Commit graph

3672 commits

Author SHA1 Message Date
biwa
634225b77b UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 14:43:56 +01:00
biwa
ca7b9e8b7e DeHackEd: fixed a crash with malformed patches. Fixes #673 2021-12-23 12:48:04 +01:00
biwa
0f51f23360 Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration) 2021-12-17 16:33:42 +01:00
biwa
bc2a74d155 Find and Replace Mode: fixed a problem where linedef activation flags could not be found or replaced. Fixes #667 2021-12-14 21:29:05 +01:00
biwa
54b99ee710 Added missing source file for placeholder tool strip text box 2021-12-14 18:19:47 +01:00
biwa
a5df323717 Added option to enter additional parameters when testing a map. Resolves #646 2021-12-14 18:15:23 +01:00
biwa
9f85f70deb When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626 2021-12-11 12:43:33 +01:00
biwa
a75249b315 ACS parser: fixed problem when trying to include files that contain invalid characters. Fixes #664 2021-12-11 11:27:29 +01:00
biwa
32acb551c3 UDBScript: clarified documentation of QueryOptions when using enums 2021-12-10 20:18:50 +01:00
biwa
6cad9218f0 Script editor: Reverted to an old version of ScriptEditorPanel 2021-12-10 18:18:25 +01:00
biwa
a69141c3d0 Script editor: made the fix for #663 a bit cleaner 2021-12-10 18:13:16 +01:00
biwa
0945875bd6 Script editor: fixed a crash when opening the script editor. Fixes #663 2021-12-10 17:58:03 +01:00
biwa
3226e0d5a6 UDBScript: fixed a problem where a version warning was shown then the script version was not equal to the UDBScript version (instead of only showing the warning when the script version was higher) 2021-12-10 12:55:44 +01:00
biwa
ebd7d0c01c UDBScript: the methods of the Pen class now return the instance of the Pen class to allow method chaining. Resolves #662 2021-12-10 11:54:22 +01:00
biwa
d68f41a2a3 IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653 2021-12-10 11:10:42 +01:00
biwa
ee307fcda3 UDBScript: fixed a problem where using QueryOption resulted in an exception being thrown. Fixes #661 2021-12-09 00:57:12 +01:00
biwa
8157c0a6bd ZScript: user variables of parent actors were not displayed in the custom tab of the thing editing dialog. Fixes #649 2021-11-29 00:35:57 +01:00
biwa
686cebd64d DeHackEd: fixed a problem where only the last DEHACKED lump was parsed. Fixes #657 2021-11-28 18:20:46 +01:00
biwa
a9284f0cc6 Fixed a problem where DeHackEd lumps failed to parse when their header wasn't at the beginning of the file. Fixes #647 2021-11-28 18:02:35 +01:00
biwa
6f0330d650 Drag Geometry Mode: floor and ceiling panning are now correctly preserved when dragging geometry. Fixes 648 2021-11-28 15:52:09 +01:00
biwa
86cc9ca909 UDBScript: expanded/collapsed status of the directory structure is now saved correctly 2021-11-28 15:01:09 +01:00
biwa
843058c76c UDBScript: directories are now expanded by default 2021-11-28 14:50:49 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB (#656)
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
b8892f7edb ZScript parser: fixed a bug where trying to parse the undocumented alternative array declaration syntax failed. Fixes #645 2021-10-26 23:50:34 +02:00
biwa
bd887c1f27 Fixed an issue where thing positions were modified even when the new position was the same as the old one. Fixes #644 2021-10-25 00:32:10 +02:00
biwa
7448e0fb05 Fixed a crash when undoing/redoing while in Things Mode 2021-10-24 20:28:36 +02:00
biwa
a0971e0ef2 Added option to reselect changed map elements after undo/redo 2021-10-24 19:22:00 +02:00
biwa
161e5ed5b5 ZScript parser: fixed a bug where included files where parsed when the #include directive was encountered, and not after the rest of the file was parsed. Fixes #641 2021-10-23 20:02:40 +02:00
biwa
ca264c71b1 Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640 2021-10-21 20:25:56 +02:00
biwa
c2e7ac9b6b Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636 2021-10-15 23:38:52 +02:00
biwa
cbe231c853 Image Exporter: added option to chose between taking sector colors into account or not when exporting. Resolves #635 2021-10-14 21:43:41 +02:00
biwa
c2a6e577c7 Image Exporter: fixed a bug where texture scales were not taken into account when exporting. Fixes #634 2021-10-14 21:09:49 +02:00
biwa
dee9a2a183 Map Analysis Mode: checked status of checks is now remembered between sessions. Resolves #629 2021-10-13 22:51:28 +02:00
biwa
8f70ab66f2 ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631 2021-10-11 21:34:26 +02:00
biwa
80e56310a3 UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627 2021-10-03 21:04:38 +02:00
biwa
d8bd7165a7 Visplane Explorer: fixed a bug where changing the settings after re-entering the mode would result in a crash. Fixes #624 2021-10-01 23:38:59 +02:00
biwa
ff96a669e0 Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623 2021-09-28 17:36:16 +02:00
biwa
ef18385ee7 Fixed a problem in the UDMF parser that could cause data loss. Fixes #622 2021-09-28 16:02:46 +02:00
biwa
b0cfc8ef26 Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
biwa
a53198f44e Find And Replace Mode: fixed a bug where searching for UDMF fields in a selection would crash 2021-09-19 22:45:55 +02:00
biwa
0039945086 Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness 2021-09-13 21:19:48 +02:00
biwa
05939279dc Dehacked: fixed a crash when loading data from a directory that didn't contain a Dehacked patch 2021-09-11 22:47:52 +02:00
biwa
fca82f5c91 Dehacked: added support for editor keys
Dehacked: Dehacked files are now properly loaded from directories
2021-09-11 22:11:07 +02:00
Derek MacDonald
4b1e5d8e22
Avoid infinite recursion in script editor's Find/Replace All (#615) 2021-09-11 12:30:08 +02:00
biwa
0b70b08bd8 Fixed some compiler warnings 2021-09-06 23:43:30 +02:00
biwa
21471a45f9 Dehacked: fixed warning about unsupported patch version 19 2021-09-06 23:27:07 +02:00
biwa
da52f71154 Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618 2021-09-06 23:05:58 +02:00
biwa
d766f27e75 Fixed a bug with generalized options introduced in ea37ed1 2021-09-05 16:42:27 +02:00
biwa
e362df1d98
Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
biwa
5a19e70c05 Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614 2021-09-05 11:06:50 +02:00
biwa
fa36bf48aa 3D Floor Mode: improved usability in Window's high contrast mode 2021-09-04 12:37:27 +02:00
biwa
dd7d109e2b Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
