Commit graph

2827 commits

Author SHA1 Message Date
biwa
6e0acdf789 Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix 2019-09-17 20:23:28 +02:00
biwa
e799d882a9 Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag 2019-09-17 20:22:51 +02:00
Kevin Caccamo
b5bd90c0ce Attempt to fix grid being vertically inverted
I don't know exactly where the root cause of the problem lies, but this solution works for me, even if it is a bit of a hack.

Fixes #1
2019-09-10 19:28:43 -04:00
Kevin Caccamo
6e4298660f Fix crash when adding a new sector with the same number of vertices as another
I think it happened because set.buffers[bufferindex] was null.

Fixes #2
2019-09-10 00:17:53 -04:00
Xabis
399e527b5c Support for RenderRadius (PR#297 by Xabis) 2019-09-05 13:37:31 +03:00
Kevin Caccamo
7d3379c6ce Fix textures in 2D mode being clamped
I have no idea why the textures in 2D more ended up being clamped to begin with, but this should fix that.
2019-09-03 22:55:54 -04:00
Kevin Caccamo
b5ad511671 Enable DevIL on Linux
Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
2019-09-03 22:47:59 -04:00
Magnus Norddahl
15a7f02617 Create mono projects for all the plugins 2019-08-31 14:14:25 +02:00
Magnus Norddahl
03e9da365e Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
Magnus Norddahl
3cd96fc788 Fix linux compile errors and build the BuilderNative.so library 2019-08-30 08:45:14 +02:00
Magnus Norddahl
51fabae1e7 Turn off updater with mono as it won't work without additional work 2019-08-29 21:45:58 +02:00
Magnus Norddahl
4cfe80f33a GZDB can now boot using mono 2019-08-29 21:04:50 +02:00
Magnus Norddahl
159a2e6d38 Build using msbuild on mono to fix issues with resources and such 2019-08-29 20:24:22 +02:00
Magnus Norddahl
9b300126e9 Disable DEVIL and create build solution specifically for mono 2019-08-29 17:56:12 +02:00
Magnus Norddahl
9f2c9e00d7 Add mono makefile 2019-08-29 16:30:49 +02:00
biwa
64c04f4246 - Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294. 2019-08-24 12:45:55 +02:00
Magnus Norddahl
c2157ee24e - fix field of view 2019-08-22 23:28:26 +02:00
Magnus Norddahl
9d02676f8f - fix wrong uniform state 2019-08-22 22:59:27 +02:00
Magnus Norddahl
64cc7d2bc2 - implement the fixed function fog 2019-08-22 18:43:54 +02:00
Magnus Norddahl
808d644c0b - fix visual mode movement not working 2019-08-22 16:26:22 +02:00
Magnus Norddahl
7abcb2a328 - remove unsafe keyword from functions no longer needing it 2019-08-22 15:52:17 +02:00
Magnus Norddahl
1ef7d4a267 - improve performance 2019-08-22 15:46:24 +02:00
Magnus Norddahl
0562dac685 - fix screenverts math and some line drawing bugs 2019-08-20 12:45:23 +02:00
Magnus Norddahl
4c0e6e8fcc - implement plotter as a shader 2019-08-20 11:00:24 +02:00
Magnus Norddahl
e5500f7190 - don't update the texture unless something was drawn 2019-08-18 08:14:14 +02:00
Magnus Norddahl
9b0b6d2687 - clear command list once drawn 2019-08-18 08:11:09 +02:00
Magnus Norddahl
b51270fdfa - Delay plotter drawing until DrawContents is called 2019-08-18 08:07:28 +02:00
Magnus Norddahl
3142437444 - move plotter texture into plotter 2019-08-18 07:43:46 +02:00
Magnus Norddahl
3b2d50cce0 - add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation 2019-08-18 06:04:15 +02:00
Magnus Norddahl
ebba32e7ba - add the appropriate ifdefs for an unix build 2019-08-18 03:29:33 +02:00
Magnus Norddahl
5ccc225fa8 - fix light pass 2019-08-17 05:21:28 +02:00
Magnus Norddahl
6c9f9b9247 - remove unused code 2019-08-17 03:58:07 +02:00
Magnus Norddahl
c914aadcaa - simplify texture binding 2019-08-17 03:21:11 +02:00
Magnus Norddahl
c88b94e1c9 - render to texture bug fixes 2019-08-17 03:08:34 +02:00
Magnus Norddahl
cea032e025 - remove unused code 2019-08-16 14:06:03 +02:00
Magnus Norddahl
