Commit graph

2979 commits

Author SHA1 Message Date
ZZYZX
7603e5fa30 Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv) 2017-05-29 06:38:11 +03:00
ZZYZX
d9d8c352a0 Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81) 2017-05-10 22:53:30 +03:00
ZZYZX
0e43985f65 Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
ZZYZX
04324cd140 Fixed (?) cross-thread bitmap usage. (reported by Xane123) 2017-05-09 06:06:21 +03:00
Sean Baggaley
021bcf6981 Fix texture filtering not disabling properly (resolves #106) (#107 by csnxs) 2017-04-29 09:52:12 -04:00
ZZYZX
ad6ae1112e Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights 2017-04-29 13:56:17 +03:00
ZZYZX
de7445b786 Fixed nested template types handling in ZScript parser 2017-04-17 12:40:58 +03:00
Ioan Chera
b4d38e3d4a Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. (#101 by printz) 2017-04-14 21:58:57 -04:00
ZZYZX
594dab97c8 Fixed: regression in texture selection window caused by previous fixes (reported by simc2) 2017-04-11 04:48:01 +03:00
ZZYZX
0c4051a5a0 Fixed 0.5/1.0 second sector light blinking specials (reported by printz) 2017-04-11 04:45:04 +03:00
ZZYZX
3d943f12bc Fixed: Internal: added off-grid vertices check to BuilderModes project 2017-04-11 04:33:41 +03:00
davidxn
08b15cb80c Added error check for vertices with non-integer positions (#94 by davidxn) 2017-04-10 16:52:10 -04:00
ZZYZX
983dea1b8a Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps 2017-04-04 14:06:08 +03:00
ZZYZX
8dbe5f7a7b Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3) 2017-04-04 14:04:29 +03:00
ZZYZX
356eac34e2 Internal: Oops: removed debug leftovers (x2) 2017-04-03 20:45:51 +03:00
ZZYZX
b80c8febff Internal: Oops: removed debug leftovers 2017-04-03 20:42:34 +03:00
ZZYZX
a2c9de393e Fixed: changing flat names around is wrong... (reported by Lud) 2017-04-03 20:40:51 +03:00
ZZYZX
20c9466209 Fixed: 'Compiling the editor' help page had slightly broken CSS reference. (reported by Kappes Buur) 2017-04-03 13:48:24 +03:00
davidxn
3013723e91 Improve MakeDoor form - options for line special and tag (PR #91 by davidxn) 2017-04-03 04:20:40 -04:00
ZZYZX
153c63b5d2 Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81) 2017-03-29 04:11:05 +03:00
ZZYZX
bb650fa679 Updated ZScript parser to support abstract on classes 2017-03-28 15:07:12 +03:00
ZZYZX
10aa7e9493 Fixed translucent sprites. Added visual stencil color preview. (reported by Lud) 2017-03-25 05:19:42 +02:00
ZZYZX
aff6998dbd Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide) 2017-03-25 04:15:50 +02:00
ZZYZX
816e61d110 Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00
ZZYZX
480a11529c Fixed: 3D floor with translucent texture but 255 alpha was rendered opaque. 2017-03-19 18:19:14 +02:00
ZZYZX
6fc1dac37b Readme: minor fixes. 2017-03-18 19:34:08 +02:00
ZZYZX
e9030bd5d8 Readme: devbuilds link should point to the right page. 2017-03-18 19:33:12 +02:00
ZZYZX
814fdd9027 Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master) 2017-03-17 17:48:14 +02:00
ZZYZX
6f1b6c7278 Fixed: forgot to add ZDDomPoint sprites... 2017-03-15 10:29:59 +02:00
ZZYZX
53ce14fc43 Internal: fixed compiler warnings 2017-03-15 08:52:53 +02:00
ZZYZX
579b90a13c Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono 2017-03-14 20:31:04 +02:00
ZZYZX
dceeed6bee Fixed: removing a thing should also remove it from the visible things list. (reported by DOOMGABR) 2017-03-13 03:26:50 +02:00
ZZYZX
36af342423 Internal: removed debug code from Renderer3D. 2017-03-13 03:12:24 +02:00
ZZYZX
d3b4060fd2 Merge branch 'master' of github.com:jewalky/GZDoom-Builder-Bugfix 2017-03-13 03:10:16 +02:00
ZZYZX
35f8c5e10e Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR) 2017-03-13 03:10:07 +02:00
Ioan Chera
bbeadf6533 Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera) 2017-03-13 02:45:36 +02:00
ZZYZX
9bd51a0186 Updated ZDoom ACS compiler 2017-03-12 13:26:28 +02:00
ZZYZX
ee28f1d094 Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
ZZYZX
589b674656 Fixed: returned accidentally lost Skulltag thing types 2017-03-09 18:24:59 +02:00
ZZYZX
ce6074fd9f Internal: Oops: removed useless leftover file 2017-03-09 18:01:08 +02:00
ZZYZX
4f8f39072e Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul) 2017-03-09 17:58:46 +02:00
ZZYZX
509fb55e62 Fixed field caption for floor glow color. 2017-03-09 01:32:20 +02:00
ZZYZX
957314a9ac Fixed: field name for things is called color_sprites. 2017-03-09 01:24:31 +02:00
ZZYZX
d8701b7a3a Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation). 2017-03-09 01:00:20 +02:00
ZZYZX
87a2a14d7c Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly 2017-03-08 23:34:21 +02:00
ZZYZX
4611aa1bc8 Added more specific debug logging to random NullPointerException crash place 2017-03-08 05:35:56 +02:00
ZZYZX
717e48edbb Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667) 2017-03-07 03:06:15 +02:00
ZZYZX
bbe651d366 Camera texture can be longer than 8 characters 2017-03-06 06:08:30 +02:00
ZZYZX
92825a0870 Updated ZScript parser to the latest syntax 2017-03-06 06:07:19 +02:00
ZZYZX
8c36eafbff Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame. 2017-03-04 16:50:46 +02:00