Commit graph

844 commits

Author SHA1 Message Date
spherallic
c32f677c44 Merge remote-tracking branch 'udb/master' 2023-06-10 19:31:53 +02:00
spherallic
073798166a Implement absolutez flag for things 2023-06-10 03:00:20 +02:00
spherallic
ba4fca0861 Add centerhitbox thing property 2023-06-10 01:13:54 +02:00
Yuri Kunde Schlesner
e9f66baf08
Add line special 301: Line_QuickPortal to ZDoom UDMF (#896) 2023-06-09 09:51:05 +02:00
spherallic
61107eb6dd UDMF config: move Ideya Anchor to other NiGHTS category, restore 3D mode start 2023-06-09 01:23:36 +02:00
spherallic
e3123ad098 UDMF config: fix axis orientation labels, add Ideya Anchor sprite 2023-06-08 17:14:23 +02:00
spherallic
851d1eca79 Remove crushing polyobject spawnpoint from UDMF config 2023-06-07 22:27:23 +02:00
spherallic
069d143e06 Update version number to v0.2, update installer and rename default config 2023-06-04 22:41:53 +02:00
spherallic
28c48e3a03 Update 2.2 config:
- Add category-wide args to individual things, since they don't work (yet)
- Remove 3D mode start since it doesn't seem to work anyway
2023-06-04 22:24:32 +02:00
spherallic
5548fd1aba Pass folder resources to SRB2 properly, using new launcher parameters 2023-06-03 00:09:26 +02:00
spherallic
e81da6d9c1 Small 2.2 configuration updates:
- Change some category colors
- Use newly added internal sprites
2023-06-01 18:14:22 +02:00
sphere
e09029c058 Merge branch 'update-config' into 'master'
Update config

See merge request STJr/UltimateZoneBuilder!7
2023-05-26 17:33:49 +00:00
spherallic
a50f332493 Update installer, disable updater, remove binary config 2023-05-26 18:50:13 +02:00
MascaraSnake
36737eff9c Update config 2023-05-26 18:21:38 +02:00
spherallic
0e5a80ebe3 Add ZB's internal sprites, remove unnecessary ones 2023-05-26 17:12:12 +02:00
sphere
10e2e3f4cb Merge branch 'texture-skewing' into 'master'
Implement proper texture skewing in Visual Mode

See merge request STJr/UltimateZoneBuilder!5
2023-05-26 12:51:41 +00:00
spherallic
2bd3379a98 Ignore Updater.ini 2023-05-26 14:08:46 +02:00
spherallic
2bbb2aaf30 Implement proper texture skewing in Visual Mode 2023-05-26 13:26:15 +02:00
spherallic
3909f424dc Comment out gravity-related thing filters 2023-05-24 20:26:20 +02:00
spherallic
b02166b01e 2.2 UDMF config: fix map size check & Doom-related thing errors 2023-05-24 12:51:31 +02:00
spherallic
c9c7e026a7 Enable visual slope picking now that it is a config setting 2023-05-23 18:31:19 +02:00
spherallic
087b1c8e8f Merge remote-tracking branch 'udb/master' into udbmerge202304 2023-05-12 13:45:56 +02:00
biwa
eb62da5b7e Updated ACC to version 1.59 for GZDoom. Fixes #879 2023-04-22 23:36:47 +02:00
biwa
7329e86d31 EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875 2023-04-22 22:57:37 +02:00
Lobo
f8c6e78944
Game configurations: added EDGE-Classic configuration 2023-03-06 20:22:07 +01:00
MascaraSnake
02534fede2 Move emblem arg0 to arg1 2023-02-25 12:05:39 +01:00
biwa
7bbf88de6b GZDoom game configuration: fixed wrong/missing values for the automapstyle UDMF field. Fixes #851 2023-01-28 22:07:19 +01:00
MascaraSnake
58b082c040 Sector edit form: Separate flags lists, reorganize tabs 2022-12-31 08:43:26 +01:00
MascaraSnake
54e3b4ff3f Implement thing edit form 2022-12-30 17:53:17 +01:00
MascaraSnake
8cfb8423df Remove renamed foglighting flag from config 2022-12-30 15:48:13 +01:00
MascaraSnake
dc1448363b Sector edit form: Add friction 2022-12-30 15:46:25 +01:00
MascaraSnake
646ee17bdc Sector edit form: Add fadestart/fadeend 2022-12-30 15:29:05 +01:00
MascaraSnake
24b045fbef Sector edit form: Add triggertag and triggerer fields 2022-12-30 15:04:42 +01:00
MascaraSnake
c8c73a7c80 Sector edit form: Implement lightalpha/fadealpha fields 2022-12-30 09:22:48 +01:00
MascaraSnake
29cb95ac1a Move UDMF config settings into the right spot 2022-12-30 08:49:23 +01:00
MascaraSnake
164c3aa9b1 Add unfinished SRB2 sector edit form 2022-12-29 22:43:45 +01:00
MascaraSnake
4afeb9782f Disable per-texture offsets and scaling (for now) 2022-12-29 22:24:21 +01:00
MascaraSnake
59f0e11c3a Linedef edit form: Add field for repeatcnt 2022-12-29 22:04:26 +01:00
MascaraSnake
6fba87cfaa Linedef edit form: Add field for executordelay 2022-12-29 21:38:20 +01:00
MascaraSnake
c5d91d15fc Began implementing linedef edit form for SRB2 2022-12-29 21:02:53 +01:00
biwa
d745a743cb Automap Mode: fixed a problem where secrets were not shown. Fixes #821
Reverted change that added lighting effects to the generalized sector effects. The lighting effects can actually be set through the regular effects, so it's not needed in the generalized effects tab
2022-11-27 11:11:59 +01:00
biwa
f839269a72 Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
Added toasts for visual sloping events
2022-11-27 11:02:26 +01:00
biwa
5b2b149b40
UDBScript version 5 (#819)
Improved UDBScript to version 5:

- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
  - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
13e53ece53 3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum) 2022-11-04 19:49:53 +01:00
biwa
497edfff07 Reverted change that stopped thing angles to clamp to 45° in binary Doom map format. Fixes #794 2022-10-20 21:23:01 +02:00
biwa
c6982ee2e1 Boom game configuration: fixed description for generalized sector specials 12 and 13 2022-10-03 12:50:12 +02:00
biwa
2d7aebbe31 Boom game configuration: added missing lighting effects to the generalized sector specials. Fixes #799 2022-10-03 10:43:45 +02:00
biwa
8808d5ce3c Right-clicking the angle wheel in the thing editing dialog will not clamp to 45° angles in binary map format game configurations anymore. Fixes #788 2022-09-18 17:00:26 +02:00
Boondorl
5f677e9ad6
Fixed BCS importing and added missing sector actions (#785) 2022-09-13 19:49:48 +02:00
biwa
ce6b8de4fd Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772 2022-08-28 16:43:16 +02:00
ZZYZX
f11127ca71 Made non-existent ZScript classes a fatal error.
Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.

Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
Nash Muhandes
490cb7844e
Update ZDRay stuff (#750)
- Removed surface lights
- Move ZDRayInfo stuff back to UDMF keys
- Add per-surface sampling distance UDMF keys to lines and sectors
- Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
2022-07-02 10:50:18 +02:00
biwa
21e89cf975
Added support for ZDRay static light things 2022-06-02 20:18:35 +02:00
biwa
c3f3e451c5 GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
2022-05-08 16:04:41 +02:00
biwa
f9fe1ea900 UDBScript: fixed a problem in the voodoo doll example script when the "looping" option was set to true 2022-04-09 17:12:13 +02:00
biwa
9c7526a80c Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555 2022-04-09 11:10:41 +02:00
biwa
6a55d0086f - Further improvements to the installer and updating process
- The updater can now update itself
2022-03-13 16:51:56 +01:00
biwa
2f30f3ca14 Updated installer generation 2022-02-27 17:19:34 +01:00
biwa
47a12d9424 MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
MBF21 Game Configuration is now enabled by default
2022-02-12 17:00:13 +01:00
MascaraSnake
5b7f5f734b Display copy slopes in Visual Mode 2022-01-30 08:05:27 +01:00
biwa
3a4ba32718 The combination of SS_START/S_END sprite markers is now recognized. Resolves #695. 2022-01-29 20:11:22 +01:00
biwa
6f8d617347 Fixed typos introduced in 78ded20481. 2022-01-29 18:59:24 +01:00
MascaraSnake
a604d5b382 Display SRB2's mapthing slopes in Visual Mode 2022-01-29 16:23:43 +01:00
biwa
78ded20481 GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694 2022-01-29 14:48:41 +01:00
biwa
6f9b4794c5 GZDoom game configuration: added ZDRay-specific thing UDMF fields 2022-01-28 20:14:47 +01:00
biwa
6f26bd95e1 GZDoom game configuration: fixed a problem where map containing a LIGHTMAP lump were not recognized 2022-01-26 20:54:49 +01:00
biwa
8536eb1d95 Game configuration: fixed a crash when using enums for universal field definitions
GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
2022-01-23 19:02:45 +01:00
MascaraSnake
cc2fbe1c4b Add rudimentary support for SRB2's FOFs to Visual Mode 2022-01-17 20:21:36 +01:00
MascaraSnake
b63aec009b Add SRB2 config 2022-01-16 11:20:16 +01:00
biwa
92fefb766a UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields 2022-01-07 11:45:13 +01:00