biwa
ea37ed18fc Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects) 2021-09-04 09:12:16 +02:00
biwa
2abd39fa97 Texture Browser: fixed a problem where cycling through the width and height jumped to 196 instead of 192. Fixes #613 2021-09-04 08:58:00 +02:00
biwa
e281cfc93e 3D Floor Mode: fixed some problems when relocating control sectors that contain things 2021-09-03 20:00:14 +02:00
biwa
d05ab0bb8b 3D Floor Mode: relocating control sectors now also moves the things inside the control sectors 2021-09-03 19:11:12 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials (#602) 2021-08-25 20:31:28 +02:00
Derek MacDonald
edfd1fcae8
Cursor position playtest: stop always marking map changed (#605) 2021-08-25 19:28:20 +02:00
Derek MacDonald
f652678f35
Cursor position playtest: Fix spawning sector height check (#604) 2021-08-25 19:25:03 +02:00
biwa
0fb187fcbe Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode 2021-08-24 22:21:14 +02:00
biwa
c047998501 Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603 2021-08-24 21:33:57 +02:00
biwa
b77bb9fe6f Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection 2021-08-24 20:25:36 +02:00
biwa
19f1cf64cd 3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sector 2021-08-23 22:32:13 +02:00
biwa
45dc796dca ZScript: added support for extending classes. Resolves #597 2021-08-21 20:42:06 +02:00
Derek MacDonald
be84f19da1
Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
Derek MacDonald
166e3281d2
Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
Derek MacDonald
6622c6f516
Skip validating unchecked game config resources (#593) 2021-08-12 12:54:41 +02:00
biwa
82a4182242 The deprecated Slope Mode can not be selected as the default mode when opening a map anymore 2021-08-01 17:42:25 +02:00
biwa
3ade52303d Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead 2021-08-01 11:10:51 +02:00
biwa
80a3237cc7 Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589 2021-07-31 23:51:47 +02:00
biwa
9944748cbf Fixed a bug that could cause a crash when going over the maximum linedef limit 2021-07-16 17:56:55 +02:00
biwa
e0515c3209 Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory) 2021-07-04 10:51:05 +02:00
biwa
62d9da0e73 Fixed a rare crash when pasting a thing that has a model assigned to another map 2021-06-26 22:20:39 +02:00
biwa
98321b6f40 Image exporter: sector colors are now taken into account 2021-06-24 19:58:26 +02:00
biwa
a86a596e00 OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals 2021-06-24 18:07:05 +02:00
biwa
2407b2d1f3 MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578 2021-06-24 17:45:02 +02:00
biwa
9055170a61 DECALDEF parser: fixed a crash when decal numbers were reused 2021-06-06 18:13:23 +02:00
biwa
102e251fda Improved solution for issue #573 to not destroy the undo history when no player start is present 2021-06-03 12:02:51 +02:00
biwa
c35a409f54 Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573 2021-06-02 20:06:19 +02:00
biwa
a0dfd1fccb Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569 2021-05-30 19:01:42 +02:00
biwa
e0f620827d Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571 2021-05-30 18:27:56 +02:00
biwa
3e9d86e4b3 Fixed a crash when textures contain non-existing patches 2021-05-29 19:40:39 +02:00
biwa
e980523843 Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559 2021-05-29 12:04:32 +02:00
biwa
793643b20d Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567 2021-05-29 11:43:06 +02:00
biwa
839eb843bb Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566 2021-05-29 11:21:40 +02:00
biwa
d3205d4557 UDMF: ceiling plane equation fields are not rounded anymore 2021-05-28 18:56:50 +02:00
biwa
307c319375 Grid transform actions can now be assigned to special keys 2021-05-27 19:45:13 +02:00
biwa
369403c7de Action browser form: fixed a visual glitch with action ids that have more than 3 digits 2021-05-24 22:26:01 +02:00
biwa
0817ea2de6 Generalized options in game configurations can now optionally define a name 2021-05-24 21:37:23 +02:00
ZZYZX
9fcb45e1b1 Fixed: a single selected linedef was deselected after flipping it 2021-05-19 12:59:24 +03:00
biwa
ea15732e8d Vertical patch offsets for masked patches are now handled correctly based on the game configuration 2021-05-16 22:48:45 +02:00
biwa
5191e9822a Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561 2021-05-16 16:47:42 +02:00
biwa
898fe21f75 TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled 2021-05-13 21:36:29 +02:00
biwa
0d78a48bd5 Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines 2021-05-13 14:44:15 +02:00
biwa
926fcd486d Visplane Explorer: added some additional error reporting when loading a map fails 2021-05-08 09:44:19 +02:00
biwa
3ae5b1e27d Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore) 2021-04-27 20:12:46 +02:00
biwa
23c4325f96 Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lump 2021-04-23 18:46:09 +02:00
biwa
f8e836a5cf Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors) 2021-04-22 21:10:10 +02:00
biwa
d0f45982c1 3D Floor Mode: fixed a typo in an error message
3D Floor Mode: only 3D floors with the "user_managed_3d_floor" field set to true will be modified in UDMF maps
2021-04-22 18:45:28 +02:00
biwa
547aec7541 Sectors Mode: potentially fixed some crashes related to determining thing sectors 2021-04-22 16:12:14 +02:00
biwa
a790f224db Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556 2021-04-21 22:24:10 +02:00
biwa
7d67ec2be9 Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height 2021-04-18 21:16:28 +02:00
biwa
83adef923d Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled 2021-04-17 20:06:58 +02:00
biwa
871d46e50c Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats 2021-04-15 22:06:49 +02:00
biwa
37ef0ed868 Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498 2021-04-10 19:45:57 +02:00
biwa
ba497f1c45 Fixed some problems with determining which sector a thing is in 2021-04-10 11:31:36 +02:00
biwa
6b9565604d Sector Edit Form UDMF: fixed a bug where resetting a slope when the sectors doesn't have a slope resulted in a nonsensical sector height 2021-04-09 19:48:38 +02:00
biwa
f1bf6a6803 Fixed a crash that happened when a thing isn't inside a sector. Fixes #548 2021-04-09 07:26:15 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer (#546)
https://doomwiki.org/wiki/Static_limits

The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.

