Commit graph

11 commits

Author SHA1 Message Date
MaxED
724709e435 Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
Script editor: pressing "F1" now opens keyword help instead of program manual.
Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
Thing info panel: thing arguments now have proper labels.
Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
2013-08-08 11:04:13 +00:00
MaxED
8cf9e651cc Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
7d9b846d20 Dynamic lights had 0 width and height in Skulltag config, so they weren't shown in Visual modes.
Now only the root node of Folder/PK3/PK7 resource is expanded in Textures browser.
2012-09-09 19:14:03 +00:00
MaxED
f2b42d1329 Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures.
Texture groups weren't created properly in soma cases.
Added Monster/Hate Target sprite.
2012-09-05 10:31:32 +00:00
MaxED
91080d618a For some reason, folders in Texture browser were sorted in descending order.
Color Picker plugin: color can now be displayed as HEX or Float.
2012-08-20 10:44:27 +00:00
MaxED
70ea0658ed GZDoom Builder 1.12:
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
Added PK7 archive support.
PK3 archives now load aprox. 40% faster.
Textures browser now shows Folder/PK3/PK7 folder structure.
TextureBrowserForm is now used to display both Textures and Flats.
ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
2012-07-23 21:28:23 +00:00
codeimp
b6fba8d043 Fixed action arguments to stay within valid range (0..255 for hexen)
Added warning message when a texture or flat is double defined in the same resource.
2010-08-14 10:21:38 +00:00
codeimp
98f7420b33 Fixed crash when Select Texture or Select Flat is clicked in Grid Setup dialog and no texture was previously used 2009-05-17 15:02:03 +00:00
codeimp
3cd3bdee7f Fixed a bug (again) that caused slow opening of the images browser with many (thousands) textures. 2009-04-26 17:14:47 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00