Commit graph

323 commits

Author SHA1 Message Date
MaxED
ee12da96a1 Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
MaxED
a4428cf244 Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
Added, Linedefs mode, Things mode: sector tags can now be displayed and can be toggled using the "View Sector Tags" mode toolbar button.
Fixed, Classic modes, DB2 bug: in some cases text label size was queried before it was calculated, resulting in text labels being rendered when they shouldn't.
Updated ZDoom_DECORATE.cfg (A_LogFloat).
2016-04-04 22:20:49 +00:00
MaxED
a9c64fe521 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2016-04-01 10:49:19 +00:00
MaxED
f646dd7a57 Classic modes: rewritten and optimized some parts of text label rendering logic.
Internal, API: TextLabels can now display multi-line text, their font can be changed, they can have a background.
2016-03-30 23:25:03 +00:00
MaxED
a5fffa9c3a Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :)
2016-03-30 11:29:39 +00:00
MaxED
5fd79cd7a2 Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
Fixed, "Find and Replace" mode: "Find and Replace" window no longer closes when no results are found and Replace mode is enabled.
Changed, "Find and Replace" mode: renamed some search modes for better grouping.
2016-03-24 09:25:54 +00:00
MaxED
db9de0d349 Fixed: HiRes images should not be used on surfaces with long texture names.
Changed, Draw Lines and Draw Curve modes: "Auto-finish drawing" option now works regardless of "Continuous drawing" option (previously it worked only when the latter was enabled). 
Changed: position and size of the "Errors and Warnings" window is now stored while the editor is running.
Internal: rewritten parts of long texture names support code. It now involves much less special handling.
Updated ZDoom_DECORATE.cfg (A_QuakeEx, A_CheckBlock).
Updated ZDoom_ACS.cfg (QuakeEx).
Updated ZDoom ACC (QuakeEx).
2016-03-23 14:52:33 +00:00
MaxED
dd26c3ded2 Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
MaxED
23d2a27dec Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2016-03-14 10:25:27 +00:00
MaxED
5fde78a2c9 Added, Tag Explorer plugin, UDMF: added multiple tags support.
Changed, cosmetic: elapsed time is now displayed after resources loading finishes.
Changed, internal: changed Clock.CurrentTime type to long.
Fixed, Tag Statistics window: in some cases the map view was not updated after selecting items in Sectors/Linedefs/Things columns. 
Fixed, cosmetic: Draw Curve mode icon was missing a shadow.
2016-03-14 00:01:21 +00:00
MaxED
49525177e3 Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
MaxED
b7b0041388 Added, Draw Ellipse mode: added "Angle" parameter. Can be used to rotate the shape.
Changed, Draw Ellipse mode: lowered minimum subdivisions to 3.
Fixed, Browse Action and Browse Effect windows: first option was always selected for any generalized action/effect parameter during generalized action/effect setup.
2016-03-06 20:52:19 +00:00
MaxED
831cff45e6 Changed, Draw Ellipse mode: lowered minimum subdivisions to 4.
Changed, Draw Ellipse mode: Increase/Decrease bevel actions now always increase (and decrease) to the next even number.
Changed, Test Map drop-down: warning icon is now displayed when associated test engine executable can not be located, question icon is now displayed when the editor is unable to get the icon from the associated test engine executable.
2016-03-04 21:21:41 +00:00
MaxED
b44023abed Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
Changed, all drawing modes: changeable drawing mode settings are now persistent.
Changed: "Dynamic grid size" mode is now disabled when changing grid size manually.
Documentation: "Command Line Parameters" topic contained a lot of incorrect information...
Updated ZDoom_DECORATE.cfg.
2016-03-04 13:41:55 +00:00
MaxED
80861be6ab Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style).
Internal: removed some remnants of fixed rendering pipeline from Renderer2D and Renderer3D.
