnames" property.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-10-04 09:53:38 +00:00
MaxED
07db2506c5 Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
Updated ZDoom ACC (SetTranslation).
Updated ZDoom_ACS.cfg (SetTranslation).
2016-10-03 11:42:12 +00:00
MaxED
8cc47ee1b0 Added: guidelines color is now configurable.
Added: guidelines can now be enabled in Draw Rectangle/Ellipse/Grid modes.
Changed, Draw Lines mode: perpendicular guidelines are now drawn for horizontal/vertical lines.
Updated, Draw Ellipse mode: the shape now always touches all sides of the bounding box.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
2016-09-26 12:53:50 +00:00
MaxED
9c4969cc02 Changed, Visplane Explorer mode: calculated data is now fully reset when toggling "Open doors" option.
Changed, Visplane Explorer mode: vpo.dll is now initialized when entering the mode instead of after opening a map.
Fixed inconsistent Hexen Puzzle Gears names between game configuration and spawn numbers list.
Updated ZDoom_DECORATE.cfg (GetMissileDamage).
2016-09-22 20:24:32 +00:00
MaxED
c4518c60a2 Fixed a typo (Stalagtite - > Stalagmite).
Updated ZDoom ACC (SetActorFlag).
Updated ZDoom_ACS.cfg (SetActorFlag).
2016-09-10 20:57:29 +00:00
MaxED
6faa88f981 Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
Updated ZDoom ACC (DamageActor).
Updated ZDoom_ACS.cfg (DamageActor).
2016-09-06 12:05:47 +00:00
MaxED
5baa770d24 Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth. 2016-09-05 18:36:22 +00:00
MaxED
ea57d45eb3 Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
Probably fixed probable I/O race condition when loading images.
Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
Added Eternity Game configurations by printz.
Updated ZDoom_ACS.cfg (CheckClass).
Updated ZDoom ACC (CheckClass).
2016-08-29 10:06:16 +00:00
MaxED
fb97d6fb44 Added more sanity checks to GLDEFS light parsing logic.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom_ACS.cfg.
Updated ZDoom ACC.
2016-08-23 08:07:04 +00:00
MaxED
2351922b9f Fixed: rearranging resources by dragging them in the Game Configurations window was not processed.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom_ACS.cfg.
Updated ZDoom ACC.
2016-07-30 22:23:44 +00:00
MaxED
2ea72437be Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions.
Changed, Sectors mode: "Flip Linedefs" and "Align Linedefs" actions will no longer flip single-sided linedefs with only front side.
Fixed, Script Editor: fixed a crash when trying to update script navigator combo box when switching to a never saved ACS script.
2016-07-20 19:17:31 +00:00
MaxED
3a77e6bc93 Fixed, Visual mode: "Transfer Floor/Ceiling Brightness" actions were resetting sector color on target surfaces.
Updated ZDoom_DECORATE.cfg.
2016-07-19 19:47:36 +00:00
MaxED
94dedf9aa9 Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
Changed: LOKCDEFS keys are now sorted alphabetically.
Fixed, MAPINFO parser: blocks inside map definition block were parsed incorrectly when using new MAPINFO format.
Fixed, rendering: custom MODELDEF scale was applied incorrectly when "Stretched view in visual modes" option was enabled.
Updated ZDoom_DECORATE.cfg.
Updated GZDoom_MODELDEF.cfg.
2016-07-17 00:00:29 +00:00
MaxED
988ef7de3c Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things.
Added, Automap mode: added "Show locks" button (available in Hexen and UDMF map formats only).
Updated documentation.
2016-07-15 14:07:30 +00:00
MaxED
09e1eef95c Added LOCKDEFS parser.
Changed, Game Configurations: changed "basegame" value type from int to string.
Updated documentation.
2016-07-14 23:39:48 +00:00
MaxED
13068b1137 Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation.
Fixed, DECORATE support: the editor was unable to determine actor sprite when the actor itself had no sprites defined and the actor it inherited from was only defined in the game configuration.
Fixed, Drag geometry modes: linedefs without both sides were removed after dragging them when "Replace with Dragged Geometry" mode was active.
Updated ZDoom_DECORATE.cfg.
2016-07-13 21:53:48 +00:00
MaxED
ec9c3a71f9 Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things.
Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0.
Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-07-11 22:13:43 +00:00
MaxED
6296ef861d Fixed, Find & Replace mode: fixed a bug when "Find Sector Effect" search mode returned all map sectors when the effect to find was not generalized.
Updated ZDoom_DECORATE.cfg.
2016-06-22 13:38:27 +00:00
MaxED
2627a5bb39 Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported.