The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
Derek MacDonald
bef514fabb
Ignore texture patch negative vertical offset (#544)
https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches

BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain
negative Y-offsets some a patch but instead the
renderer defaults to Y-offset value of 0.

This stops UDB's 3D visual mode from using the
negative value - change it to 0 to match the game
renderer. (G)ZDoom behaves the same as vanilla.
2021-04-06 21:16:50 +02:00
Derek MacDonald
f693959df4
Unchanged script editor skips implicit save (#543)
Stop calling ScriptFileDocumentTab.RemoveTrailingWhitespace()
on a text editor that has unchanged text. This causes the
currently-opened map to be marked 'isChanged == true' when
nothing is modified.
2021-04-06 20:38:48 +02:00
biwa
6c8a3cb50b Visual Mode: things inside self-referencing sectors are now displayed at the correct height 2021-04-05 19:15:14 +02:00
biwa
fe71e53edc Game configurations are now saved as soon as the configuration dialog is closed
Program preferences are now saved as soon as the configuration dialog is closed
Recent files are now saved as soon as an existing map is loaded
2021-04-02 12:13:22 +02:00
biwa
95f5c719b7 Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2021-04-01 23:31:52 +02:00
biwa
c748209eba Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse 2021-04-01 21:44:49 +02:00
biwa
7dd0a0a4af OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files 2021-04-01 21:12:34 +02:00
biwa
0bd049b29b Sectors Mode: fixed a crash when joining sectors. Fixes #539 2021-03-22 22:01:55 +01:00
biwa
ccfafec7d8 OBJ Exporter: fixed problem where parts of the dialog would be erroneously enabled or disabled 2021-03-22 18:14:05 +01:00
biwa
a771de1848 OBJ Exporter: once again trying to fix normals 2021-03-22 17:54:20 +01:00
biwa
72ff5ecf24 OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249 2021-03-22 16:16:34 +01:00
biwa
6de1d10065 Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392 2021-03-22 12:11:25 +01:00
biwa
6917ded506 Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation 2021-03-22 10:56:31 +01:00
biwa
85b8b41580 Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1 Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
biwa
58c476f4e5 Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog 2021-03-21 21:19:14 +01:00
biwa
72085284fe 3D Floor Mode: added option to use Synchronized Things Editing when (de)selecting sectors. Resolves #443 2021-03-21 19:42:43 +01:00
biwa
2ef76c39d0 Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly 2021-03-21 17:38:43 +01:00
biwa
8e95b074ec Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled 2021-03-17 20:04:10 +01:00
biwa
a99d5c239b Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538 2021-03-16 21:44:12 +01:00
biwa
2abcbfffab Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536 2021-03-14 16:40:55 +01:00
James R
feef304423
Ignore Keys.None event (#537)
Such an event invokes every unbound action.