2016-02-22 15:20:08 +00:00
MaxED
74015b1ba0 Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
MaxED
9632ecd0d2 Added, all drawing modes: added "Continuous drawing" option (available in the top mode menu / Draw Grid panel for the Draw Grid mode). When enabled, drawing mode will not be switched to previously active mode after finishing drawing a shape.
Fixed, general interlace: in some cases "Show Editable Vertices in Visual Mode" top toolbar button showed up when using Doom/Hexen map formats.
Fixed(?), Classic modes: probably fixed an rare issue when map element dragging was not starting when supposed to.
2016-02-17 22:23:18 +00:00
MaxED
839bb52cb9 Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed).
Fixed, Visual mode: fixed Classic sky texture generation artifact when Bilinear filtering was enabled in Visual mode.
Fixed, Visual mode: fixed Classic sky texture generation artifact when non-power-of-2 Sky textures were used.
Fixed, Visual mode: dynamic lights flickering on surfaces nearly-perpendicular to lights centers should be much harder to trigger now.
2016-02-02 21:07:15 +00:00
MaxED
8ac4189c7a Changed, Visual mode: reduced dynamic lights intensity to better match with GZDoom.
Fixed, Map conversion: game mode flags were ignored when converting from Doom map format to UDMF.
Fixed, Edit Selection mode: when "Drag selection automatically on paste" setting was enabled, it was possible to start rotating/scaling map elements instead of dragging them after pasting.
2016-01-18 20:37:21 +00:00
MaxED
3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00
MaxED
f6f277065f ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
Internal: joined declaration and assignment of some variables.
2015-12-27 21:54:50 +00:00
MaxED
a35a336527 Added, Things mode: dynamic light things light radii are now rendered (can be disabled by setting "Dynamic light mode" to "Don't show dynamic lights" on the top toolbar).
Internal, Renderer2D.RenderArrows(): only visible lines are now rendered.
Internal, API: renamed public Line3D properties: v1 to Start, v2 to End, color to Color, renderarrowhead to RenderArrowhead.
2015-12-14 12:34:31 +00:00
MaxED
e44b918b52 Changed, "Select Similar", "Paste Properties Special" actions properties windows, Linedefs: removed "Sidedef Properties" from Linedef flags tab.
Fixed several issues with "Synchronized Things Selection" setting:
- Things were not deselected after dragging a single sector.
- Things were not deselected after editing properties of a single sector.
- Things sector references were not updated after using "Join Sectors" and "Merge Sectors" actions.
- Things (de)selection is now applied to all things, instead of only the ones visible using current Things Filter.
2015-12-13 19:18:09 +00:00
MaxED
e4d2019d82 Fixed, Visual mode, "Auto-align textures" actions, UDMF: vertical offsets of non-wrapped middle textures should not be clamped.
Fixed, Visual mode: brightness of 3d floors with "disable lighting" flag was calculated incorrectly.
Fixed, Sectors mode: 3d floor linedef indicators were not updated after using "Join Sectors" and "Merge Sectors" actions.
2015-12-02 13:55:15 +00:00
MaxED
afbcac3091 Fixed, Visual mode: fixed a crash when trying to render a Thing with translucent or additive renderstyle outside of any sector.
Fixed, Classic modes: 3d floor linedef indicators shown in Classic modes were not updated after finishing sector drawing.
Updated ZDoom ACC to git rev. f92fbb9.
Updated ZDoom_ACS.cfg.
2015-11-09 12:20:08 +00:00
MaxED
ff40bdc588 Fixed, Visual mode: fixed a crash when undoing 3d floor creation.
Fixed: 3d floor linedef indicators shown in Classic modes were not updated when 3d floor creation was undone in Visual mode.
Performance optimization when selecting sectors in Sectors mode with "Synchronized Things selection" setting enabled.
2015-11-08 20:20:46 +00:00
MaxED
17ac1c6db5 Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action.
Sectors mode: removed "Move Things in Selected Sectors" toolbar button.