0542bd25ec - convert texturefactor to uniform 2019-08-16 14:01:27 +02:00
Magnus Norddahl
3968206199 - Sending data to Direct3D 9 just to retrieve it is stupid 2019-08-16 13:38:53 +02:00
Magnus Norddahl
149012e8b3 - simplify buffer indexing 2019-08-16 13:23:25 +02:00
Magnus Norddahl
9b53939f0c - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
Magnus Norddahl
d701987fb4 - don't pass sizes into VertexBuffer and IndexBuffer constructors
- CopyTexture bug fixes
2019-08-16 11:24:22 +02:00
Magnus Norddahl
fb137d46db - draw streamed vertices 2019-08-16 07:45:34 +02:00
Magnus Norddahl
edecd3f7aa - rename draw functions 2019-08-16 07:12:26 +02:00
Magnus Norddahl
5604685770 - remove old fixed function shader as it isn't used 2019-08-16 07:10:46 +02:00
Magnus Norddahl
55c404e689 - add raw mouse input 2019-08-16 06:39:18 +02:00
Magnus Norddahl
e035ff8113 - fix alpha ending up in red channel 2019-08-16 05:37:03 +02:00
Magnus Norddahl
c4dafbedc1 - implement alpha test 2019-08-16 04:10:03 +02:00
Magnus Norddahl
8ea439a5c2 - fix some rendering problems in visual mode 2019-08-15 14:49:49 +02:00
Magnus Norddahl
a292300eaa - use some more sane values for the frame buffer 2019-08-15 09:49:36 +02:00
Magnus Norddahl
e6731115ed - and we have visuals! 2019-08-15 09:40:49 +02:00
Magnus Norddahl
10c06cc662 - minor bug fix 2019-08-15 02:57:09 +02:00
Magnus Norddahl
a542385cd7 - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Magnus Norddahl
b41cb07eaa - Hook up texture creation and binding 2019-08-14 13:51:05 +02:00
Magnus Norddahl
1d09a0f86a - implement ApplyUniforms 2019-08-14 12:36:33 +02:00
Magnus Norddahl
3c44f77b60 - port all the direct3d shaders to glsl 2019-08-14 07:55:21 +02:00
Magnus Norddahl
14fd3c96e1 - remove Things2DShader, World3DShader, Effect and EffectShader 2019-08-13 04:12:04 +02:00
Magnus Norddahl
0b3725e2fa - remove Display2DShader class 2019-08-13 02:43:01 +02:00
Magnus Norddahl
2eaf323ad0 - fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
2019-08-12 08:33:40 +02:00
Magnus Norddahl
fd37c455d2 - Upload and apply vertex buffers, index bufers and vertex declarations 2019-08-10 07:46:29 +02:00
Magnus Norddahl
d48f032b71 - create OpenGL context 2019-08-10 02:32:08 +02:00
Magnus Norddahl
3fae1e9ef3 - add RenderDevice bindings 2019-08-10 00:46:51 +02:00
Magnus Norddahl
e3740033fc - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Magnus Norddahl
8ada3862e4 - rename files 2019-08-09 23:20:36 +02:00
Magnus Norddahl
407cc703b8 - implement enough of BuilderNative for GZDB to successfully run without crashing 2019-08-09 23:15:48 +02:00
Magnus Norddahl
37876f6d8a - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
Magnus Norddahl
690a4d2e83 - remove DataStream class 2019-08-08 20:06:35 +02:00
Magnus Norddahl
c665bfca86 - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
biwa
b603cb35c7 - Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269)
@ Refactored texture error checks to reuse code
2019-08-08 15:06:10 +02:00
biwa
c00a8995aa - Fixed a crash when loading OBJ models with faces without normals 2019-08-08 12:17:49 +02:00
Magnus Norddahl
8f15e8d5e7 - Simplify code 2019-08-08 07:10:35 +02:00
Magnus Norddahl
e4b257a89a - remove SlimDX.DirectInput namespace 2019-08-08 04:21:57 +02:00
Magnus Norddahl
21b46010c1 Merge remote-tracking branch 'origin/master' into slimgl 2019-08-08 04:07:00 +02:00
Magnus Norddahl
c8845ae559 - remove SlimDX Stopwatch 2019-08-08 04:02:00 +02:00
Magnus Norddahl
3cff90d716 - remove SlimDX.Direct3D9 namespace 2019-08-08 03:51:21 +02:00
Magnus Norddahl
1be047d316 - Simplify D3DDevice 2019-08-08 03:19:11 +02:00
Magnus Norddahl
90b5c41517 - update solution to .net framework 4.7.2 and add build output files to .gitignore 2019-08-08 00:18:44 +02:00