2021-03-14 16:26:09 +01:00
biwa
5addd6508c Started to add support for arbitrary UDMF field associations (#401) 2021-03-14 15:58:40 +01:00
biwa
608d1e6ca2 Fixed some visual issues with the OBJ export dialog 2021-03-11 21:56:12 +01:00
biwa
a2b007b9ae OBJ model export: added option to disable generating ZScript/DECORATE and/or MODELDEF 2021-03-11 21:54:48 +01:00
biwa
122784f739 Removed limitation of 4 models per frame as this limitation is lifted in GZDoom 2021-03-11 21:06:34 +01:00
biwa
250b89dc4e Find And Replace Mode: added options to search for UDMF fields 2021-03-07 14:27:23 +01:00
biwa
b1583060b6 CVARINFO: added support for "nosave" scope 2021-03-06 23:07:04 +01:00
biwa
0264224e6e CVARINFO: added support for "cheat" and "latch" flags. Fixes #535 2021-03-06 22:51:22 +01:00
biwa
f0c985385a Added portal options to the sector edit form for the Eternity Engine UDMF configuration 2021-03-06 21:28:00 +01:00
biwa
677473fce8 Small cleanups to the build process 2021-02-28 11:30:13 +01:00
biwa
5534a93051 Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association 2021-02-28 01:44:38 +01:00
biwa
46c577b9e1 Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531 2021-02-27 17:47:37 +01:00
biwa
d3a578c6cc Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533 2021-02-23 16:26:31 +01:00
biwa
1e3cf5ccec Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center 2021-02-20 16:26:35 +01:00
biwa
7d2e3db982 Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height 2021-02-20 16:17:32 +01:00
biwa
93cc15640f Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518 2021-02-20 15:04:47 +01:00
biwa
b168570241 Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529. 2021-02-20 13:11:03 +01:00
biwa
467f791bd3 Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528 2021-02-20 12:29:35 +01:00
biwa
cbedfb24b5 DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error 2021-02-14 23:17:16 +01:00
biwa
3fbad3c8ac More fixes for erroneously being able to select object multiple times when paint selecting 2021-02-13 22:59:06 +01:00
biwa
18d56c6e04 Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122 2021-02-13 15:12:49 +01:00
biwa
3c7811de5e Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors 2021-02-13 12:03:37 +01:00
biwa
b70970ebcf Some refactoring related to visual sloping 2021-02-13 09:57:09 +01:00
biwa
41e1652bfc Successfully exporting as OBJ doesn't show up as a warning anymore 2021-02-07 16:50:42 +01:00
biwa
f80159d528 Toggling visual sloping is now only possible in UDMF 2021-02-07 16:48:45 +01:00
biwa
0911a3a9a4 Some more performance improvements related to visual sloping 2021-02-07 16:44:12 +01:00
biwa
c4c2f4b3fe Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid 2021-02-06 15:09:16 +01:00
biwa
5ed77c5d05 Improved performance in visual mode related to visual slopes 2021-02-06 14:51:00 +01:00
biwa
90e7dd1149 Fixed a problem with visual vertex slope indicator angles 2021-01-31 18:29:58 +01:00
biwa
2b6c7b44c2 Fixed a problem where the last line of UDMF maps were not parsed correctly 2021-01-31 18:11:10 +01:00
biwa
d65fb7bbab Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520 2021-01-31 00:12:07 +01:00
biwa
4f9111d075 Textures with whitespace at the beginning or end are now handled correctly. Fixes #522 2021-01-30 23:44:42 +01:00
biwa
4eb223b3f0 Added support for "abstract" ZScript functions. Fixes #523 2021-01-30 23:08:41 +01:00
biwa
5bcb27e51f Added some missing files
Some refactoring regarding visual sloping
2021-01-30 22:45:08 +01:00
biwa
5d1492c5c2 Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking) 2021-01-30 22:01:55 +01:00
biwa
478690e08f Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517 2021-01-06 19:37:58 +01:00
biwa
7cec462a15 Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values 2021-01-04 13:28:45 +01:00
biwa
46962aac89 Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
biwa
4f5a4eba24 Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately 2020-12-31 11:43:56 +01:00
biwa
23dacae944 OBJ exporter: changed tab order to make sense 2020-12-30 22:13:34 +01:00
biwa
9090642d4e Fixed a problem where custom boolean UDMF fields could not set be to false 2020-12-28 20:22:04 +01:00
ZZYZX
2945ca24cd Fixed: flat slope != no slope 2020-12-28 00:47:55 +02:00
ZZYZX
eaa5227dc8 Slightly tweaked size of Controls list. Added 'Reset plane slope' action. 2020-12-28 00:13:56 +02:00
biwa
a3aba9b371 OBJ Exporter: textures to skip are now saved between sessions 2020-12-24 21:28:55 +01:00
biwa
4087506446 OBJ Exporter: fixed a problem where textures were flipped horizontally 2020-12-24 20:59:51 +01:00
biwa
7f1442ce86 Export selection to image: added progress bar and button to cancel export 2020-12-24 15:00:16 +01:00
biwa
676a8c0a26 OBJ Exporter: added sanity checks to the actor name 2020-12-23 22:08:56 +01:00
biwa
1a68194869 OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom 2020-12-23 20:58:24 +01:00
biwa
d8d03916ea Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514. 2020-12-23 16:43:59 +01:00
biwa
7b42ba622f The docker is now expanded by default so that users actually realize that it exists (new installations only) 2020-12-23 11:49:51 +01:00
biwa
2c5a433d57 Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255 2020-12-23 11:10:47 +01:00
biwa
a17ecae740 Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487 2020-12-16 18:06:02 +01:00
biwa
9f58a545f6 Fixed a crash that could happen when the blockmap was too small because of off-grid vertices 2020-12-13 14:03:53 +01:00
biwa
931bd1e225 Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode 2020-12-12 11:48:46 +01:00
biwa
cd7a156cd7 Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508. 2020-12-06 12:10:21 +01:00