Sectors mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, things dragging will be synchronized to sector dragging. Regular, Paint and Rectangular selection will also select things (holding Alt while selecting inverts this behavior). Deleting sectors will also delete selected things.
Linedefs mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, selected things will be dragged when dragging linedefs. Rectangular selection will also select things (holding Alt while selecting inverts this behavior).
Changed: selection info now always displays info about all types of map elements.
Fixed: .dbs containing only current map settings was created when trying to save unchanged map. 
Fixed, Visual mode, "Copy Texture" action: when "Use long texture names" option is disabled, texture name as stored in Sidedef should be used, not the 8-char texture name.
Updated documentation.
2015-11-03 08:54:56 +00:00
MaxED
3fb5679a9a Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display.
Changed, Sectors mode: number of selected things is now displayed in the info panel.
Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button.
Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in.
Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color.
Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only).
Game configurations: classic game configurations now use "-warp" command to load the map.
Game configurations: factorized testing parameters into "Includes\Test_params.cfg".
Added internal functions to Hexen acs scripting configuration.
Updated documentation ("Game Configuration - Basic Settings" topic).
2015-10-23 12:01:27 +00:00
MaxED
a182a5098d Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. 
Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string.
Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. 
Fixed a crash when pasting linedef/thing properties in Hexen map format.
Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen.
Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler.
Fixed, New Map Options window: default map name was not updated when switching game configurations.
Fixed: copied map element properties were not reset after switching to another map.
Fixed: stored textures for "Make Door" action were not reset after switching to another map.
Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. 
Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list.
Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
MaxED
13c3155db5 Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. 
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. 
Updated Inno Setup script (added VC++ 2008 SP1 distributive). 
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
MaxED
283c6c2272 Visual mode: noticeable performance boost (rendering now works ~40% faster).
Visual mode: fog distance calculation is now much closer to GZDoom one.
Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
Internal: improved Dictionary lookup times when using map objects and textures as keys.
Internal: added "Release + Profiler" solution configuration.
Updated ZDoom_ACS.cfg (Warp).
2015-10-02 14:47:34 +00:00
MaxED
dc840605aa Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
High-DPI: fixed many issues with incorrect controls size (Tag selector width, Comment Editor size, icons size, tabs size etc.).
Cosmetic: changed map geometry dragging undo messages to more descriptive ones.
Fixed, Textures Browser, cosmetic: "Show textures in subdirectories" checkbox should be repositioned when "Long texture names" one is invisible.
Updated ZDoom_DECORATE.cfg (added A_SetFloatSpeed + a couple of fixes).
2015-09-25 13:20:53 +00:00
MaxED
118bda42a7 Changed, Drag Things mode: things position is now snapped to integers after finishing dragging. Also removed some unneeded update code.
Fixed a crash when deleting sectors (introduced in R2399).
2015-09-16 20:22:20 +00:00
MaxED
25b3bf2287 Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead.
Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn.
Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly.
Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file.
Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior.
Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading.
Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole.
Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way.
Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all.
Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
MaxED
6ac256eb4f Fixed: map file lock check was performed in incorrect place leading to always reporting the map file as locked on Windows XP.
Fixed, DB2 bug (partially): 4 settings were reset to the state saved in the program configuration after applying the changes made in the Preferences window.
Fixed: several Brushes were not disposed in ImageBrowserItem (DB2 bug) and ColoredComboBox, resulting in a very slow memory leak.
Fixed, Linedefs Mode, cosmetic: incorrect distance was used when calculating vertex insert preview opacity.
Changed, Script Editor: disabled indentation guides.
2015-09-12 21:05:01 +00:00
MaxED
fe38d59169 Added, Classic modes: default thing arguments are now taken into account when highlighting related map elements.
Probably fixed an exception when trying to check which program(s) lock the map file on Windows XP.
Changed: added an option to try to close all programs, which lock the map file when saving the map and the map file is locked (requires Windows Vista or newer).
Fixed, Preferences window: some trackbars had incorrect background color.