Magnus Norddahl
4cec56b5d6 - remove SlimDX dependency 2019-08-08 00:05:21 +02:00
biwa
363a07c609 - Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275. 2019-07-16 20:37:18 +02:00
biwa
2516b97cee - Added option to enable additive paint selecting without holding shift independently from regular additive selecting 2019-06-20 15:38:41 +02:00
biwa
8d75bfc3d2 - The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269 2019-06-20 14:53:51 +02:00
biwa
a2567e4df5 - Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271 2019-06-18 21:20:14 +02:00
biwa
57054c132f - Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270 2019-06-16 20:14:10 +02:00
biwa
34f2c308bd - More model texture loading weirdness is now regarded 2019-06-16 19:31:44 +02:00
biwa
c2b18a913e - Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF 2019-06-16 18:40:10 +02:00
biwa
70b2be5e73 - Fixed a crash that happened when there were OBJ elements without parameters 2019-06-16 12:05:03 +02:00
biwa
dc74617820 - Fixed a problem with OBJ models being flipped 2019-06-16 00:03:37 +02:00
biwa
97d4fdd78a @Fixed some compiler warnings 2019-06-15 21:26:43 +02:00
biwa
dde8742ff2 - Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
2019-06-15 17:44:02 +02:00
biwa
44745bdbc8 - More speed improvements to the texture browser 2019-05-31 23:11:17 +02:00
biwa
48af52afcf - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
biwa
22df516e11 - Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110. 2019-04-20 16:55:20 +02:00
biwa
fbf4b259d6 - Fixed a freeze in the Tag Range plug-in when using the "relative" and "skip used tags" options. Fixes #125. 2019-04-20 13:22:35 +02:00
biwa
36361de889 - Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161. 2019-04-19 19:58:41 +02:00
biwa
b5e950df89 - Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD 2019-04-19 16:14:30 +02:00
biwa
aafe42c88d - Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263. 2019-04-16 18:05:21 +02:00
biwa
03cb5249af Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix 2019-04-14 18:27:34 +02:00
biwa
f2a343e118 - Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
95a9d28798 Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git... 2019-03-29 20:41:01 +02:00
biwa
3d156a3be8 3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250. 2019-03-27 21:47:47 +01:00
biwa
b9459419b2 Visplane Explorer is now working in the x64 version 2019-03-27 20:23:17 +01:00
davidxn
838d04e9c7 Missing Activation map check (PR#260 by davidxn)
* Adding check for missing activations on lines that have an activation-requiring action

* Adding skip check if the map isn't UDMF

* Oops, typo in name of check
2019-02-27 19:12:15 +02:00
volte
821016760b Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte) 2019-01-28 01:27:14 +02:00
ZZYZX
5c42035731 Fixed unused variable warnings; fixed compilation error in Renderer2D 2019-01-19 10:02:54 +02:00
biwa
eaebf7ec1a Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
volte
5157dafd6a Various fixes for rotated grid functionality (PR#253 by Volte) 2019-01-16 08:44:38 +02:00
volte
a1d28e1e56 Grid rotation and alignment functionality (PR#252 by Volte) 2019-01-14 20:07:08 +02:00
ZZYZX
e1b9f31525 Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom 2018-12-02 17:51:54 +02:00
ZZYZX
a705dc1e03 Maintenance: added missing FolderSelectDialog.cs 2018-10-08 01:26:51 +03:00
ZZYZX
6fc15a179f Fixed crash while trying to reference nonexistent vertices in Unreal models 2018-07-25 16:03:41 +03:00
ZZYZX
80b7d86cd8 Added: color user variable, //$UserReinterpret for color control on integer user variable 2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5 Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
ZZYZX