biwa
bb7cf59a65 Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled 2020-11-22 18:19:47 +01:00
biwa
c5054c5449 Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors 2020-11-21 22:38:16 +01:00
biwa
f2f0e1bae1 Export selection to image: added option to scale the output image to a higher resolution 2020-11-21 17:44:10 +01:00
biwa
cf61c74e35 Export selection to image: decreased memory footprint 2020-11-21 15:14:48 +01:00
biwa
0f3e979fa9 Color picker dialog: custom colors are now saved 2020-11-21 13:12:01 +01:00
biwa
82af8bfe56 Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value 2020-11-19 22:14:19 +01:00
biwa
3ee12f4ca7 Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance 2020-11-16 00:45:57 +01:00
biwa
c7b383595a MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size 2020-11-15 13:59:04 +01:00
Magnus Norddahl
49edfed449 Fix MakeAlphaTestImage performance issue 2020-11-15 03:20:41 +01:00
biwa
8b643aef65 Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495 2020-11-06 20:59:13 +01:00
biwa
f040306c55 Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
2020-11-06 20:14:00 +01:00
biwa
601d741b7e Vertices Mode: fixed a potential crash when deleting/dissolving vertices 2020-11-01 23:08:41 +01:00
biwa
41e6632b18 Sectors Mode: fixed an potential crash when joining/merging sectors 2020-11-01 21:29:57 +01:00
biwa
f4510aba3e Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages 2020-11-01 18:49:15 +01:00
biwa
9c85635ff0 More renaming GZDB Visual Mode to just Visual Mode
The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
15772da839 Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default) 2020-11-01 18:21:22 +01:00
biwa
eab7de4f9e New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually 2020-11-01 11:57:53 +01:00
biwa
5820665e70 Some project file fixes 2020-11-01 11:37:44 +01:00
biwa
2dda3d228d Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one 2020-11-01 11:31:57 +01:00
biwa
5a1ceb2a9c Linedef edit form (UDMF): fixed a problem where the first argument was set to 0 instead left blank when multiple lines with script execution actions were being edited 2020-10-31 23:40:12 +01:00
biwa
00d9be5266 Things Mode: increased rendering speed 2020-10-31 21:13:37 +01:00
biwa
7a5c7e5090 Linedefs Mode: increased rendering speed 2020-10-31 21:06:24 +01:00
biwa
4a0e1d7c62 Sectors Mode: significantly increased rendering speed 2020-10-31 20:45:05 +01:00
biwa
4991c323c3 Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse 2020-10-31 16:09:22 +01:00
biwa
d831d22217 Visual Mode: fixed a problem where wide classic skies were not rendered with the correct orientation 2020-10-29 20:21:42 +01:00
biwa
bb5780cf28 Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493. 2020-10-25 01:52:49 +02:00
biwa
8330c70a41 Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers 2020-10-24 23:27:04 +02:00
biwa
0fc2296ce9 ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment 2020-10-24 21:23:06 +02:00
biwa
ee6aad4150 Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483. 2020-10-23 23:30:07 +02:00
biwa
09e40d2bae DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files 2020-10-23 21:04:49 +02:00
biwa
d92ab46838 Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore 2020-10-23 20:56:50 +02:00
biwa
f91bf312fb 3D Floor Mode: fixed typo in the 3D floor editing window 2020-10-23 20:31:08 +02:00
biwa
eec2c40dcc Visual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491. 2020-10-22 21:11:12 +02:00
biwa
9c10069d58 Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485 2020-10-19 21:42:34 +02:00
biwa
2217e6f633 Visual Sloping: fixed a problem where slopes were not computed correctly in certain cases 2020-10-19 17:32:34 +02:00
biwa
79a507a8a7 DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files 2020-10-17 23:11:44 +02:00
biwa
0a1e40f11d Export selection as image: potentially decreased memory usage when also exporting brightmaps 2020-10-17 12:42:23 +02:00
biwa
14e4162d35 Copy/Past thing properties: fixed a crash when pasting properties from a thing that has no model assigned to a thing that has a model applied 2020-10-17 11:09:53 +02:00
biwa
a7791754c1 Draw Grid Mode: fixed a crash when locking sliced while using a rotated grid 2020-10-16 14:45:59 +02:00
biwa
722c79d894 Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00
biwa
3af704b7a6 Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0) 2020-10-11 13:18:08 +02:00
biwa
50c00991d3 Fixed typo. 2020-10-11 01:07:36 +02:00
biwa
c0984c8b67 When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog. 2020-10-11 00:31:55 +02:00
biwa
160db8da8c Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted 2020-10-09 18:53:10 +02:00
biwa
a2c87358ea Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2020-10-04 10:21:35 +02:00
biwa
22f7e99803 Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things 2020-10-04 10:21:13 +02:00
Magnus Norddahl
a66d4e72f2 Oops, forgot one flipped #if while testing 2020-10-03 23:34:07 +02:00
Magnus Norddahl
a608ad71fa For mono, put clipboard data in text/base64 form instead of relying on a memory stream 2020-10-03 23:33:04 +02:00
biwa
63b3766ae2 Draw Geometry Modes: fixed an issue where drawing started lagging when holding Alt+Shift 2020-10-02 19:46:01 +02:00
Magnus Norddahl
275b841e31 Merge branch 'texteditor' 2020-10-02 01:37:33 +02:00
Magnus Norddahl
160882a962 Fix null pointer that builds in Windows apparently didn't care about 2020-10-02 01:35:44 +02:00
Magnus Norddahl
61788e2be2 TabControlEX doesn't work with mono (why am I not surprised? xamarin, I want my money back!!) 2020-10-02 01:09:06 +02:00
Magnus Norddahl
a091225483 Update project file 2020-10-02 00:46:08 +02:00