Fixed, General interface: in some cases status messages were almost immediately replaced by selection info messages.
2015-09-08 14:54:53 +00:00
MaxED
008846539b Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available.
Fixed, Edit Selection mode: sector highlight was not updated when switching from Edit Selection to Sectors mode.
Fixed, Edit Selection mode, UDMF: in some cases texture scale Y was flipped when applying/canceling changes made in the mode.
Probably fixed a crash caused by uninitialized Association when highlighting map elements.
Fixed, Comments Panel plugin: selection info was not updated when selecting map elements in the side panel.
Fixed, Tag Explorer plugin: selection info was not updated when selecting map elements in the side panel.
Fixed a typo in Hexen_things.cfg.
2015-09-04 12:44:09 +00:00
MaxED
c407c8c351 Fixed, DB2 bug: side panel's tabs were drawn incorrectly when panel's height was lower than cumulative tabs height.
Visual mode, GLOOME: wall/floor/ceiling sprites are now rendered closer to the way it's done in GLOOME.
Sectors mode, UDMF: some cosmetic tweaks to comment icons rendering.
Classic modes: linedef rendering is now skipped when it's visible length is very short.
General interface: fixed a possible crash when clicking on the warnings count label when it was updated from the background thread.
2015-08-31 22:06:44 +00:00
MaxED
deb65258ae Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
Changed, Visual mode: changed thing fog calculation logic. Should be closer to GZDoom now.
Fixed, GLDEFS parser: "height" texture parameter was not treated as optional.
Fixed, text lump parsers: in some cases incorrect line number was displayed in error and warning messages.
Fixed, Visual mode: glow effect was not applied to sectors with 3 sidedefs.
Fixed, Visual mode: in some cases glow effect was not updated when replacing textures. 
Fixed, general interface: "Full Brightness" button state was not updated during map loading.
Fixed, Drag Linedefs/Vertices/Sectors/Things modes: positions of line length labels were not updated while panning the view.
Cosmetic: added a bunch of new icons.
Cosmetic: changed Visual mode crosshair.
2015-08-27 20:46:49 +00:00
MaxED
c7696b0464 Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it. 
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-08-25 22:05:14 +00:00
MaxED
b3b72e6b18 Some unrelated stuff slipped into previous commit... 2015-08-24 21:58:08 +00:00
MaxED
b37457dbc1 Changed, Draw Lines/Rectangle/Circle/Curve modes: line length labels are now repositioned to stay on screen when line's start or end is not visible.
Added, Map Analysis mode: added "Check map size" check. It will generate a warning when map's width or height is larger than 32767 m.u.
2015-08-24 21:49:15 +00:00
MaxED
527d3cf5dc Added, Things mode, Visual mode: event lines for InterpolationPoints are now curved when appropriate setting is enabled in the control thing (PathFollower/ActorMover/MovingCamera) [heavily inspired by Xabis' patch].
Added, Things mode: the editor will try to reconnect the path when deleting InterpolationPoints and PatrolPoints.
Internal: RenderArrows method now works the same way in Renderer2D and Renderer3D.
Internal: Line3D now has "renderarrowhead" property.
2015-08-08 21:56:43 +00:00
MaxED
1d6cbb7098 Previous Things mode highlight fix was a bit rushed... 2015-08-06 22:16:12 +00:00
MaxED
18af297d9d Added, Things mode: target tags are now automatically assigned when duplicating (shift-dragging) PatrolPoints and InterpolationPoints.
Fixed, ThingsMode: fixed highlighted thing disappearing when using paste action while highlighting a thing.
2015-08-06 21:54:15 +00:00
MaxED
b9b5b00213 Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu item in the View menu and new toolbar button.
Changed, Things mode, cosmetic: tweaked thing sprite/bounding box appearance a bit more...
Fixed, Linedefs mode, cosmetic: fixed event lines and sector highlights flickering when view panning was started while displaying action highlight.
