Commit graph

1828 commits

Author SHA1 Message Date
biwa
7d2e3db982 Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height 2021-02-20 16:17:32 +01:00
biwa
93cc15640f Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518 2021-02-20 15:04:47 +01:00
biwa
b168570241 Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529. 2021-02-20 13:11:03 +01:00
biwa
cbedfb24b5 DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error 2021-02-14 23:17:16 +01:00
biwa
18d56c6e04 Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122 2021-02-13 15:12:49 +01:00
biwa
b70970ebcf Some refactoring related to visual sloping 2021-02-13 09:57:09 +01:00
biwa
0911a3a9a4 Some more performance improvements related to visual sloping 2021-02-07 16:44:12 +01:00
biwa
c4c2f4b3fe Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid 2021-02-06 15:09:16 +01:00
biwa
5ed77c5d05 Improved performance in visual mode related to visual slopes 2021-02-06 14:51:00 +01:00
biwa
2b6c7b44c2 Fixed a problem where the last line of UDMF maps were not parsed correctly 2021-01-31 18:11:10 +01:00
biwa
4f9111d075 Textures with whitespace at the beginning or end are now handled correctly. Fixes #522 2021-01-30 23:44:42 +01:00
biwa
4eb223b3f0 Added support for "abstract" ZScript functions. Fixes #523 2021-01-30 23:08:41 +01:00
biwa
5d1492c5c2 Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking) 2021-01-30 22:01:55 +01:00
biwa
7cec462a15 Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values 2021-01-04 13:28:45 +01:00
biwa
46962aac89 Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
biwa
9090642d4e Fixed a problem where custom boolean UDMF fields could not set be to false 2020-12-28 20:22:04 +01:00
ZZYZX
eaa5227dc8 Slightly tweaked size of Controls list. Added 'Reset plane slope' action. 2020-12-28 00:13:56 +02:00
biwa
d8d03916ea Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514. 2020-12-23 16:43:59 +01:00
biwa
7b42ba622f The docker is now expanded by default so that users actually realize that it exists (new installations only) 2020-12-23 11:49:51 +01:00
biwa
9f58a545f6 Fixed a crash that could happen when the blockmap was too small because of off-grid vertices 2020-12-13 14:03:53 +01:00
biwa
931bd1e225 Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode 2020-12-12 11:48:46 +01:00
biwa
c5054c5449 Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors 2020-11-21 22:38:16 +01:00
biwa
0f3e979fa9 Color picker dialog: custom colors are now saved 2020-11-21 13:12:01 +01:00
biwa
82af8bfe56 Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value 2020-11-19 22:14:19 +01:00
biwa
c7b383595a MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size 2020-11-15 13:59:04 +01:00
Magnus Norddahl
49edfed449 Fix MakeAlphaTestImage performance issue 2020-11-15 03:20:41 +01:00
biwa
9c85635ff0 More renaming GZDB Visual Mode to just Visual Mode
The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
15772da839 Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default) 2020-11-01 18:21:22 +01:00
biwa
eab7de4f9e New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually 2020-11-01 11:57:53 +01:00
biwa
5a1ceb2a9c Linedef edit form (UDMF): fixed a problem where the first argument was set to 0 instead left blank when multiple lines with script execution actions were being edited 2020-10-31 23:40:12 +01:00
biwa
d831d22217 Visual Mode: fixed a problem where wide classic skies were not rendered with the correct orientation 2020-10-29 20:21:42 +01:00
biwa
bb5780cf28 Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493. 2020-10-25 01:52:49 +02:00
biwa
8330c70a41 Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers 2020-10-24 23:27:04 +02:00
biwa
0fc2296ce9 ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment 2020-10-24 21:23:06 +02:00
biwa
ee6aad4150 Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483. 2020-10-23 23:30:07 +02:00
biwa
09e40d2bae DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files 2020-10-23 21:04:49 +02:00
biwa
9c10069d58 Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485 2020-10-19 21:42:34 +02:00
biwa
79a507a8a7 DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files 2020-10-17 23:11:44 +02:00
biwa
722c79d894 Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00
biwa
3af704b7a6 Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0) 2020-10-11 13:18:08 +02:00
biwa
50c00991d3 Fixed typo. 2020-10-11 01:07:36 +02:00
biwa
c0984c8b67 When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog. 2020-10-11 00:31:55 +02:00
biwa
a2c87358ea Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2020-10-04 10:21:35 +02:00
biwa
22f7e99803 Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things 2020-10-04 10:21:13 +02:00
Magnus Norddahl
a66d4e72f2 Oops, forgot one flipped #if while testing 2020-10-03 23:34:07 +02:00
Magnus Norddahl
a608ad71fa For mono, put clipboard data in text/base64 form instead of relying on a memory stream 2020-10-03 23:33:04 +02:00
Magnus Norddahl
275b841e31 Merge branch 'texteditor' 2020-10-02 01:37:33 +02:00
Magnus Norddahl
160882a962 Fix null pointer that builds in Windows apparently didn't care about 2020-10-02 01:35:44 +02:00
Magnus Norddahl
61788e2be2 TabControlEX doesn't work with mono (why am I not surprised? xamarin, I want my money back!!) 2020-10-02 01:09:06 +02:00
Magnus Norddahl
a091225483 Update project file 2020-10-02 00:46:08 +02:00