biwa
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85b8b41580
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
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2021-03-22 10:41:21 +01:00 |
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biwa
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8e95b074ec
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Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled
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2021-03-17 20:04:10 +01:00 |
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biwa
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a99d5c239b
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Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
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2021-03-16 21:44:12 +01:00 |
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biwa
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5addd6508c
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Started to add support for arbitrary UDMF field associations (#401)
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2021-03-14 15:58:40 +01:00 |
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biwa
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608d1e6ca2
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Fixed some visual issues with the OBJ export dialog
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2021-03-11 21:56:12 +01:00 |
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biwa
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a2b007b9ae
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OBJ model export: added option to disable generating ZScript/DECORATE and/or MODELDEF
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2021-03-11 21:54:48 +01:00 |
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biwa
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250b89dc4e
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Find And Replace Mode: added options to search for UDMF fields
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2021-03-07 14:27:23 +01:00 |
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biwa
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5534a93051
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Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
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2021-02-28 01:44:38 +01:00 |
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biwa
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d3a578c6cc
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Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533
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2021-02-23 16:26:31 +01:00 |
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biwa
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1e3cf5ccec
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Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
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2021-02-20 16:26:35 +01:00 |
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biwa
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93cc15640f
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Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
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2021-02-20 15:04:47 +01:00 |
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biwa
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467f791bd3
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Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528
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2021-02-20 12:29:35 +01:00 |
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biwa
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3fbad3c8ac
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More fixes for erroneously being able to select object multiple times when paint selecting
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2021-02-13 22:59:06 +01:00 |
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biwa
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3c7811de5e
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Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
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2021-02-13 12:03:37 +01:00 |
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biwa
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b70970ebcf
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Some refactoring related to visual sloping
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2021-02-13 09:57:09 +01:00 |
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biwa
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41e1652bfc
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Successfully exporting as OBJ doesn't show up as a warning anymore
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2021-02-07 16:50:42 +01:00 |
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biwa
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f80159d528
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Toggling visual sloping is now only possible in UDMF
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2021-02-07 16:48:45 +01:00 |
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biwa
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0911a3a9a4
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Some more performance improvements related to visual sloping
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2021-02-07 16:44:12 +01:00 |
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biwa
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5ed77c5d05
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Improved performance in visual mode related to visual slopes
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2021-02-06 14:51:00 +01:00 |
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biwa
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90e7dd1149
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Fixed a problem with visual vertex slope indicator angles
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2021-01-31 18:29:58 +01:00 |
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biwa
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d65fb7bbab
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Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520
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2021-01-31 00:12:07 +01:00 |
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biwa
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5bcb27e51f
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Added some missing files
Some refactoring regarding visual sloping
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2021-01-30 22:45:08 +01:00 |
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biwa
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5d1492c5c2
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Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
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2021-01-30 22:01:55 +01:00 |
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biwa
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478690e08f
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Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
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2021-01-06 19:37:58 +01:00 |
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biwa
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46962aac89
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Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
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2021-01-01 22:08:54 +01:00 |
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biwa
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4f5a4eba24
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Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
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2020-12-31 11:43:56 +01:00 |
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biwa
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23dacae944
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OBJ exporter: changed tab order to make sense
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2020-12-30 22:13:34 +01:00 |
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ZZYZX
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2945ca24cd
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Fixed: flat slope != no slope
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2020-12-28 00:47:55 +02:00 |
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ZZYZX
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eaa5227dc8
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Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
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2020-12-28 00:13:56 +02:00 |
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biwa
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a3aba9b371
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OBJ Exporter: textures to skip are now saved between sessions
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2020-12-24 21:28:55 +01:00 |
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biwa
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4087506446
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OBJ Exporter: fixed a problem where textures were flipped horizontally
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2020-12-24 20:59:51 +01:00 |
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biwa
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7f1442ce86
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Export selection to image: added progress bar and button to cancel export
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2020-12-24 15:00:16 +01:00 |
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biwa
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676a8c0a26
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OBJ Exporter: added sanity checks to the actor name
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2020-12-23 22:08:56 +01:00 |
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biwa
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1a68194869
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OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom
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2020-12-23 20:58:24 +01:00 |
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biwa
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2c5a433d57
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Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255
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2020-12-23 11:10:47 +01:00 |
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biwa
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a17ecae740
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Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487
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2020-12-16 18:06:02 +01:00 |
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biwa
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cd7a156cd7
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Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508.
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2020-12-06 12:10:21 +01:00 |
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biwa
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bb7cf59a65
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Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled
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2020-11-22 18:19:47 +01:00 |
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biwa
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c5054c5449
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Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
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2020-11-21 22:38:16 +01:00 |
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biwa
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f2f0e1bae1
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Export selection to image: added option to scale the output image to a higher resolution
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2020-11-21 17:44:10 +01:00 |
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biwa
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cf61c74e35
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Export selection to image: decreased memory footprint
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2020-11-21 15:14:48 +01:00 |
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biwa
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3ee12f4ca7
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Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance
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2020-11-16 00:45:57 +01:00 |
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biwa
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8b643aef65
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Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495
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2020-11-06 20:59:13 +01:00 |
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biwa
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f040306c55
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Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
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2020-11-06 20:14:00 +01:00 |
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biwa
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601d741b7e
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Vertices Mode: fixed a potential crash when deleting/dissolving vertices
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2020-11-01 23:08:41 +01:00 |
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biwa
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41e6632b18
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Sectors Mode: fixed an potential crash when joining/merging sectors
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2020-11-01 21:29:57 +01:00 |
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biwa
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f4510aba3e
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Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages
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2020-11-01 18:49:15 +01:00 |
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biwa
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9c85635ff0
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More renaming GZDB Visual Mode to just Visual Mode
The exception dialog now correctly states that it's UDB and not GZDB
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2020-11-01 18:33:19 +01:00 |
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biwa
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5820665e70
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Some project file fixes
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2020-11-01 11:37:44 +01:00 |
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biwa
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2dda3d228d
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Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one
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2020-11-01 11:31:57 +01:00 |
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