2015-08-04 23:28:02 +00:00
MaxED
ce7510c153 Preferences: removed "Square Things" setting. Square things are now the only option.
Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible.
Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same.
Changed, 2D modes: changed thing bounding box and arrow image.
Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
2015-08-03 22:02:39 +00:00
MaxED
b3ab923487 UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
MaxED
b6be263ac1 Fixed, Edit Selection mode: "High precision positioning" setting was set to false after using the mode in non-UDMF map format. 2015-07-27 22:14:14 +00:00
MaxED
1118fd6b98 Changed: "Show Comments" option should also control whether comment tooltips are displayed.
Added some boilerplate to CommentsDocker.
Internal: converted a bunch of if-elses to switches.
2015-07-15 09:09:47 +00:00
MaxED
0d4c2a8f32 UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
Sectors, Linedefs, Things modes: comment icons for appropriate map elements with comments are now rendered in these modes. This can be disabled using either the new "Toggle Comments" action, "View -> Show Comments" menu item, or "Show Comments" button on the main toolbar.
2015-07-14 23:34:31 +00:00
MaxED
1424950d8d Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
Changed, Edit Text window: the form is no longer accepted when pressing the Enter key, so line breaks can now be added easily.
Versioning: GZDB version is now determined by the first 2 revision digits, so now it's GZDB 2.3, not 1.14.
2015-07-14 09:02:48 +00:00
MaxED
712dbd03e8 Cosmetic: renamed Drawing mode to Draw Lines mode.
Changed: current 2D position and zoom is now stored in the .dbs file when saving the map and restored when opening it (should this be turned into toggleable option?).
Draw Lines mode, Draw Curve mode: you can now hold Alt - Shift to snap to 8 cardinal directions.
Draw Rectangle mode, Draw Grid mode: you can now hold Alt - Shift to draw square shapes.
Draw Ellipse mode: you can now hold Alt - Shift to draw circle shapes.
You can now hold Alt - Shift to snap to 8 cardinal directions while dragging map objects.
Fixed, Draw Lines mode: line angle is now displayed in 0..359 range (was -45..314).
Fixed, Linedef info panel: line angle is now displayed in 0..359 range (was -45..314).
2015-07-09 22:32:12 +00:00
MaxED
2f77560b55 Fixed: selected items info was not updated when deleting a map element.
Changed, Sound Environments mode: previously selected sound environment is now automatically selected when inserting a new sound environment item. Also it's now impossible to accept the form without selecting a sound environment.
Changed, Sound Propagation mode: single-sided lines with sound zone boundary flag are now highlightable and clickable.
2015-06-30 18:34:08 +00:00
MaxED
6aedda77d3 Fixed, Linedefs mode, since r2346: some event lines were not redrawn when updating insert vertex preview. 2015-06-25 22:44:13 +00:00
MaxED
7e8fc4c013 Draw Grid mode: redone the settings panel as a sidebar panel. 2015-06-25 18:32:29 +00:00
MaxED
540eb2fda8 Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view. 2015-06-24 21:21:19 +00:00
MaxED
463d8af473 Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer. 2015-06-19 19:19:41 +00:00
MaxED
4c3d17a290 Fixed, Edit Selection mode: floor/ceiling textures rotation was not converted from radians to degrees when "Transform Texture Rotation" setting was disabled. 2015-06-18 14:01:31 +00:00
MaxED
a7ba805515 Added, Edit Selection mode, UDMF: textures offset, rotation and scale an now be updated while using the mode.
Documentation: updated "DECORATE keys" page.
2015-06-01 09:53:57 +00:00
MaxED
1b9f94f3f7 More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
MaxED
d71b5814e1 Fixed, "Flip Linedefs" action: in some cases my sector based flipping logic was behaving incorrectly. 2015-05-26 20:10:09 +00:00
MaxED
930e8f54d9 Sectors mode, "Raise/Lower Sector Brightness" actions: we should display the actual increment instead of "8".
