Magnus Norddahl
3bbe76b225
Remove DevIL dependency
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Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
8570922d0d
Fixed the editor crashing/locking up when trying to read TEXTUREX patch containing invalid data.
2016-10-28 21:07:33 +00:00
MaxED
f6f277065f
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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Internal: joined declaration and assignment of some variables.
2015-12-27 21:54:50 +00:00
MaxED
10da128475
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
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Changed: "imgz" images are now skipped while loading textures.
2014-10-12 21:59:16 +00:00
MaxED
3e5f85dc8f
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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Maintenance: removed a ton of redundant stuff.
2014-02-21 14:42:12 +00:00
MaxED
55fb9f872d
"Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly.
2013-12-03 13:12:12 +00:00
MaxED
fc57c3e331
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
MaxED
bafb8ed511
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
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Texture scale controls now have "Link" button.
Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode.
Some more fixes in Edit form realtime update stuff.
Removed some unused variables and functions.
2013-07-19 15:30:58 +00:00
MaxED
50c004bb2c
Fixed: tall patches higher than 508 pixels were read incorrectly.
2013-04-12 12:53:26 +00:00
MaxED
8cf9e651cc
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MaxED
508a3f2772
GZDoom Builder 1.12b:
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Things can now be rotated in visual mode.
Added JPG and TGA image format support.
Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
Fixed another possible crash when MODELDEF is reloaded.
2012-08-05 19:18:05 +00:00
codeimp
7438c2b8fb
Added support for tall patches
2010-08-01 00:07:12 +00:00
codeimp
ec40df4765
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00