Magnus Norddahl
3cdfc99f8e Remove NoScintilla.cs as it is no longer needed 2020-10-02 00:41:48 +02:00
Magnus Norddahl
f3dea17d1c Case sensitivity for the loss! 2020-10-02 00:37:06 +02:00
Magnus Norddahl
b330e61512 Create a minimal text editor implementation for mono where scintilla isn't available 2020-10-02 00:20:23 +02:00
Magnus Norddahl
e390bce8f6 Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without 2020-09-30 03:34:11 +02:00
Magnus Norddahl
d919570818 Workaround mono winforms clipboard bug 2020-09-29 23:41:45 +02:00
biwa
e79a15807b Visual Mode: changed "Apply Camera Rotation To Things" action to apply more sensible rotation values to things 2020-09-28 16:18:36 +02:00
biwa
8e043aa875
Added support for loading PK3s in read-only mode (#477) 2020-09-27 15:05:27 +02:00
biwa
e6a7751c2d Visual Mode: added "Apply Camera Rotation To Things" action that applies the Visual Mode's current camera pitch and yaw to the selected things. No default key bound 2020-09-27 14:46:16 +02:00
biwa
8064bc63b7 Added option in Preferences -> Appearance -> Rendering to toggle showing of the FPS counter in Visual Mode (disabled by default) 2020-09-26 18:15:01 +02:00
biwa
63eb538b7f Color Picker: buttons with some sensible default values are now used instead of sliders where appropriate. Some miscellaneous fixes. Fixes #436. 2020-09-26 17:52:23 +02:00
biwa
d1455df383 3D Floor Mode: duplicating geometry now copies all properties of the source control sector to the new control sector 2020-09-26 14:02:33 +02:00
biwa
077aa065cb 3D Floor Mode: duplicating geometry now copies all properties of the source control sector's linedef to the new control sector's linedef 2020-09-26 13:47:57 +02:00
Magnus Norddahl
6e885fbcf5
Merge pull request #471 from Talon1024/fix/monoForms
Fixes for Linux/Mono WinForms
2020-09-25 08:10:27 +02:00
Kevin Caccamo
0b4b781980
Check whether geobuffers is null before indexing it
This is an attempt to fix #474
2020-09-24 20:52:33 -04:00
Kevin Caccamo
9659ab1d19
Add MouseWheel event handler
I assume this is the advantage/feature NumericUpDownEx has over NumericUpDown
2020-09-22 18:18:07 -04:00
Kevin Caccamo
f90f9e36df
Use NumericUpDown instead of NumericUpDownEx on Mono WinForms 2020-09-22 17:46:04 -04:00
Magnus Norddahl
c98ed6575b Throw away 6 mb of memory at 1920x1080 to support AMD cards with awful drivers 2020-09-20 11:07:20 +02:00
biwa
cd8d73d4cb Fixed problem when #include'ing files from a directory structure and using different directory path separators than the current OS's ones. Fixes #470. 2020-09-19 20:34:32 +02:00
Magnus Norddahl
2998fc514a Rewrite the OpenGL context creation to use exactly the same steps as GZDoom uses:
- dummy window destroyed immediately after getting the OpenGL 3 function pointers (debatable if that's even legal)
- calling the OpenGL 3 creation functions without an active opengl context (debatable if that's even legal)
- use wglChoosePixelFormatEXT even if it should be completely pointless
2020-09-19 17:43:03 +02:00
Magnus Norddahl
e3208f989c Add version info to the log file 2020-09-19 15:49:19 +02:00
Magnus Norddahl
77fd7da6c7 Don't create a depth/stencil buffer for the default frame buffer 2020-09-19 15:01:10 +02:00
Magnus Norddahl
dbafb36abf Add command line for launching builder from the BuilderNative project (this makes it easier to setup breakpoints in the native code) 2020-09-19 15:00:00 +02:00
biwa
3626d5d6ca Reverted changes from be1fab9f65 because it severely broke the additional mode buttons in the main menu. 2020-09-19 08:59:19 +02:00
Magnus Norddahl
be1fab9f65 Fix layout issue with the menu in mono winforms 2020-09-15 00:46:41 +02:00
Magnus Norddahl
353c714efc A few more hacks for the wonderful mono implementation of winforms 2020-09-15 00:41:53 +02:00
Magnus Norddahl
90831bd630 Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Magnus Norddahl
b740cadc13 Fix menubar getting the focus all the time on Linux 2020-09-13 23:01:38 +02:00
Kevin Caccamo
fdfeba1731
Fix some input issues on non-Windows systems (PR#467 by Talon1024)
* Fix some input issues on non-Windows systems

Disable the main menu bar when the 3D view is active.
Disable mouse input processing and "exclusive mouse input" until each editing dialog closes.

* Enable front/backgroup in LinedefEditForm{,UDMF} in the Setup method

The Setup method is called to specify which linedefs are being edited by the LinedefEditForm, and set up the dialog appropriately, so the front/backgroup should be enabled in the Setup method, at the same time the front/backside check boxes are checked or unchecked.
2020-09-13 19:40:09 +03:00
biwa
3218218dcc Fixed a crash when trying to load files that do not exist 2020-09-13 10:45:30 +02:00
biwa
92c651bede 3D floor mode: fixed a bug where the correct brightness wasn't applied to control sectors when duplicating/pasting 3D floors 2020-09-12 17:12:14 +02:00
Magnus Norddahl
eb6d564d22 Fix MinimumRecommendedRules warning 2020-09-12 16:09:55 +02:00
Magnus Norddahl
626af9e85e
Merge pull request #448 from Talon1024/fix/UnixCaseSensitivity
Attempt to improve Unix filesystem support
2020-09-12 15:42:29 +02:00
alexey.lysiuk
a5672c19c5 Fix compilation error of Windows targets
General\General.cs(70,58): error CS0234: The type or namespace name 'Form' does not exist in the namespace 'System.Windows' (are you missing an assembly reference?)
2020-09-12 12:14:06 +03:00
Kevin Caccamo
71f86980fd
Handle multiple entries with the same name but different case
This is done so that entries whose keys have a higher ordinal value (lowercase) will replace entries whose keys have a lower ordinal value. This is based on how I've seen GZDoom handle this sort of situation.