UDMF: changed the name of "midtex3dimpassible" flag.
Updated ZDoom_DECORATE.cfg.
2015-05-11 20:17:50 +00:00
MaxED
60c4ad7b4b Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model.
Fixed, .obj Terrain Importer mode: the mode was unable to parse .obj vertex/face definitions generated by some (Cinema4D) modeling programs.
Changed, .obj Terrain Importer mode: vertical (e.g. perpendicular to up axis) polygons are now skipped during model importing.
Changed, Ceiling Align mode, Floor Align mode: changed rotation steps form 45 to 15 deg.
2015-04-28 14:22:03 +00:00
MaxED
806a71fec2 Game configurations, Strife: added sprites and proper heights to all strife things.
Game configurations, Strife, Doom map format: several thing flags were named incorrectly.
Game configurations, Strife, Doom map format: several linedef flags were listed as "Unknown".
Edit Selection mode: 15-degree rotation steps require more precision...
2015-04-27 14:56:25 +00:00
MaxED
2dff39b8bc Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture coordinates are no longer rounded to integer values.
Changed, Things, Sectors, Linedefs, Vertices modes: we shouldn't select highlighted map element during the copy action when no map elements are selected.
Internal: removed some debug stuff from CheckTextureAlignment and ResultTexturesMisaligned.
2015-04-16 13:03:12 +00:00
MaxED
210c04ceed Edit Selection mode: changed selection rotation steps form 45 to 15 deg.
Edit Selection mode, UDMF: sector slope offsets are now updated to keep them at the same position when moving or rotating sectors.
2015-04-15 15:01:40 +00:00
MaxED
aa998c8faa Drag Geometry mode, UDMF: sector slope offsets are now updated to keep them at the same height when moving sectors. 2015-04-14 19:43:12 +00:00
MaxED
70416cd95f Fixed, Sectors/Linedefs/Vertices modes: 3D floor color indicators should be updated after deleting a map element.
Documentation: added "List of deprecated plugins" topic, slightly changed topics layout.
2015-04-06 19:33:57 +00:00
MaxED
a58f35227e Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
MaxED
07ef66315d Fixed, Linedefs mode, "Make Gradient Brightness" action, UDMF: "lightfog" sidedef flag should be updated when applying the action. 2015-03-27 11:43:28 +00:00
MaxED
5152a2d6b1 Fixed, "Make Door" action: highlighted sector should be used as an action target only when there are no sectors selected.
Fixed, "Make Door" action: used textures were not updated after performing the action.
2015-03-23 18:34:10 +00:00
MaxED
1d06e57750 Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
Event lines: added event lines for polyobject anchor -> polyobject start spot pairs.
Fixed, Things mode: event lines were not drawn after finishing panning.
2015-03-06 19:12:12 +00:00
MaxED
e84f7d1fe8 Linedefs Mode, UDMF: rewritten "Make Gradient Brightness" action. Fixed some logic errors, added interpolation modes support. 2015-02-24 20:25:42 +00:00
MaxED
0ba6490b8a Changed, "Make Brightness Gradient" action: MAPINFO FadeColor and OutsideFogColor properties are now used when first or last sector doesn't have "fadecolor" property when making a fade gradient.
Fixed (probably), D3DDevice: looks like CreatePresentParameters() can also throw "D3DERR_DEVICELOST" error in some cases...
2015-02-20 13:22:43 +00:00
MaxED
e8e2cac1f3 Fixed, Sectors mode: selection info and highlight were not updated after using "Join Sectors" and "Merge Sectors" actions.
Linedefs mode: "Update 'lightfog' flag" was missing the click event handler.
2015-02-13 19:59:14 +00:00
MaxED
133e1367d8 Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
Visual mode: when "Synch camera position" setting is enabled, and the cursor was outside of a sector when entering Visual mode, camera height is now adjusted based on nearest sector (previously the height was adjusted only when the cursor was inside of a sector).  
