codeimp
84a3069926
@ added internal option to prevent automatic removal of unreferenced elements when other elements are removed
2009-06-07 10:26:06 +00:00
codeimp
1e9cc18730
@ Added Create* functions in the MapSet that allows specifying the index (element at existing index will move to the end of the array instead of the newly created element).
2009-06-07 09:00:14 +00:00
codeimp
d284248ca0
@ fixed paste
2009-06-06 00:05:59 +00:00
codeimp
f09bfff419
@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
2009-06-05 19:03:56 +00:00
codeimp
45ad5f5943
@ major change in the way sector surfaces are allocated and rendered for optimization
...
@ white texture has been moved to the DataManager and is now also available to plugins
2009-06-04 20:21:31 +00:00
codeimp
a7c668defe
Fixed mouse cursor when over the script editor.
2009-06-01 08:57:29 +00:00
codeimp
e62146f464
- Reset default drawing textures when map options are changed
...
- Fixed some minor bugs in the choice of default drawing textures
2009-05-31 10:59:42 +00:00
boris_i
2485c5b184
Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
2009-05-30 19:51:36 +00:00
codeimp
0fd844bd36
Fixed bug that caused some items in the script editor autocomplete list not to select when the first few characters were typed.
2009-05-25 10:06:53 +00:00
codeimp
67c16f555e
@ some intellisense documentation
2009-05-21 08:18:34 +00:00
codeimp
b28dc6253b
@ Added IntelliSense documentation for the MapSet class
2009-05-19 09:59:19 +00:00
codeimp
98f7420b33
Fixed crash when Select Texture or Select Flat is clicked in Grid Setup dialog and no texture was previously used
2009-05-17 15:02:03 +00:00
codeimp
04b883f999
Fixed grid action names and description for clarification
2009-05-17 14:58:45 +00:00
codeimp
79116a2a42
- Added check for unused sectors and automatic removal when opening a map
2009-05-17 14:37:34 +00:00
codeimp
622ff71056
- Fixed Make Door crash when no sector is highlighted or selected
...
- Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
- Exposed several properties in the ClassicMode class
2009-05-17 14:00:36 +00:00
codeimp
ef67891c15
Made the BindMethods and UnbindMethods functions in the ActionManager public so they can be used in plugins
2009-05-16 16:45:28 +00:00
codeimp
0c5b437f64
Added a check to prevent a crash with overlapping resource lump ranges
2009-05-14 21:36:25 +00:00
codeimp
542d68370d
Fixed a rendering issue when resizing the main window
2009-05-14 19:23:27 +00:00
codeimp
2fd192479d
Possible fixed for alleged crash on rendering reset (after testing)
2009-05-14 18:50:08 +00:00
codeimp
660ca48611
First official release.
2009-05-14 16:57:25 +00:00
codeimp
777de39cad
Fixed a bug in the drawing behavior that caused CCW drawn sectors to sometimes create a sector on the wrong side
2009-05-14 07:43:42 +00:00
codeimp
9b446458c4
Resources are now only reloaded when needed due to changing resource related settings on the Game Configurations dialog
2009-05-13 22:46:03 +00:00
codeimp
e5dc72d140
Resources are now only reloaded when needed due to changing image specific settings on the Preferences dialog
2009-05-13 22:35:34 +00:00
codeimp
041a4b8a57
When strict patches loading is off, colormaps can now also be found outside C_START and C_END when a base resource defines them correctly in between C_START and C_END (or in the Colormaps subdirectory)
2009-05-13 20:54:45 +00:00
codeimp
18dccfd87f
Fixed a minor drawing behavior bug
2009-05-13 20:51:03 +00:00
codeimp
848fd9e72e
Fixed a bug in the drawing behavior when splitting sectors
2009-05-13 20:07:33 +00:00
codeimp
5bebe5087f
- Fixed update of geometry surfaces in Edit Selection mode on paste and flip
...
- Little optimization in MarkSelected... functions
2009-05-13 09:35:13 +00:00
codeimp
5d6e077efb
- Added check to remove zero-length linedefs when opening a map that has any
...
- Some minor interface polishing
2009-05-12 18:20:03 +00:00
codeimp
0dc2bed6d1
Fixed behavior of drawing over old lines (orientation of old lines is now preserved)
2009-05-12 11:36:52 +00:00
codeimp
16dfffb068
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
codeimp
63c22e5d2d
Fixed a crash when opening the Texture Set editor
2009-05-12 08:01:50 +00:00
codeimp
ee3182885e
Changed when/how the scripts are compiled and errors are shown
2009-05-10 19:04:47 +00:00
codeimp
a196125255
Added keyword help for some script types in the script editor
2009-05-10 17:02:47 +00:00
codeimp
ec40df4765
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
codeimp
db132c30e8
Fixed the "within current selection" option in Find & Replace mode
2009-05-09 11:37:55 +00:00
codeimp
9b8e06299a
Some changes to the drawing behavior to minimize the chance it will fix self-referencing sectors
2009-05-09 06:49:01 +00:00
codeimp
a4dedc56a3
- Sector splitting fix
...
- Adjusted vertical line spacing to text in script editor for readability
2009-05-06 20:41:12 +00:00
codeimp
049b0a7954
Fixed tabs in script editor
2009-05-06 19:08:37 +00:00
codeimp
91b76bcb5b
Changed drawing behavior so that drawn lines are not corrected to clockwise orientation
2009-05-06 14:50:17 +00:00
codeimp
65521d1ea6
Some drawing/merging behavior cosmetics
2009-05-06 10:06:45 +00:00
codeimp
abfb16c35d
Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides)
2009-05-06 07:26:12 +00:00
codeimp
31d742a073
- Decreased intensity of the selection in visual mode
...
- Fixed a crash in UDMF custom fields editor
2009-05-05 21:13:50 +00:00
codeimp
e7541be243
Some fixes
2009-05-05 19:12:36 +00:00
codeimp
88449b7c01
Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
2009-05-05 12:24:00 +00:00
codeimp
e26591bd4a
Changed a lot in undo/redo system to work better with grouping and plugins
2009-05-05 09:50:23 +00:00
codeimp
0cbdc0209c
- Changed a lot of things in the setup installer
...
- Changed the menu and status bar color to Tan instead of Blue for the default XP theme
- Fixed a crash after a warning when Direct3D could not be started
2009-05-04 16:07:14 +00:00
codeimp
f594a67f5b
- Fixed an error message when Direct3D cannot be started
...
@ Removed debug setup installer and updated a message in the release installer
2009-05-04 07:46:44 +00:00
codeimp
b5491b4b08
- Fixed some visual mode editing bugs
...
- Fixed highlight and selection in visual mode when shader model 2.0 is not available
- Added option to turn off glow animation of highlight and selection in visual mode
2009-05-04 06:13:56 +00:00
codeimp
d3c87b2a71
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
...
- Edit Selection mode now updates surface geometry when drag is released
2009-05-03 20:21:52 +00:00
codeimp
6f5f441ea6
@ Removed redundant ApplySettings() on shader used in visual mode RenderSinglePass()
2009-05-03 20:05:08 +00:00