2020-09-11 22:24:43 -04:00
Magnus Norddahl
30c2ad22ea Workaround groups Enabled flag not getting applied in mono winforms implementation 2020-09-12 02:15:21 +02:00
Magnus Norddahl
efec88994b Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
Magnus Norddahl
ccf2191f10 Add workaround for broken View.List implementation in mono's winforms 2020-09-12 01:25:59 +02:00
Magnus Norddahl
87fe50df56 Write replacements for the unimplemented native calls for unix 2020-09-11 23:17:30 +02:00
Magnus Norddahl
0d07050bcb Remove the need for ZeroMemory 2020-09-11 22:39:18 +02:00
Magnus Norddahl
e62c8bdad4 Fallback C# implementation for when rawmouse is not present 2020-09-11 22:22:36 +02:00
biwa
0b646875b7 3D Floor Mode: added "check all" and "uncheck all" buttons to the 3D floor editing dialog 2020-09-05 22:53:22 +02:00
biwa
385338ec42 OBJ Exporter: fixed a bug where the .mtl file also had .obj in its name 2020-08-22 22:00:17 +02:00
biwa
7e5c407722 Edit Selection Mode: fixed a crash when resizing the selection to a line and then trying to pull it out again. Completely squashing to a line in not possible anymore 2020-08-22 21:36:23 +02:00
biwa
ba1abbcb4b Sectors mode: fixed a bug where applying floor and ceiling brightness gradients didn't work correctly 2020-08-04 16:25:49 +02:00
biwa
d0a0479579 Export to image: fixed a problem where exported textures were too bright when an increased texture and flat brightness was set in the preferences 2020-08-01 12:28:23 +02:00
Kevin Caccamo
2f48255ddf
Remove GetCorrectCaseForFile call in GetFileAtPath
It's redundant because GetCorrectCaseForFile is called in DirectoryReader.LoadFile, and UDB will change all filenames in a PK3 to lowercase when it loads a PK3 into memory.
2020-07-29 17:30:17 -04:00
biwa
6a926d337e Some cleanup, added some comments. 2020-07-29 22:05:12 +02:00
Kevin Caccamo
42be899204
Attempt to improve Unix filesystem support
Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path.
Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading.

I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well.
2020-07-29 04:14:37 -04:00
Magnus Norddahl
7af52a9bf7 Fix BuilderNative.vcxproj to work in both Visual Studio 2017 and 2019 at the same time 2020-07-29 04:09:44 +02:00
biwa
41b2322ae7 3D Floor Mode: increased performance when switching to 3D Floor Mode (mostly noticeable on complex maps) 2020-07-28 23:33:37 +02:00
biwa
c047b98ba4 Sectors Mode: fixed a bug that could cause a crash when drag-selecting over areas that contained sectors after deleting those sectors 2020-07-27 20:18:33 +02:00
biwa
8aa7462993 Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442 2020-07-25 18:42:07 +02:00
Kevin Caccamo
96208f7166
Fix directory separators
Path.DirectorySeparatorChar is a forward slash on Linux/Unix, so it ended up preventing DECORATE and ZSCRIPT code from being loaded on Linux.
2020-07-20 04:20:03 -04:00
biwa
263c555bb4 Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded 2020-07-18 15:49:26 +02:00
biwa
11b586e091 Fixed a crash when highlighting undefined things 2020-07-17 20:35:59 +02:00
biwa
b505fb04d7 Fit Textures: entering floating point numbers in the texture repeat boxes is now less infuriating. Resolves #404. 2020-07-16 23:25:07 +02:00
biwa
f204a17298
Improved associations (#440)
Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
2020-07-16 22:01:37 +02:00
biwa
a288629a01 Image Exporter: fixed a bug where the texture scale was not applied
Image Exporter: fixed a bug where it always applied the floor offset, even when exporting the ceiling textures
2020-07-12 11:43:25 +02:00
biwa
9d6244ed65 Fixed a bug where the effective size of scaled textures was too small under certain circumstances 2020-07-11 18:43:49 +02:00
biwa
69e5ba79b7 Color Picker: fixed a bug that prevented all intensity and interval sliders to show up for flicker lights 2020-07-09 22:05:30 +02:00
ZZYZX
4202b3ea58 Add new random quote to exception dialog 2020-07-08 18:25:22 +03:00
biwa
9abce031d7 OBJ Exporter: replaced default folder selection dialog with something more convenient (and more consistent with the rest of the program) 2020-07-07 22:27:13 +02:00
biwa
f53c892d3a OJB Exporter: fixed a bug where models were flipped on the y axis when exporting for GZDoom 2020-07-07 22:06:27 +02:00
biwa
5b8dc53e99 OBJ Exporter: fixed a crash when trying to export from an unsaved map 2020-07-07 21:52:07 +02:00
ZZYZX
0aaef4980b Fix exception caused by horizontal mouse wheel (resolves #409 reported by ioan-chera, reported by KanaiZo) 2020-07-07 13:56:42 +03:00
biwa
b290af191f OBJ Exporter: checking the "Solid" checkbox now adds to following flags to the actor: INVULNERABLE, NODAMAGE, SHOOTABLE, NOTAUTOAIMED, NEVERTARGET, DONTTHRUST 2020-07-05 23:04:47 +02:00
biwa
6705f261a6 OBJ Exporter: fixed a crash when trying to export geometry with missing textures 2020-07-05 22:52:10 +02:00
biwa
2813a392e7 Force HiRes replacements to always use worldpanning. Fixes #432 2020-07-05 09:20:08 +02:00
biwa
4b467eeeff OBJ Exporter: improved exporting models for use in GZDoom. It can now export models that can be directly used in GZDoom, and also creates the necessary MODELDEF and ZScript/DECORATE code 2020-07-04 21:26:06 +02:00
biwa