"Auto-align textures X", "Auto-align textures X and Y" actions, UDMF: alignment source sidedef part's horizontal scale is now applied to all aligned sidedefs.
Visual mode, UDMF: 'lightfog' flag is now automatically updated when changing sidedef brightness or using "Match Brightness" action. 
Linedefs mode: added "Update 'lightfog' flag" menu item.
Game configurations: cosmetic changes in UDMF linedef flag names.
Updated ZDoom_DECORATE.cfg.
2015-02-12 22:04:49 +00:00
MaxED
cde97f2cfe Fixed, Edit Selection: in some cases thing angles were updated incorrectly when things with "FixedRotation" game configuration property were among selected things.
Fixed, Visual mode: floor brightness was calculated incorrectly when "Disable Light Effects"/"Restrict light inside" 3d floor flags were used and the floor had "lightfloor" property.
Fixed: "lightabsolute" flag was accessed incorrectly in previous commit.
2015-02-06 21:03:20 +00:00
MaxED
dc6076496a Linedefs mode, UDMF: added "Apply 'lightfog' flag" action.
ZDoom_linedefs.cfg: "Plane" actions don't require activation.
2015-02-01 18:44:30 +00:00
MaxED
12203f1701 Fixed, Sectors Mode, UDMF: "Make Brightness Gradient" action was not working when "Sector Brightness" mode was selected... 2015-01-29 12:14:45 +00:00
MaxED
1c769eec3f Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
Sound Environment Mode: sound environments can now be picked by editing sound environment things.
Sound Environment Mode: detected sound environments names are now used as item names in the tree view.
Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199).
Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy...
Updated ZDoom_DECORATE.cfg.
2015-01-25 23:22:42 +00:00
MaxED
3676bd1a9b Visual mode: "Auto-align textures" actions now align mixed textures when used on a selection (helpful if you want to align several different textures, which can tile into each other).
Cosmetic: errors and warnings are now cleared when reloading resources.
2015-01-20 07:58:47 +00:00
MaxED
43f191872a Draw Grid mode: added "Horizontal Interpolation" and "Vertical Interpolation" toolbar menus.
Fixed, Sectors mode, UDMF: surface cache was not updated after applying floor/ceiling brightness gradients.
Cosmetic, Sectors mode, UDMF: brightness gradient modes now have more descriptive names.
Internal, InterpolationTools: replaced EaseInOutSine equation with one, which actually works.
2015-01-16 23:37:20 +00:00
MaxED
b8c871916b Sectors mode: added "Light and Fade" brightness gradient mode.
Sectors mode: "Gradient Interpolation Mode" toolbar menu.
Internal: extracted easing functions from Bridge Mode into InterpolationTools class.
+a couple of cosmetic changes.
2015-01-16 21:38:42 +00:00
MaxED
e4cad3e06c Map Analysis mode: multiple results can now be selected (and fixed) at once.
Map Analysis mode: selection color is now used when rendering affected things.
Fixed, Map Analysis mode, "Check unused things" check: checker returned false-positive results when used in Doom map format.
2015-01-12 12:27:10 +00:00
MaxED
c325d7ec14 Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
Fixed, Sectors mode: holding Alt to (de)select things inside of sectors worked only in band selection mode. Now it also works when selecting individual sectors and when using paint selection mode.
Fixed, Statistics Control: forgot to remove some test code in r2176...
Internal: removed several unused icons.
2015-01-10 23:12:19 +00:00
MaxED
15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00
MaxED
2b7eee8d1a Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
MaxED
6c1dbc0bf3 Find and Replace mode:
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards.
"Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled).
"Find Thing Flags" and "Find Linedef Flags" can now replace flags.
Added "Find Sidedef Flags" and "Find Sector Flags" search options.
2014-11-05 12:32:48 +00:00
MaxED
d45b812b2a Fixed, Draw Grid mode: fixed a crash on accepting the mode when start and end points had the same coordinates.