74e31b658b Fixed Builder.exe.config, only this time properly 2018-07-16 21:33:22 +03:00
ZZYZX
a196457f83 Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo) 2018-07-16 17:06:49 +03:00
ZZYZX
20f96cd115 Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...) 2018-07-13 08:20:45 +03:00
ZZYZX
1933b0b6de Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas) 2018-07-13 07:56:13 +03:00
Marisa Kirisame
afd710801f Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame) 2018-07-05 12:50:03 +03:00
ZZYZX
50d458f764 Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81) 2018-06-23 19:20:39 +03:00
ZZYZX
b026e58a89 Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00
ZZYZX
3c433cfcb8 Fixed scalar in UE1 model reader (was 127, should be 128) 2018-06-07 11:59:52 +03:00
JakeSmokie
6768bc7f37 Added sector raise/lower by 128mp (PR #215 by JakeSmokie) 2018-06-07 11:32:36 +03:00
ZZYZX
0f469e90ad Updated Unreal model loading to the fixed behavior (only this time really fixed) 2018-05-28 11:12:04 +03:00
ZZYZX
320b5f017f Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame) 2018-05-28 11:00:57 +03:00
ZZYZX
8af4a46c5b Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues) 2018-05-28 04:06:21 +03:00
ZZYZX
260ffbe57b Fixed skin remapping method 2018-05-27 23:25:17 +03:00
ZZYZX
85f00ab9d7 Added multiple texture support for Unreal models 2018-05-27 21:05:57 +03:00
ZZYZX
4213be1c7a Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF 2018-05-27 08:53:54 +03:00
ZZYZX
d6e1b815c3 Added platform information to application log 2018-05-27 04:25:16 +03:00
ZZYZX
db36293462 Added platform information to the saved error report 2018-04-16 03:22:24 +03:00
ZZYZX
e9c83d0646 Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon) 2018-04-16 01:51:57 +03:00
ZZYZX
a2a6004a61 Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection 2018-04-15 01:59:58 +03:00
ZZYZX
000ecfbab0 Made GZDB output 64-bit in the title 2018-04-14 18:15:11 +03:00
ZZYZX
d9dfab64a0 Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
ZZYZX
0a5a2e81e0 Updated ZDoom ACC to the latest dev build (reported by printz) 2018-04-10 21:07:55 +03:00
ZZYZX
5344700f77 Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
ZZYZX
9742a9f7bb Added UDMF desaturation preview in visual modes 2018-04-10 19:41:44 +03:00
ZZYZX
88d98acd49 Fixed: zero-radius point lights would crash upon entering things mode (reported by blood) 2018-03-31 14:13:35 +03:00
ZZYZX
10167038ae Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible... 2018-03-31 14:01:36 +03:00
ZZYZX
f7c2a577e4 Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading 2018-03-31 13:38:30 +03:00
ZZYZX
abdacb32df Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz) 2018-03-31 13:07:41 +03:00
ZZYZX
995e23f290 Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map 2018-03-25 01:40:31 +02:00
ZZYZX
efd2ded0b3 Made 2D spotlight projection even more accurate (reported by Gutawer) 2018-02-04 13:20:11 +02:00
ZZYZX
a0ef5209b7 Fixed light color picker to work with spotlights 2018-02-04 09:18:02 +02:00
ZZYZX
f97b0b2ee8 Made 2D spotlight projection more accurate 2018-02-04 07:28:41 +02:00
ZZYZX
4462224aaa Oops quickfix: inherited generic lights did not work 2018-02-04 06:30:50 +02:00
ZZYZX
5791171851 Added proper spotlight preview in 2D mode 2018-02-04 06:16:46 +02:00
ZZYZX
e91fe94794 Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ZZYZX
184982dc67 Added spotlight preview in visual mode 2018-02-04 04:18:59 +02:00
ZZYZX
089906bac0 Removed leftovers of default string value implementation 2018-02-04 02:50:46 +02:00
ZZYZX
d8bee559dc Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now) 2018-02-03 22:31:43 +02:00
ZZYZX
8375ece252 Fixed collection modification inside foreach. (reported by Lud) 2018-01-22 13:20:12 +02:00