Commit graph

130 commits

Author SHA1 Message Date
codeimp
7e4bf95a39 @ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified) 2010-09-18 09:53:10 +00:00
codeimp
cc47f0b11f @ work on (G)ZDoom Editing plugin 2010-09-11 20:14:36 +00:00
codeimp
c502b02aa6 @ work on (G)ZDoom Editing plugin 2010-09-09 21:16:16 +00:00
codeimp
21c48f78e0 Fixed Aiming Camera (9073) thing argument 4 in ZDoom configurations (thanks Kappes Buur) 2010-09-03 05:50:53 +00:00
codeimp
72d7f6f54e Updated UDMF fields in ZDoom game configurations 2010-09-02 20:42:00 +00:00
codeimp
5d741fab7d Fixed ActorMover (9074) thing argument 4 in ZDoom configurations (thanks Kappes Buur) 2010-09-02 06:09:06 +00:00
codeimp
c479f9185f Update Eternity Game Configuration (thanks esselfortium) 2010-08-30 14:47:27 +00:00
codeimp
7406843955 ZDoom USDF can now be edited as plain text in the script editor. 2010-08-23 19:55:33 +00:00
codeimp
b2f672c94f Added 'conversation' UDMF field to Things in ZDoom configurations
Added the ability for plugins to choose the toolbar section in which to add a button
Added beginning of ZDoom USDF conversation editor plugin
2010-08-22 20:56:52 +00:00
codeimp
6a685b7678 Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
97b96df5dc Removed Hexen compiler and using the ZDoom ACC compiler to compile for Hexen
Removed Eternity UDMF game configuration, because Eternity still doesn't have UDMF support
2010-08-21 09:46:16 +00:00
codeimp
34bd24505d Added some missing things in ZDoom game configurations
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
acd1fe69fd @ Changed key combinations (disregardshift) to still allow Control keys
@ Fixed crash with editing an unknown thing
@ Minor Game Configuration changes
2010-08-13 19:11:06 +00:00
boris_i
aa34d0605e Fixed a bug that allowed to place vertices and things outside the map format grid boundaries 2010-08-13 18:32:21 +00:00
codeimp
f070f6c867 @ Minor Game Configuration changes. 2010-08-13 17:57:58 +00:00
codeimp
9ed495d99d Added some missing Skulltag things (thanks StrikerMan780)
Added new internal sprite: Light
2010-08-11 19:47:48 +00:00
codeimp
02289a79a0 Fixed the Skulltag configurations to use the configuration include system.
@ Also removed the temporary files I used for comparison.
2010-08-10 20:19:21 +00:00
boris_i
b1d34b1af5 Fixed the Heretic config to actually display hanging things on the ceiling in visual mode 2010-03-24 17:39:49 +00:00
codeimp
b0dfbc0df9 - Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation. 2010-01-02 20:54:35 +00:00
codeimp
50b9765377 - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
codeimp
b7bf1299ce Fixed incorrect sector effects flashing speeds in the descriptions 2009-08-22 21:21:40 +00:00
codeimp
20048976b0 ZDoom (Hexen) and ZDoom (Strife in Hexen format) game configurations game configurations now makes use of included configurations 2009-08-03 08:05:55 +00:00
codeimp
e3ee1df791 @ Fixed missing TX_ textures support in ZDoom game configurations 2009-08-03 06:36:03 +00:00
codeimp
d247492c31 @ Fixed a conflicting linedef action (272) 2009-08-01 07:45:59 +00:00
codeimp
95965418f2 ZDoom (Heretic in Hexen format) game configuration now makes use of included configurations 2009-07-31 14:53:41 +00:00
codeimp
708195f164 ZDoom (Doom in UDMF format) game configuration now makes use of included configurations 2009-07-31 13:54:36 +00:00
codeimp
3d37b122f1 ZDoom (Doom in Doom format) and ZDoom (Doom in Hexen format) game configurations now makes use of included configurations 2009-07-31 12:56:07 +00:00
codeimp
711ad371d8 Strife game configuration now makes use of included configurations 2009-07-31 07:54:05 +00:00
codeimp
9db6df3083 jDoom, Legacy and Risen3D game configurations now makes use of included configurations 2009-07-30 20:21:04 +00:00
codeimp
8e0589ddf3 @ Total restructure of the game configuration includes
@ Missing include paths are now reported as errors
2009-07-30 18:10:57 +00:00
codeimp
b9089da5bf Hexen game configuration now makes use of included configurations 2009-07-30 14:49:27 +00:00
codeimp
85c47a0dc0 @ moved some structures around in the game configurations
Heretic game configuration now makes use of included configurations
2009-07-30 14:19:50 +00:00
codeimp
3f196b1caa Eternity UDMF game configuration now makes use of included configurations 2009-07-30 10:57:31 +00:00
codeimp
85bbe3fa4a Eternity Doom game configuration now makes use of included configurations 2009-07-30 08:32:07 +00:00
codeimp
5e2d9801c1 @ fixed a missing structure 2009-07-30 07:50:32 +00:00
codeimp
fbfd57dec3 @ fixed some bugs in game configurations and made the Edge game configuration use includes 2009-07-29 21:26:14 +00:00
codeimp
eb6ccc88f4 @ moved some more game configuration settings around 2009-07-29 18:14:14 +00:00
codeimp
6f63595fb3 @ fixed an error in the Boom game configuration 2009-07-29 16:41:40 +00:00
codeimp
51b5b75659 Boom game configuration now makes use of included configurations 2009-07-29 14:50:50 +00:00
codeimp
2654766833 Doom 2 game configuration now makes use of included configurations 2009-07-29 13:17:29 +00:00
codeimp
9d6ab87750 - Merged the Doom and Ultimate Doom game configurations (Ultimate Doom is now just Doom)
- Doom configuration now makes use of included configurations
2009-07-29 09:24:44 +00:00
codeimp
d593294304 Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
codeimp
01026a6c93 Added default thing flag "dm" (1024) to game configurations so that things appear in deathmatch by default 2009-06-12 08:56:30 +00:00
boris_i
f66980b60f - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
6144b9b7ad Fixed the On/Off and Off/On enumerations that were backwards. Thanks Robin Palmer and PaganRaven. 2009-06-02 21:41:44 +00:00
boris_i
2485c5b184 Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature. 2009-05-30 19:51:36 +00:00
codeimp
08478f5e44 Fixed an error in the Boom game configuration that could cause a crash. 2009-05-14 21:20:42 +00:00
codeimp
16dfffb068 Added support for Boom colormaps 2009-05-12 09:50:08 +00:00
codeimp
574de14915 Fixed (for some configs removed) broken example things filter "Multiplayer" 2009-05-09 15:44:32 +00:00
codeimp
2907da9341 Fixed bug in UDMF game configurations that ignored TEXTMAP changes made by the nodebuilder 2009-04-13 13:04:49 +00:00