biwa
d59342ed7f UDBScript: groups all classes, objects, and methods in a new UDB namespace, usable with the new feature version 4. Updated the documentation accordingly. Resolves #679 2022-01-06 18:46:37 +01:00
biwa
634225b77b UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 14:43:56 +01:00
biwa
5d50279a9e Eternity Engine game configuration: removed the lightfloorabsolute and lightceilingabsolute fields from the sector flags, so that they are handled correctly. Fixes #670 2021-12-17 17:14:29 +01:00
biwa
0f51f23360 Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration) 2021-12-17 16:33:42 +01:00
biwa
c50d8da0ec GZDoom game configuration: added some missing UDMF fields 2021-12-15 16:50:07 +01:00
DrinkyBird
c1d0428ccc
Zandronum 3.1 ACS changes (#668)
* Updated the bundled Zandronum ACC with Zan 3.1 changes

* Add Zandronum 3.1 functions and constants to its ACS configuration

* Updated the Zandronum ACC (again), as it was missing GAMESTATE definitions
2021-12-14 20:24:23 +01:00
biwa
ebd7d0c01c UDBScript: the methods of the Pen class now return the instance of the Pen class to allow method chaining. Resolves #662 2021-12-10 11:54:22 +01:00
biwa
beacc21d96 Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660 2021-12-09 01:18:53 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB (#656)
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
36287a2c4a GZDoom game configuration: added missing UDMF linedef flag "blocklandmonsters". Resolves #643 2021-10-24 21:45:39 +02:00
biwa
d2d400164d (G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628 2021-10-03 21:27:55 +02:00
biwa
0039945086 Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness 2021-09-13 21:19:48 +02:00
biwa
da52f71154 Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618 2021-09-06 23:05:58 +02:00
biwa
e362df1d98
Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
biwa
9743916894 Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format. 2021-08-26 22:30:01 +02:00
biwa
9c8a6e9e34 Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606 2021-08-26 20:28:08 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials (#602) 2021-08-25 20:31:28 +02:00
Derek MacDonald
be84f19da1
Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Derek MacDonald
1db8885c85
Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599) 2021-08-18 16:20:27 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
biwa
ce42935863 Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters 2021-08-09 16:41:34 +02:00
biwa
e3d9cb8926 Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly 2021-08-03 20:14:06 +02:00
biwa
70f0c22f72 Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps 2021-06-24 20:14:56 +02:00
biwa
cc85d10ebc Added game configuration files for MBF21. Thanks to kraflab. Resolves #562 2021-05-29 12:34:34 +02:00
biwa
307c319375 Grid transform actions can now be assigned to special keys 2021-05-27 19:45:13 +02:00
ZZYZX
9fcb45e1b1 Fixed: a single selected linedef was deselected after flipping it 2021-05-19 12:59:24 +03:00
biwa
ea15732e8d Vertical patch offsets for masked patches are now handled correctly based on the game configuration 2021-05-16 22:48:45 +02:00
biwa
5191e9822a Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561 2021-05-16 16:47:42 +02:00
biwa
c0647e515f Added fixes for the stuck thing checker for the Eternity Engine configuration (thanks for hawkwind3). Fixes #551 2021-04-10 18:20:56 +02:00