Fixed, Draw Grid mode: grid triangles are now aligned properly with previously drawn triangulated grids when using the same map grid size and "Lock slices to grid" and "Triangulate" options are enabled.
Fixed, Draw Grid mode: not all grid cells were drawn in some cases.
Fixed, Draw Grid mode: current grid size was not increased when "Lock slices to grid" was enabled and the start point was no longer on the map grid.
Changed, Draw Grid mode: snap to grid is now always enabled and snap to nearest is now always disabled when "Lock slices to grid" is enabled.
Changed, Draw Grid mode: when grid's width or height is 0 when accepting the mode, a segmented line is now drawn instead of just a line.
2014-11-04 14:24:47 +00:00
MaxED
fa1a1d42f6 Fixed, Classic modes: Alt-dragging map elements (e.g. "snap to grid increment while dragging" mode) was not working properly. 2014-09-30 19:46:33 +00:00
MaxED
e611c9347e Fixed: Drag Geometry Mode: dragged sectors, linedefs or vertices were snapped to 0, 0 in some cases when trying to snap them to a linedef fully inside of a grid cell. 2014-09-22 19:01:51 +00:00
MaxED
c97dd0e401 Map Analysis mode: errors can now be copied to clipboard.
Map Analysis mode: export to file command will now show "Save File" dialog instead of putting the file in the same folder as the map, also added some boilerplate.
Tag Explorer plugin: save to file command will now show "Save File" dialog instead of putting the file in the same folder as the map, also added some boilerplate.
Internal: reformatted GZCrash.log a bit.
2014-09-12 12:19:58 +00:00
MaxED
697069e27b Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration).
Texture Browser Form: don't save current texture group when the form was canceled.
Keyboard Shortcut Reference export: generated html will now be saved to program configuration folder if working folder is write-protected.
Internal: added SupportedMapFormats property to EditModeAttribute. A mode with this property specified will be available only in specified map formats.
Interface: Ceiling Align Mode and Floor Align Mode are now enabled by default.
Interface: Ceiling Align Mode and Floor Align Mode are now only available in UDMF map format.
Interface: Visplane Explorer Mode is now available only in Doom map format.
2014-09-08 13:09:14 +00:00
MaxED
f596b88376 Proper labels are now displayed for generalized sector effects.
Internal, Edit Sectors form: more changes to "Slopes" tab logic. It's still incomplete...
2014-09-04 12:34:26 +00:00
MaxED
10dd68b8c2 Classic modes: Draw Grid, Rectangle and Ellipse modes were missing "toggle grid snapping" mode (enabled by holding Shift key while drawing). 2014-08-28 11:16:33 +00:00
MaxED
9c17aa4fe8 Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar.
Sectors mode: changed Alt-key handling. Now it only enables "snap to grid increment" mode.
Things mode: "snap to grid increment" mode now works in this mode.
Updated documentation.
2014-07-18 15:11:37 +00:00
MaxED
f2c0d0a4c8 Classic modes: you can now hold ALT key while dragging map items to lock movement to grid increments relative to initial position. 2014-07-11 10:46:10 +00:00
MaxED
c9cb4ad11f Linedefs Mode: "Flip Sidedefs" action will no longer flip one-sided lines.
Linedefs Mode: "Flip Linedefs" action now tries to align linedefs, so their front (or back) point towards the same sector.
Sectors Mode: "Flip Linedefs" action is now available form this mode, and it will also try to align linedefs, so their front (or back) point towards the same sector.
2014-07-07 14:17:49 +00:00
MaxED
7254c62ee0 Draw Rectangle mode, Draw Ellipse mode: fixed a possible crash when restoring bevel/subdivisions values.
Draw Curve mode: added "Reset" button to the toolbar.
Draw Rectangle/Ellipse/Grid modes: "Reset" toolbar buttons didn't have a proper tooltip.
2014-07-02 10:12:53 +00:00