cb0cbe827c Visual Mode: auto-aligning flats does not round the panning anymore, making it more precise 2020-06-25 21:02:56 +02:00
biwa
cc3b6dcd7d Image exporter: added options to use sector brightness for the export, create brightmaps (based on sector brightness), and split the image into 64x64 tiles 2020-06-24 22:10:17 +02:00
biwa
9185a48445 Removed some more forced conversions to float 2020-06-22 16:37:32 +02:00
biwa
5ddbd73916 Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps 2020-06-21 12:52:36 +02:00
biwa
0017caa419 3D Floor Mode: fixed a crash when duplicating 3D floor geometry and there was not enough space in the control sector area 2020-06-21 01:22:17 +02:00
biwa
f2840e9a7b Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429. 2020-06-20 15:13:49 +02:00
biwa
dbe0a7b414 3D Floor Mode: increased performance when creating new 3D floors 2020-06-20 14:39:23 +02:00
biwa
233153cdb5 Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double. 2020-06-20 01:21:17 +02:00
biwa
22d00763a9 The script editor is now only shown if the current game configuration supports scripts. Resolves #427. 2020-06-19 23:30:01 +02:00
biwa
ea31f495d7 Fixed a problem where textures for OBJ models were flipped vertically 2020-06-19 12:22:57 +02:00
biwa
b3d817f053 Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425. 2020-06-17 23:38:26 +02:00
biwa
08636d1b18 Enabled PDB generation for all plugins in x64 release mode 2020-06-17 22:57:49 +02:00
biwa
b5b2979c8d Added feature to export the selected sectors as an image 2020-06-17 22:22:00 +02:00
biwa
1d9759aedf Improved interaction of auto-alignment with 3D floors 2020-06-16 19:11:03 +02:00
biwa
f432281ec0 Draw Ellipse Mode: fixed a rounding error that could result in wrong shapes under certain conditions 2020-06-16 10:42:28 +02:00
biwa
5618c2d665 Edit Selection Mode, Flat Align Mode: fixed a bug where snapping occurred to wrong positions on lines when the grid was transformed 2020-06-16 09:59:30 +02:00
biwa
4d28727b6d Draw Rectangle Mode, Draw Grid Mode: fixed a bug where the guidelines were show slightly off 2020-06-15 22:13:54 +02:00
biwa
93bba0ca71 Draw Grid Mode: guidelines are now shown correctly if the grid is transformed 2020-06-15 22:03:28 +02:00
biwa
e4a689fe8a Draw Geometry Mode: guidelines are now rotated if the grid is transformed 2020-06-15 21:57:59 +02:00
biwa
572864ba17 Draw Rectangle Mode: fixed a problem where the guidelines were not displayed correctly under certain conditions 2020-06-15 21:37:47 +02:00
biwa
72169060f9 Things Mode: performing the smart grid transform action will now set the grid origin to the selected or highlighted thing
Sectors Mode: performing the smart grid transform action will now reset the grid transform
2020-06-15 21:25:31 +02:00
biwa
4a693a5a5d Vertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed grid 2020-06-15 00:41:22 +02:00
biwa
d43c4e658c Draw Grid Mode: now works correctly with grid transformation 2020-06-15 00:05:04 +02:00
biwa
323a990144 Draw Rectangle Mode: now works correctly with grid transformation 2020-06-14 22:37:37 +02:00
biwa
57b184a9e6 Merged master into duplicate-3d-floors branch
Added some error handling to duplicating 3D floors
2020-06-13 17:00:12 +02:00
biwa
565f1f885b Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode) 2020-06-13 15:56:16 +02:00
biwa
14c65dae5b - Only allow Edit Selection Mode to be cancelled once
- Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors
2020-06-13 15:35:20 +02:00
biwa
c43c000109 Draw Grid Mode: fixed a crash that happened when having locking slices to grid enabled 2020-06-13 00:30:58 +02:00
biwa
4fbcc11418 Added functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned 2020-06-13 00:24:24 +02:00
biwa
a6dbd2c258 3D Floor Mode: fixed a bug with the "Detach all" and "Split all" that would create (and immediately delete) redundant control sectors 2020-06-11 00:04:20 +02:00
biwa
b5d8985e70 3D Floor Mode: added "Split all" and "Detach all" buttons to 3D floor editing window 2020-06-10 22:54:02 +02:00
biwa
cce50e9376 Hopefully fixed broken auto alignment of certain sloped 3D floors (without breaking anything else) 2020-06-09 22:10:15 +02:00
biwa
0590216c73 Slope Arch Form: added option to invert the arch 2020-06-08 23:45:08 +02:00
biwa
95dd6e284e Draw Grid Mode: number of slices less than 3 will now be remembered correctly
Draw Grid Mode: added option to to draw the slices relative to the origin of the drawing (so that you don't have to change the slice interpolation all the time)
2020-06-08 23:00:14 +02:00
biwa
cb6f6e1d93 Added missing images for arch slope dialog 2020-06-08 21:10:51 +02:00
biwa
5b89a9d4cb Added missing files to the Mono project file 2020-06-08 21:06:39 +02:00
biwa
6e4bb04516 Merge remote-tracking branch 'origin/master' into arching 2020-06-08 20:58:45 +02:00
biwa
d01cbb2c37 Some code cleanup
Added comments to code
2020-06-08 20:58:00 +02:00
biwa
f5d12e06df Improved slope arching form 2020-06-07 18:01:19 +02:00
biwa
d6d579ab76 Some refactoring
Made sloping work more reliably with irregularly shaped sectors
2020-06-06 11:51:09 +02:00
biwa
9855436fa6 3D floor mode: fixed a problem where splitting a 3D floor didn't work correctly when some selected sectors didn't belong to that 3D floor 2020-06-05 19:49:38 +02:00