biwa
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82f019b8bd
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Fixed a potential crash when undoing while having slope handle picking enabled
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2020-05-30 16:41:05 +02:00 |
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biwa
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342ea4f518
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Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet)
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2020-05-23 10:37:42 +02:00 |
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biwa
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9338d1221f
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
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biwa
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ab81b17554
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |
|
biwa
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91cbcde1eb
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
|
biwa
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594fe0403d
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Removed DebugConsole functionality in non-debug builds
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2020-04-26 00:58:42 +02:00 |
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biwa
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ac73ca7422
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Fixed a crash that would happen when the line slope things (9500/9501) are used but the linedef they are tagged to doesn't have a front sidedef. Fixes #398.
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2020-04-10 12:11:42 +02:00 |
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biwa
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ff5cea7ba3
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Fixed rare potential crash when raising/lowering floors/ceiling to the closed neighbor
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2020-04-07 21:18:07 +02:00 |
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biwa
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a3ce81dc2b
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Merge branch 'master' into visual-slope2
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2020-04-04 13:12:20 +02:00 |
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biwa
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ef4c763879
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Fixed display and auto-align issues when using hires texture replacements with local scaling
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2020-04-02 22:46:40 +02:00 |
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biwa
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3f4a0a0e23
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Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled.
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2020-03-29 12:49:05 +02:00 |
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biwa
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91e0f8d56c
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Fixes for raisesectortonearest and lowersectortonearest action when used on slope handles to account for float rounding errors
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2020-03-21 01:19:04 +01:00 |
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biwa
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f5baa09684
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The raisesectortonearest and lowersectortonearest now work with visual slope handles
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2020-03-19 16:16:08 +01:00 |
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biwa
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7b0adadbfb
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Merge branch 'master' into visual-slope2
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2020-03-17 22:10:04 +01:00 |
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biwa
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e798450abd
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The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected.
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2020-02-24 13:57:26 +01:00 |
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biwa
|
afef349220
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- Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
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2020-02-24 12:54:59 +01:00 |
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biwa
|
37e8154556
|
- Some refactoring
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
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2020-02-23 12:44:59 +01:00 |
|
biwa
|
631ccc12af
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Slope handles can now be set as pivot while other surfaces are selected
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2020-02-23 00:48:47 +01:00 |
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biwa
|
50a73b6af2
|
Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
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2020-02-19 22:43:41 +01:00 |
|
biwa
|
21c8379904
|
Added action to toggle between picking slope handles or other map elements
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2020-02-19 21:59:42 +01:00 |
|
biwa
|
7154dec8c7
|
Code cleanup, added some comments
|
2020-02-16 22:07:20 +01:00 |
|
biwa
|
ff1ea95d86
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Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
|
2020-02-16 20:51:16 +01:00 |
|
Magnus Norddahl
|
fc7093b959
|
Load images when they accessed
Load previews when they are accessed
|
2020-01-12 23:10:57 +01:00 |
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biwa
|
8aee7fc550
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-04 22:15:13 +01:00 |
|
biwa
|
7e84883125
|
Some cleanups
|
2020-01-02 20:32:37 +01:00 |
|
biwa
|
e4e05542ec
|
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
|
2020-01-02 01:32:55 +01:00 |
|
biwa
|
ba713f7a25
|
Ported visual sloping to UDB
|
2019-12-31 00:08:17 +01:00 |
|
biwa
|
9b256efdbb
|
Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337.
|
2019-12-27 17:00:13 +01:00 |
|
ZZYZX
|
cbe8abbc9a
|
Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
|
2019-12-26 10:08:11 +02:00 |
|
Magnus Norddahl
|
9d5f8ec7c1
|
Rewrite VisualBlockMap to use a quad tree
|
2019-12-26 00:39:15 +01:00 |
|
Magnus Norddahl
|
718405b580
|
Remove the remaining dictionary lookups when culling
|
2019-12-25 18:57:39 +01:00 |
|
Magnus Norddahl
|
11aa31452b
|
Remove more dictionaries from the render loop
|
2019-12-21 05:43:16 +01:00 |
|
biwa
|
560d23894d
|
- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps
|
2019-10-19 00:29:14 +02:00 |
|
biwa
|
c255a6e957
|
- Fixed several issues where slopes were not shown correctly in visual mode
|
2019-10-06 21:56:55 +02:00 |
|
biwa
|
6aa82e2ad9
|
- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
|
2019-09-21 14:03:30 +02:00 |
|
biwa
|
f2a343e118
|
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
|
2019-04-14 18:24:37 +02:00 |
|
biwa
|
eaebf7ec1a
|
Added paint selecting to visual mode (PR#248 by biwa)
|
2019-01-19 09:56:13 +02:00 |
|
JakeSmokie
|
6768bc7f37
|
Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
|
2018-06-07 11:32:36 +03:00 |
|
ZZYZX
|
9742a9f7bb
|
Added UDMF desaturation preview in visual modes
|
2018-04-10 19:41:44 +03:00 |
|
ZZYZX
|
8375ece252
|
Fixed collection modification inside foreach. (reported by Lud)
|
2018-01-22 13:20:12 +02:00 |
|
ZZYZX
|
b8e68083c0
|
Fixed: BaseVisualMode object was used before fully initialized (reported by Martix10)
|
2017-08-24 16:24:42 +03:00 |
|
ZZYZX
|
dceeed6bee
|
Fixed: removing a thing should also remove it from the visible things list. (reported by DOOMGABR)
|
2017-03-13 03:26:50 +02:00 |
|
ZZYZX
|
35f8c5e10e
|
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
|
2017-03-13 03:10:07 +02:00 |
|
ZZYZX
|
f4947a20be
|
Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
|
2017-01-26 15:33:07 +02:00 |
|
ZZYZX
|
ebd7fb1a57
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
|
m-x-d
|
2b24ce3c25
|
Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items.
Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
|
2017-01-09 01:04:55 +03:00 |
|
MaxED
|
cd854779e8
|
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
|
2017-01-06 13:01:59 +03:00 |
|
MaxED
|
be7ba0a05d
|
Added: minimum grid size is now 0.125 instead of 1.
|
2016-12-27 16:59:20 +03:00 |
|
MaxED
|
7e622fa26d
|
Fixed, Visual mode, UDMF: only the clicked floor/ceiling surface was dynamically updated when changing texture offsets of multiple floors/ceilings by mouse-dragging.
|
2016-09-08 19:28:47 +00:00 |
|
MaxED
|
c9f125aade
|
Added Rendering toolbar items to the View menu.
Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
Removed "Dynamic light size" and "Dynamic light intensity" settings.
Updated documentation ("Rendering toolbar" page).
|
2016-09-07 15:15:07 +00:00 |
|