Updated Zandronum acc.
Updated Zandronum_ACS.cfg.
2016-06-19 21:17:46 +00:00
MaxED
ac68ec0bb8 Changed: "Unable to save the map: there are too many unique sidedefs!" error message now displays info about sidedefs counts before and after sidedef compression.
Fixed, Draw Grid mode: in some cases invalid geometry was created when drawing very large grids.
Fixed, Things mode, "Rotate Clockwise" action: fixed inability to change thing angle from 0 to 315 when "doomthingrotationangles" Game Configuration property was set to true.
Updated ZDoom_DECORATE.cfg.
2016-06-17 20:44:14 +00:00
MaxED
59c4a75b11 Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-06-15 22:02:51 +00:00
MaxED
a852719062 Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
Changed: multi-part sectors are now better preserved after drawing new lines.
Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
Changed, Game configurations: changed default door action arguments to better match vanilla ones.
Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
Fixed(?): probably fixed inability to save map wad in Slade 3.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
2016-06-13 23:37:55 +00:00
MaxED
3bef7dbf72 Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
- "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode).
- "Merge Dragged Geometry". Geometry merging will be performed.
- "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry.
You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons.
Changed: activating the same 2D mode repeatedly now toggles View modes.
Renamed "Merge Geometry" action/menu item to "Snap to Geometry".
More fixes to vertex/linedef/sector dragging logic.
Updated ZDoom_DECORATE.cfg.
2016-06-02 09:55:01 +00:00
MaxED
34703ce89d Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled.
Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump.
Updated ZDoom_DECORATE.cfg.
2016-05-29 00:38:55 +00:00
MaxED
578135cad4 Added SNDINFO parser. Currently only the "$ambient" command is parsed. The values are used to update the titles of "Ambient Sound NN" things and to populate "ambient_sounds" Game Configuration enum.
Fixed, DECORATE parser: actors, which used "replaces" keyword and didn't have DoomEdNum were ignored.
Updated documentation ("(G)ZDoom text lumps support" page).
2016-05-24 22:11:29 +00:00
MaxED
ecb650259b Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
Changed, Map Analysis mode: some checks are now available only under certain conditions (for example, "Check polyobjects" is now available only when the map is in Hexen or UDMF map format).
Updated documentation ("Game Configuration - Basic Settings" page).
2016-05-18 23:31:12 +00:00
MaxED
77611bd8d3 Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block.
Updated ZDoom_DECORATE.cfg (A_WeaponOffset).
Updated documentation ("(G)ZDoom text lumps support" page).
2016-05-18 20:31:40 +00:00
MaxED
74f749fd68 Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
Updated documentation ("DECORATE keys" page).
2016-05-13 13:41:09 +00:00
MaxED
b1e5d8b5be Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
Added: Tag selectors now have up/down buttons.
Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
Internal: "Toggle Highlight" action state is now saved in the Program configuration.
Updated ZDoom_DECORATE.cfg (GetZAt).
Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
2016-05-12 22:35:11 +00:00
MaxED
95db4cc750 Game configurations: added "sidedefcompressionignoresaction" property. When set to true, sidedefs will be compressed regardless of linedef action (DB2 behaviour). When set to false, sidedefs, which belong to a line with an action, will be skipped when compressing sidedefs. Default value is false. 2016-05-07 20:21:53 +00:00
MaxED
a57dce9b54 Fixed, Visual mode: rendering effects of "Slope floor/ceiling to here" things (9500/9501) should not be applied when their arg0 is 0. 2016-05-02 18:36:17 +00:00
MaxED
f66521e7be Fixed, Visual mode: "Rotate CW"/"Rotate CCW" actions should update thing-based effects when used on Things.
Added/restored, Visual mode: restored "Move Texture Left/Right/Up/Down by 8" actions, added "Move Texture Left/Right/Up/Down by Grid Size" actions (default keys are Ctrl+arrow keys).
Fixed, Game configurations: Hexen's Bell actor was missing "hangs" flag.
2016-05-02 15:01:13 +00:00
MaxED
6e4540b314 Internal: some DataReaders refactoring.
Updated ZDoom_DECORATE.cfg (ALLOWTHRUFLAGS flag).
2016-04-29 13:42:52 +00:00
MaxED
411368307f Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
Internal, Script Editor: moved some setup/auto-completion logic to separate classes.
Updated ZDoom_DECORATE.cfg (A_QuakeEx).
2016-04-28 14:02:24 +00:00
MaxED
24439cd156 Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on.
Updated ZDoom_DECORATE.cfg (GetAngle function).
2016-04-27 10:10:57 +00:00